GM Ietsuna's Gameday VI - Rise of the Goblin Guild (Inactive)

Game Master Ietsuna

Rise of the Goblin Guild.

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Event Code: 152539


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Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

CMB 1d20 + 8 ⇒ (2) + 8 = 10

Pau tries to push past all the traffic on the busy street.

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk drops his axe pulls out his bow and fires at the fleeing goblin

"Outrun this if you can @*&@"

bow shot: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
damage: 1d8 ⇒ 1

+1 from hatred of orcs and goblinoids


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Pau gets stuck in the press of people momentarily and his progess is stalled. Jarsk fires and his arrow glances off the armour of the goblin.

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Tebed sees the goblin approaching as he and Adinomo stand by the horses. The monk nods to the halfling, then gets in a stance to intercept the goblin.

Readying action to grapple the goblin as it reaches our square

Readied grapple: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Male Half-Elf DEAD

"Get out of my way, or get trampled!"

Jarlaxle tries to move forward as quickly as he can.

CMB: 1d20 + 7 ⇒ (18) + 7 = 25.
Intimidate: 1d20 + 2 ⇒ (20) + 2 = 22.

Attempting both, to try and move 3 squares.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Climb
1d20 - 1 ⇒ (14) - 1 = 13
1d20 - 1 ⇒ (16) - 1 = 15

It feels like forever to Urias as he strains to climb over the manor walls. His arms burn with the exertion and his chest heaves as he gasps much needed air.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Garret assists Tebed in his attempt to grasp the goblin CMB aid: 1d20 + 1 ⇒ (15) + 1 = 16


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The goblin moves close to the rearing horse and Tebed grabs her. She is grappled.

Round 2/3 - Bold may Act

Pau
Tebed (grappled)
Urias
Jarlaxle
Adinomo
Goblin (grappled)
Jarsk

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

CMB 1d20 + 8 ⇒ (1) + 8 = 9

Pau again tries to push past all the traffic on the busy street.

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Holding the goblin tight, Tebed attmepts to pin the thief.

Grapple: 1d20 + 9 + 5 ⇒ (1) + 9 + 5 = 15

Stop struggling. You have been caught; there's no need to get hurt more.

Dice hates me today it seems :p


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The pin is unsuccessful, unless you get an aid

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias finally finds himself on the street and sees Tebed struggling with their quarry in the distance.

With a loud cough and then spitting out a spittle tinged with red, he growls as he struggles to make his way through.

Climb 1d20 - 1 ⇒ (14) - 1 = 13 lol. Urias is not going to make it.

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk tries to get closer to the goblin

climb: 1d20 + 3 ⇒ (18) + 3 = 21

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Aid Grapple: 1d20 - 1 ⇒ (17) - 1 = 16

Adinomo helps Tebed with restraining the annoying goblin.


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Tebed pins the goblin to the ground. She immediately squeals and cowers in submission.

You drag her back to your lodgings. On your way to your door you encounter the Venture-Captain. Oh, you have captured teh thief. That is good news. Well done. Could you investigate what she was doing here and report back to me later?

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Yes miss Heidmarch, we will do that!" Adinomo replies.

At the cottage Adinomo removes all but her clothes from the goblin "Well, well, what do we have here?"

Grand Lodge

Male Half-Elf DEAD

Jarlaxle winks at the Goblin.

"Alright little one. You've been caught fair and square. Why don't you tell us about why you were going through our things? Heidmarch Manor is hardly your usual stomping grounds, and is clearly extremely risky... Now, I am not unreasonable; if you are forthcoming, we'll see if we can roast you something over a nice big fire..."

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18.

Since I believe carrot-and-stick (especially if it is burning!) generally works with Goblins...

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

I read that as: tell us everything and we will burn you ;-). I missed the 'something'

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

”Let me know when you get to the roasting the goblin part that sound fun”

Only good goblin is dead goblin. I don’t have the patience to listen to their squealy whining.

Jarsk would so be failing the silver crusade faction mission

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau turns up his nose at those trying to curry favor with the little miscreant. He stood silently by with his kerchief still over his nose. Some days it just didn’t pay to be in the Society.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias senses the mood and stays away, coughing into his sleeve from the previous event's exertions.

My body still refuses to get stronger but no matter my will is all that matters.


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The goblin sits silently, as if she does not understand your words. Does anyone speak Goblin?

Grand Lodge

Male Half-Elf DEAD

With a sigh of annoyance, Jarlaxle casts Tongues, and then repeats his offer, speaking slowly and carefully.

Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24.


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Goblin's Posessions:
necklace of fireballs type I, potion of blur, potion of cure moderate wounds, +1 studded leather,
masterwork dogslicers (2), cloak of resistance +1, wayfinder,
masterwork thieves’ tools, backpack, cage-brother’s skull,
horse meat rations from the Mariska Knackery (3 days’ worth)

The goblin stares at the skull you have taken from her. Plarg, the nasty longshanks are going to eat us. Yes, they are! See how they’re looking at us with their beady little eyes. I know you’ll protect me Plarg.

Glancing at Jarlaxle she says Plarg says I’m poisonous and full of disease, and if you eat me, you’ll die!

Jarlaxle's words seem to sway her slightly and she relaxes slightly One could even say that she feels "Indifferent" toward you now I would likes something to eat, but not me. No eat me and no cook me.

Grand Lodge

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Male Half-Elf DEAD

(In Goblin)

"No, no, I was saying we could something *for* you over an open fire, not cook *you* over an open fire..."

Seeing the Goblin's interest in the skull, he carefully picks it up, and turns it over in his hands.

"Who is Plarg? Clearly, he means something to you..."

He then gingerly hands the skull back to the Goblin, before digging out some spicy BBQ beef jerky, and giving her a portion.

"See? All I want is information."


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She pats the skull, muttering to it in a low whisper. You cannot quite hear what she is saying. She looks up at Jarlaxle, taking the jerky and taking a cautious nibble. Th...Thank you. Plarg say thank you too.

She takes a larger bite of the jerky and begins to speak. Even out in the swamp, we heard stories about the Nightsoil Marauders—a gang of goblins in the longshanks city. When Murg tried to bite off my ear—again!—I left the swamp and came to the city to join up. I met some other goblins outside the city and they sneaked me inside. They took me through the smelly tunnels and made me wait outside their lair. An
important-looking goblin with a big, dangly hat came out and stared at me. He said his name was Versevosh. I thought he was the boss, but he said that the big boss is much scarier than him. Versevosh said rude things about me and my tribe and said I’d have to prove myself if I wanted to join the gang. He said I’d have to steal shiny things from a tribe of longshanks in the city. He showed me drawings of what to look for.

The other goblins showed me the way through the smelly tunnels to the horse-killing place. I like that place, ‘cause they cut up horses there and you can see their insides and I got lots of dead horse to eat. The goblins said to steal from the big house then go back to the horse-killing place, then they ran off. It was almost sunrise and I could hear longshanks so I hid. Later I sneaked up to the big house and took some shiny things from the small houses, but then you caught me.

I forgot to elaborate on her stuff earlier.
An inspection of the wayfinder among her possessions reveals the name Joadric Heimurl inscribed on it. You can only assume that the necklace of fireballs is also his since it does not fit with the thief-like remainder of her possessions. You do recall someone named Joadric being another guest staying at the manor.

Grand Lodge

Male Half-Elf DEAD

Jarlaxle nods gravely.

"Thank-you for that. We need to report this information to our boss, but would you be kind enough to lead us this lair? People wanting stuff stolen from us certainly gets our attention..."

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias stares at the goblin and Jaelaxle.
"Eh what? You and this goblin seemed all chummy like."

THAT Goblin is well equipped!!

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo takes an interest in the masterwork thieves tools. He examines them thoroughly, hoping to learn something new.

"Sounds like an initiation mission to me. Kind of like our own confirmation missions, but then without a team."


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You go the Sheila and share what you know. She agrees that you must investigate, but feels that a group of Pathfinders walking through the city with a goblin may not be well received by the general public. Have the goblin lead you, but maybe make it so she is unseen or unrecognizable as a goblin.

Sovereign Court

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Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

”It would destroy my reputation being seen with that mongrel. Get some cloaks and maybe a big hat for it. I’d never get over being seen with it”

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

This is simple we knock the goblin out and carry it in a sack. Oh wait I have not known many unconscious guides. First time for everything" Jarsk smiles brightly as he digs out his hammer. He then remembers his axe and goes to retrieve it and forgets all about knocking the goblin senseless.

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

Darn, looks like the forums ate my earlier post during their...'troubles' lately. Sorry for the apparant lack of commentary then: Tebed is mostly agreeing with Jarlaxle in trying to talk with her (the monk did imply she wouldn't be harmed if she surrendered)

That may be trickier than expected. She seems quite loud for a thief. Tebed says as he thinks to himself. After some time, he looks at the goblin, trying to size her up. Do you think she may fit inside this, he says as he unslings his backpack. Otherwise a cloak may be best.

The monk crouches down towards the goblin. He speaks slowly. Do you know any words in Common. To communicate?


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The goblin looks up as Tebed, a twinkle in her eye and says, clearly in common I speak common. I pretend I only speak goblin to trick you.

The goblin would indeed fit inside the backpack and could provide you with directions as long as she can see out of it.

You can make the below check/s to discover or remember more information abiout the goblins who call Magnimar home.

Diplomacy or Knowledge local DC5+:
Goblins are insane and sadistic. They both hate and fear dogs and horses, and adore fire and destruction.

Diplomacy or Knowledge local DC10+:
The Breakbag goblin tribe live somewhere in the Mushfens near Magnimar. These goblins love the sound of smashing glass and collect bags of broken glass. The rarely seen Wind Whisper tribe lives many miles to the east, deep in the Mushfens.

Diplomacy or Knowledge local DC15+:
The sewer goblins living beneath Magnimar don’t normally form large tribes or organizations. They typically survive as scroungers in small family groups.

Diplomacy or Knowledge local DC20+:
Magnimarian sewer goblins are renowned for getting into places one might otherwise consider completely inaccessible.

Diplomacy or Knowledge local DC25+:
Sewer goblins are often known to lair in abandoned secret workshops or old thieves’ hideouts in the sewers. This can make them dangerous to tangle with as they often utilize defenses left behind by their lairs’ previous inhabitants.

Grand Lodge

Male Half-Elf DEAD

Knowledge(Local): 1d20 + 7 ⇒ (6) + 7 = 13.
Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26.

Using a combination of his own knowledge, and what he is able to gather, Jarlaxle waxes lyrical.

"Goblins are insane and sadistic. They both hate and fear dogs and horses, and adore fire and destruction. The Breakbag goblin tribe live somewhere in the Mushfens near Magnimar. These goblins love the sound of smashing glass and collect bags of broken glass. The rarely seen Wind Whisper tribe lives many miles to the east, deep in the Mushfens. The sewer goblins living beneath Magnimar don’t normally form large tribes or organizations. They typically survive as scroungers in small family groups. Magnimarian sewer goblins are renowned for getting into places one might otherwise consider completely inaccessible. Sewer goblins are often known to lair in abandoned secret workshops or old thieves’ hideouts in the sewers. This can make them dangerous to tangle with as they often utilize defenses left behind by their lairs’ previous inhabitants."

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias sighs as he realises that they'll have to walk through the city with their 'guide'. Hearing from Jarlaxle dones't help matters either and that goblin was just being plain snarky......

"Let us be off and just to be safe, we should have that goblin bound as well."

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo smiles at the goblin's confession I might grow to like her

"What is your name smart one?"


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In answer to Adinomo's question the small goblin says Me Ekkie, and this Plarg the last is said as she raises the skull for your inspection.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Hi Ekkie! Hi Plarg! I am Adinomo" Adinomo points to the backpack "You need to hop in there, as people might want to hit you if you walk on the streets. Will you tell us where the horse-place is?"

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

"Not bound," Tebed disagrees. His gravelly voice strains at an attempt at quiet. She knows where the other goblins are. And if this lair has traps, she may be able to find and stop them, if given a little leash.

The monk turns to kneel towards Ekkie as he looks carefully at the skull. "When did 'Plarg' die?"


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Plarg my cage brother. He die just after we leave cage. He still talk to me but. Can I have my stuffs back? My picks and my armor?

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

"This keeps getting better and better." Urias coughs.

"She speaks to the skull, we're leaving her unbound and she wants her stuff back. Are we going to give it to her?"

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Give her the picks and armor. If ere are locks, she might have to pick them for us. I'll take her necklace of fireballs, though. No telling when I'll have to clear out a whole area down there."

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I can also deal with locks and traps!"


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I don't want to push you guys but the end of the Gameday is looming and we still have a bit to go. Can I get a quick consensus on what you are doing with Ekkie and I'll push us forward. I know the website issues are problematic so once I have 3 in agreement we'll push on.

Scarab Sages

Male Oread Monk HP 31/31 | AC: 17 | T:17 | FF:14| CMD:23 | Fort:+6 | Ref:+7 | Will:+8 (+2 vs enchantment) | Init:+4 | Perc:+10

I have nothing in mind to purchase and am happy to have Ekkie guide us to the other goblins' lair. I agree probably shouldn't give her any weapons, but the skull and armor I don't see a problem with.


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Ok, so I have Pau and and Tebed voting to return armor, and possessions minus necklace and weapons.

Urias I am putting as undecided but leaning toward don;t give her stuff back.

Grand Lodge

Male Half-Elf DEAD

Happy to give her (non-weapon) stuff back.


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You hand Ekkie back her possessions, minus the weapons and place her within the backpack ensuring that you leave a flap open for her to see out of. She mumbles directions as you move through the city and in no time you find yourself at The Mariska Knackery.

Perception DC15:
As you enter the knackery you notice the burned remains of a large shed off to one side of the main building.

You enter and see a middle aged man with a large grey walrus moustache. He turns to you as you enter the room. A muttering comes from the bag That the long-shanks horse killer.

After several moments there is a small stream of drool flowing from a lower corner of the bag. Ekkie is drooling in the presence of so much delicious meat. Please, let me out and talk to him. I go steal meat she whispers, hoping the long-shanks horse killer does not hear her.

Grand Lodge

Male Half-Elf DEAD

Jarlaxle gives a wry grin.

"I have no objection to letting you out, little one..."

I'll wait for someone else to chime in before doing so, though...

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