GM Higaki's Dragon's Demand

Game Master Black Powder Chocobo

Belhaim map
combat map


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Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Blast the Kobold!

attack: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 2 ⇒ (3) + 2 = 5

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

5 ft to skeleton
attack 1: 1d20 + 5 ⇒ (14) + 5 = 19
Damage : 1d4 ⇒ 1
SA: 1d6 ⇒ 5
attack 2: 1d20 + 5 ⇒ (12) + 5 = 17
Damage : 1d4 ⇒ 2
SA: 1d6 ⇒ 6

Grand Lodge

Belhaim map combat map

And Jinx wrecks a skeleton while Wakiyan's aim is still off.

Grand Lodge

Belhaim map combat map

Alright, giving Darb/Nori until tonight to make their surprise rounds, then botting them and moving on!


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori moves in to attack range with the kobold.

Grand Lodge

Belhaim map combat map

Darb moves forward and stabs at the creepy kobold.

Darb stab @ robed kobold: 1d20 + 7 ⇒ (4) + 7 = 11
Damage on hit: 1d3 - 1 + 1d8 ⇒ (3) - 1 + (5) = 7

But he hears a clank as he hits metal armor.

The lone skeleton turns around to slash at Darb with its clawed hands.

Blue Skel claw @ Darb: 1d20 + 2 ⇒ (5) + 2 = 7
Damage on hit: 1d4 + 2 ⇒ (3) + 2 = 5
Blue Skel claw @ Darb: 1d20 + 2 ⇒ (9) + 2 = 11
Damage on hit: 1d4 + 2 ⇒ (1) + 2 = 3

Party up!

Init Order (bold = up)
Skeleton Blue
Darb
Wakiyan
Jinx
Nori
Nighttail

Robed kobold

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Grinning at the chance to slash again, Darb stabs at the kobold.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d3 - 1 + 1d8 ⇒ (2) - 1 + (2) = 3

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Move up beside Nori, giving gang up.
attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
dmg: 1d4 ⇒ 2
SA: 1d6 ⇒ 5

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Attempts to blast the Kobold again!
attack (-4 combat): 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori drives her blade into the kobold.
atk: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Belhaim map combat map

Nighttail turns her head as they party savagely assaults the kobold priestess, her unconscious form hitting the ground hard. Nighttail and Hak then make short work of the last skeleton.

Loots later!

-Posted with Wayfinder

Grand Lodge

Belhaim map combat map

Looking over the body, there is a gold unholy symbol of some strange god Don't think anyone has the knowledge religion for that. There is also a small set of chainmail, a masterwork quality quarterstaff (on both ends), three light blue vials, and a crimson red cloak.

From the path ahead, there is a gated chamber to the north and the path continues to wind the westward direction.

Map updated!

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"Can anyone identify these? Also, Nighttail where do these tunnels lead?"

Carefully looks down each tunnel for trouble and is ready to sneak again if they look clear.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Stealthing: 1d20 + 8 ⇒ (16) + 8 = 24


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

"I have some talent with alchemy." Nori takes the blue vials and begins a quick test of viscosity, fragrance, and mixture identification. i.e. B~&~%!~&

Craft(A): 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Belhaim map combat map

Nori can only figure out that the liquid really needs a flavoring agent.... blech!

Nighttail shakes her head to Wakiyan ' s question. "I don't know for sure. I haven't been down here before."

Wakiyan finds that he hears footsteps beyond the gate. He doesn't find anything of note from the other tunnel. Gate is unlocked.

To the gate or beyond?

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Quietly whispering to the party.

"Considering I don't hear the footsteps down both hallways. I would suggest the party only going one way. I think they will split up. I don't care which way. I will let who's point decide."

Moves to his spot in line and is ready to go!

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I say we either lock or tie the gate closed then take the tunnel. What do you guys think?


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori nods in agreement, "we can lock it for now and come back to it once we've cleared the tunnel."

Grand Lodge

Belhaim map combat map

The party takes some rope, securing the gate for the time being.

The party makes their way forward. Wakiyan, however, feels that the walls of the tunnel are covered in oil.

Map updated. The darkened cave sections are what is coated in the oil.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori stops short as Wakiyan points out the oil. She whispers, "Could be a trap. They're waiting to ignite it."

Grand Lodge

Belhaim map combat map

Give me a Perception check to find something if you think it exists!

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Looks around to see if there is anything else...
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Perception : 1d20 + 5 ⇒ (6) + 5 = 11

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I don't see any trigger but I don't trust it. They know we are coming so what do you think about lighting it now and wait for it to go out before moving forward?

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Nighttail do you have any suggestions?

Grand Lodge

Belhaim map combat map

Nighttail Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Nighttail doesn't note anything, but agrees with Nori's assumption. "If they heard any of the other fighting, then being in the middle here is a bad idea."

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Jinx moves up and uses torch to light the oil then quickly moves at least 30 ft back with scarf over nose and mouth.

Grand Lodge

Belhaim map combat map

Jinx lights the oil. The glare of the fire's illumination burns brights for about a half a minute until the sound of several glass vials breaking is heard and an audible WHOOSH of flame causes the cavern to instantly warm up, even at your distance.

Only the crackling sound of a few small fires in the tunnel safe unless you want to touch it.

Moving forward?

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

What is the lighting right now?

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

My vision is poor in the dark so I will take point with the torch. Here's hoping they don't turn me into a pincushion.

Move forward

Perception : 1d20 + 5 ⇒ (8) + 5 = 13


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori puts her mask up over her nose as the smoke builds up in the tunnel. She creeps forward though she's pretty sure any chance of surprise just went up in smoke. eh? eh? see what I did there?

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

That hurt to read.

Grand Lodge

Belhaim map combat map

Jinx leads the way to the end of the tunnel. At the top of the rough-hewn steps is a large cave, the floor strewn with fresh straw. The bones of many different creatures, animal and humanoid both, hang on the walls. Two boulders bisect the cave, obscuring what the other half holds.

A robed kobold comes out from behind the boulders, puffing out his chest before speaking to the party in Common.
"You think you can trespass in the lair of the Blood Vow Tribe with impunity? I am Roaghaz, and I serve the great Lord Aeteperax! He rewards his supplicants for ferocity and faithfulness. We shall add your bones to those hanging on these walls, and our great lord shall sup on your flesh!"

[spoiler=Inits]
Roaghaz: 1d20 + 6 ⇒ (6) + 6 = 12
K Blue: 1d20 + 1 ⇒ (4) + 1 = 5
K Orange: 1d20 + 1 ⇒ (17) + 1 = 18
K Purple: 1d20 + 1 ⇒ (8) + 1 = 9
K Red: 1d20 + 1 ⇒ (17) + 1 = 18
Darb: 1d20 + 7 ⇒ (20) + 7 = 27
Jinx: 1d20 + 4 ⇒ (8) + 4 = 12
Nori: 1d20 + 3 ⇒ (9) + 3 = 12
Wakiyan: 1d20 + 5 ⇒ (11) + 5 = 16
Nighttail: 1d20 + 2 ⇒ (20) + 2 = 22

Init Order: (bold = up)
Darb
Nighttail/Hak
Wakiyan
Chief Roaghaz
Jinx
Nori

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"Then it is your time to die Roaghaz! Think of the number of your Kobolds we have went through to get here. No Sling Bullet, Rat, Trap, Ballista, or Undead would stop us. I suggest you give up. All of us have one thing in mind, ensuring Nighttail leads the tribe. If that means spilling your and any followers blood then we will. Any of you wishing to lay down arms you will be spared!"

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb stars down yet another kobold.

draconic:
You foul beaat, shall fall behind my blade like all the othes.

attack: 1d20 + 7 ⇒ (11) + 7 = 18

damage: 1d3 - 1 + 1d8 ⇒ (2) - 1 + (2) = 3

Grand Lodge

Belhaim map combat map

Upon Wakiyan's words, Roaghaz glares. "The traitor is leading this rabble? What chief would she be to have bigfoots do her work! Guards, KILL HER!", as several spears are visible behind the boulders.

Darb dashes forward and narrowly cuts the kobold leader. No SA on this since in this case, he was prepared and will not be considered flat-footed. Get some flank on him!

Nighttail then dashes into the room, hurling a javelin at the chief, taunting him as well! "You and your foolhardy devotion to a false power would have gotten us killed! My claws will save the tribe!"

Nighttail javelin @ Roaghaz: 1d20 + 4 ⇒ (18) + 4 = 22
Damage on hit: 1d4 + 1 ⇒ (1) + 1 = 2

The javelin grazes him, but his eyes still glare out in anger. "I SAID GET HER!"

K Orange spear @ Nighttail: 1d20 + 1 ⇒ (5) + 1 = 6
Damage on hit: 1d6 - 1 ⇒ (5) - 1 = 4
K Red spear @ Nighttail: 1d20 + 1 ⇒ (16) + 1 = 17
Damage on hit: 1d6 - 1 ⇒ (1) - 1 = 0

She takes the blow in stride, it seemingly only bruising her.

Init Order: (bold = up)
Darb
Nighttail (1 nonlethal damage)
Hak
Kobold Orange
Kobold Red
Wakiyan
Chief Roaghaz (3 damage)
Jinx
Nori

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Moves to get the best shot possible.

attack (-4 combat): 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Belhaim map combat map

That's a lot of 4's Wakiyan

Roaghaz steps away from Darb and tries to slow down the influx of bigfoots... by pulling out a wand and covering the area in sticky webbing!

Hak Reflex: 1d20 + 4 ⇒ (15) + 4 = 19
Jinx Reflex: 1d20 + 7 ⇒ (10) + 7 = 17
Nighttail Reflex: 1d20 + 4 ⇒ (18) + 4 = 22
Nori Reflex: 1d20 + 6 ⇒ (19) + 6 = 25

Amazingly, everyone in the webbed area avoids getting entangled. The webbed area still counts as difficult terrain. Moving through the webbing will force a DC 13 CMB or Escape Artist check as part of the move action; failing that will cause you to be grappled. Wakiyan, you'll have to move through the webbing to get a shot as this much gives Roaghaz or the kobolds total cover from your blasts!

Init Order: (bold = up)
Darb
Nighttail (1 nonlethal damage)
Hak
Kobold Orange
Kobold Red
Wakiyan
Chief Roaghaz (3 damage)
Jinx
Nori

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Attempting to follow the wall to the chief

Escape Artist: 1d20 + 8 ⇒ (15) + 8 = 23

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I think I can reach even with difficult terrain.

attack: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d4 ⇒ 4

Grand Lodge

Belhaim map combat map

Jinx darts forward, her light steps seemingly resisting the webbing and slaps the kobold chieftan with a clawed paw.

Rock it Nori!


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Esc Art: 1d20 + 7 ⇒ (13) + 7 = 20

Nori flips and dances through the webbing, moving into striking range. Ducking under a strand of webbing, she drives her blade up at the spellslinger.

atk: 1d20 + 4 ⇒ (6) + 4 = 10
dmg: 1d6 + 2 ⇒ (6) + 2 = 8

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

As this won't affect much doing this out of order...

Escape Artist: 1d20 + 3 ⇒ (18) + 3 = 21

Wakiyan's ice and water armor allows him to slip through the webbing to the other side.

Full move through the webbing since its difficult terrain.

Grand Lodge

Belhaim map combat map

While Nori nimbly gets herself into position, her blade falls far short of striking the kobold leader.

Two more guards, armed with spears, move out from behind the boulders. One heads to try and turn Nighttail into a pincushion while the other attacks Jinx, who dared to strike at Roaghaz!

Kobold Blue spear @ Nighttail: 1d20 + 1 ⇒ (14) + 1 = 15
Damage on hit: 1d6 - 1 ⇒ (4) - 1 = 3

Kobold Purple spear @ Jinx: 1d20 + 1 ⇒ (1) + 1 = 2
Damage on hit: 1d6 - 1 ⇒ (1) - 1 = 0

Nighttail is stabbed, but Jinx easily parries the spear with her tail.

Init Order: (bold = up)
Darb
Nighttail (1 nonlethal damage)
Hak
Kobold Orange
Kobold Red
Wakiyan
Chief Roaghaz (3 damage)
Jinx
Nori
Kobold Blue
Kobold Purple

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

attack: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d3 - 1 + 1d8 ⇒ (1) - 1 + (2) = 2

Grand Lodge

Belhaim map combat map

And darb fails to bring the pain. Nighttail and Hak try to fend off their attackers!

Nighttail spear @ Blue: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Damage on hit: 1d6 + 1 + 6 ⇒ (3) + 1 + 6 = 10

Hak bite @ Blue: 1d20 + 3 ⇒ (14) + 3 = 17
Damage on hit: 1d6 + 2 ⇒ (2) + 2 = 4
Hak claw @ Blue: 1d20 + 3 ⇒ (8) + 3 = 11
Damage on hit: 1d4 + 2 ⇒ (1) + 2 = 3
Hak claw @ Blue: 1d20 + 3 ⇒ (11) + 3 = 14
Damage on hit: 1d4 + 2 ⇒ (2) + 2 = 4

Hak bites a kobold, but doesn't fell any of them. Two of the kobolds continue to try and stick the traitor!

K Orange @ Nighttail: 1d20 + 1 ⇒ (12) + 1 = 13
Damage on hit: 1d6 - 1 ⇒ (4) - 1 = 3
K Red @ Nighttail: 1d20 + 1 ⇒ (19) + 1 = 20
Damage on hit: 1d6 - 1 ⇒ (4) - 1 = 3

And Nighttail is wounded!

Init Order: (bold = up)
Darb
Nighttail (3 damage, 1 nonlethal damage)
Hak
Kobold Orange
Kobold Red
Wakiyan
Chief Roaghaz (3 damage)
Jinx
Nori
Kobold Blue (4 damage)
Kobold Purple

Grand Lodge

Belhaim map combat map

Roaghaz, surprised that the party managed to escape the webbing. He concentrates and tries to cast a spell.

Concentration: 1d20 + 13 ⇒ (19) + 13 = 32 Images: 1d4 + 2 ⇒ (3) + 2 = 5

There are now 6 Roaghaz's in the same location.

Jinx and Nori are up!

-Posted with Wayfinder

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Switching focus to purple
attack: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 1d4 ⇒ 2
attack: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d4 ⇒ 2


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori calls upon her ninja training and attempts a run up the wall into a flip over the kobold's head.

Acro: 1d20 + 5 ⇒ (12) + 5 = 17

If successful...

She uses her new position to strike at the caster.

Atk: 1d20 + 4 ⇒ (7) + 4 = 11
Dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Belhaim map combat map

Nori manages to slip behind Roaghaz, but fails to even get close to striking him.

The one on Jinx still tries to stab at her while the wounded guard tries to kill the traitor!

Kobold Blue @ Nighttail: 1d20 + 1 ⇒ (2) + 1 = 3
Damage on hit: 1d6 - 1 ⇒ (6) - 1 = 5
Kobold Purple @ Jinx: 1d20 + 1 ⇒ (19) + 1 = 20
Damage on hit: 1d6 - 1 ⇒ (6) - 1 = 5

Jinx is painfully sticked, the kobold yipping with glee as Jinx's fur is becoming stained with her blood.

Init Order: (bold = up)
Darb
Nighttail (3 damage, 1 nonlethal damage)
Hak
Kobold Orange
Kobold Red
Wakiyan
Chief Roaghaz (3 damage, 5 mirror images)
Jinx (5 damage)
Nori
Kobold Blue (4 damage)
Kobold Purple

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