GM Jiggy |
After a hospitable afternoon and a restful night, you consult with Garreth in the morning. He gives Cassidy her new sword, and also presents you with a map of the area, marked with known impact sites.
"I'd be surprised if there wasn't another impact site between here and Border City," Garreth says, pointing to the southeastern road on the map. "If you simply want to find stones as fast as possible, that's probably your best bet, though I don't know what other strategies you might have in mind...?"
One stone is in Woodhaven, under the care of Captain Arriaga. Another is in your safe deposit box in Zunberg, one is in Warren's creepy undead wolfpelt bag, and two more are fused together in Garreth's work area. So, two questions: one, are you taking the three stones with you, leaving them here, or some other arrangement? Two, where would you like to go?
Cassidy Montblanc |
I think we should do something with the stones we have before leaving. Though, I'm totally unsure as to what. Bury them? No wait. Bad idea. Who knows what things might come alive.
Perhaps we should buy a big lead box and store them in that and keep the box w/Garreth.
Warren Connery |
" We need to do something with the pieces we have. Maybe we should find a way to leave it here and get a partitioned box when we reach a larger city.
As far as finding more pieces I think we should continue in the circle and look for more impact sights. Henley should be helpful in finding more."
Garnult Tarnhammer |
If Gareth would keep them safe then that might be preferable.
Cassidy Montblanc |
"Would anyone object to leaving them in the rubble for now. I'll leave some money with Garreth, so he can send someone to buy a lead box to store the stones in. Is that okay?"
GM Jiggy |
Garreth agrees to keep the stones safe on Olgenheim while one of the villagers heads north to Cloverfield to buy an appropriate container.
You then begin your southward trek along the road to Border City, keeping an eye out for an impact site. As the afternoon turns to evening, the density of trees begins to diminish as the landscape shifts toward more of a savannah. Approaching a bridge over the river, you see a lone farmhouse a couple of hundred feet in the distance, not too far off the road. The roof is heavily damaged, with one corner of the building mostly collapsed.
Map linked under my name.
Garnult Tarnhammer |
This is where we think the stone fell? Garnult asks.
Warren Connery |
Warren looks at Henley and says Seek! and points toward the bridge and house.
Handle Animal: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Henley then flies over the bridge and around the house.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
GM Jiggy |
1d20 + 8 ⇒ (2) + 8 = 10
Someone who has access to edit the map at the moment (I can't from work), could you please advance everyone to the other side of the bridge? Starting from there, I need to track the number of rounds that pass, so everyone please declare a turn's worth of actions (including moving yourself on the map as appropriate).
Garnult Tarnhammer |
Edited the map.
Garnult casts Barkskin on himself and then he moves forward at his slow and plodding pace. 20' movement, I'll put it on the map.
Garnult Tarnhammer |
Garnult moves forward again.
Tolbert "Beetle" Musgrave |
Keeping pace behind Garnult until further notice.
-Posted with Wayfinder
Garnult Tarnhammer |
Garnult hustles to keep up. He won't let Warren get there first if he can help it!
Garnult Tarnhammer |
Garnult moves 8 squares per turn.... thats it.
GM Jiggy |
Okay, I've moved you guys closer to the building. The front door is right in front of Warren, and is closed. You guys can take a round's worth of actions. As soon as someone opens the front door, you can all read the spoiler below.
Within this farmhouse you see a somewhat barren living room. The only major fixtures are two simple wooden chairs, which are overturned. To the west is a pile of broken lumber, where a good portion of the house has collapsed. Ahead is another closed door.
Garnult Tarnhammer |
Garnult follows behind Warren. Ware those damn necromancers lad..
GM Jiggy |
Going with Tolbert's previous declaration of simply keeping pace...
Suddenly, three cloaked figures appear out of thin air, swinging long, curved blades at the party!
E1 vs Tolbert: 1d20 + 7 ⇒ (19) + 7 = 26, Damage: 1d10 + 1 ⇒ (5) + 1 = 6, Nonlethal cold damage: 1d6 + 3 ⇒ (1) + 3 = 4
E2 vs Warren: 1d20 + 7 ⇒ (1) + 7 = 8, Damage: 1d10 + 1 ⇒ (1) + 1 = 2, Nonlethal cold damage: 1d6 + 3 ⇒ (2) + 3 = 5
E3 vs Cassidy: 1d20 + 7 ⇒ (20) + 7 = 27, Damage: 1d10 + 1 ⇒ (6) + 1 = 7, Nonlethal cold damage: 1d6 + 3 ⇒ (2) + 3 = 5
Confirm vs Tolbert: 1d20 + 7 ⇒ (18) + 7 = 25, Damage: 1d10 + 1 ⇒ (5) + 1 = 6, Nonlethal cold damage: 1d6 + 3 ⇒ (6) + 3 = 9
Confirm vs Cassidy: 1d20 + 7 ⇒ (16) + 7 = 23, Damage: 1d10 + 1 ⇒ (7) + 1 = 8, Nonlethal cold damage: 1d6 + 3 ⇒ (2) + 3 = 5
Wow... That's a rough start... :/ Anyway, nobody dropped, so party up!
Garnult Tarnhammer |
Told ya to ware! Weren't ya waring enough!
Garnult takes a step in between Cassidy and Warren and unleashes a channel. 2d6 ⇒ (1, 3) = 4 5' step, I moved myself on the map.
Warren Connery |
"Help Tolbert out! I'll take this one then help Cassidy!" Warren then returns the favor to the cloaked figure.
Two-Bladed Sword Attack 1: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Two-Bladed Sword Attack 2: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
+2 to Hit and Dam if they are human (but I'm guessing not)
Garnult Tarnhammer |
GM, I took the liberty of posting current damage figures on the spread sheet in the upper left corner, the first set of numbers is current lethal damage and the second set is current nonlethal. It is accurate after the 4HP heal from Garnult.
Tolbert "Beetle" Musgrave |
"Gah! You bastard!"
Tolbert steps away into the only safe space in reach, then unleashes a spell on his attacker.
5-foot step, I moved myself. Blindness (DC 16) on E1.
Kn(local, arcana, or planes) to identify: 1d20 + 11 ⇒ (13) + 11 = 24
Cassidy Montblanc |
"Thanks for the channel"
Cassidy will 5 foot step closer to Tolbert. Than will attack E3. Activating Arch. Luck 1/3 rounds 1/5 day
attack: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d8 + 7 ⇒ (6) + 7 = 13
GM Jiggy |
In my haste before bed last night, I forgot to add that the spell they're attacking you with is frostbite, so anyone with that cold damage on them is fatigued. Also, don't forget that lethal and nonlethal damage both get healed at the same time, so that 4-point Channel heals 4 lethal AND 4 nonlethal damage.
Judging from the choice of weapon (Elven Curve Blade) and the lumps on their hoods indicating pointed ears underneath, it's clear to Tolbert that these are elves. They are all dressed identically: full-length hooded cloaks of a dark green, and smooth porcelain masks covering their entire faces. The masks are black on the top half and white on the bottom half.
Save vs Blindness: 1d20 + 3 ⇒ (19) + 3 = 22
Tolbert's target is unaffected, but Warren and Cassidy each get a hit in!
The elves continue their assault:
Attack vs Tolbert: 1d20 + 7 ⇒ (10) + 7 = 17, Slashing Damage: 1d10 + 1 ⇒ (4) + 1 = 5, Nonlethal cold damage: 1d6 + 3 ⇒ (4) + 3 = 7
Attack vs Warren: 1d20 + 7 ⇒ (8) + 7 = 15, Slashing Damage: 1d10 + 1 ⇒ (9) + 1 = 10, Nonlethal cold damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack vs Cassidy: 1d20 + 7 ⇒ (13) + 7 = 20, Slashing Damage: 1d10 + 1 ⇒ (6) + 1 = 7, Nonlethal cold damage: 1d6 + 3 ⇒ (5) + 3 = 8
Tolbert and Cassidy take another hit each, but Warren manages to dodge!
Could someone step up the elves as necessary for me? Party up!