Korim Armadar |
hahahahaha! Okay, you made me laugh
Korim starts recovering the torches "Either they aren't dangerous or they are terrified of my reckless display of bravery." He packes back the items and heads near the broken statue's head. "Maybe we can sell this to an antiquarian." and he stuffs the head too.
Can Korim discern the kind of material the statue is made of?"
Laknir Kii |
Laknir stays behind while these two poke and prod various structures. Impressive work on that plate. Here's hoping for more success. Korim, I think we should wait until we find something obviously valuable before we start weighing ourselves down. He holds out his arms.
I've had quite a bit of experience figuring out how much I can carry. Answer: Not a whole lot. I'm pretty sure I'm at most two twigs away from a problem here.
Korim Armadar |
Korim gazes back to Laknir with a smile "The thing is, Master Laknir, that dwarves like me are built fer carryin'. I won't get weight down easily, plus this head will be a nice memento fer me project." and he starts walking over the plates, advancing inside the building. "Shall we?" he asks pointing forward with his trusty axe.
Korim Armadar |
Korim almost whispers, as if what he have to said is a private secret only for him and friends "A tavern of sorts. I want to build a nice inn and tavern in a nice place so I can have nice clients with nice adventuring stories." and then he smiles. The most sincere smile he habe put on his long life.
GM Hyde |
From Braena’s position stretches a 750 foot causeway with slots in the ceiling that allow sunlight to filter in and illuminate the piles of sand that have acculmulated under each slot. Elaborate carved reliefs, their paint now faded with time, cover the walls on both sides of the passage, depicting the legendary deeds of a great pharaoh.
The causeway appears to be partially obstructed at the halfway point by some sort of carved pyramid.
Korim Armadar |
While they advance Korim keeps checking for traps. He tells Braena "This place looks perfect fer a trap, check the walls while I check the floor, will ye, m'lady?"
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
13. 15 with Stonecunning. 17 if Favored Terrain(Underground) also applies
After checking the floor Korim gazes upon the pyramid, trying to discern if it hides or is something strange.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
As before: 21 , 23 or 25 ;
Braena Ultarin |
Amused by the kobold's offer for her to lead the way, she tosses her hair and heads down the causeway. Walking along with Korim, she happily keeps an eye out for traps along the walls and ceiling.
perception: 1d20 + 8 ⇒ (9) + 8 = 17
As they converge on the pyramid, she looks to the dwarf, "what do you think? Is it a model of the structure we are approaching, simply a decoration, or perhaps some kind of key? Any sign of traps?"
perception: 1d20 + 8 ⇒ (3) + 8 = 11
GM Hyde |
While they advance Korim keeps checking for traps. He tells Braena "This place looks perfect fer a trap, check the walls while I check the floor, will ye, m'lady?"
[Dice=Perception] 1d20 + 9;
13. 15 with Stonecunning. 17 if Favored Terrain(Underground) also appliesAfter checking the floor Korim gazes upon the pyramid, trying to discern if it hides or is something strange.
[Dice=Perception] 1d20 +9 ;
As before: 21 , 23 or 25 ;
The pyramid appears to have been fitted with stone logs that would allow someone to more easily move it.
Korim Armadar |
Korim fondles his beard while staring at the thung. "Judging by the logs under the pyramid this would either be a trap or whoever build this left it without finishing to move. Just in case, don't touch it."
Can we pass around it or there isn't enough space?
GM Hyde |
Korim fondles his beard while staring at the thung. "Judging by the logs under the pyramid this would either be a trap or whoever build this left it without finishing to move. Just in case, don't touch it."
Can we pass around it or there isn't enough space?
There is enough space to climb over it with relative ease, but not enough to simply walk past it.
Laknir Kii |
Laknir will make a dash past his party members to end up in front of Braena, leaving a flank option for her, and lunging with unexpected ferocity at the pyramid. He gets into a more proper combat stance as well with Combat Expertise. AC 22 now. Actually, is Korim flanking with Laknir if he does end up one square ahead of where Baena is? I'll assume not for now.
Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Swing and a miss.
Korim Armadar |
Stepping in while Ashmed acts because seriously, I don't think we'll break this in one round. If Mr.DM wants us to post in perfect order I'll do it next round
Korim braces his axe with both hands and tries to land a solid blow to the thing... despite the thing being a pyramid.
Power Attack Dwarven Waraxe: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 7 ⇒ (9) + 7 = 16
"This is the strangest thing that's tried to kill me. Hit it harder!"
Korim Armadar |
Well, while Laknir is rising a rather precise *hehe* point, I don't think targeting the vitals of a pyramid will work. Nor crits. Unless it isn't a pyramid. Which I doubt. What the hell are we fighting?
Korim Armadar |
Korim says "Easy there, ye damned... thing?" just before trying to uppercut the stone pyramid.
Power Axe: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 7 ⇒ (2) + 7 = 9
And in that precise moment he learned that there are better ways to kill a murder landmark than uppercutting it.
Standard to attack, five feet back and move to draw the shield
GM Hyde |
Appearing to have edited his torpor state, Ashmed stands, rising to his full height...and continues rising, his body expanding like a sponge until he towers over the party like some green skinned giant. The completion of Ashmed's spell coincides with him drawing his glaive and bearing it down on the rolling pyramid. The glaive hits with enough force to smash a sizable chunk off of the pyramids top.
Enlarge person activates
5 foot step and move action to draw glaive
Standard to attack
Glaive: 1d20 + 6 ⇒ (20) + 6 = 262d8 + 6 ⇒ (1, 2) + 6 = 9
confirmation: 1d20 + 6 ⇒ (15) + 6 = 21
crit damage: 2d8 ⇒ (7, 4) = 11
Thanks for the reminder Braena.
Laknir Kii |
Actually, since I had to use the Order of the Eastern Star, I do have Know: Arcana, and planes.
Know: Arcana: 1d20 + 8 ⇒ (15) + 8 = 23 Add +1 to total if the check counts as occult or supernatural.
Laknir steadies his footing and lunges once more at the Pyramid object.
attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d4 + 4 ⇒ (4) + 4 = 8
Confirm stabbing: 1d20 + 12 ⇒ (17) + 12 = 29
crit damage: 1d4 + 4 ⇒ (4) + 4 = 8
Well that went well. Also, dr/1 with Combat Expertise, knew I forgot something.
GM Hyde |
Actually, since I had to use the Order of the Eastern Star, I do have Know: Arcana, and planes.
Know: Arcana: 1d20 + 8 ⇒ (15) + 8 = 23 Add +1 to total if the check counts as occult or supernatural.
Cho really, well then
Laknir immediately recognizes this foe for what it is, an ordinary object animated by magic.
Laknir steadies his footing and lunges once more at the Pyramid object.
attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d4 + 4 ⇒ (4) + 4 = 8
Confirm stabbing: 1d20 + 12 ⇒ (17) + 12 = 29
crit damage: 1d4 + 4 ⇒ (4) + 4 = 8
GM Hyde |
Dunno if I can tack this on to the end of my turn. If not, it'll start my next.
It is literally a pile of rocks. An animated object.
Go right ahead
Korim says "Easy there, ye damned... thing?" just before trying to uppercut the stone pyramid.
Power Axe: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 7 ⇒ (2) + 7 = 9
And in that precise moment he learned that there are better ways to kill a murder landmark than uppercutting it.
Standard to attack, five feet back and move to draw the shield
Korim's axe comes in at an awkward angle and deflects off of solid stone, likely causing more damage to his weapon than to the construct.
Braena Ultarin |
my apologies, was confused on round progression
Braena swings both her maces at the small pyramid from her advantageous position.
main hand attack, flanking: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
off hand attack, flanking: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
off hand damage, flanking: 1d6 + 2 + 2d6 ⇒ (5) + 2 + (6, 6) = 19
Braena Ultarin |
Braena looks down at the kobold and frowns. "Umm, yeah, I have to agree with Korim. We just beat an undead pyramid to death. Pretty grand start to the exploration of this ruin, if I do say so myself..."
Quite pleased with herself, she looks around at the miniature pyramid to see if it might have any secrets hidden within.
perception: 1d20 + 8 ⇒ (5) + 8 = 13