Male Human Oracle 1; HP 10/10; AC 18/11/17; F+2/R+1/W+2; Init +1; Per +4
Ooooooor will he?
"Hmm. Well...I'm not certain how much assistance my divination could provide presently. I could certainly attempt it, but if I do not draw the right card from the Harrowing, it would prove less than beneficial to us. My present magics are better suited to protecting us from harm. A Guidance spell perhaps, but even that is only a cantrip. Yeralithi, do you have any spells that would prove beneficial? You specialize in teleportation magics, do you not?"
Male Human (American) Dungeon Master (Action Movie Director) 17
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
There are two entries into the building. There is the main entrance on the South wall, and there also appears to be a small shack leaning against the side of the building that might lead into it, probably a storage shed of some kind. Boarded windows cover openings into the shack.
As you approach with the clear intent of entering the building, three shabby, but tough-looking varisian men exit from the shack, loudly demanding you to leave.