GM.Kashka's 6-10 Wounded Wisp (Inactive)

Game Master Andrew Torgerud


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Liberty's Edge

Male CG Dwarf- Unchained Barbarian 1 | HP: 22 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +0 | Init: +2 | Speed 35ft | Active Conditions: Light
Spoiler:
Sense Motive: +0 | Perception:+4 | Reroll 1/1 | Rage 10/10

Tha stones fer sheit" mutters Hmir as his runs a greasy finger over the rough walls.

With a grunt the dwarf takes a pull of fermented goats milk from his drinking horn.

Shuddering the barbarian gives a wincing smile.

"Tha's the stuff ri there"

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric remarks, "Delightful place down here, you certainly keep the the venture captain's vintage wine in an out of the way place."

The magus tries to step only the the most sound looking boards.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party looks at the plank warily before they begin crossing the makeshift bridge.

There are no alternative boards to step on. Everyone please describe your crossing of the bridge

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera waits until there is no one else standing on the plank, and then gingerly steps on it carefully testing with one foot before she puts her entire weight on it, and commits to a full step.

Liberty's Edge

Male CG Dwarf- Unchained Barbarian 1 | HP: 22 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +0 | Init: +2 | Speed 35ft | Active Conditions: Light
Spoiler:
Sense Motive: +0 | Perception:+4 | Reroll 1/1 | Rage 10/10

Hmir looks at the span takes a few steps back and gives a grunt as he bounds over the gap. He lands with a small hop and settles back into his typical muscled stance.

Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27

*burp*


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Tera bravely steps onto the plank first. The wood groans beneath her step... but she carefully crosses one slow step at a time.

As she reaches the other side, she is bumped into as Hmir leaps past her.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric watches Hmir effortlessly jump across the gap, so he too jumps the gap to the right of the plank using care to do it carefully.

Take 10 to use acrobatics to jump for total of 11.

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Lyran takes his time as he crosses the plank bridge a safe distance behind Tera.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Kim, being small, carefully crosses the bridge safely. Heryn points to a certain bottle in the wine cellar as your goal. AS Hmir reaches out to take the bottle... the wine rack slides back into a short tunnel that leads into a hidden room...

A sturdy silver chain jutting from the ceiling ends in a glowing orb that radiates yellow light across the rectangular room. A simple desk of polished wood, stacked with documents and scattered notes, shelters a pair of wooden chests against the south wall. A series of cracks along the eastern and western walls form makeshift entrances into exposed caverns.

gm only:
1d6 ⇒ 4

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric comments, "Well this just got more interesting? What do we have here? The Elf Magus looks over the papers on the desk.

perception: 1d20 + 3 ⇒ (2) + 3 = 5 Apparently he finds a laundry list.

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

"A secret room! Did you know this was here Heryn?" Tera asks as she peers inside.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Heryn shrugs, making no effort to follow the group. She is content to keep an eye on the wine cellar.

Liberty's Edge

Male CG Dwarf- Unchained Barbarian 1 | HP: 22 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +0 | Init: +2 | Speed 35ft | Active Conditions: Light
Spoiler:
Sense Motive: +0 | Perception:+4 | Reroll 1/1 | Rage 10/10

"So a desk full'o manling scribbles, some chests, and cracks ta carverns. Tha dwarf chooses stone o course."

Hmir walks up to the cracks and peers into the comforting darkness beyond the illumination of the make shift chandelier.

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"This package collection is certainly becoming more interesting than i previously was expecting. I wonder how long this has been down here for?" says Lyran he he starts to walk towards the desk.

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim will say [b]"I wonder what we really are picking up"[b]

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric takes more time looking through the desk for clues as to what when on here.

Take 20 to search the desk documents. Total perception 23


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party calmly enter the chamber when...
1d4 ⇒ 3

Delric is he first to hear sudden squeeling and flapping as a bat swarm emerges from the far tunnel!

Initiatives:

Delric: 1d20 + 3 ⇒ (20) + 3 = 23
Kim: 1d20 + 2 ⇒ (8) + 2 = 10
Lyran: 1d20 + 6 ⇒ (4) + 6 = 10
Tera: 1d20 + 3 ⇒ (11) + 3 = 14
Hmir: 1d20 + 2 ⇒ (9) + 2 = 11
GM: 1d20 + 2 ⇒ (11) + 2 = 13

Damage: 1d6 ⇒ 6 plus bleed

The swarm of thousands of bats attack the party...

Delric Distraction fort save: 1d20 + 4 ⇒ (12) + 4 = 16 Delric is able to contain his nausea

Initiative Round 1 - Bold May Act
Delric -7hp, bleed
Tera

Bat Swarm
Hmir -6hp, bleed
Lyran -6hp, bleed
Kim

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera Channels Positive Energy, and moves away from the bats to give others room to move.

Channel: 1d6 ⇒ 1

I don't have selective channel so the bats will get the healing as well. At least it stopped the bleed.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric moves out of the swarm and cast Color Spray {link} at the upper half of the bat swarm over the heads of Hmir and Lyran hoping to stun the bats.

color spray will save vs DC13


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Tera stops the bleeding while Delric throws his spell at the swarm... but he is disappointed when the swarm is not affected.

The bat swarm continues to gnaw on Hmir and Lyran

Damage: 1d6 ⇒ 4 plus bleed

The swarm of thousands of bats attack the party...

Hmir Distraction fort save: 1d20 + 5 ⇒ (8) + 5 = 13
Lyran Distraction fort save: 1d20 + 3 ⇒ (10) + 3 = 13 Lyran and Hmir are able to contain their nausea

Initiative Round 1 - Bold May Act
Delric -6hp
Tera
Bat Swarm
Hmir -10hp, bleed
Lyran -10hp, bleed
Kim

Liberty's Edge

Male CG Dwarf- Unchained Barbarian 1 | HP: 22 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +0 | Init: +2 | Speed 35ft | Active Conditions: Light
Spoiler:
Sense Motive: +0 | Perception:+4 | Reroll 1/1 | Rage 10/10

what is with Pathfinders obsession with having low-level missions with swarms

Hmir backs out of the swarm and moved away spitting vitrol. "Hit em wit fire!

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Lyran's many wounds bleed a bit more as he runs as fast as he can away from the swarm.

"They're everywhere!" screams Lyran as he makes his escape.

6 damage, healed for 1, 4 more damage, 1 bleed - now on 1HP... uh oh!

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

"retreat" Kim will yell the follow his own advice and move away.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party attempts to move away and consolidate their efforts...

Initiative Round 2 - Bold May Act
Delric -6hp
Tera

Bat Swarm
Hmir -10hp, bleed
Lyran -10hp, bleed
Kim

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera moves carefully in order to miss the desk and the papers. "Hmir this may hurt. Do I have permission to burn you if you can't jump out of the way?"

If He Says Yes:

Fire shoots from her fingergips in a wave of flame catching the bats and Hmir in the cone.
Fire: 1d4 ⇒ 1
DC 15 Reflex Half

If He Says No:

Tera will hold her action until she can get a clear shot.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

you can target a 1-3-3 formation due north and avoid him.

Tera burns the swarm for a little damage.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric shakes his head and retreats out of the room back into the cellar.

Double move


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The swarm continues to gnaw on Hmir...
damage: 1d6 ⇒ 1
Hmir distraction fort: 1d20 + 5 ⇒ (9) + 5 = 14

Initiative Round 2 - Bold May Act
Delric -6hp
Tera
Bat Swarm -1hp
Hmir -12hp, bleed
Lyran -11hp, bleed, disabled
Kim

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Lyran fumbles in his pack as he starts to lose consciousness. He barely gets the bottle to his lips in time to stop himself from bleeding out.

CLW poition: 1d8 + 1 ⇒ (3) + 1 = 4

"It seems that many small bits are as bad as one big bite!" he says with a sigh.

Liberty's Edge

Male CG Dwarf- Unchained Barbarian 1 | HP: 22 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +0 | Init: +2 | Speed 35ft | Active Conditions: Light
Spoiler:
Sense Motive: +0 | Perception:+4 | Reroll 1/1 | Rage 10/10

"Feh, nun o ye got acid er fire? Ta hell with dyin ta bats..."

Hmir bounds away from the swarm and grunts his disappoval.

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim will delay until the party decides what to do.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party starts to withdraw

Initiative Round 3 - Bold May Act
Delric -6hp
Tera
Kim

Bat Swarm -1hp
Hmir -12hp, bleed
Lyran -7hp

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera slips to the side hopefully out of the way of the bats. "I wish I'd bought the wand we have the script for from the quartermaster. I think I'll do that if we survive."

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric takes out his only vile of acid as he moves to the door way and throws it at the swarm, "Maybe some of these bottle have enough alcohol to burn." looking around at the bottles in the cellar "[/b]

throw: 1d20 + 2 ⇒ (5) + 2 = 7
acid damage: 1d6 ⇒ 3


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Delric misses the swarm dealing minimal splash damage to it..

The mindless swarm follows the nearest warm blood... Tera.
damage: 1d6 ⇒ 5

The barkeep runs up the stairs yelling for help.

Initiative Round 3 - Bold May Act
Delric -6hp
Tera -5hp, bleed
Bat Swarm -2hp
Hmir -13hp, bleed
Lyran -7hp
Kim

Liberty's Edge

Male CG Dwarf- Unchained Barbarian 1 | HP: 22 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +0 | Init: +2 | Speed 35ft | Active Conditions: Light
Spoiler:
Sense Motive: +0 | Perception:+4 | Reroll 1/1 | Rage 10/10

Hmir rips a strip of cloth from his breaches and begins binding his wounds.

Heal: 1d20 ⇒ 18

"Bluddy beardlings...."

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"Urgh i hate swarms. Maybe Janira or one of the other Pathfinders upstairs can help with them?" says Lyran as he starts to follow the barkeep back towards the main room of the tavern.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

As the party flees the swarm, Janira suddenly appears behind them and blasts a wand at the swarm that roasts the majority of it and scatters the rest.


Female Halfling Bard 4 | HP: 25/25 | AC: 17 (13 Tch) | CMB: +1, CMD: 13 | F: +3, R: +7, W: +4 (vs Fear +2, Bard+4) | Init: +6 | Perc: +8, SM: +3, Diplo: +8 | Speed 20ft | Spells: 1st: 3/4, 2nd: 1/2 | Dailies: 5/14 Bardic Performances | Active Conditions: none

"Is everyone all right? I heard the screaming and came as fast as i could."

she looks around briefly "I hope this reminds you of the Master's class on 'Equipment for the Pathfinder, Be Prepared'. Always pack a way to deal with swarms and heal your wounds. vial of acid, alchemist fire and wands of healing are the difference between life and death."

She shakes her head disappointed in her friends....

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"Thank you for your assistance Janira. Your timely arrival has most certainly saves some lives this day." says Lyran, the relief he feels clearly showing in his slightly trembling voice.

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

I forgot to go shopping before we went on this mission." Tera moves near everyone and away from the swarm. "Come close everyone." She channels. Then she pulls out her wand and proceeds to tap Hmir and Lyran with it a few times.

Channel: 1d6 ⇒ 4
CLW Hmir: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Hmir: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Lyran: 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male CG Dwarf- Unchained Barbarian 1 | HP: 22 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +0 | Init: +2 | Speed 35ft | Active Conditions: Light
Spoiler:
Sense Motive: +0 | Perception:+4 | Reroll 1/1 | Rage 10/10

The gruff dwarf nods at Tera in thanks.

"Right fine o ya dark one."

Looking over at the disappointed halfling. "Yer Right ta be cross miss. I will go fetch a pair of flasks now."

With that Hmir trots off to quick purchase some swarm deterrents.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

"Thanks Janira, we owe you one."

Delric uses his wand to cast infernal healing on himself and then goes to check to make sure the bats are gone before continuing to check the desk's papers.

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Lyran starts to head back towards the newly uncovered secret room.

"Well lets go see what else we uncovered, apart from the swarm of bugs that is. Do you wish to join us Janira? This could well be a major find for the society!"

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera moves into the room with the papers. "What do we have?"

Liberty's Edge

Male CG Dwarf- Unchained Barbarian 1 | HP: 22 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +0 | Init: +2 | Speed 35ft | Active Conditions: Light
Spoiler:
Sense Motive: +0 | Perception:+4 | Reroll 1/1 | Rage 10/10

Hmir will easily hop back over the span and join the group around the desk. "I got me some acid flasks if'n we encounter anudder o them... tings"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Janira wishes you well but cannot join you on this adventure.

You can properly examine the files on the desk. The papers chronicle the personal exploits of Selmius Foster, a famous Pathfinder whose name you can recognize from their training as Pathfinder agents.

Most of Foster’s more infamous adventures appear here in varying amounts of detail, but it is evident there is another investigation he had been pursuing before he died: the lost records of a Society agent named Eylysia.

see slides 4-5

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Lyran skims over the documents and takes care to read the letters carefully.

"What kind of explorer would keep their findings to themselves? That is extremely selfish of them! No wonder Selmius Foster was investigating them." he let the others check over the documents before talking again.

"I believe that the Venture Captain must have known this was here and wants us to investigate this further." he says, clearly excited by the idea of investigating an old mystery.

"I see three possible routes to investigate. First, this stonemason may well have been buried with something that could help us. Second, maybe this gnome, Fimbrik, is still in the city and can be questioned. Finally we should take a look for these names that Elysria added to the wall. Does anyone have a preference for which we should check first?"

Liberty's Edge

Male CG Dwarf- Unchained Barbarian 1 | HP: 22 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +0 | Init: +2 | Speed 35ft | Active Conditions: Light
Spoiler:
Sense Motive: +0 | Perception:+4 | Reroll 1/1 | Rage 10/10

"Gnome..."

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

"lets see if the gnome is still alive for gnomes are very trust able" Kim will say. " But first I will buy a swarm suit and some acid."

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