GM Jammin's Serpent's Skull (Inactive)

Game Master YanJieming

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Well if Yanistah is doing it on her own as she says, it's a six hour job. If as Eizzach suggests, the NPC's do it, then it doesn't much matter, you can start searching now. I'll give a couple hours to decide then post to move on later today.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Can Yanistah do part of the work (let's say until the heat recedes) and then leave it to the NPCs to perfect the job once the conditions are more ideal? On that note, would Jask Derindi be friendly enough to heal some of the non-lethal damage she would incur? That way we might resume our exploration early in the afternoon, and Eizzach and Xabala would have some time to complete their extracts.


Don't forget to account for your bath break.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

That too. As a second option, we might consider calling it a day and fast-forwarding towards the next. Mostly since I figure that following the trail might be a potentially time-consuming task, depending on how far they made it, and having as early a start as possible could prove beneficial. Unless we're planning on spending the night away from the camp, that is.


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

Xabala nods at Vazio and Eizzach's words. "Indeed. In my tribe, the hunters tell their charges that they must follow their target at the earliest opportunity. Time, weather, even other creatures, may obscure the path."


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

"I bow to your wisdom, Lady Xabala. As soon as the heat recedes, I'll be more than happy to lead you to where their trail starts. I only hope the darkness won't force us to fall back to camp as we're still following it".

It looks like we are decided. Yani will work until the hottest hours are behind them, then she will lead the group to Kovack's former camp and to where his trail leads


GM Rolls:

1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 4 ⇒ (11) + 4 = 151d4 ⇒ 2
1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 4

Yanistah works, getting about half the camp set up before the day's heat abates. She nearly exhausts herself but Jask helps to wash away the fatigue before she leaves. Be careful, he admonishes, I don't like needing to use my curing spells because of what they indicate to have happened.

The group travels on, moving down the cliff's side towards the camp. Once there she picks up the trail again and begins to follow.

Survival check with your next post to continue following the trail please.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

"I'm sorry to have Nethys' blessings invoked for such a trivial ailment. I wouldn't have come to that if it weren't for the urgency to pick up Captain Kovack's trail after a whole day of neglecting it" Yani penitently says to the former prisoner.

Once they've reached the beach where the captain and the scholar appear to have made their landing, she starts looking for where their tracks would eventually lead.

Survival: 1d20 + 7 ⇒ (16) + 7 = 23


Perception: 1d20 + 5 ⇒ (20) + 5 = 25

As Yani searches the ground Lalaru keeps her eyes above to the trees and skies incase anything tries to sneak up on them.


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

As the group moves onward, Eizzach shades his eyes from the sun's glare with on hand as he tries to keep a lookout for anything suspicious.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20 -2 to sight-based checks due to Oblivious.


Yanistah catches the trail quickly and follows it to the south west. For three hours, you follow the tracks, the broken branches and trodden undergrowth. You cross two rivers and finally come to a cliff. It is getting on late, around 6 pm.
If you wish to make it back to camp before dark, it is best to leave now.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Watching the sun slowly but steadily approaching the horizon, Yanistah stops in her tracks and turns to face the rest of the group. "If we want to be back at the camp before nightfall, now is the right time to backtrack."

And yet, we're not even out of the northern peninsula; and we still have no clue as to where the captain was headed...

She appears lost in thought for a moment, the she continues. "However, the track might already be cold, and I'm loath to have it grow even colder. I say we press on. Xabala's right when she says trails must be pursued at the earliest opportunity - moreover, this island is big: we're bound to spend a night in the jungle sooner or later if we want to eventually find that lighthouse".


Male Halfling Sorcerer (Void-Touched) 1; HP 12/12; AC 13 (T 13, FF 11); Init +4; Fort +3, Ref +3, Will +3; Per +2;
Spells/Abilities:
1st: 3/4, Motes: 7/7

I agree. A night in the jungle is unavoidable at some point, and the captain already has a head start. The further he gets ahead of us, the greater the chance we will lose him.


"Besides, being together with friends in the dark is better than being alone in the light."


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

"Forward, then, and let's hope if we regret this decision later on, that we'll at least have had the luxury of being alive long enough to do so."


"I plan on living long enough to make a lot of regrettable decisions. How about you Sweets?" she replies back to Eizzach with a smirk.


The rest was wonderful. Nichelle woke up a couple of hours later, more surprised by the quietness of the camp. As she yawned and stretched, she realized that the others were gone, and she turned to give puppy dog eyes to Sasha. "Awwww... They left again and didn't tell meeee.." she even sniffled a bit for effect. There had to be something to do, since boredom and her were things that did not go together at all.

Curious, she looked at the nearby trees and decided that she wanted to see if climbing to the top of one of them would give her any good vantage points to see if she could see anything. "Sasha, you think we might be able to see what kind of thing made that nest if we climbed a tree?"

Suiting action to deed, she did what she could to climb the nearest tree, an action that she discovered was pretty difficult if one did not know how. "Right! It can't be that hard!", she declared, attempting to climb another. Needless to say, that turned out about the same as the first attempt. "I was wrong.. It is that hard.. Or these trees don't like me.."
__________________________
Climb: 1d20 ⇒ 2
Climb Retry: 1d20 ⇒ 3
Camp Morale via Antics: 1d20 + 2 ⇒ (1) + 2 = 3
Hmm.. maybe she's cursed...


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

Xabala nods. "Agreed. There would be little point to return as we would not get much further down the trail on the morrow from there. To camp out nearby allows us to move further along this trail. Perhaps you can find us a suitable location for the night."


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Yanistah bows in acknowledgment of Xabala's words. "I thank you for your confidence, wise one. I will do my best" she says resuming her march.

________________________________________________________________________

Survival: 1d20 + 7 ⇒ (8) + 7 = 15 to find a fitting location to camp for the night once the sun sets.


You travel down the cliff and almost sure west to the coast. As you move you can hear the sounds of the jungle and ocean around you. In the early dusk, the fading western sun glints off of something hard and smooth. A clacking noise is heard over the ocean waves. A large crab comes moving through the edge of sight and it sees you. The large creature starts pinching it's claws together menacingly.

GM Rolls:
Yani: 1d20 + 2 ⇒ (10) + 2 = 12
Xabala: 1d20 + 4 ⇒ (17) + 4 = 21
Lalaru: 1d20 + 3 ⇒ (9) + 3 = 12
Eizzach: 1d20 + 2 ⇒ (12) + 2 = 14
Vazio: 1d20 + 4 ⇒ (7) + 4 = 11
Malthu: 1d20 + 0 ⇒ (4) + 0 = 4
1d20 + 1 ⇒ (14) + 1 = 15

Block A (Xabala)-> Giant Crab-> Block B (Everyone else)

I will have a map set up after work today. For now, it is 20' away from Yani--the head of the line. Marching by twos, you can assume to be 20 to 30 feet away.


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

Knowledge (nature): 1d20 + 9 ⇒ (19) + 9 = 28

By the Elements! Xabala curses to herself as she recognizes the crab. The creature will be immune to my Hex... I shall have to be ready to assist the others where I can.

With nothing else, she pulls out her blowgun and launches a dart at the giant crab.

Just realized that vermin like the crab and eurypterids are immune to mind-affecting effects, like the Evil Eye Hex... :(

Blowgun: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d2 ⇒ 1


The crab scuttles as a chip is taken from its shell. It moves forward swinging its claws at Yanistah, but completely misses.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Block B (Everyone but Xabala)->Round 2: Xabala->Giant Crab

Xabala:
You realize that a creature such as this could probably grab whoever it hit with its claws and simply continue to squeeze it to death. It has grab and constrict.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

As a rule clarification, can a creature make more than one attack (even if it's a natural one) after moving as a standard action? The Monster Manual seems fuzzy in that regard, but I stumbled upon this thread which I feel clarified things a bit.

"How's crab for dinner?" Yani says, retaliating against the crustacean menace.
________________________________________________________________________

Taking a sideways 5 ft. step to make room for whoever was behind me to attack (likely Lalaru or Malthu, if he's present). Going for a flurry of blows using Stunning Fist on my first Unarmed Attack.

Flurry of Blows: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Flurry of Blows: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 + 3 ⇒ (4) + 3 = 7


You're right. I just wasn't thinking about it when I posted during lunch today.

Yani jabs at the creature, missing the first time, but striking the second.


"Sounds delicious, but watch out for the pinchy parts!" Lalaru happily shouts to Yani as she draws her short sword and advances slitheringly on the crustacean.

Just occurred to me, can serpentine bodied creatures charge?"


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

The only limitation should be that you must be able to move at least 10 ft. at double your speed. If a halfling in fullplate (whose speed is 15 ft./round just like Lalaru's) can do it, she shouldn't have any problem either, I reckon; though obviously GM Jammin' has the last word on it. Also, didn't you salvage a mw. rapier from the Jenivere? Sorry if I sound pedantic but I'd surely like to have that creature downed before it can perform another full attack on Yanistah ;)


I have no problem with Yani wiping the floor with stuff that looks at us funny :3 and i thought it was a masterwork shortsword? Lalaru started with a rapier.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

And you're perfectly right. I've got them switched in one of my previous posts too. D'oh!


Silky monk, confusing all the sharp thingies for one another.


Male Halfling Sorcerer (Void-Touched) 1; HP 12/12; AC 13 (T 13, FF 11); Init +4; Fort +3, Ref +3, Will +3; Per +2;
Spells/Abilities:
1st: 3/4, Motes: 7/7

Vazio extends his hand towards the crab, mutters a few words, and a dark orb streaks towards the crab.

Magic Missle: 1d4 + 1 ⇒ (2) + 1 = 3


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

A few seconds of fiddling with a catalyst and Eizzach sends a sparking bomb sailing over the body of the crab.

"FIRE IN THE HOLE!"

Since we're not fighting on a map this time, and Yanistah is already adjacent to the crab, I'm declaring that Eizzach targeted the map intersection that would catch the enemy in the splash damage without harming any allies. I have 4 bombs remaining after this.

The rules for targeting a grid intersection with a thrown splash weapon to deal splash damage can be found here.

Bomb attack roll: 1d20 + 4 ⇒ (13) + 4 = 17 vs. AC 5 for targeting a grid intersection.
Bomb splash damage (if hit): 5 fire damage to all four squares in the radius of the grid intersection.


The crab is Large size so i'm pretty sure you can just aim for it without worrying about hitting anybody.


Since i've appearantly been in range this whole time...

Lalaru stabs deftly at the crusty fiend before them.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

Now that the crab was engaged with her allies, Xabala refrained from using her blowgun not that it would have helped much with its hard shell... not to mention the darts are not dosed.... Instead she waits in case her healing skills were needed.

Delay.


I described it as large, meaning large for a crab. It is a medium creature, but I figured saying, "medium crab," would sound weird.

Vazio's magic strikes the creature, breaking its carapace. Eizzach's bomb lands near it burning its legs. Finally Lalaru steps forward, striking with her shortsword. It goes through the hard shell, striking at the meat of the creature. It then falls to the ground, twitching its legs slightly.


There are still a few hours of light for tracking in the sky when this is over. You continue following the trail down the beach. Just as the sun touched the western horizon you come upon a ruined camp. Several small shelters made from driftwood exist in a circle, though all of them have collapsed. A rotting creature from which wet green vines have sprouted stands here, staring blankly into the ocean. It turns as you enter the clearing and charges at you.

Init:
Yani: 1d20 + 2 ⇒ (3) + 2 = 5
Xabala: 1d20 + 4 ⇒ (13) + 4 = 17
Lalaru: 1d20 + 3 ⇒ (16) + 3 = 19
Eizzach: 1d20 + 2 ⇒ (13) + 2 = 15
Vazio: 1d20 + 4 ⇒ (1) + 4 = 5
Malthu: 1d20 + 0 ⇒ (10) + 0 = 10
1d20 + 0 ⇒ (7) + 0 = 7

Block A (Malthu, Eizzach, Lalaru, Xabala)->Creature->Block B (Yani and Vazio)


"Huzzah!" Lalaru pumps her hands up into air with glee as the Medium sized crab creature falls.

As they enter the clearing only for the weird creature to charge at them she grabs at her head in frustration. "Oh, come on!"


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

"Well, if life was easy, it wouldn't be as much fun!"

While moving to a secure position, Eizzach lobs another bomb at the creature, this one aimed dead center of its mass.

Throwing a bomb directly at the charging creature (range: 20 feet; 3 remaining for the day). Here are the combat rules for thrown splash weapons.

Bomb vs. enemy's touch AC: 1d20 + 4 ⇒ (6) + 4 = 10
Damage on a hit: 1d6 + 4 ⇒ (4) + 4 = 8 Fire damage.

Splash damage for 5-foot-radius: 5 Fire damage.
Reflex vs. DC 14 saves for half damage.

Roll for miss result as per thrown splash weapon rules: 1d8 ⇒ 7


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Earlier...

"Pounded, roasted and skewered - just how I like it! Good work guys" Yanistah compliments her companions.

Zombie encounter on Halloween? Gotta love those holiday episodes... ;)


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

Knowledge (?): 1d20 ⇒ 13
Knowledge arcana or history is +8, knowledge nature is +9. Of course this could be something not covered by that.

If she cannot figure it out, or if she figures it out and it can be affected by her Evil Eye Hex, then:
Xabala offers her accursed eye to the creature, assuming such a thing even has a mind to affect....

If it is not immune to mind-affecting effects: DC 14 or else take -2 on attack rolls for 7 rounds. 1 round on a save.

If she figures it out and it is immune, she may need to have more info before continuing.


Xabala:
This is a Yellow Musk Zombie. A nearby yellow musk creeper must have killed the person, then infected her with its spores. These spores animate the person, though it continues to rot. Eventually it moves away from the creeper days before it entirely decays. It finds a new spot where it dies completely and leaves a shoot for a new yellow musk creeper. This creature is plant based, immune to anything mind-affecting effects and most weapons don't hurt it much. Slashing weapons are probably the best way to hurt it.

The creature shrieks as Eizzach's bomb catches it in the chest. Several vines drop to the ground still burning.

Xabala, Malthu and Lalaru.


How far away is it?


20 ft.


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

"Yellow Musk!" Xabala cries out. "Be glad we have only met the 'zombie' and not the Creeper itself. It is a dangerous infection that infects a person and animates them into this creature! If you will strike with a weapon, a sharp blade is better than others. Otherwise, treat it as a dangerous plant."

I guess delay, then, until someone may get hurt, at which point she can use her Healing Hex on them.


I guess I'll dmpc Lalaru and Malthu for now.

Lalaru charges forward, drawing her shortsword and swinging. She strikes the creature dead on, hurting her severely. The creature falls over and twitches violently unable to do anything.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Combat over.


Wow, my bad. Thought I posted after you mentioned the distance. Though I was going in and out of sleep at the time so it's equeally likely I wrote it and the forum timer ate it, or I imagined it. Once again my apologies.

As the creature collapses the merfolk's revulsion finally cones to a front as she frantically shakes her sword in order to clear the gore before pulling out one of the Varisian scarves in order to wipe it down.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Before she could even react, Yanistah watches as her companions quickly dispatch the shambling abomination.

"A Creeper, you say, Lady Xabala? So there could be a creature spawning these... things... nearby? Whoever is standing watch tonight should be extra careful..."

She then turns her gaze to the west, first on the sea and then, squinting her eyes, on the sun rapidly falling over the horizon. "Speaking of which, the darkness is already almost upon us, I'm afraid. Without knowing precisely where this Creeper is, this might be as good a place to camp for the night as any, I reckon. If no one's having issues with it, I'm taking first watch as usual".

"And let's hope we have better luck than whoever built those shelters" she mutters, more to herself than to anyone else.

That said, she proceeds to perform a quick sweep of the surrounding area, looking for scavengeable goods as well as threats.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


"O-okay, b-b-but can we burn that thing please?" She says while tentatively pointing at the fallen corpse with her sword.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

"Oh... Sure". Salvaging a bit of wood from the decrepit shelters, Yanistah borrows a flint from Eizzach and promptly lights a fire, throwing the strange plant-like zombie on it.

On a second fire she instead cooks some pieces of crab meat she carved out of the giant crustacean they previously defeated. "Anyone fancies some dinner?"

Sorry, I meant to specify Yanistah harvesting some of the crab's meat just after that particular combat was over, but then another one started immediately after


Male Halfling Sorcerer (Void-Touched) 1; HP 12/12; AC 13 (T 13, FF 11); Init +4; Fort +3, Ref +3, Will +3; Per +2;
Spells/Abilities:
1st: 3/4, Motes: 7/7

This has turned out to be a much more..ah, shall we say... active day. We will definitely need to keep an open eye tonight.

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