GM Jiggy's The Order of the Griffon (5e) (Inactive)

Game Master Jiggy

Current location: Koriszegy Keep
The Final Day
Theme music: Battle Against a True Hero


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Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre slashes at the rats at his feet. Or, perhaps more accurately, his legs.
Scimitar: 1d20 + 6 ⇒ (12) + 6 = 18, Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Shortsword: 1d20 + 6 ⇒ (17) + 6 = 23, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Scimitar: 1d20 + 6 ⇒ (9) + 6 = 15, Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Spidre slaughters the rest of the rats in a flurry of steel!

Only the crawlers remain. Mirrel's turn.


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Mirrel begins strumming his mandolin, focussing his magic on the two crawlers.

Casting bane - up to three targets must make a DC 16 Charisma save or suffer -1d4 to all attacks and saving throws.


There are two crawlers, not three (and one is injured). Does that change your action?


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|
GM Jiggy wrote:
There are two crawlers, not three (and one is injured). Does that change your action?

No, that's okay. Same plan. Thanks for checking.


CHA: 1d20 + 0 ⇒ (20) + 0 = 20
CHA: 1d20 + 0 ⇒ (12) + 0 = 12

The crawlers advance on 2d3 ⇒ (2, 3) = 5 Spidre and Thyra!

Tendril vs Spidre: 1d20 + 5 ⇒ (16) + 5 = 21
Tendril vs Thyra: 1d20 + 5 - 1d4 ⇒ (20) + 5 - (2) = 23
Spidre CON: 1d20 + 5 ⇒ (10) + 5 = 15
Thyra CON: 1d20 + 7 ⇒ (4) + 7 = 11

The injured crawler lashes Spidre with its venomous tendril, but it doesn't seem to affect him. The other, however, infects Thyra with muscle-tensing venom and the dwarf goes as rigid as stone! Paralyzed for 1 minute.

Party up!


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre cuts into the crawlers, his blades still dripping with gore from the rats.
scimitar: 1d20 + 6 ⇒ (7) + 6 = 13, damage: 1d6 + 3 ⇒ (5) + 3 = 8
shortsword: 1d20 + 6 ⇒ (16) + 6 = 22, damage: 1d6 + 3 ⇒ (5) + 3 = 8
scimitar: 1d20 + 6 ⇒ (9) + 6 = 15, damage: 1d6 + 3 ⇒ (4) + 3 = 7

-Posted with Wayfinder


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Halsere pours fire into the one he wounded a moment ago.

Firebolt: 1d20 + 7 ⇒ (18) + 7 = 25 for 1d10 ⇒ 5 and Firebolt: 1d20 + 7 ⇒ (18) + 7 = 25 for 1d10 ⇒ 6


Fire bolt just increases its damage now that you're 5th level, it's not an additional shot.

Spidre and Halsere finish off the injured crawler!

Pietro, Mirrel and Thyra.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Pietro blasts the remaining crawler.

Sacred flame: 2d8 ⇒ (8, 6) = 14

DC 16 Dex

-Posted with Wayfinder


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra will attempt to dice the last crawler.

attack: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d8 + 7 ⇒ (3) + 7 = 10

"Tired o' all these bugs, call an exterminata, not us adventera's"
My bad, when I leveled up, I accidentally added the +2 from my battleaxe again to my damage, sorry :(. I also forgot to note that my proficiency bonus goes up. So my attack is +10, my damage is +7. Sorry!!


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

But you still get two attacks.

-Posted with Wayfinder


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

I didn't want to take all the glory of squashing these bugs, that and I kind of figured it might be dead after Pietro's and I's attack, but I'll take it now. .

Attack 2: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d8 + 7 ⇒ (3) + 7 = 10


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

But you're also paralyzed, so it's all academic.

-Posted with Wayfinder


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

thats what I get for trying to post at work! Sorry I've been so absentminded guys. I'll step it up. My apologies.


DEX: 1d20 + 0 - 1d4 ⇒ (8) + 0 - (2) = 6
Pietro blasts the remaining bug with divine radiance, very nearly killing it!

Mirrel's turn.


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Mirrel concentrates on his spell, continuing to impair the bug.

Am I able to use my sling whilst concentrating on bane? It seems to me that my mandolin is my spell focus, so since bane has material components and I'd be using that my hands are full...

If not I'll just concentrate on my spell. If I can also attack with my sling:
Sling: 1d20 + 4 ⇒ (17) + 4 = 21,Damage: 1d4 + 2 ⇒ (2) + 2 = 4


I don't think you have to continue using the components of a spell as you concentrate on it.

Mirrel gives the crawler a good solid bonk on the head. The injured crawler finally realizes that he's not the predator in this situation and tries to scooch away, quickly getting pulverized by the whole party.

Out of combat. Any resting or anything before moving on?


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Second Wind: 1d10 + 5 ⇒ (2) + 5 = 7
Spidre takes a moment to catch his breath after the violent incident. He briefly considers the practicality of exterminating rats from the entire world, but then settles for his current objective instead.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

We have any healing potions? We could likely use a 'touch up'.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

After a minute or so, Thyra's muscles unclench and she once again has control over her own body. "Aye, yeah, I've got one," drawing one out of her pack and handing it to Halsere, "'Ere ya go,"


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Thanks

He drinks.

2d4 + 2 ⇒ (4, 3) + 2 = 9


After a quick drink, you get back to your explorations.

INT: 1d20 + 4 + 1d4 ⇒ (14) + 4 + (1) = 19
1d100 ⇒ 35

Halsere seems to have found his groove again, and you can see the wheels turning in his head as he pieces things together and builds a mental map of this ridiculous labyrinth. After several minutes, Spidre's spider once again reports danger from the other side of a teleporter.

1d100 ⇒ 33

Unfortunately, Spidre wasn't quick enough, and his familiar is squished before he can be recalled.

Stepping into the teleporter, you exit face-to-face with a group of undead and a pair of clerics!

Halsere: 1d20 + 3 ⇒ (19) + 3 = 22
Mirrel: 1d20 + 2 ⇒ (18) + 2 = 20
Pietro: 1d20 + 1 ⇒ (11) + 1 = 12
Spidre: 1d20 + 3 ⇒ (12) + 3 = 15
Thyra: 1d20 + 1 ⇒ (12) + 1 = 13
Skeletons: 1d20 + 0 ⇒ (1) + 0 = 1
Clerics: 1d20 + 0 ⇒ (11) + 0 = 11

Huh. I guess it's "all of you" followed by "all of them". This shouldn't be hard.

You are standing in a passageway that comes to a four-way crossroads. As usual, the passages are all 15ft wide. Standing in the center of the intersection, mere feet ahead of you, is a group of four skeletons standing in front of a pair of clerics. They all have weapons drawn, and one of the skeletons' swords has spider guts hanging off of it.

Party up!


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Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

"PRIMAL SCREAAAAAAAM!!!"

Maximized Shatter time! 24 thunder damage, DC 16 Con for half.


Cleric1: 1d20 + 1 ⇒ (5) + 1 = 6
Cleric2: 1d20 + 1 ⇒ (8) + 1 = 9

The skeletons explode, and the clerics keel over and crumple to the ground.

Out of combat. Gonna rest to get that CD back? Loot the bodies? Move on?


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra will look around at the massacre before and then move to see if one of the clerics are still alive and if they are to try and stabilize them somehow.

medicine: 1d20 + 1 ⇒ (19) + 1 = 20

"Ya've witnessed the strength of me friends god. It crushed ya but we aren't without a bit o' mercy." Thyra will try to help that one sit up. "We just have some questions for ya"


The cleric blinks slowly and coughs up a bit of blood, then looks up at Thyra, clearly waiting for her to speak her piece.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

"Hm, are we far ta tha center? What are ya doin' in this maze?"

She'll look around at her companions, wondering if they have any more questions.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

And more to the point can you sketch up a map for us? Seems a reasonable exchange for your life


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

"More than reasonable, I'd say" agrees Mirrel, nodding towards the shattered skeletons. "If you were to die, no doubt your friends will soon be adding you to their 'collection' - not quite the glorious position you're used to hey? Tell us what you know and you can fend off that fate for at least one more day."


Let's go with Persuasion here. Either pick someone to make the check, or make it a group check. You guys choose.


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

That's what I'm here for, right?

Persuasion(exp): 1d20 + 11 ⇒ (2) + 11 = 13

*sigh*


Thank goodness for bounded accuracy; that actually succeeds.

The wounded cleric nods, and you hand him some paper and pencils. It takes some time, due to the size of the maze and the fact that he has to mark all the teleporters and where they drop you, but eventually you have in your hands a sketched map of the maze, including a marked exit and an "X" where you currently are. Before passing out again, the cleric also informs you that the monsters and patrols (such as him and his group) move around a lot, so he can't tell you where they'll be.

Armed with your new map (Well done!) you proceed on the winding and teleporty path toward the maze's end.

No more checks, and one last random encounter roll:
1d100 ⇒ 81

You come across the occasional stray rat or skeleton, but don't encounter any groups big enough to be a real threat. Eventually, you find a door, which opens to a stairwell heading even further down into the earth.

At the bottom of the stairs, the dungeon branches north, west, and south.

Which way? And anything else you want to do before I advance you any further?


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Errr... North?, Halsere hazards cautiously.


Now that we're out of the maze, I'll assume for the moment a more standard front rank of Thyra and Spidre.

Trying the north branch, you find it to be primarily a northward hallway with the occasional side room for basic storage and whatnot. After passing a couple of such rooms, you approach a branch to the right, look inside, and seven orcs in ragged slaves' clothes whipping a dwarf who is chained to the back wall of a large room. Lining the wall are other chained prisoners, and you can't tell if they're unconscious or dead. The whipped dwarf's whimpers grow gradually quieter and weaker...


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra will step forward into the room, weapon at the ready, "Ya better have a good reason fer this or yer like ta feel tha bite o' me axe"


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre looks at Thyra with his head almost completely sideways, staring as though she was completely alien to him.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

I know, I probably should have just charged and killed all those Orcs but well what if that Dwarf is evil, sometimes appearances can be deceiving. Like with Spidre! Intimidating and callous but Thyra counts him as a friend and has learned that appearances can be deceiving because of her friendship with him!


Welp, that's happening I guess.

The orcs whirl around, see you, and shout curses as they draw simple clubs from their belts and attack!

Halsere: 1d20 + 3 ⇒ (3) + 3 = 6
Mirrel: 1d20 + 2 ⇒ (11) + 2 = 13
Pietro: 1d20 + 1 ⇒ (10) + 1 = 11
Spidre: 1d20 + 3 ⇒ (2) + 3 = 5
Thyra: 1d20 + 1 ⇒ (3) + 1 = 4
Orc slaves: 1d20 + 2 ⇒ (19) + 2 = 21

All seven orcs rush Thyra before anyone has a chance to react!

Club: 1d20 + 5 ⇒ (13) + 5 = 18, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Club: 1d20 + 5 ⇒ (18) + 5 = 23, Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Club: 1d20 + 5 ⇒ (19) + 5 = 24, Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Club: 1d20 + 5 ⇒ (10) + 5 = 15, Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Club: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Club: 1d20 + 5 ⇒ (11) + 5 = 16, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Club: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d6 + 3 ⇒ (2) + 3 = 5

She fends them off as best she can, taking only a couple of hits!

Party up!


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

"Ah ya bloody bastards, never trust an Orc, my Grandmam be so ashamed o' me"

Thyra will Strike out at them with her axe. I really should have taken cleave as one of my class maneuvers!

Battleaxe Attack + Magic: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage(STR + Magic): 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Battleaxe Attack 2 + Magic: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage(STR + Magic): 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9


Thyra cuts down both of the orcs that hit her; five orcs remain!


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre rushes forward and starts swinging to protect Thyra.
scimitar: 1d20 + 6 ⇒ (5) + 6 = 11, damage: 1d6 + 3 ⇒ (3) + 3 = 6
shortsword: 1d20 + 6 ⇒ (4) + 6 = 10, damage: 1d6 + 3 ⇒ (6) + 3 = 9
scimitar: 1d20 + 6 ⇒ (3) + 6 = 9, damage: 1d6 + 3 ⇒ (5) + 3 = 8

-Posted with Wayfinder


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Spidre surges forward and bewilders friend and foe alike with an interpretive dance routine.

Pietro, Mirrel and Halsere, you're up.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Seeing that Spidre is struggling, Pietro blesses the party.

So, yeah. Bless.


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Mirrel also begins a spell, casting bane on three of the orcs.

DC16 Charisma save or suffer -1d4 on attacks and saves. First round of concentration.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Halsere launches a bolt of fire at one of the orcs.

Attack 1d20 + 5 + 1d4 ⇒ (4) + 5 + (2) = 11 for 2d10 ⇒ (10, 6) = 16 damage


CHA: 1d20 - 1 ⇒ (13) - 1 = 12
CHA: 1d20 - 1 ⇒ (4) - 1 = 3
CHA: 1d20 - 1 ⇒ (10) - 1 = 9

Pietro and Mirrel cast supporting spells, while Halsere narrowly misses his target with a flaming projectile!

The orcs continue to assault the biggest threat, Thyra!
Club: 1d20 + 5 - 1d4 ⇒ (5) + 5 - (1) = 9, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Club: 1d20 + 5 - 1d4 ⇒ (18) + 5 - (1) = 22, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Club: 1d20 + 5 - 1d4 ⇒ (2) + 5 - (1) = 6, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Club: 1d20 + 5 ⇒ (17) + 5 = 22, Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Club: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Thyra takes another two hits!

Party up!


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre checks his swords to make sure they are indeed corporeal, then he tries his routine again with the blessing of Pietro.
scimitar: 1d20 + 6 + 1d4 ⇒ (14) + 6 + (2) = 22, damage: 1d6 + 3 ⇒ (4) + 3 = 7
shortsword: 1d20 + 6 + 1d4 ⇒ (9) + 6 + (2) = 17, damage: 1d6 + 3 ⇒ (2) + 3 = 5
scimitar: 1d20 + 6 + 1d4 ⇒ (15) + 6 + (1) = 22, damage: 1d6 + 3 ⇒ (2) + 3 = 5

-Posted with Wayfinder


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Awed by Spidre's display of skill, she'll attack the other two orcs

Battleaxe + bless: 1d20 + 10 + 1d4 ⇒ (5) + 10 + (2) = 17
damage: 1d8 + 7 ⇒ (4) + 7 = 11

Battleaxe 2 + Bless: 1d20 + 10 + 1d4 ⇒ (3) + 10 + (2) = 15
damage: 1d8 + 7 ⇒ (4) + 7 = 11

"Orc savages!"


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Mirrel continues concentration on his spell, taunting another of the orcs.

Second round of concentration on bane.

Vicious Mockery: one orc must make DC16 wisdom save or take 2d4 ⇒ (3, 1) = 4 psychic damage and suffer disadvantage on next attack before the end of its next turn

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