GM Jakuri's "The Consortium Compact" (Inactive)

Game Master Jakuri

Closed PFS group playing The Consortium Compact.


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Scarab Sages

Information and Tactical

The path you want requires you to jump over the sewer water, but your acrobatics mod would make it impossible to fail the check. You climb at 1/4 speed, so you'd be able to make it to the ladder with 55ft of movement. You would make barely any progress on the ladder, only a few feet up.

A scarred, hooded figure drops a bomb onto the swashbuckler.

bomb: 1d20 + 8 ⇒ (18) + 8 = 26
kaboom: 1d6 + 3 ⇒ (5) + 3 = 8

Yu splash: 1d20 + 3 ⇒ (19) + 3 = 22
That's 2 splash for Yu.

combat order:
Adoril
Corrin
Yu
Enzo
????
Gaz
Dumbldalf

Gaz and Dumbldalf are up.

Conditions: none
Active effects: None.

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

Dumbldalf runs off to get line of sight for next round.

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Gaz runs forward towards the ladder.

Scarab Sages

Information and Tactical

Gaz jumps into sewage on his path to the ladder.
fort: 1d20 + 5 ⇒ (1) + 5 = 6

He becomes sickened!

Sickened Condition:
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

gm: 1d20 + 2 ⇒ (20) + 2 = 22

combat order:
Adoril
Corrin

Yu
Enzo
????
Gaz
Dumbldalf

Adoril and Corrin are up!

Conditions: none
Active effects: None.

Dark Archive

Male LN Halfling Wizard (Sword Binder) 5 | HP: 37/37 | AC: 22 (13 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +4, R: +4, W: +3 | Init: +3 | Perc: +0, SM: -2 | Speed 30ft | Hand of the Apprentice: 7/7 | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Arcane Bond: 1/1 | Active conditions: None.

Corrin sucks at climbing, so he runs away from the manhole and stands out of explosion range.

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

I had to update my last movement, apparently mobile doesn't like google docs.

Adoril continues to move toward the ladder.

Can I stand at the base of the ladder this turn and aid in boosting people up further? In an attempt to save a bit of their movement? If I can, Adoril will use dash to get to the base of the ladder.

Scarab Sages

Information and Tactical

It's a ladder, so climb checks really won't influence one's speed moving up or down. You can move your double move to get closer. I am assuming you do not risk jumping over the sewage, given that you have a heavy AC check penalty and low dex.

Some kind of insect crawls from the pipe near the statue, it flies towards the group before its tail begins to emit a bright light.

adoril fort: 1d20 + 3 ⇒ (2) + 3 = 5
corrin fort: 1d20 + 3 ⇒ (14) + 3 = 17

bright!: 1d3 ⇒ 3
Adoril is dazzled for three rounds!

dazzled condition:
he creature is unable to see well because of over-stimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.

combat order:
Adoril
Corrin
????
Yu
Enzo

????
Gaz
Dumbldalf

Yu and Enzo are up!

Conditions: Adoril-Dazzled.
Active effects: None.

Sovereign Court

Race: Human | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +0 | Init: +5 | Perc: +4, SM: +0 Classes / levels: Swashbuckler / 1 | Speed 30ft | Active conditions: None. Panache Points: 3/3

Enzo runs back and jumps across the sewer. He shouts to his allies " Does anyone have any healing potions? Im hurting in a bad way from that last bomb. Ouchie!" His voice winces in pain halfway through his shout.

Grand Lodge

| Speed 30ft |Male N Human Zen Archer Vow of Silence Monk Human | HP: 12/12 AC: 15 (15 Tch, 14 Fl) | CMB: +3, CMD: +17 | F: +3, R: +3, W: +7 | Init: +3 | Perc: +8, SM +8,

Yu sends off another flurry of arrows at the scarred figure above, and takes another 5 foot step back behind the corner of the entrance.

Flurry Arrow 1: 1d20 ⇒ 21d8 ⇒ 6
Flurry Arrow2: 1d20 ⇒ 81d8 ⇒ 2

Scarab Sages

Information and Tactical

"COME OUT COME OUT WHEREEVER YOU ARE!" A manic cackling can be heard coming from the top of the ladder, but it is interrupted as the laughter turns into hacking coughs.

combat order:
Adoril
Corrin
Bug
Yu
Enzo
????
Gaz
Dumbldalf

Gaz and Dumbldalf are up!

Conditions: Adoril-Dazzled.
Active effects: None.

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Sigh, totally walked into that river of shit eh? >< How many rounds am I sickened for?

Finding himself covered in sewage with a, in his eyes, cowardly opponent hiding up a ladder, Gaz goes into a rage!
Rage Round 1/7 ( HP 15+2 : STR 18 : CON 20 : +2 WILL : AC 15 until next turn)

He rushes to the ladder and climbs up it after this bomb throwing menace.
Climb, -2 sickened: 1d20 + 2 - 2 + 4 ⇒ (20) + 2 - 2 + 4 = 24

Move action out of sewer and to base of ladder, move action climb up ladder.

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

If Dumbldalf has line of sight on the alchemist.

Spoiler:
Magic Missile!: 1d4 + 1 ⇒ (4) + 1 = 5

If not

Spoiler:
Readied action for Magic Missile if he gets line of sight!: 1d4 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Information and Tactical

Dumbldalf has line of sight. The magic missile connects!

As Gaz starts climbing the ladder, the enemy's readied action goes off.

bomb: 1d20 + 8 ⇒ (1) + 8 = 9
gaz reflex: 1d20 ⇒ 1

Gaz takes 4 points of fire damage as he is singed by flames.

combat order:
Adoril
Corrin

Bug
Yu
Enzo
????
Gaz
Dumbldalf

Adoril and Corrin are up!

Conditions: Adoril-Dazzled, Gaz-Sickened (until I say so)
Active effects: None.

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Adoril, frustrated and reeling from the blinding light, sprints to the ladder and double moves 5ft up.

"Stop this madness! Surrender and be spared!"

As long as we don't fall first...

Dark Archive

Male LN Halfling Wizard (Sword Binder) 5 | HP: 37/37 | AC: 22 (13 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +4, R: +4, W: +3 | Init: +3 | Perc: +0, SM: -2 | Speed 30ft | Hand of the Apprentice: 7/7 | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Arcane Bond: 1/1 | Active conditions: None.

Corrin starts detecting magic, not having a good way to hit an enemy he can't see.

Scarab Sages

Information and Tactical

Corrin detects magic coming from above the manhole!

The bug bites at Corrin!

om nom?: 1d20 + 3 ⇒ (5) + 3 = 8
nope.

combat order:
Adoril
Corrin
Bug
[Yu
Enzo

Alchemist
Gaz
Dumbldalf

Yu and Enzo are up!

Conditions: Adoril-Dazzled, Gaz-Sickened (until I say so)
Active effects: None.

Sovereign Court

Race: Human | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +0 | Init: +5 | Perc: +4, SM: +0 Classes / levels: Swashbuckler / 1 | Speed 30ft | Active conditions: None. Panache Points: 3/3

Enzo runs and jump across the sewer water and throws a dagger at the bug.

throw: 1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 4

Spoiler:
In case of bug attacking Enzo, Activate Dodging Panache which would give me a +3 AC against the attack.

Grand Lodge

| Speed 30ft |Male N Human Zen Archer Vow of Silence Monk Human | HP: 12/12 AC: 15 (15 Tch, 14 Fl) | CMB: +3, CMD: +17 | F: +3, R: +3, W: +7 | Init: +3 | Perc: +8, SM +8,

Yu sees gaz making his way up the ladder and decides the little bit of damage is nothing and decides to give cover fire for him shooting up above at the alchemist above

1d20 ⇒ 51d8 ⇒ 8
1d20 ⇒ 161d8 ⇒ 7

Grand Lodge

| Speed 30ft |Male N Human Zen Archer Vow of Silence Monk Human | HP: 12/12 AC: 15 (15 Tch, 14 Fl) | CMB: +3, CMD: +17 | F: +3, R: +3, W: +7 | Init: +3 | Perc: +8, SM +8,

*forgot to add the 5 ft step ahead*

Scarab Sages

Information and Tactical

Cover saves the alchemist from an arrow to the face.

The alchemist throws a bomb at Adoril before backing away from the top of the manhole.

He now has total concealment.

bomb: 1d20 + 8 ⇒ (14) + 8 = 22
kaboom: 1d6 + 3 ⇒ (6) + 3 = 9
gaz reflex: 1d20 ⇒ 13
Yu reflex: 1d20 + 3 ⇒ (1) + 3 = 4

Adoril takes 9 fire damage, Gaz and Yu take 4 dmg from the splash.

combat order:
Adoril
Corrin
Bug
Yu
Enzo
Alchemist
Gaz
Dumbldalf

Gaz and Dumbldalf are up!

Conditions: Adoril-Dazzled, Gaz-Sickened (until I say so)
Active effects: None.

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Gaz continues up the ladder!

Rage Round 2/7 ( HP 9 : STR 18 : CON 20 : +2 WILL : AC 15 until next turn)

Let me know if I can get an action at the top, have a feeling this might be a double move though.

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

Dumbldalf chucks another magic missile.

MMissile: 1d4 + 1 ⇒ (2) + 1 = 3

"Take this, variant!"

Scarab Sages

Information and Tactical

Dumbldalf does not have line of sight.

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

Oops. Readied action to cast that then. Do you want me to re-roll damage?

Re-rolled MMissile just in case:
1d4 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Information and Tactical

combat order:
Adoril
Corrin

Bug
Yu
Enzo
Alchemist
Gaz
Dumbldalf

Adoril and Corrin are up!

Conditions: Adoril-Dazzled, Gaz-Sickened (until I say so)
Active effects: None.

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Adoril grits his teeth and finishes climbing up the ladder.

Just double move up the ladder.

Dark Archive

Male LN Halfling Wizard (Sword Binder) 5 | HP: 37/37 | AC: 22 (13 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +4, R: +4, W: +3 | Init: +3 | Perc: +0, SM: -2 | Speed 30ft | Hand of the Apprentice: 7/7 | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Arcane Bond: 1/1 | Active conditions: None.

Corrin comes down on the mysterious beetle with his sword.

Bastard Sword: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Information and Tactical

Corrin strikes the beetle. It feebly bites out in retaliation before falling unconscious.

bite: 1d20 + 3 ⇒ (1) + 3 = 4

combat order:
Adoril
Corrin
Bug
Yu
Enzo

Alchemist
Gaz
Dumbldalf

Enzo and Yu are up!

Conditions: Adoril-Dazzled, Gaz-Sickened (until I say so)
Active effects: None.

Sovereign Court

Race: Human | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +0 | Init: +5 | Perc: +4, SM: +0 Classes / levels: Swashbuckler / 1 | Speed 30ft | Active conditions: None. Panache Points: 3/3

Enzo rushes towards the ladder. He begins his ascension towards the top.

Scarab Sages

Information and Tactical

Yu delays.

The alchemist takes a step back, produces some kind of potion and drinks it. His hands gain a rocky appearance.

combat order:
Adoril
Corrin
Bug
Yu
Enzo
Alchemist
Gaz
Dumbldalf

Gaz and Dumbldalf are up!

Conditions: Adoril-Dazzled, Gaz-Sickened (until I say so)
Active effects: None.

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Rage Round 3/7 ( HP 9 : STR 18 : CON 20 : +2 WILL : AC 15 until next turn)

Gaz gets to the top of the ladder and attempts to grapple the alchemist.

Grapple!: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19

Scarab Sages

Information and Tactical

The alchemist lashes out with his rocky fists as Gaz tries to grapple him....

fist: 1d20 ⇒ 16
damage: 1d6 ⇒ 6

and he gets a good shot in before Gaz grapples him!

"YOU'LL NEVER TAKE ME ALIVE!"

The 'Improved Grapple' feat removes the AoO from grapple attempts.

combat order:
Adoril
Corrin

Bug
Yu
Enzo
Alchemist
Gaz
Dumbldalf

Adoril, Corrin, and Dumbldalf are up!

Conditions: Gaz-Sickened
Active effects: Gaz - grappled.

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

"Come back! I'm not done doing you inquiry!"

Readied action for MMissile if I can see him.

Spoiler:
MMissile Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Adoril, wounded and thoroughly displeased with the alchemist, decides to try to pin the alchemist. Sheathing his sword as he marches over.

AND HE GOES FOR THE PIN!:
combat maneuver: 1d20 + 4 ⇒ (1) + 4 = 5

"Last chance! Surrender or die! My patience wears thin."

Scarab Sages

Information and Tactical

Adoril fails the grapple.

combat order:

Adoril
Bug
Yu
Enzo

Alchemist
Gaz
Dumbldalf

Yu and Enzo are up!

Conditions: Gaz-Sickened
Active effects: Gaz - grappled.

Corrin has been dropped from the group. Carry on.

Sovereign Court

Race: Human | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +0 | Init: +5 | Perc: +4, SM: +0 Classes / levels: Swashbuckler / 1 | Speed 30ft | Active conditions: None. Panache Points: 3/3

Enzo continues up the ladder.

Grand Lodge

| Speed 30ft |Male N Human Zen Archer Vow of Silence Monk Human | HP: 12/12 AC: 15 (15 Tch, 14 Fl) | CMB: +3, CMD: +17 | F: +3, R: +3, W: +7 | Init: +3 | Perc: +8, SM +8,

Yu Stays Put and ready's an arrow if the Alchemist shows his face again

Spoiler:
Readied Action Arrow: 1d20 + 1 ⇒ (18) + 1 = 191d8 ⇒ 3

Scarab Sages

Information and Tactical

The alchemist punches Gaz with his rock-like fists.

punch: 1d20 ⇒ 17 -4 on attacks from grapple and -4 to ac make this a wash
damage: 1d6 ⇒ 3

"I SMOKE ROCK, BIYATCH!" Yells the alchemist.

combat order:
Adoril
Bug
Yu
Enzo
Alchemist
Gaz
Dumbldalf

Gaz, Dumbldalf, and Adoril are up!

Conditions: Gaz-Sickened
Active effects: Gaz - grappled.

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Gaz is knocked out by the punch, the little guys has had a rough day.

Stabilize: 1d20 ⇒ 20

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

Dumbldalf waits for line of sight.

Readied to throw a missile with LoS.

Spoiler:
MMissile: 1d4 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Information and Tactical

You go unconscious when at negative HP. At zero you gain the staggered condition.

staggered:
A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.

Here, your options are to delay, hope for healing, and then to continue your course of action.

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Good news! Thanks, let me know if I'm able to use that good roll..

Rage Round 4/7 ( HP 0 : STR 18 : CON 20 : +2 WILL : AC 15 until next turn)

Gaz is seeing stars after the slug to the head by the hopped up alchemist. He follows his instinct and swings back at the man through a haze.

Reuse roll:
Damage: 2d6 + 5 + 4 + 5 + 4 ⇒ (3, 1) + 5 + 4 + 5 + 4 = 22

New Roll:
Punch, Power Attack: 1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12 Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Scarab Sages

Information and Tactical

New roll, please. Note that unless you have the 'Improved Unarmed Strike' feat, punching will provoke an attack of opportunity. Do you still want to punch him, provoke the AoO, and then go unconscious because of staggered?

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Ah, you are correct. Apologies for the stumbling posts, Gaz will just hold onto the grapple and delay for now.

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Adoril will try to pin one more time.

People's Elbow: 1d20 + 4 ⇒ (11) + 4 = 15

Scarab Sages

Information and Tactical

Adoril is able to pin and the rest of the party is able to tie the alchemist up.

We will progress onto the final events next week, with me setting up timed events and getting things prepped for the final series of encounters.

Grand Lodge

| Speed 30ft |Male N Human Zen Archer Vow of Silence Monk Human | HP: 12/12 AC: 15 (15 Tch, 14 Fl) | CMB: +3, CMD: +17 | F: +3, R: +3, W: +7 | Init: +3 | Perc: +8, SM +8,

Yu looks over the group and pulls out a cloth to wrap around his burns and gashes. Noticing the entire group is pretty much spent he exaggerates more then before about healing him self up as well as everyone else.

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Once the Alchemist is bound, Gaz falls to the ground exhausted.
"..thanks..Yu.." he says with his labored exhales, then mimes a bit of nonsense in an attempt to communicate in Yu's language.

RAGE ENDED

How much are you able to heal? I have a CLW pot, just curious if I need to use it.

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

"While we're busy patching up I besteve we should all refract on the tregarious amount of good we've accompliced by deaf eating this vilswain. We've managed to stem the tide of extradimensional drugs to the ration!"

Dumbldalf beams proudly.

Scarab Sages

Information and Tactical

You heal your hit dice (HD) when you rest. Wands, potions, and scrolls use the minimum caster level (CL) needed to cast the spell, unless otherwise noted. Since Cure Light Wounds (CLW) has a minimum CL of 1, wands, potions, and scrolls of CLW heal for 1d8+1.

Most everyone here probably has their own CLW wand. You are in a city so I would allow you to spend 2 prestige to get one, if you already haven't. Of the classes present, Adoril is able to use CLW wands without UMD checks, this is because he will eventually have access to the spell through a class he has levels in. However, CLW isn't on the wizard/sorceror spell list, requiring Dumbldalf to roll UMD checks if he wants to try and use a wand. The DC for activating a wand is 20, and the person attempting the check MUST have ranks in UMD. Failing this check does not expend a charge, but a roll of a natural 1 renders that character unable to use UMD on that item again for 24 hours. Activating a wand does not provoke attacks of opportunity.

You do find some loot on the alchemist: 2x acid flasks, a potion, masterwork studded leather, 2 vials of the eeeevil drug 'Whip', 10gp, and a cloak.

The cloak and potion detect as magic.
dumbldalf spellcraft pot: 1d20 + 3 ⇒ (13) + 3 = 16
dumbldalf spellcraft cloak: 1d20 + 3 ⇒ (20) + 3 = 23

That's a Cloak of Resistance +1, Dumbldalf.

Everyone else can give the potion a whiff.

perception:
Adoril: 1d20 - 1 ⇒ (17) - 1 = 16
Yu: 1d20 + 8 ⇒ (13) + 8 = 21
Dumbldalf: 1d20 + 0 ⇒ (10) + 0 = 10
Gaz: 1d20 + 6 ⇒ (14) + 6 = 20
Sinep: 1d20 + 4 ⇒ (5) + 4 = 9

Gaz keen sense of smell pays off yet again, as he ID's the potion as a potion of Cure Moderate Wounds. When used it heals for 2d8+3.

Feel free to divvy out the loot by Monday. We'll be beginning the home stretch here soon.

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