GM icehawk's wrath of the rightious

Game Master icehawk333

the map


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Male Human Kellid Bloodrager (primalist, untouchable rager) 1/Paladin (oath of vengeance, warrior of the holy light) 1 [HP: 12, Perc: +3, Init: +4, AC: 18 (T:12, F:16), Saves (F:+4, R:+2, W:+1] [Special Abilities: Bloodrage 13rds/day, Angelic Attacks +1d6 vs Evil outsiders, Combat Expertise, Power Attack -1/+2, Detect Evil (At will), Smite Evil (1/day) (+3 attack and AC, +1 damage)][Melee earth breaker +4 (2d6+4/×3)]
Ueto Haruto wrote:
Someone needs to take point...

I thought Lothar and Azlana were in the front?


HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

I was trying to hint that someone should move the group forward by going first. :D


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

moved everyone around on the map.

apparently i told you the wrong area or something.


Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

In a purely OOC and not really helpful context, I realized that these oozes may not be silver oozes, but *quicksilver* oozes. From medieval alchemy, mercury is associated with transformations, and what has the goop been doing to everything it touches?

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

It's also associated with immortality


HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

So do we get spells per day, more hit points, etc. from leveling up right now, or when we next rest?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

You level now.

Though, prepared spellcasters can't prepare new spells until they have time.


Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

Do we roll hit dice?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Take average rounding up.

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

So for us D8s, that's a 5
For you d10s That is a 6
For a d12 that's 7


Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

Alright so level notes: between Evasion and Divine Grace my saves are hype. Put skill ranks into Acrobatics, Bluff, Diplomacy, Disable Device, Knowledge (Dungeoneering), Knowledge (planes), Perception, Stealth, Perform (Dance), and Sleight of Hand. Took the Rogue Talent 'Stand Up.'


HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

Nothing big this level-up--two more 0th-level spells known, color spray as my mystery spell, and I realized I'd short-changed Haruto on skills so he now has Knowledge (religion) and Acrobatics trained.

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Hanna has an extra point of AC from bladed scarf dancer
One better to hit and will/fort saves
Two extra spells in my spellbook
One extra first level spell per day each
One extra cantrip each

Aaaaaaaand spellstrike

Next level I get a familiar


Female Aasimar Inactive

6 HP
BAB+1
Fort, Ref, Will saves +1
additional level 1 spell per day
get another orison
get a spell from my mystery (Detect Undead)
get a spell from my archetype (Veil of Heaven)
combat style feat (rapid shot)
8 skill points


Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

Are we in initiative time? Also I wonder if Lothar got logged out of the site like I did the other day but didn’t realize it...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

No need for imitative.

And yeah. That would be really inconvinent.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Would you look at that? We're back.

Anyway, let me know when you've decided what way to go.


Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

Is the mongrelwoman stunned, cowering, or helpless? Do I get sneak attack on her, is what I'm asking?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Yes.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

So, some ooc explanations-

1) the creature is way out of your leauge to damage (at the moment- you will be able to more meaninfully combat it later.), but another plot device (that i will explain when it comes up- kinda a spoiler) is making you immune to any attempted assults.

2) the creature is cruitial on my end, and will starts to show up less frequently soon.
I will be honest- every diviation from the standard plot of wrath of the rightious will be due to this creature, though after the cave it will learn the value of subtility and be far less visible.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

My apologies if this is a frustrating design choice.


Female Aasimar Inactive

No worries. Just trying to figure out how to deal with it in the game world. You're doing great. :)


Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

I just figured it was a high CR creature that had massive DR that far outweighs any damage we could do and maybe fast healing. It’s hardly out of the realm of possibility, and it’s not like you’re making a massive custom monster that we have no chance of beating, and then making it actually attack us for real. It’s a mystery, not the GM trying to ‘win’ the game.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'm glad it doesn't come off as stupid. Thank you.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Was crazy busy and tierd today, will get to posting tomorrow.

Very sorry.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Do I need to help move this on?

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

yeah sorry, it's been a really busy week this week.
next week is fall break though


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I answered lina's question in the post immidatly after it


Female Aasimar Inactive

So you did. Sorry. I must be blind. Not sure how I missed that.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Do I need to kick things along?

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Yes. Or I can tomorrow. Spring break and all that.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Gonna give it one more day, if you haven't chosen where you're going, I'll push it forward.

Sorry people.


Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

Hey GM could you check your PMs?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Oh! I'm sorry, i forgot the new layout has no notificstions. My apologies >_<

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

This party needs leadership XD


HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

Yeah, it's annoying how there's no notifications of PM's now.

I've deliberately built Haruto to *not* be a leader. XD

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Ok, they need a 15 to hit me, but another hit and I'm at 0 HP
Can we replace the people we lost eventually?


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Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

Last night I legit had a dream where Lothar came back and first thing I did this morning was look at the forum to see if it was real. It wasn't.

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Lol


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Hanna, azlana, not your turn yet.

Huerto still needs to go, then 2 mongrelmen.


Female Aasimar Inactive

Okay, sorry. Can I just save that for when we get to my next turn?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

That's fine

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Sorry i thought people were waiting on me


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Here we go. Real fighting begins.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Azlana, hanna, your move.

You can keep your actions or react to the new combatant.


Female Aasimar Inactive

Keep action, trying to hit the last mongrelman and get him out of the fight.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

You can all act in any order now, as you all go before the only monster combatants left.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Sorry, I get these things wrong all the time.

baphomet, not bahamut.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

So, it seems the consensus is that you all want a new player?

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Yeah. Maybe not replacing both of our lost players, but at least one of them

We could ask Jeff or one of the people from the original recruitment

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