Timor En'Anlaven |
Jin does what he can to follow Timor's suggestions, though he doubts he can pull much up with his normal Strength. If he finds he is struggling, he climbs down and recommends that he and Timor switch places.
Jindariel, it seems I did not explain properly - Timor is already climbing up, for that reason exactly. It is not hard to notice that Jin is not really "manual labour" type, therefore Timor will do the pullin, with Jindariel's help, of course. At least, that's what I had in mind, if you guys are Ok with it?
GM Idyll |
Everyone gets 100 XP for the second scorpion - my apologies.
Also, I'd like to apologize for how choppy the game has been to this point. Things aren't going as smoothly as desired, so I'll work to fix that once we begin exploring the island - unless, of course - you just want to sit at the camp and drink the brandy.
Timor En'Anlaven |
Jin looks up from his reading. "Looks like the Captain went mad, paranoid, and obsessive on us! He was crazy in love with Ieana and thought that First Mate Devers should be killed in an "accident". It seems it was Ieana's idea to come to Smuggler's Shiv and it was the Captain's idea to drug us to get rid of the crew and keep Ieana to himself. So we have part of the why and how we're here on this isle." Jin then lays out the maps and shows the party/castaways where we are.
@Jin - I see that in-game you have showed us where we are, but looking at the map in Campaign tab, I really can not deduce it. Am I missing something?
GM Idyll |
Check out the "Marked Up Map of Smuggler's Shiv" in the campaign info tab, now. I just uploaded it.
GM Idyll |
Hey everyone - I feel like this game has stalled a little bit, and I take full responsibility.
I think I may have bitten off more than I can chew with this AP. I thought it would work well for a PBP, but it's hard for me to juggle the multiple conversations with multiple NPCs and keep the adventure moving forward smoothly when I only post a couple of times a day.
Would any of you be terribly heart-broken if we pulled the plug on this one?
Timor En'Anlaven |
I do not have any issues with game going slowly, but I believe I can understand the issues with trying to juggle multiple NPC's plus PC's interactions.
So, as far as I am concerned, I would rather see this game continuing, even in a "slow-motion" than pulling the plug. But I would not scream terrible threats and whatever not even if we stopped it. So let's see what the others say, and of course, you as the GM will always have a final word.
Valeria Ingrid Titania Abia |
It's a GM's call to pull the plug,
and it can get difficult with running multiple NPCs,
I would know as I am running two games of Hangman's Noose.
a slower pace is Ok, but if the pace is too slow the game dies.
Timor En'Anlaven |
So we have 5 potential roles for the NPC's, and currently we have only 2 indifferent NPC's - Jask and Aerys (still waiting on GM's decision for Pyrra's diplomacy attempt vs. Ishirou).
If we are to leave south (which is fine by me), it would be nice if we (through Role play) assign them roles for day 1 (this day).
Jask can only be hunter or medic, while Aerys can serve as guard or entertainer. If we do not "win over" Ishirou, than I would suggest hunter/guard or medic/guard combo. What say you?
Or we remain in camp a bit more, and try to influence the others as well, so we can have all 5 NPC's "up and running"?