Garnult Tarnhammer |
Garnult Tarnhammer here. Ready to forge a new adventure!
Garnult Tarnhammer |
As an elementary administrator its summer break for me, so I can post all day. New school year starts for me at the end of July. Fortunately, I believe I'll be able to post from work a couple of times a day.
Garnult Tarnhammer |
Ye aint the tank boy! I'm the tough one!
Warren Connery |
I promise to never again speak out loud about how lucky you've been. :/
You win some you lose some :) He outdid my crit by 2. At least Cassidy and Beetle have a chance of dropping these two and I don't think Garnult will be out for long so I don't think I'm down for the count.
GM Jiggy |
By the way, now that we've got our first fight against actual people (as opposed to monsters/abominations), let's get on the same page about something:
I've long seen a bit of a conflict between the gaming tradition of "KILL IT AND LOOT IT" and the roleplaying concept of "I am not a homicidal sociopath". So in this world, the way it works is that if you start something, you basically give up your rights. Someone attacks you, you have the right to defend yourself. Those who are exceptionally noble might choose to respond to lethal force with nonlethal force, but choosing instead to match the aggressor's lethal force wouldn't even make a paladin fall. (Though it's different if the aggressor falls to negatives and then you finish them off unnecessarily.)
Similarly, since typically the aggressor is committing a crime, they basically forfeit their property rights with regards to things used (or intended to be used) in the assault. Combat gear, potions, magic items, etc. It is therefore a commonly accepted practice to, after defending oneself from an unprovoked assault, take such items as compensation for the crime. In-universe, it's a big and dangerous world where lots of violence happens and trying to get courts or leaders to dole out compensation every time there's a failed assault attempt would be impractical. Out-of-character, you get your intended loot. :) Of course, the exact lines are fuzzy, but if you strip someone to their skivvies and sell their clothes, nice people won't like you; but conversely, you don't need to worry that if you take the backup weapon that they never used then Torag automatically won't love you anymore.
In short, you can fight your battled and have your loot while acting reasonable, and not worry about getting behind on gear or anything. Don't be murderhobos, but also don't be paranoid about missing out on things. And if what makes sense in character costs some potential loot, I'll make sure it's made up for later.
Hope that all made sense. :)
Garnult Tarnhammer |
That sums up pretty much how I feel about it too. Garnult already sees these guys as bandits so, he's gonna deal with em just like Torag teaches....with the flat side of his hammer.
Garnult Tarnhammer |
Ahh color spray, ending low level encounters before they even begin. GJ Beetle.
Garnult Tarnhammer |
I think Garnult would be looking for magical armor...good dwarven make if he could find it. Magical Breastplate or Magical heavy shield.
Warren Connery |
Really first on my list is to magic one end of my sword but that's 2k. I could buy a mwk. composite long bow (str +3) for 700 but I don't know how much use I'll get out of it. I want a mithril breastplate before investing in armor enchants so my armor check isn't too bad. Anyone have any suggestions for me?
I know it's unbidden but Beetle could get at 1st level pearl of power, or what ever you feel is best.
GM Jiggy |
Yes, it's 1,500 each. Note, though, that spells with the evil descriptor are actually evil, and will slowly corrupt you with continued use. As such, that also means that there might be social ramifications if you go around asking for a wand of such a spell.
The wands of MM and CLW, as well as the +1 breastplate or +1 heavy steel shield are all fine.
Tolbert "Beetle" Musgrave |
What, a guy can't just nip into the church of Asmodeus to do a little shopping? Sheesh.
In that case, I think I'll just save up with the rest of mine. It won't expire, will it?
Garnult Tarnhammer |
Ok, then Garnult buys a magical shield for 1170GP and then gets 330 gold worth of gems, coins and other tradeables.
Does Garnult still have that Wand of CLW or did he give that back?
Garnult Tarnhammer |
K, I'll adjust my sheet.
GM Niles |
Guys, Today is my first day back at work and school opens in a few weeks. This means my daytime posts might be a little limited until the school year begins and things settle down. I will still post in the mornings and evenings like normal. Also, taking the family camping this weekend so I may or may not be able to post, depends on cell service.
GM Jiggy |
Garnult, while I'm thinking of it, I'd like to establish a baseline assumption about your shield so I don't have to pester you about whether you have it out or not. Since it takes longer to get ready than your weapon does, I'm okay with assuming that when you're expecting trouble (such as here in this tunnel), you'd already have it equipped. However, since it fully occupies that hand and you never know whether the next thing you'll need to do is cast a spell or use your weapon, I would then want to assume that with your shield out, your weapon is sheathed ("holstered"?) so you can cast. You'd have to spend an action drawing your weapon before attacking; however, since you can do that in conjunction with moving and don't need full-round actions for attacking, I imagine that shouldn't be an issue.
Does that sound fair?
Garnult Tarnhammer |
Sounds like a good plan.
Warren Connery |
After reading it looks like I used it wrong too.
Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
That's very powerful if 11 is enough to get you success.
Which brings up a question. If used do we have to take the 11 or can we actually roll instead. Or do we roll and then take the higher number.
Garnult Tarnhammer |
Yeah I like the touch of law ability....
Garnult Tarnhammer |
Garnult level up!
HP Gain 5+3+1=9 total = 30HP
Bab= +2
Skill points +1 into Heal
+1 Reflex Save
+1 2nd level spell/day
+1 2nd level domain spell/day
Channel Positive Energy goes to 2d6 5/day
3rd Level Feat: Heavy Armor Proficiency
Garnult had 568GP+1000GP (from Arriaga)= 1568GP
Garnult will sell his MW Breastplate for 175GP (1/2 price)
1568+175=1743
Garnult will buy a suit of MW Fullplate 1650GP
1743-1650=93GP remaining
Garnult Tarnhammer |
I've got 93GP left and its all yours if you want it for the wand.
Tolbert "Beetle" Musgrave RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
Garnult Tarnhammer |
@ Tolbert, lots of scrolls.