GM IronDesk's Lonely Coast (Inactive)

Game Master IronDesk

A campaign based on the adventures published by Raging Swan Press taking place in their Lonely Coast mini-setting.

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Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Ausk uses his spirit sight also Detect Magic: 1d20 + 1 ⇒ (12) + 1 = 13


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Vilesse wrote:

So no Knowledge, GM?

No nothing new to reveal here...

The party edges hesitantly down to the bottom of the stairs. Vilesse notes faint evocation aura's coming from the fires burning in the mouths of the stone demon faces and from the pool of fire.

The voice echoes throughout the chamber again, laughing. You are right to be wary mortals, for I, the mighty Maughuxin, shall feast well on you ashes this day!

Perception Checks:

Ausk: 1d20 + 4 ⇒ (9) + 4 = 13
Wilf: 1d20 + 5 ⇒ (20) + 5 = 25
Wulfric: 1d20 + 5 ⇒ (13) + 5 = 18
Vilesse: 1d20 + 0 ⇒ (11) + 0 = 11

Though you cannot see the source of the voice, Wilf notes that it seems to be coming from within the pool of fire.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"There's something in the pool of fire. "


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Come now spirit of Fire! Come and do your worst! Ausk taunts, dancing a totemic dance meant to enrage the foul creature.

Sheeha sensing danger, flies to perch on a nearby outcropping of rock.


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@Ausk: Outcropping of rock in the room you are entering or the passage that you came from?


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

/shrug it was flavor text. Whichever one you think an owl would fly to


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

"So Maughuxin, if you are so mighty, why don't you show yourself?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Ha,ha,ha. The mighty Maughuxin sees through your feeble taunting, mortal! But very well... look upon the Keeper of the Abyssal Flame and know despair!!

A small demonic creature emerges from the flaming pool - much smaller than its booming voice suggests. It has thin, leathery wings, small horns protruding from its forehead and clawed hands. It springs into the air and flies straight up into the shadowy heights of the vaulted ceiling. ( 15' away from Wulfric, plus 20 feet up) Roll Initiative!


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Ausk sees the creature initiative: 1d20 ⇒ 10

Kn:Planes?: 1d20 + 5 ⇒ (15) + 5 = 20

Ausk retrieves a piece of bark from his waist pouch.

Spirit of Fire! Curse this being! Tie his hands and salt the earth!

Ausk retrieves a scroll of Doom and casts it. DC 13 Will or be shaken for 2 mins


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Ausk recognizes the creature as a Mephit; obviously one associated with the element of fire. He recalls that they are able to spew cones of flames at their enemies.

[dice=Initiative "Maughuxin"]1d20+6[/dice]


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

init: 1d20 + 2 ⇒ (1) + 2 = 3 no rush apparently


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Init: 1d20 + 2 ⇒ (8) + 2 = 10

Vilesse smirks at the little demon. "You have made a mistake attacking us, little demon. You will regret it."

She'll use her DC 15 Evil Eye hex on the mephit's Saving Throws.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Wulfric holds his action waiting for it to come within range.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Round 1

Initiative, Status, Effects

Fire Mephit
Wulfric (26/26 HP)
Ausk (17/17)
Vilesse (13/13)
Wilf (19/23)
Tomi (18/22)

The Mephit laughs at the party’s continued taunts, supremely confident in its “demonic” superiority. It flies directly above them, still well out of reach, and breaths a fiery rain down upon them Flies directly over Wulfric, fires a 15’ cone straight down)

Wulfric, Wilf, Vilesse: Fire dmg: 1d8 ⇒ 5; DC13 reflex save for half

Ausk and Vilesse respond by throwing curses and hexes at the little creature…
DC 15 save vs Evil Eye: 1d20 + 3 ⇒ (2) + 3 = 5
DC 13 save vs Doom: 1d20 + 3 ⇒ (12) + 3 = 15

Seeing that the party faces a flying foe, Tomi starts summoning a totemic ally.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

reflex save: 1d20 + 5 ⇒ (7) + 5 = 12


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Ref save: 1d20 + 2 ⇒ (12) + 2 = 14

Vilesse jumps away from the cone of flame, managing to only come away with a painful singe. She glowers at the little monster, sending out a baleful wave of mental energy. "Come down, demonling. Come down and play."

In the future, Ausk might want to wait to cast spells until after Vilesse throws out her EE vs Saves. It wouldn't have made a difference this time, but it might going forward.

She'll try Slumber (DC 15, -2 to save) on the mephit this round. Then EE vs AC the next round and EE vs attacks in round 3.


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Ausk stamps his spear down and chants, summoning a small cloud to surround the Mephit. Storm Burst, Mephit must treat foes as if they had concealment, 20% miss chance.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Reflex: 1d20 + 1 ⇒ (11) + 1 = 12

My Reflect ability means i still only take 1/2 damage

Being at the centre of the blast Wulfric is unable to get out of the way of the flames, however he manages to get his shield in the way, and is only slightly singed.

" Keeper of the Abyssal flame, pssh don't make me laugh, i have lit farts more powerful than that"

Attempting to demoralise. +4 included for being larger than the target
Intimidate: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Round 1 summary:

Fire Mephit – breath weapon attack
Wulfric (24/26 HP) – , passed breath weapon save; held action; no target
Ausk (17/17) – cast doom, failed
Vilesse (11/13) – passed breath weapon save; cast evil eye, success
Wilf (14/23) – failed breath weapon save
Tomi (18/22) – begins casting summon monster / celestial eagle

Round 2

Initiative, Status, Effects

Fire Mephit - -2 to saves (1/8 rnds); concealment
Wulfric (24/26 HP)
Ausk (17/17)
Vilesse (11/13)
Wilf (14/23)
Tomi (18/22)

The mephit snarls and retreats back to the shadowy heights of the cavern’s high ceiling. You have not yet begun to feel my wrath! Now, my pets! Strike them down! Writhing flames fill the demon’s open maw. Suddenly a bolt of fire bursts forth from the writhing flames filling the open maws of each of the four carved demon faces on the walls.

Statue 1: Touch attack vs Wulfric: 1d20 + 0 ⇒ (8) + 0 = 8 = Miss
Statue 2: Touch attack vs Wulfric: 1d20 + 0 ⇒ (4) + 0 = 4 =Miss
Wulfric or Wilf: 1d2 ⇒ 2; Statue 3: Touch attack vs Wilf: 1d20 + 0 ⇒ (9) + 0 = 9 = Miss
Wulfric or Wilf: 1d2 ⇒ 2; Statue 4: Touch attack vs Wilf: 1d20 + 0 ⇒ (8) + 0 = 8 = Miss

Wilf and Wilfric manage to avoid the jets of fire and the party responds: The mephit slowly loses confidence in the face of Wulfric’s constant verbal jabs. Ausk, envelops the creature in a distracting cloud of rain and sleet. The mephit flies out of Vilesse’s range before she can hit it with her fey sleeping curse ( The mephit is 25 ft in the air, meaning you have to move within 5’ of its map position to use your hex this turn – yes or no?). Finally, Tomi completes his summoning chant and a silver winged eagle bursts into existence and flies straight towards the mephit with a screech.

Actions still outstanding for round 2: Vilesse, move into the room to use hex or hang back? Wilf, action required. Tomi and eagle will act once Vilesse and Wilf have resolved.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

There doesn't appear to be anything I can do. I don't have a ranged weapon and nothing is in reach. I'll hold my action.


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Vilesse moves closer to hex the mephit. "I'm sure those blasts of flame made you tired. You should rest."


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Vilesse brazenly rushes forward past the fire belching demon faces to work her fety charms on the mephit…
DC 15 will save vs Slumber hex: 1d20 + 3 - 2 - 2 ⇒ (13) + 3 - 2 - 2 = 12 = Fail

The mephit succumbs and tumbles out of the air, splashing down into the pool of fire..
Falling Dmg: 2d6 ⇒ (5, 6) = 11

Tomi’s eagle circles about the pool, unwilling to brave the flames to get at its intended target.

Round 2 Summary:

Fire Mephit - -2 to saves (2/8 rnds); concealment; shaken (1/3rnds); moved, put to sleep, woke up after fall
Wulfric (24/26 HP) – demoralize
Ausk (17/17) – cast storm burst
Vilesse (11(20)/13(22)) – cast slumber hex
Wilf (14/23) – held action
Tomi (18/22)[/ooc] – held action
Eagle ( 1/10 rnds) – moved into room

Round 3

Initiative, Status, Effects

Fire Mephit - -2 to saves (2/8 rnds); concealment; shaken (1/3rnds); Total defence
Wulfric (24/26 HP)
Ausk (17/17)
Vilesse (11(20)/13(22))
Wilf (14/23)
Tomi (18/22)
Eagle ( 2/10 rnds)

The mephit who may or may not be Maughuxin sputters and spits as it recovers from its unseemly fall, cursing at the party incoherently, but too frightened to leave the concealing safety of its pool (5' step to the far side of the pool, total defence).

Meanwhile, the demonic heads continue to spew jets of flames at the intruders…

Statue 1: Touch attack vs Vilesse: 1d20 + 0 ⇒ (3) + 0 = 3
Statue 2: Touch attack vs Wulfric: 1d20 + 0 ⇒ (1) + 0 = 1
Statue 3: Touch attack vs Vilesse: 1d20 + 0 ⇒ (1) + 0 = 1
Wilf, Wulfric or Vilesse: 1d3 ⇒ 1Statue 4: Touch attack vs Wilf: 1d20 + 0 ⇒ (15) + 0 = 15

Most of the fire jets are wildly inaccurate. One of them comes dangerously close to Wilf, but Wulfric manages to interpose his shield at the last minute and deflect the blast.

Party is up!


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

"Wilf smash the statues and stop these flames."
Then putting his words into action against the nearest statue, Wulfric swings his polearm.
Can i coup de gras a statue or is it a normal attack? Edit:- reread the rules and i guess not

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

I don't think anything is in range for Ausk to use his spear on.

Ausk studies the statues, searching for a way to turn off the fire!

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"Ayup"
Wilf will move to try to smash one of the statues.

power attack
to hit: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

While Wilf and Wulfric move to opposite end of the room to start trying to break the stone plinths that the demon heads are mounted on, Ausk studies them more closely. Each is identical and depicts the classical representation of the demon lord Maughuxin ( which looks nothing like the mephit cowering in the flaming pool) Each statue has black ony gems for eyes. Ausks notes that there is plentk of room behind the moths of the statue to conceal a hidden compartment or reservoir, but not way to turn off the fire is apparent.

While both Wilf and Wulfric take mighty swings at their respective plinths, it becomes obvious that it will take several minutes of work to demolish one.


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Vilesse pulls her sling out and starts lobbing stones at the cowering mephit.

Sling: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d3 ⇒ 2

She will continue to shoot stones at the mephit until it goes down or she takes more than 9 hp cumulative damage. I will probably not be posting over the weekend.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Vilesse lets fly a sling stone at “Maughuxin, which disappears harmlessly into the flaming pool. Tomi also tries to snipe at the little creature from his position on the steps…
sling: 1d20 + 3 ⇒ (9) + 3 = 12 = Miss

Round 4

Initiative, Status, Effects

Fire Mephit - -evil eye (3/8 rnds); concealment; shaken (2/3rnds);
Wulfric (24/26 HP)
Ausk (17/17)
Vilesse (11(20)/13(22))
Wilf (14/23)
Tomi (18/22)
Eagle ( 3/10 rnds)

What are you doing?! Stop that! The mephit shouts at Wulfric. How dare you defile the Abyssal Flame! He wiggles his spiny little fingers and casts a spell at the armor clad man.

Wulfric, Will save vs DC 14 please

The demonic heads are undeterred by the efforts of Wilf and Wulfric and continue to spew jets of flames at the closest intruders… finally finding their marks

Statue 1: Touch attack vs Wulfric: 1d20 + 0 ⇒ (15) + 0 = 15; Dmg: 1d3 ⇒ 3
Statue 2: Touch attack vs Wilf: 1d20 + 0 ⇒ (15) + 0 = 15; Dmg: 1d3 ⇒ 1
Statue 3: Touch attack vs Wulfric: 1d20 + 0 ⇒ (2) + 0 = 2=miss
Statue 4: Touch attack vs Wilf: 1d20 + 0 ⇒ (15) + 0 = 15; Dmg: 1d3 ⇒ 3
Wulfric 3 dmg (21/26). Wilf 4 dmg (10/23)

Tomi snarls and lets his rage take hold and charges at the mephit with his short sword, trying to strike at him from the edge of the pool…
Charging, raging power attack: 1d20 + 8 ⇒ (5) + 8 = 13;
...but fails to connect

Bolstered by its summoner's bravery, the celestial eagle swoops down and tries to attack the mephit as well...
talon, smite evil: 1d20 + 3 ⇒ (8) + 3 = 11
...without success

Party is up!


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

If Ausk can get into position to stab the creature with his spear Stab: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

If not, he continues to search the statues for a way to stop the fire...including reaching into the mouths of the statues.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Will will move away from the mouth of his statue and keep trying to smash it.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Will save: 1d20 + 4 ⇒ (20) + 4 = 24

Ignoring the mephit's magic, Wulfric abandons the statues and moves to strike the mephit with his guisarme.
attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Will save 1d20 + 1 ⇒ (2) + 1 = 3


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Sling: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d3 ⇒ 3

Vilesse continues to launch stones at the mephit hiding in the lava pool.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Wulfric shakes of the effects of whatever spell the mephit attempted to cast on him and charges to the pool, landing a heavy hit on the mephit within, who squeals in pain…
Concealment from flaming pool <20%: 1d100 ⇒ 56

Wilf tries to move around the side of the statue while he continues to bash at it, but due to its recessed position atop a raised plinth, he cannot avoid the fiery breath within, though he does send another series of cracks lacing through its base as he strikes it again with all his might. ( no need for the save, the spell only targeted Wulfric)

Ausk cannot find an opening to safely get to the mephit without having to step into the flaming pool, so he hangs back, studying the room and the statues for any other clues, but to no avail. He does note that “Maughuxin’s wounds seem to be slowly knitting back together as he draws energy from the flaming pool he hides in.

Vilesse is unable to find her mark with her sling, especially now as her allies crowd around the edges of the pool.

Tomi and his eagle continue to attack the mephit..
Raging power attack: 1d20 + 8 ⇒ (9) + 8 = 17; concealment from flaming pool >20: 1d100 ⇒ 20
Eagle claw 1: 1d20 + 3 ⇒ (1) + 3 = 4; concealment from flaming pool >20: 1d100 ⇒ 21
Eagle claw 2: 1d20 + 3 ⇒ (19) + 3 = 22; concealment from flaming pool >20: 1d100 ⇒ 95; dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Eagle beak 1: 1d20 + 3 ⇒ (4) + 3 = 7; concealment from flaming pool >20: 1d100 ⇒ 67
...Tomi cannot find his target through the hazy flames of the pool. His eagle has better luck but its attack fails to pierce the little creature's dense hide

Round 5

Initiative, Status, Effects

Fire Mephit - -evil eye (4/8 rnds); concealment; shaken (3/3rnds);
Wulfric (21/26 HP)
Ausk (17/17)
Vilesse (11(20)/13(22))
Wilf (10/23)
Tomi (18/22)
Eagle ( 4/10 rnds)

The mephit backs away to the other end of the pool (5’ step). You cannot defeat the power of the Abyssal Flame! he chortles melodramatically, and belches forth another cone of fire, engulfing Wufric and Tomi …
Dmg: 1d8 ⇒ 2; DC 13 ref save for half
Tomi’s Ref save: 1d20 + 3 ⇒ (1) + 3 = 4
.. Though again the results are underwhelming.

The four stone heads continue to belch out thin jets of flame at the party with mechanical dispassion. . .
Statue 1: Touch attack vs Wulfric: 1d20 + 0 ⇒ (18) + 0 = 18; Dmg: 1d3 ⇒ 3
Statue 2: Touch attack vs Tomi: 1d20 + 0 ⇒ (20) + 0 = 20; confirm crit: 1d20 + 0 ⇒ (6) + 0 = 6; Dmg: 1d3 ⇒ 2
Statue 3: Touch attack vs Eagle: 1d20 + 0 ⇒ (3) + 0 = 3
Statue 4: Touch attack vs Wilf: 1d20 + 0 ⇒ (14) + 0 = 14
... Wulfric takes 3 hp, Tomi takes 2

Party is up!


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

I'm stumped for actions that would be useful.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

I think if I move as I have on Roll20, I should be able to make that move and be in polearm range. Please move me back if I am wrong.

reflex save: 1d20 + 1 ⇒ (7) + 1 = 8

1 damage from the mephit's attack (reflect) and 3 from the statue attack.

Although managing to block most of the flames, Wulfric begins to feel the heat coming through his armour and scorching his arms. Angry he moves to strike at the mephit again, hoping to end this quickly.

attack: 1d20 + 6 ⇒ (6) + 6 = 12
concealement over 20: 1d100 ⇒ 68
damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

I can't see Roll20, so just move Vilesse out of the way of the party and try to keep her within hex range, please.

Vilesse shakes her head at the pointless sling and puts it away. Now that her companions are nearby, she returns to attacking magically. "I would surrender if I were you, little demon. These people know how to hurt you."

Evil Eye hex against the mephit's AC. DC 15 Will save or -2 to AC for 8 rounds.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Will will continue to strike at the statue since he cannot reach the mephit.

to hit: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18

Would have to roll a crit threat on something that cannot be critted.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Wulfric follows the mephit around the pool, stabbing at him with his pole arm, but the creature darts away from the attack.

Vilesse layers on more bad luck . . .
save vs evil eye: 1d20 + 3 ⇒ (1) + 3 = 4

Wulfric takes another mighty swing at the stone plinth. He estimates it will take another three or four blows like that the send the statue tumbling down.

Tomi rushes around the other side of the pool to strike at the mephit while its back is turned, his eagle following suite…
flanking raging power attack: 1d20 + 8 ⇒ (2) + 8 = 10; concealment from flaming pool >20: 1d100 ⇒ 82
Eagle claw 1: 1d20 + 3 ⇒ (3) + 3 = 6; concealment from flaming pool >20: 1d100 ⇒ 57
Eagle claw 2: 1d20 + 3 ⇒ (1) + 3 = 4; concealment from flaming pool >20: 1d100 ⇒ 55
Eagle beak 1: 1d20 + 3 ⇒ (16) + 3 = 19; concealment from flaming pool >20: 1d100 ⇒ 100; Dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Round 6

Initiative, Status, Effects

Fire Mephit - evil eye -2 saves(5/8 rnds); evil eye -2 AC(1/8 rnds); concealment
Wulfric (17/26 HP)
Ausk (17/17)
Vilesse (11(20)/13(22))
Wilf (10/23)
Tomi (16(18)/22(24)) – 5/8 rage rounds used
Eagle ( 5/10 rnds)

Surrounded on all sides, the Mephit screeches and takes to the air..
AoO Wulfric: 1d20 + 8 ⇒ (7) + 8 = 15; concealment from flaming pool >20: 1d100 ⇒ 26
AoO Tomi: 1d20 + 8 ⇒ (5) + 8 = 13; concealment from flaming pool >20: 1d100 ⇒ 66
... weaving through the blades of Tomi and Wufric and hovering in the shadows about twenty feet above them. From there he yells out an abyssal incantation, and a searing bolt of flames strikes down at Tomi...
Scorching ray (ranged touch): 1d20 + 4 ⇒ (18) + 4 = 22; Dmg: 4d6 ⇒ (3, 2, 6, 3) = 14
..The bolt catches the Halfling square in the chest and brings him to his knees.

The statues continue their relentless assault...Statue 1: Touch attack vs Vilesse: 1d20 + 0 ⇒ (7) + 0 = 7
Statue 2: Touch attack vs Tomi: 1d20 + 0 ⇒ (3) + 0 = 3
Tomi or Eagle: 1d2 ⇒ 2Statue 3: Touch attack vs Eagle: 1d20 + 0 ⇒ (20) + 0 = 20; crit confirm: 1d20 + 0 ⇒ (13) + 0 = 13; Dmg: 2d3 ⇒ (1, 1) = 2
Statue 4: Touch attack vs Wilf: 1d20 + 0 ⇒ (14) + 0 = 14; Dmg: 1d3 ⇒ 3
...While Vilesse shelter's behind Wulfric's shield, Wilf is burned again, and Tomi's eagle is singed.

Tomi at 2(4)/22(24) HP, Wilf at 7/10 HP
Party is up!


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf can't do much beyond what he is doing now, especially with the critter airborne.

to hit: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Ausk lays his hands on Tomi, healing him. Mother Forest, regrow flesh and knit bone! Healing Hex: 1d8 + 2 ⇒ (8) + 2 = 10


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

"You're only prolonging the inevitable. Give up!" She wills more baleful energy at the tiny demon.

Evil Eye against the mephit's attack rolls, please.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Unable to reach the mephit, Wulfric takes a smack at the same statue as Wilf.
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Seeing Tomi almost struck dead by the mephit’s searing bolt, Ausk rushes into the room to aid him, but falls short .(30' move does not get Ausk to Tomi this round… moved you 60' to be adjacent for next turn; will hold your roll over until next round if you choose to follow through with the healing hex)

Vilesse continues unravelling the strands of fate around the mephit . . .
save vs evil eye: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
... the demonic creature resists her efforts

Wulfric changes tactics, joining Wilf in demolishing one of the stone heads, and between the two of them they finally manage to sunder the plinth it rests on. The statue tumbles to the ground and shatters, sending burning vitriol splashing about.

Tomi keeps raging. He draws his sling and lets fly at the mephit as it spirals up and away…
Sling: 1d20 + 3 ⇒ (17) + 3 = 20; Dmg: 1d3 + 5 ⇒ (1) + 5 = 6
Mephit's fly check: 1d20 + 10 ⇒ (1) + 10 = 11
Though the blow does little damage through the mehits etra planar hide, it does knock him off balance and he drops about 10' out of the air, barely managing to stay aloft.

Tomi’s eagle pursues the mephit into the air…
Eagle beak 1: 1d20 + 3 ⇒ (4) + 3 = 7;
...but the mephit manages to right himself and avoid the bird's attack.

Round 7

Initiative, Status, Effects

Fire Mephit - evil eye -2 saves(6/8 rnds); evil eye -2 AC(2/8 rnds); concealment from shadowy ceiling
Wulfric (17/26 HP)
Ausk (17/17)
Vilesse (11(20)/13(22))
Wilf (7/23)
Tomi (2(4)/22(24)) – 6/8 rage rounds used
Eagle ( 5/10 rnds)

The Mephit squeals in rage as the statue falls, and rends Tomis eagle…
Fly check to hover: 1d20 + 10 ⇒ (19) + 10 = 29 =success
Claw 1: 1d20 + 5 ⇒ (10) + 5 = 15; Dmg: 1d3 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d20 + 5 ⇒ (5) + 5 = 10
... tearing it apart and sending it back to whence it came.

The remaining three stone heads continue to pelt the party with fiery bolts….
Statue 1: Touch attack vs Vilesse: 1d20 + 0 ⇒ (15) + 0 = 15 = Hit; Dmg: 1d3 ⇒ 3
Statue 2: Touch attack vs Tomi: 1d20 + 0 ⇒ (14) + 0 = 14 = Hit; Dmg: 1d3 ⇒ 2
Tomi or Ausk: 1d2 ⇒ 1; Statue 3: Touch attack vs Tomi: 1d20 + 0 ⇒ (2) + 0 = 2 = Miss
...burning Vilesse and Tomi.

Party is up!


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Move to the next stone head to smash it.

to hit: 1d20 + 7 ⇒ (17) + 7 = 24 damage: 2d4 + 10 ⇒ (2, 3) + 10 = 15


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Ausk continues with his previous actions


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Wulfric moves to add his attacks to the same statue.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Vilesse sweeps her hand up at the ceiling, a glittery trail of dancing motes of light spreading from her fingertips to coalesce into a quartet of multicolored lights that zip up to the ceiling to reveal the mephit to Tomi and his sling.

Cast Dancing Lights, place them near the ceiling to eliminate the mephit's concealment from darkness.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Mephit is gone already.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Wilf and Wulfric move on to the next plinth and begin bashing away at it while Ausk heals the nearly unconscious Tomi.

Vilesse launches her fey lights into the the air, effectively eliminating the mephitis shadowy cover and giving a Tomi a clear shot at the frustrating little beast.

Tomi takes another shot…
Sling: 1d20 + 3 ⇒ (6) + 3 = 9
… but despite the new illumination cannot find his mark.

Round 8

Initiative, Status, Effects

Fire Mephit - evil eye -2 saves(7/8 rnds); evil eye -2 AC(3/8 rnds)
Wulfric (17/26 HP)
Ausk (17/17)
Vilesse (13(17)/13(22))
Wilf (7/23)
Tomi (10(12)/22(24)) – 7/8 rage rounds used

The mephit flaps back into the heights of the vaulted chamber. You are tough, for mortals, I’ll give you that. But your doom is inevitable! The Abyssal Flame WILL overcome you! Despite his boasting you note that he stays well away from any of your group.

The three remaining statues continue their assault…
Statue 1: Touch attack vs Vilesse: 1d20 + 0 ⇒ (6) + 0 = 6
Statue 2: Touch attack vs Tomi: 1d20 + 0 ⇒ (8) + 0 = 8
Wilf or Wulfric: 1d2 ⇒ 1; Statue 3: Touch attack vs W: 1d20 + 0 ⇒ (10) + 0 = 10
... But everyone manages to evade the fire bolts this time.

Party is up!

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