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GM Idyll's Souls for Smuggler's Shiv (Inactive)

Game Master GM Idyll

Part 1 - Souls For Smuggler's Shiv


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Hello, everyone! Congratulations for being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation
1) 20-Point Buy, 1st Level
2) Core races only.
3) Choose three traits. It is required that you pick one campaign trait.
4) No evil alignment.

5) Max HP at first level
6) Max starting gold

The following is "borrowed" from another GM on these boards, but I think it aligns pretty nicely with how we'll do things in this AP. Let me know if you have any questions about of it.

How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I am going to be using the "Step Advancement System". However, in the first level, you won't be able to take the HP bonus as a step reward. That totally throws the balance off of the early game and you already have a large party as it is. Once you actually reach level 2, you make take any of the four rewards whenever you like.

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it. Your group initiative will be averaged and then you or the enemy will move first, depending upon whose is highest. This may inspire you to change feats or traits, as individual initiative is less important than in a normal game.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

Let me know if you have any questions and when your character sheet is ready for review.

I'm looking forward to getting started!


Checking in, thanks for the selection! GM, can you link or refresh the main thread? Couldn't find it.


Male Half-elf Daredevil Bard 1

Hello and "merci bien" for choosing me ;-)

I have to admit that although the Step advancement system outlined above is fairly straightforward, I am not sure that understand your point that we will not be able to take HP bonus as a reward on first level. Does it mean we take only B, C, D and then effectively become lvl .2, or that you will require us to first take B, C and D (in any order), prior to taking A as a fourth and final choice, finally becoming lvl. 2?

Also you mention HP Bonus only - do you mean both HP and BAB (as outlined in the rules), or specifically we omit just HP/HitDice, and take only BAB as A step?

And finally - since this is discussion I guess it is OK to discuss our character mechanics here, so I would like to ask other players for the following 2 advices:
- my skill selection is Acrobatics, Diplomacy, Bluff, Performance, Perception, Sleight of Hand and Spellcraft. As a half-elf I get a Skill focus feat, and I thought putting it towards Acrobatics. However, looking at the Player Guide/Handout, maybe Bluff or Diplomacy would come better, what do you think?
- Spell selection, at level 1 I took CLW and Grease. It was a tough choice, but somehow you can never get enough healing, while Grease is an example of a "valuable" spell, at least IMHO. Your thoughts?


What it says on the tin; Caffiene addict 20

Hello. thanks for adding. I'll have a confirmed sheet soon. I'll be an undine Ninja. ;-)


My opinion: I prefer Perception for Half-elf Skill Focus; the skill is the most used in the game.
I like your 2 spell selections.


Human Jack of All trades

I have the character data at home, currently at school rendering a final project, which will finish in 3+ hours

Vita has Skill focus(Survival) (a total of +10),
and weapon focus (Claws) (aiming to get feral combat)

I put her skill ranks in Perception, Stealth, Survival, and I can't recall the forth one.

I'm filling in the background and persona details


Timor, that's correct. Essentially, while you're level one, you can take your choice of B, C or D and then earn A when you become 2nd level. Then, the cycle starts over again, but this time, you have your choice of A-D as level rewards.

However, if that's unfair or confusing, we can scrap either the whole Step system, or I can just adjust the encounters accordingly. I'm open to suggestions.

Also, do any of you have problems (that you know of) accessing Dropbox links from your main computer? That's the tool I'll be using to share battle maps, handouts and other things like that.


What it says on the tin; Caffiene addict 20

Step thing seems unnecessarily complicated.


Human Jack of All trades
Tiny Coffee Golem wrote:
Step thing seems unnecessarily complicated.

I like the concept,

but it adds possible complications, and a chance for errors


Human Jack of All trades
GM Idyll wrote:
Also, do any of you have problems (that you know of) accessing Dropbox links from your main computer? That's the tool I'll be using to share battle maps, handouts and other things like that.

For maps, I use Acrobat reader (extract), photoshop(edit, and fix up), the site photobucket (to host the maps), and then use the {url="image link"]Map link[/url] to show the map in my GM posts.

I also use Generic NPC aliases for NPCs as it adds to the immersion.


Yeah, I do something pretty similar, but use Maptools for smaller encounters and Dropbox instead of Photobucket.

And, I already have the generic NPCs created and ready to go!

As for the Step Advancing, let's just scrap it. If you all feel like you're progressing too slowly, let me know and we'll think about adding it.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Most of my data is good to go,
the back ground just needs to be filled in


Mongrelman

Thanks for the chance to play!

Character sheet will be up ASAP this evening - probably about 7pm GMT or thereabouts.


All right, I've looked over the character sheets for Timor, Jindariel and Vita and I don't have any major questions. Coffee and Limey, let me know when you're ready for review.

Everyone can go and head over to the Gameplay Thread to start flexing your character's voice and personality.

Gameplay Thread


What it says on the tin; Caffiene addict 20
GM Idyll wrote:

All right, I've looked over the character sheets for Timor, Jindariel and Vita and I don't have any major questions. Coffee and Limey, let me know when you're ready for review.

Everyone can go and head over to the Gameplay Thread to start flexing your character's voice and personality.

Gameplay Thread

I predict today will be a slow day at work, so I should have it ready in a few hours or sooner.

If you want to simply give us stuff based on the step system that would be cool. That way there will be no mistakes or misunderstandings and you (DM) can be fully confident the system is being used correctly.


F Sylph Ninja 7

This is TCG.

Introducing Brehna "Little Drop."

The majority of her sheet is done. Just have to pick gear/weapons and write the backstory. I may be done with both by the the time you read it.

Edit: also need traits.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

nice to have a kunoichi.

if you want you can peek at my profile and see if your missing anything


F Sylph Ninja 7

Alright, she's decked out other than mundane gear.

I need opinions on something. I'm trying to decide between two traits.

the first gives a +2 to initiative.

The other is a -1 to Armor check penalty which will be useful for wearing a master work chain shirt without penalty.

Which do you think is better in the long run?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Armour Expert, I find as the better deal, init is only used once at the start of combat, where reducing the Armour Check Penalty helps multiple skills and can be used both in and out of combat.


Male Half-elf Daredevil Bard 1

Armour Expert all the way - listen to me, I took it! ;-)


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

your not the only one who took it.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

darn it's hard to find a good image to represent me.


F Sylph Ninja 7

Well ok then. It's settled and I'm upgrading to studded leather.

I look basically like my avatar, but she usually keeps her hair neat and out of the way.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

look here
Leather Lamellar is not as good as a chain shirt, but it's better than studded leather in some areas

as for image, I'm can't decide between Miu from history's strongest disciple Kenichi, or Satellizer El Bridget from Freezing.


F Sylph Ninja 7
Valeria Ingrid Titania Abia wrote:

look here

Leather Lamellar is not as good as a chain shirt, but it's better than studded leather in some areas

as for image, I'm can't decide between Miu from history's strongest disciple Kenichi, or Satellizer El Bridget from Freezing.

Too rich for me right now, but maybe down the line.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Not sure how to introduce myself, given I am a stowaway.


Female Half-Elf Cleric of Besmara L1

Finally got the character sheet up - sorry for the delay. There's nothing up there yet background wise, so I'll add that in at a slightly later date.


What it says on the tin; Caffiene addict 20

Ulfen are like Nordic barbarian types, right?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,
Tiny Coffee Golem wrote:
Ulfen are like Nordic barbarian types, right?

Ulfen are northerners, yes.

barbarians, likely.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

What is everyone's height, as this will help in visualising the characters in correct proportion to each other and the scene.


Whoa. That's a bold move, Vita. Let's see if you get caught. ;)


Male Half-elf Daredevil Bard 1
Valeria Ingrid Titania Abia wrote:
What is everyone's height, as this will help in visualising the characters in correct proportion to each other and the scene.

Timor is of medium height more or less, somewhere around 180cm (I really hope most of you are from parts of the world where metric system is predominant, not imperial ;-) )


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

where I come from both systems are used.

Timor is 180cm = 70 inches = 5 foot, 10 inches.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

I do envy you for that - personally I always need a moment (or two, or three...) to transform one into another and vice versa.


5'6"


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Heights: Tallest to shortest
VITA 6'3"
Timor 5'10"
Jindariel 5'6" (short for a pathfinder elf, though about right for a 3.5 elf)
-------------------------
Brehna: I think is between 5' to 5'6", given Brehna is a petite woman.
Pyrra: no idea


Yeah, I never pictured elves as tall, except for Desert Sun, so I'll stay with the old school look.


F Sylph Ninja 7

Haven't really decided on a height, but petite. Lets say 5'8''.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Heights: Tallest to shortest
VITA: 6'3"
Timor: 5'10"
Jindariel: 5'6" (short for a pathfinder elf, though about right for a 3.5 elf)
Brehna: 5'0"

Pyrra: ??


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,
Brehna wrote:
Haven't really decided on a height, but petite. Lets say 5'8''.

5'8" is above human average.

unless you have Ulfen blood, where the women start near 5'10."


F Sylph Ninja 7
Valeria Ingrid Titania Abia wrote:
Brehna wrote:
Haven't really decided on a height, but petite. Lets say 5'8''.

5'8" is above human average.

unless you have Ulfen blood, where the women start near 5'10."

lol. It's hard for me to gauge. I'm 6'2'' tall IRL.

Well then how about 4'10'' for Brehna? Is that considered petite?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Petite_size

4'10" is really Petite,

Petite size is between 5'0" to 5'4"


F Sylph Ninja 7
Valeria Ingrid Titania Abia wrote:

Petite_size

4'10" is really Petite,

Petite size is between 5'0" to 5'4"

Ok. She's not a freak (more than the blue thing anyway) so lets make it 5'0'' even.


Brehna - it looks like you can take one more, non-campaign trait.


F Sylph Ninja 7
GM Idyll wrote:
Brehna - it looks like you can take one more, non-campaign trait.

It'll be reactionary. I just forgot to add it.


Male Half-elf Daredevil Bard 1

Vita - in regards to the main thread, I believe that GM stated "no dice rolls necessary at this time". Or maybe I am understanding this to liberally, since I am describing Timor's actions implying that he is succeeding in his minor checks?


Female Half-Elf Cleric of Besmara L1

Pyrra's 5' 6", btw.


It's cool, Timor. I asked for the first. I'll let you know if you need a check. Since everyone has pretty much finished their character, dice checks are fine.


Pyrra, what 0-level spells are you taking?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Heights: Tallest to shortest
VITA: 6'3"
Timor: 5'10"
Pyrra: 5'6"
Jindariel: 5'6" (short for a pathfinder elf, though about right for a 3.5 elf)
Brehna: 5'0"

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