GM Jiggy's Impact at Woodhaven (Inactive)

Game Master Jiggy

When a meteor strike turns Woodhaven upside down and brings dark secrets to light, the PCs are called upon to restore the peace.


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Discussion thread is up! :D


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Dot


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult Tarnhammer here. Ready to forge a new adventure!


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Reporting for adventure!


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

So everyone knows. I work a strange schedule. My days off and start times change. I'm usually working somewhere between 1 pm and 1 am EST. I'll try to post before and after work.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

As an elementary administrator its summer break for me, so I can post all day. New school year starts for me at the end of July. Fortunately, I believe I'll be able to post from work a couple of times a day.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

GM Jiggy,

I thought you'd appreciate me running like that :) Since I'm the "tank" gotta stay upfront!


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Ye aint the tank boy! I'm the tough one!


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7
Garnult Tarnhammer wrote:
Ye aint the tank boy! I'm the tough one!

Ok, you keep them interested and I'll slice them up! Happy?


Geez Warren, save some good rolls for the rest of the party! ;)


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7
GM Jiggy wrote:
Geez Warren, save some good rolls for the rest of the party! ;)

Don't worry. When it really matters I'll roll 3 through 6! :)


I promise to never again speak out loud about how lucky you've been. :/


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7
GM Jiggy wrote:
I promise to never again speak out loud about how lucky you've been. :/

You win some you lose some :) He outdid my crit by 2. At least Cassidy and Beetle have a chance of dropping these two and I don't think Garnult will be out for long so I don't think I'm down for the count.


By the way, now that we've got our first fight against actual people (as opposed to monsters/abominations), let's get on the same page about something:

I've long seen a bit of a conflict between the gaming tradition of "KILL IT AND LOOT IT" and the roleplaying concept of "I am not a homicidal sociopath". So in this world, the way it works is that if you start something, you basically give up your rights. Someone attacks you, you have the right to defend yourself. Those who are exceptionally noble might choose to respond to lethal force with nonlethal force, but choosing instead to match the aggressor's lethal force wouldn't even make a paladin fall. (Though it's different if the aggressor falls to negatives and then you finish them off unnecessarily.)

Similarly, since typically the aggressor is committing a crime, they basically forfeit their property rights with regards to things used (or intended to be used) in the assault. Combat gear, potions, magic items, etc. It is therefore a commonly accepted practice to, after defending oneself from an unprovoked assault, take such items as compensation for the crime. In-universe, it's a big and dangerous world where lots of violence happens and trying to get courts or leaders to dole out compensation every time there's a failed assault attempt would be impractical. Out-of-character, you get your intended loot. :) Of course, the exact lines are fuzzy, but if you strip someone to their skivvies and sell their clothes, nice people won't like you; but conversely, you don't need to worry that if you take the backup weapon that they never used then Torag automatically won't love you anymore.

In short, you can fight your battled and have your loot while acting reasonable, and not worry about getting behind on gear or anything. Don't be murderhobos, but also don't be paranoid about missing out on things. And if what makes sense in character costs some potential loot, I'll make sure it's made up for later.

Hope that all made sense. :)


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

That sums up pretty much how I feel about it too. Garnult already sees these guys as bandits so, he's gonna deal with em just like Torag teaches....with the flat side of his hammer.


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

Sounds like a good idea to me.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Ahh color spray, ending low level encounters before they even begin. GJ Beetle.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

I think Garnult would be looking for magical armor...good dwarven make if he could find it. Magical Breastplate or Magical heavy shield.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Really first on my list is to magic one end of my sword but that's 2k. I could buy a mwk. composite long bow (str +3) for 700 but I don't know how much use I'll get out of it. I want a mithril breastplate before investing in armor enchants so my armor check isn't too bad. Anyone have any suggestions for me?

I know it's unbidden but Beetle could get at 1st level pearl of power, or what ever you feel is best.


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

I think I'll buy a cure light wounds wand for right now, and on the next shopping trip I'll start investing in my armor and weapons.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Is that 1500 each? If so, I think I'd like wands of magic missile and infernal healing.


Yes, it's 1,500 each. Note, though, that spells with the evil descriptor are actually evil, and will slowly corrupt you with continued use. As such, that also means that there might be social ramifications if you go around asking for a wand of such a spell.

The wands of MM and CLW, as well as the +1 breastplate or +1 heavy steel shield are all fine.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

What, a guy can't just nip into the church of Asmodeus to do a little shopping? Sheesh.

In that case, I think I'll just save up with the rest of mine. It won't expire, will it?


The captain never said the compensation had to be spent on adventuring gear; feel free to spend it on gems or other valuables that could be traded/sold later. Net effect: whatever you don't spend you can record as cash on your character sheet profile page.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Ok, then Garnult buys a magical shield for 1170GP and then gets 330 gold worth of gems, coins and other tradeables.

Does Garnult still have that Wand of CLW or did he give that back?


That wand was part of the supply pack, which has been returned.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

K, I'll adjust my sheet.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren turns his into 1500 gp worth of gems.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

With a two bladed sword is it possible to swap out one blade at a time and add things like mithril, cold iron, or adamantine or do you have to have it made that way from the start?


Aside from alchemical silver (which gets bonded onto a steel weapon), special materials are only available when the weapon is made.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

That's going to make getting special materials into this weapon difficut, ie expensive :)


Encounter Map

Guys, Today is my first day back at work and school opens in a few weeks. This means my daytime posts might be a little limited until the school year begins and things settle down. I will still post in the mornings and evenings like normal. Also, taking the family camping this weekend so I may or may not be able to post, depends on cell service.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

So I can pick up that wand at some point in my search before I head back to the inn?


Tolbert "Beetle" Musgrave wrote:
So I can pick up that wand at some point in my search before I head back to the inn?

Pretty much assuming that to have happened sometime in the 1d4 hours of your gather information check.


Really, Tolbert? "Internet"? ;)


Garnult, while I'm thinking of it, I'd like to establish a baseline assumption about your shield so I don't have to pester you about whether you have it out or not. Since it takes longer to get ready than your weapon does, I'm okay with assuming that when you're expecting trouble (such as here in this tunnel), you'd already have it equipped. However, since it fully occupies that hand and you never know whether the next thing you'll need to do is cast a spell or use your weapon, I would then want to assume that with your shield out, your weapon is sheathed ("holstered"?) so you can cast. You'd have to spend an action drawing your weapon before attacking; however, since you can do that in conjunction with moving and don't need full-round actions for attacking, I imagine that shouldn't be an issue.

Does that sound fair?


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Sounds like a good plan.


Nice use of that Touch of Law ability, Garnult. I'd always sort of glossed over that ability before, but dang, it's practically handing someone an auto-hit. Great teamwork!


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

After reading it looks like I used it wrong too.

Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

That's very powerful if 11 is enough to get you success.

Which brings up a question. If used do we have to take the 11 or can we actually roll instead. Or do we roll and then take the higher number.


Looks to me like the choice would be all-or-nothing. You can choose to treat all your rolls as 11's, or you can choose not to.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Yeah I like the touch of law ability....


By the way folks, I'll be heading to GenCon tomorrow, so posting may be sporadic for the next week(ish).


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult level up!
HP Gain 5+3+1=9 total = 30HP
Bab= +2
Skill points +1 into Heal
+1 Reflex Save
+1 2nd level spell/day
+1 2nd level domain spell/day
Channel Positive Energy goes to 2d6 5/day
3rd Level Feat: Heavy Armor Proficiency

Garnult had 568GP+1000GP (from Arriaga)= 1568GP

Garnult will sell his MW Breastplate for 175GP (1/2 price)

1568+175=1743

Garnult will buy a suit of MW Fullplate 1650GP

1743-1650=93GP remaining


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

Cassidy is leveled up. For things purchased, she only bought a cloak of resistance +1, for right now.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Ok, leveled to 3. Took Power Attack as my feat but wondering if it should have been dodge.

Does anyone in the party have a cure light wounds wand? Should we all chip in for one?


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

I've got 93GP left and its all yours if you want it for the wand.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Leveled up. But I've got almost 1900 gp, and I'll take suggestions on what to spend it on.


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

I did buy a cure light wounds wand already. I don't mind using it for the party, if everyone/someone would chip in to buy the next one.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

@ Tolbert, lots of scrolls.


Tolbert: I would suggest a 1st-level pearl. Extra staying power now, extra utility later.

And also scrolls, like Garnult said.

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