GM Higaki's Dragon's Demand

Game Master Black Powder Chocobo

Belhaim map
combat map


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Grand Lodge

Belhaim map combat map

Ahh, killstreak broken!

Only the short ceiling prevents Nori from taking out another kobold! The one that Darb chased withdraws, taking its spear towards the young human girl!

Draconic:

"You back away, or I kill her!"

DC 13 Sense Motive:

The kobold has a readied action to strike at the human girl, but it won't be a coup de grace if you want to risk it.

Init Order - Round 10 (bold = up)
Kobold Purple
Kobold Red (5 damage)
Jinx (3 damage)
Nori (3 damage)
Kobold Grey (3 damage)
Wakiyan (1 damage)
Darb (1 damage)

Kobold Yellow

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Steps back and blasts the purple kobold!

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Belhaim map combat map

Purple is dead. From Mike's post on FB, moving Wakiyan into the room with Nori and Darb.

Darb!

Grand Lodge

Belhaim map combat map

Alright, delaying Darb and continuing.

Darb considers the situation as the kobold Nori missed stabs back at her!

Kobold Yellow spear @ Nori: 1d20 + 1 ⇒ (4) + 1 = 5

But his aim is off!

Jinx, give me a Perception check

If Jinx makes a DC 20 Perception:

You hear the sounds of quick construction happening down the tunnel where the wounded red kobold ran.

Init Order - Round 11 (bold = up)
Kobold Red (5 damage)
Darb (1 damage)
Jinx (3 damage)
Nori (3 damage)

Kobold Grey (3 damage)
Wakiyan (1 damage)
Kobold Yellow

Grand Lodge

Belhaim map combat map

Darb yells out in Draconic to the kobold.

Draconic:

"I couldn't care any possible less about thay vile human that's on the other end of your pathetic weapon. Kill it..or don't. Either way it won't spare your blood from coating my daggers, you incompetent twit."

[spoiler=GM Dice]
Darb Intimidate: 1d20 - 2 + 2 ⇒ (12) - 2 + 2 = 12

Kobold Gray spear @ human girl: 1d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14
Damage on hit: 1d6 - 1 ⇒ (1) - 1 = 0

The kobold is so thrown off by Darb's speech that speartip just grazes her head. Nonetheless, she shrieks in fear as Darb approaches.

Darb knife @ Kobold Gray: 1d20 + 8 ⇒ (2) + 8 = 10
Damage on hit: 1d3 - 1 ⇒ (2) - 1 = 1

But likewise, Darb's bloodlust causes his blade to go wide, too.

Init Order - Round 11 (bold = up)
Kobold Red (5 damage)
Darb (1 damage)
Jinx (3 damage)
Nori (3 damage)

Kobold Grey (3 damage)
Wakiyan (1 damage)
Kobold Yellow

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Move to take the spot above Nori to the left of yellow

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Attack 1: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Dmg : 1d4 ⇒ 4
Attack 2: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
Dmg : 1d4 ⇒ 1

Grand Lodge

Belhaim map combat map

I said no 5 damages!

Jinx smacks the kobold twice, and it barely stands, huffing painfully.

Init Order - Round 11 (bold = up)
Kobold Red (5 damage)
Darb (1 damage)
Jinx (3 damage)
Nori (3 damage)
Kobold Grey (3 damage)
Wakiyan (1 damage)
Kobold Yellow (5 damage, staggered)

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I did 4 and 1. That's different.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori leave the injured kobold to Jinx and bolts around the edge of the room to flank the one with the hostage.

Grand Lodge

Belhaim map combat map

Seeing the party surround him and not caring about the hostage, the kobold panics and stabs at Darb.

Kobold Gray @ Darb: 1d20 + 1 ⇒ (11) + 1 = 12
Damage on hit: 1d6 - 1 ⇒ (5) - 1 = 4

And misses the little goblin!

Init Order - Round 11 (bold = up)
Kobold Red (5 damage)
Darb (1 damage)
Jinx (3 damage)
Nori (3 damage)
Kobold Grey (3 damage)
Wakiyan (1 damage)
Kobold Yellow (5 damage, staggered)

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Moves and blasts over Darbs head

attack: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Belhaim map combat map

Darb chills the goblin in the back, making it unconscious. The last kobold in the room, surrounded and nearly mortally wounded, drops to its knees and surrenders.

Finally! Combat over!

"Who are you people?", the male slave asks, a worried, inquisitive look on his face.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I'm wondering the same for you. We were hired to address the kobold situation but no mention was made about slaves.

Grand Lodge

Belhaim map combat map

"I am Carlo Bellathi, and across the end is my wife, Sela. We were captured by the kobolds two months ago and forced to work here. She was here before us.", pointing to the young woman near Darb who was minorly wounded by the kobold. "I am Bophre Malak... I was taken while out for a walk over three months ago."

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"We have heard from people in town that you have gone missing. I am glad we were able to find and rescue you!

We can show you the exit if you wish or you can wait here and can follow us out when we leave. There is a few ... loose ends to take care of."

Reading a good thing to do.

Grand Lodge

Belhaim map combat map

"Yes, please take us to Belhaim!", Bophre calls out.

Up to the party: leave immediately to rescue the slaves or just leave them there while you continue your work

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

How far is it back?

Grand Lodge

Belhaim map combat map

You went through the tunnel, it was about 1/2 a mile give or take.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

We had a runner that we couldn't stop so I don't know what's waiting for us when we leave here.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"That's true, might even come back here with more. I think we should safely escort them out to the exit and make sure no Kobold's can leave to go after them.

How about having Darb scout ahead he can warn us if they are coming. We can guard everyone till the exit. Then make sure no one else leaves through the exit."

Looks over the "slaves" for injuries.

Heal: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

Belhaim map combat map

The slaves are on fair health; despite being battered, it seems that the kobolds prefer productive slaves over dead ones.

The trio agree... once you free them from their shackles.

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb licks the blood of his blade.

Darb way ahead of you

As he grins, disappearing into the shadows look for the remaining kobolds.

Stealth: 1d20 + 21 ⇒ (3) + 21 = 24

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Do you know of any other captured people?

Grand Lodge

Belhaim map combat map

GM Dice:

Kobolds: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Darb Percep: 1d20 + 2 ⇒ (8) + 2 = 10
Darb DisDev: 1d20 + 11 ⇒ (1) + 11 = 12

Darb:

You sneak around the corner from the tunnel the others said another runner went. Hearing sounds of construction, you see six kobolds making a crudely efficient trap that will launch a stake of wood towards your direction! You cannot tell how much longer until its ready, but it will be soon!

Meanwhile, Nori, Wakiyan, and Jinx escort the three captives towards the tunnel they entered from. Figuring they would be safe there, they make their way back towards Darb.

Darb, you have about 1 minute to be on your own. What do you wish to do?

Grand Lodge

Belhaim map combat map

Missed your reply Jinx... d'oh!

The others shake their head as you escort them out. "We haven't seen any others. We were kept here only."

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Upon returning to where Darb broke off...
Perception to find Darb: 1d20 + 5 ⇒ (20) + 5 = 25

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

To get to Darb do I need to do anything? Specifically can I get to him without a stealth check?

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan gives directions and a map leading out of the tower to the slaves. With instructions about avoiding the imp and dropping our names if he causes any trouble.

"Anyone know where Darb went too?

Grand Lodge

Belhaim map combat map

@Jinx: A Stealth check please!

She eventually finds Darb peering around a corner from the hallway between the rats and the tunnel Darb was holding off the other kobolds.

-Posted with Wayfinder

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Please...
Stealth to get Darb's attention to come to us: 1d20 + 10 ⇒ (7) + 10 = 17

Grand Lodge

Belhaim map combat map

Hope everyone had a good weekend! Now let's get back to kobolds!

GM Dice:

Darb Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Darb notices Jinx; surprisingly the kobolds are unaware of the party still and finishing up their contraption and building a second one, too.

Map updated!

What does the party want to do?

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb sneaks back to the group.

In a whispered tone. "I'm gonna throw these bombs at those stupids."

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Whispers back.

"Sounds good, let me move up and I'll blast them right after you throw."

Moves up behind .

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

"blue man, you're not as dumb as Darb thought."

Darb reaches out a hand to shake.

"let's kill these stupids."

Grand Lodge

Belhaim map combat map

@Darb: Post your action when you throw; Wakiyan, give me your readied action blast :)

Nori, Jinx, anything special you are doing while those two plan ranged attacks?

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Shakes hand, then looks at the bomb "and you are very resourceful."

Readies a action to blast once the bomb goes off.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

That doesn't leave much room for the rest of us. I'll take the back way to head off escapees and try for a flank. Worst case they spot me and you guys get the surprise. Nori care to back me up?
Assuming no one has a problem with that, Jinx quickly moves to the other tunnel then stealths to about 20 ft away awaiting bombs.
Here goes nothing...
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb sneaks back into range to throw a bomb. He begins mixing and prepares to throw at the kobold thst can reault in the most splash damage.

ranged touch attack: 1d20 + 7 ⇒ (12) + 7 = 19
primary target damage: 1d6 + 3 ⇒ (3) + 3 = 6
4 damage to those in splash radius

Grand Lodge

Belhaim map combat map

@Wakiyan: Also, you'll have to use the Extended Range infusion to get your blast to reach!

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan steps out to blast a kobold, exerting himself to get extra range out of his blast.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

The extra effort causes pieces of ice and water to float around wakiyan.

AC has jumped to 21 for a round because of taking burn.

Grand Lodge

Belhaim map combat map

GM Dice:

Kobold Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Kobold Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Kobold Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Nori and Jinx try to flank the kobolds, but they are spotted as they head down the southern tunnel. The kobolds yip up in a frenzy, turning their contraption and firing a large piece of wood at Jinx!

Stake thrower @ Jinx: 1d20 + 3 ⇒ (15) + 3 = 18
Damage on hit: 1d8 ⇒ 3

The bolt hits Jinx in the shoulder, causing a throbbing pain.

Kobold Orange: 1d20 + 1 ⇒ (18) + 1 = 19
Kobold Red: 1d20 + 1 ⇒ (2) + 1 = 3

Just afterwards, though, a blast from Darb's long-lobbed bomb sears one kobold to the ground and seriously burns another. Just afterwards, Wakiyan sends a wave of cold at another, the kobold collapsing to the ground. Surrounded, the other kobolds try to reload the launcher.

Inits:

Kobold Blue: 1d20 + 1 ⇒ (3) + 1 = 4
Kobold Orange: 1d20 + 1 ⇒ (20) + 1 = 21
Kobold Red: 1d20 + 1 ⇒ (20) + 1 = 21
Darb: 1d20 + 7 ⇒ (12) + 7 = 19
Jinx: 1d20 + 4 ⇒ (17) + 4 = 21
Nori: 1d20 + 3 ⇒ (12) + 3 = 15
Wakiyan: 1d20 + 5 ⇒ (13) + 5 = 18

Init Order (bold = up)
Jinx (6 damage)
Kobold Orange (2 damage)
Kobold Red (4 damage)
Darb (1 damage)
Wakiyan (1 damage + 2 burn)
Nori (3 damage)
Kobold Blue

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Move past blue
Acrobatics : 1d20 + 9 ⇒ (4) + 9 = 13
Claw red: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg: 1d4 ⇒ 2

Grand Lodge

Belhaim map combat map

Jinx moves forward, but can't slip past the kobold in the cramped tunnel.

Blue AoO @ Jinx: 1d20 + 1 ⇒ (16) + 1 = 17
Damage on hit: 1d6 - 1 ⇒ (2) - 1 = 1

Jinx narrowly avoids the spear attack and retaliates against the kobold, smacking it.

The two burned kobolds load and launch a stake at Darb!

Stake launcher @ Darb: 1d20 + 3 ⇒ (19) + 3 = 22
Damage on hit: 1d8 ⇒ 2

The small goblin's head is wood burned by the lobbed bolt, splinters and blood pooling on Darb's head.

Init Order (bold = up)
Jinx (6 damage)
Kobold Orange (2 damage)
Kobold Red (4 damage)
Darb (3 damage)
Wakiyan (1 damage + 2 burn)
Nori (3 damage)

Kobold Blue (2 damage)

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Moves up to get a clear shot at orange kobold.

attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Belhaim map combat map

Wakiyan frosts another kobold to unconsciousness!

Only Blue and Red remain

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb throws another bomb, once again aiming where he can hit the most targets

ranged touch: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 3 ⇒ (3) + 3 = 6
3 damage to splash targets

Grand Lodge

Belhaim map combat map

@Jason: It would be 4 splash damage; it's always the minimum!

Kobold Blue reflex: 1d20 + 1 ⇒ (8) + 1 = 9

The kobold next to Jinx is burned by the explosive, both of the remaining kobolds falling to their damage.

Combat over!

And another kill streak! For the second kill streak, you now receive +1 to damage rolls after felling two enemies in a row.

Grand Lodge

Belhaim map combat map

With the kobolds in this area defeated, the area is finally quiet. Looking through the other chambers, though, there is nothing worth looting. Only the other tunnel to the south remains as a viable path.

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