GM Helaman |
You arrive back at the waiting room with minutes to spare.
Hildergrim discretely disposes of his uniform and you await the new Ambassador.
He accepts your package of information gravely, although a trifle 'miffed' at being pulled away.
You saunter out of the Embassy and back to the Grand Lodge.
Now that the Pathfinder Society knows where Zarta has been taken and who has taken her, they can get to work on either getting her back or at least figuring out how to deal with Tancred Desimire, who is now firmly in the Society’s sights. With the false evidence used by Desimire, the Pathfinder Society may be able to prove to the Chelaxians that Zarta is innocent, though how they can do so without admitting they searched the embassy is hard to see.
When the Pathfinders report back to Venture-Captain Valsin, he gives each of you a token stamped with the House of Thrune’s insignia.
These tokens, which the Pathfinder Society previously received from Zarta as a sign of her good will, are intended to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing.
He thanks you for your service and sends you on your way.
Personal s+%~ is hitting the fan atm THAT said, thanks all for your participation. Post your Job Check rolls and PFS# and I'll get your chronicles out soon
Jaysin Deckert |
PFS #79644-7
Day Job (Craft Bows): 1d20 + 6 ⇒ (17) + 6 = 23
Jaysin Deckert |
Definitely a different type of adventure. I bet it would have been a lot of fun at a table in real-time too.
Shelley Ott |
Does anybody know what the House of Thrune insignia looks like? It's not in the Scenario or the community use packages. I like to use visuals with my players, and I'd like to start giving them actual tokens and favors as a bonus that are tied to the adventure. I was thinking I'd like to make plastic tokens with the House of Thrune insignia on it, just like in the scenario.