GM Jiggy's Adventures in Avonali [5E] (Inactive)

Game Master Jiggy

Current location: Silverwood (lake island)
Time of day: Midday


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There's no move actions in 5e; standing up just costs half of your normal allotment of movement. Also, you were in the mouth, not in the water.

After a surprisingly effective pair of hits from Gwen and Alex, the creature shudders as a wave of dark energy courses through it, and it loses integrity, falling into pieces!

Out of combat.

Pieces of bodies, some individually and some still stitched together in clumps, spread across the lake. Some float and some sink. Those of you in the water scramble back into the boat.

Resting or moving on?


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

Gwenifer fishes the dead crow out of the water and climbs back on deck. "Best not leave a necromancer any bodies he can possibly use."

"Where did all these limbs come from? Was this the villagers?"


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

"Wasn't there an island that we were trying to get to? Hope that abomination wasn't the rest of the townsfolk. Do we need a short rest to prepare to face the necromancer?" Finlogan moves the tiller toward the island.

Bonus action Second Wind: 1d10 + 1 - 9 ⇒ (2) + 1 - 9 = -6


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"Let's figure that out once we get to the island. I don't want to be grabbed by any creepy undead hands while we are on this boat!"


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"Unbelievable." Alex mutters, hoisting herself out of the water. "This outfit will never be clean again." She tugs on her gorget, as if trying to move her armor further away from herself without taking it off. "I agree with Teo Brissett. She is far too grabbable out here."


After a good half hour of rowing, you see a small island ahead of you. It's still rather distant, but you can make out a small wharf with a couple of rowboats moored there. The island itself is probably no more than a couple of hundred feet across, and appears mostly barren: a bit of wild grass, but no bushes or trees or structures. The peak of the island is maybe a dozen feet or so above the water line.

How would you like to proceed?


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"Well if nothing is opposing us, let's make for the wharf. No need to make things more difficult for us. When it comes to a fight, we'll have solid land beneath our feet."


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"What awaits us on the island? A crab made from the bodies of the town chickens?"

Alex could use a rest once we land if were not immediately attacked.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan keeps steering the rowers to the island wharf.


Perception DC 14:

As you continue your approach, you notice a few prone figures, lying face-down as if in wait, on the island near the wharfs.


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

Per: 1d20 ⇒ 10

Alex has average vision. Nothing to be ashamed of.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Perception 1d20 + 0 ⇒ (1) + 0 = 1


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14
Teo Brissett wrote:
Perception 1d20+0

Teo was still freaked out by all those weird hands, and doesn't notice anything out of sorts as they approach the island.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Nope.


WELP.

Seeing nothing amiss whatsoever, you approach the island to make your landing. Just as you're almost to the wharf, four figures in dirt-covered cloaks stand up from where they were lying on the ground in camouflage, and fire arrows at you!

4d4 ⇒ (1, 2, 2, 4) = 9
Longbow vs Alex: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Longbow vs Fin: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Longbow vs Fin: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Longbow vs Teo: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Crit damage on Fin: 1d8 ⇒ 4
Alex and Fin take some hits, but Teo manages to duck just in time!

Finlogan: 1d20 + 3 ⇒ (1) + 3 = 4
Gwenifer: 1d20 + 1 ⇒ (15) + 1 = 16
Naia: 1d20 + 3 ⇒ (13) + 3 = 16
Teo: 1d20 + 3 ⇒ (6) + 3 = 9
Alessandra: 1d20 + 0 ⇒ (7) + 0 = 7
Baddies: 1d20 + 2 ⇒ (5) + 2 = 7

Fin is apparently reeling from the two arrows in his flesh, as he's the only one who got lower than the baddies on initiative. Everyone else can act. These figures appear to be humanoid corpses, dressed in dirty and unkempt guard uniforms.


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

I'm not sure how far away I am, but if I can, I'm going to jump off the boat to attack one of them. If I'm not close enough, I'll throw a handaxe at one and use the rail of the boat for cover.

Athletics (Jump): 1d20 + 6 ⇒ (18) + 6 = 24

Greatsword: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9

Or...

Longbow: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

"This is what I'm talking about! Come get some, zombie creeps!"


Gwen takes a couple of steps back in the boat, then rushes forward with a leap that defies belief, but even still she only barely manages to catch the edge of the wharf. She staggers forward, swinging he sword through the air at nothing as she finds her footing.

Alex and Teo, you're up!


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

Alex follows Gwen's lead.

Athletics: 1d20 + 6 ⇒ (7) + 6 = 13

Longsword(2h): 1d20 + 6 ⇒ (16) + 6 = 22
Slashing Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Suppose ill just swim to shore if I don't make it.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo casts Chromatic Orb and throws a blast of fire at one of the nonattended archers.

Spell attack 1d20 + 6 ⇒ (17) + 6 = 23

Damage 3d8 ⇒ (6, 3, 5) = 14


Alex takes a swim, slowing her down enough that she's only just gotten onto the edge of the wharf by the end of her turn.

Teo fires off her favorite spell, and hits her target square in the chest!

Fin, you're up!

Damage tracker:
Guard1: 14
Guard2: 0
Guard3: 0
Guard4: 0


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan pulls out his longbow and returns fire on the wounded guard.

Longbow: 1d20 + 8 ⇒ (11) + 8 = 19 if hit, piercing damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12


Fin puts an arrow into the scorched guard!

The two frontmost guards drop their bows in favor of swords and shields, and engage Gwenifer!

Longsword vs Gwen: 1d20 + 6 ⇒ (16) + 6 = 22, Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Longsword vs Gwen: 1d20 + 6 ⇒ (10) + 6 = 16, Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Precision Attack: 1d8 ⇒ 7 Second attack total: 23
Gwen takes two hits!

The other two guards shift to get a clear shot past the melee and focus on Teo!
Longbow vs Teo: 1d20 + 4 ⇒ (13) + 4 = 17, Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Longbow vs Teo: 1d20 + 4 ⇒ (11) + 4 = 15, Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Teo takes an arrow to the shoulder!

Party up!

Damage tracker:
Guard1: 26
Guard2: 0
Guard3: 0
Guard4: 0


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

At least it isn't a chicken-crab. Alex charges at the two still wielding bows.

Longsword(2h): 1d20 + 6 ⇒ (1) + 6 = 7
Slashing Damage: 1d10 + 4 ⇒ (3) + 4 = 7


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

Second Wind: 1d10 + 3 ⇒ (8) + 3 = 11

Greatsword: 1d20 + 6 ⇒ (1) + 6 = 7

Gwenifer grits her teeth from the attacks and attacks back but isn't having any luck.

She steps into a corner of the dock to keep the two guards from flanking her.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo casts Acid Splash at the wounded archer and commands it to effect another enemy adjacent to him(assuming there is one).

Acid damage 1d6 ⇒ 4

Spell save 14 to resist


DEX save: 1d20 + 2 ⇒ (16) + 2 = 18
DEX save: 1d20 + 2 ⇒ (17) + 2 = 19

The ladies all fail to land any hits!

Fin tosses a mooring rope to the wharf, and pulls the boat closer.

Longsword vs Gwen: 1d20 + 6 ⇒ (16) + 6 = 22, Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Longsword vs Gwen: 1d20 + 6 ⇒ (19) + 6 = 25, Damage: 1d8 + 4 ⇒ (1) + 4 = 5
The two guards in melee lay into Gwen!

Longbow vs Teo: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Longbow vs Teo: 1d20 + 4 ⇒ (2) + 4 = 6, Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Teo takes a hit!

Party up!

Damage tracker:
Guard1: 26
Guard2: 0
Guard3: 0
Guard4: 0


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"Do not ignore me when I stand before you!" Alex tries again to hit one of the longbow skeletons. Is the third time the charm?

Longsword(2h): 1d20 + 6 ⇒ (6) + 6 = 12
Slashing Damage: 1d10 + 4 ⇒ (6) + 4 = 10


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"This is not going well. I need to even these numbers."

Gwenifer side steps one of the undead so that it's back it so to water and shoves it off the edge.

Athletics (Shove): 1d20 + 6 ⇒ (20) + 6 = 26

"See you later!"

Maybe I can even push it between the boat and the wharf for crushing damage?...


Alex, are you intending to go around the ones who have switched to melee so you can engage the ones still firing arrows at Teo? If so, you'd draw a couple of AoOs. Unless you say you're okay with that, I'll assume you're still attacking the targets in front of you.

Alex swings again, but can't land a blow!

Frustrated, Gwen grabs one of the sword-wielders by the collar and throws it aside into the water! We'll say that was the undamaged of the two. And sadly, since he's undead, you don't get a Wilhelm Scream out of it.

Teo and Fin, you're up!

Damage tracker:
Guard1: 26
Guard2: 0 (submerged)
Guard3: 0
Guard4: 0


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

all take the aoo's. Seems like the heroic thing to do. Would be a shame if four skeles killed us when 500 torsos couldn't.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo again casts Acid Splash at the wounded archer and commands it to effect another enemy adjacent to him(assuming there is one). "Work this time, doggone it!"

Acid damage 1d6 ⇒ 5

Spell save 14 to resist


DEX save: 1d20 + 2 ⇒ (14) + 2 = 16

The skeleton ducks under the blast of acid!

Finlogan hops out of the boat and joins Alex and Gwen in melee, hoping to overwhelm the remaining swordsman:

+1 Silver shortsword: 1d20 + 7 ⇒ (4) + 7 = 11 if hit, piercing damage: 1d6 + 5 ⇒ (4) + 5 = 9
Bonus action +1 shortsword: 1d20 + 7 ⇒ (6) + 7 = 13 if hit, piercing damage: 1d6 + 5 ⇒ (6) + 5 = 11
if wounded, more piercing damage: 1d8 ⇒ 3

But to no avail!

The guard that was sent swimming climbs back up onto the pier, soaking wet and without a sword, drawing a dagger as he approaches! Had to drop his sword to be able to swim, and had to use his whole turn moving in order to swim to an open spot, climb back up onto the wharf, and approach the melee.

The other swordsman continues its assault on Gwen!
Longsword vs Gwen: 1d20 + 6 ⇒ (13) + 6 = 19, Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Gwen is badly hurt!

The two archers continue trying to focus-fire Teo!

Longbow vs Teo: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Longbow vs Teo: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Teo takes an arrow to the gut!

Party up!

Damage tracker:
Guard1: 26
Guard2: 0 (back in action, but with a dagger)
Guard3: 0
Guard4: 0


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

Gwenifer spits a mouthful of blood. "I don't suppose anyone has any healing... I'm going to have to withdraw for now."

Gwenifer takes the withdraw action and moves behind cover on the ship.

She's at 2 hp.


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

Alex follows the injured Gwen back to the boat. Opposed landings are so stupid. She wipes a fleck of blood from Gwen's cheek with her thumb, transferring some of her healing power into her at the same time. "Come here, my lovely. You are bleeding."

Move to the boat, taking whatever AOO's. Action to Heal Gwen 15 Hp with LoH. No spells, no LoH left today. I'll stand in front of Teo to give her cover if I can.


AoO vs Alex: 1d20 + 6 ⇒ (13) + 6 = 19, Damage: 1d8 + 4 ⇒ (2) + 4 = 6
AoO vs Alex: 1d20 + 6 ⇒ (3) + 6 = 9, Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Gwen and Alex retreat to the boat with Teo, though Alex takes a hit in the process!

Teo, you're up!


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"Let's get out of here! These arrows hurt!". She casts Chromatic Orb again to cover their retreat and throws it at the injured archer.

Spell attack 1d20 + 6 ⇒ (12) + 6 = 18

Fire damage 3d8 ⇒ (4, 3, 6) = 13


Teo's spell just barely gets past the injured guard's shield, striking it squarely in the chest and sending it sprawling across the wharf!

Taking your lead, Fin also disengages, snatching the rope off of the post on the way and giving the boat a good, hard push off from the wharf to begin your retreat.

As you drift away slowly with the momentum, the remaining three guards stand vigilant, but make no motion of pursuit.

Party up!


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"Thank you for the save, Alex. I owe you one."

"Well, that went very poorly. I guess we'll be resting elsewhere tonight. Resting on the necromancer island was probably a poor choice anyway. Should we park somewhere mid-lake or return to the town?"


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"I'd prefer to spend as little time on the lake of the creepy crawly hands as possible! Let's go barricade up back in the town and try this again later."


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"If the necromancer did not know we were coming before, it does now. A shame." Alex doesn't want to rest but the power that normally fills her is almost depleted and Gwen and Teo are injured.

"We should stay at the inn. It has been days since I have slept in a real bed. I would not mind a bath, either. The kitchen might have something better to eat than rations. And somewhere to wash my things..." She realizes she's babbling about things that don't matter that much and trails off.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan touches the three injured ladies appropriately and heals them.
Cure Wounds on Gwen: 1d8 + 3 ⇒ (3) + 3 = 6
Cure Wounds on Teo: 1d8 + 3 ⇒ (3) + 3 = 6
Cure Wounds on Alex: 1d8 + 3 ⇒ (7) + 3 = 10

Then, he sits down next to the tiller, "Now, if you want to rest, start rowing."


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"Well basically that turned out to be an unmitigated disaster! I wonder if we might be able to sneak around to the back side of the island tomorrow. I don't know if we can find a way by those archers."


Out of combat, as the three remaining guards don't seem to be pursuing. What's your immediate destination?


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"If only we had a raven to be our eyes, we could have done just that." Alex says playfully and sits at an oar, still unconvinced by Gwen's evil raven theory.

To the town wharfs.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

When the ladies start rowing, the wood elf prince steers toward the town's wharf.


After the chaos of battle, your return trip to town is contrasted by the return of the eerie silence you've heard so much of since you first arrived here. Soon you are once again at the docks of the village proper.

Now what? Resting somewhere? Formulating a plan? Something else?


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

Alex hops onto the dock and secures their boat. "Well, ladies, what now? Go back after a rest or try again tomorrow? In some ways I am drained but I still have my sword."


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"I've got to rest. I'm beaten up and most of my magic is gone. Let's dock this boat, and find a place to hole up fo the night. They might send more undead at us, so we need to find somewhere safe on the mainland."


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"We should try the inn!" Alex says with hopeful cheer and holds her hand out to help Teo dismount the boat.

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