GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

Current Map


2,901 to 2,950 of 6,260 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>
Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Perception aid: 1d20 + 9 ⇒ (8) + 9 = 17 does the +2 human thing apply?


Gamemaster | CC Map | S4 Map

Halkale, I'm not sure if the favored class bonus applies here per se, but the 17 you rolled is good enough to aid already.

A thorough check of the room reveals this note on the back of Valsin's portrait.

Each of you will probably want to look at this note along with the previous one. To make that easier, I'll put links to them under the campaign header.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

IRL, I suck at ciphers so who can pick up the slack :)

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Oh god me too :(

Btw, Quiella you made Moadis blush :)

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

GM, are we supposed to solve the cipher? The briefing just said to get the information and get out.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

It certain looks that way. If you were told to retrieve information that turns out to be encoded, then you'll be expected to break the cipher.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"Look how those few letters are heavier written than the others? VLSKC. I don't have any idea how the other works. It makes no sense." Halkale says looking over the notes.


Gamemaster | CC Map | S4 Map

Intelligence check DC 10:

On Note #2, compare the writing at the bottom with the writing at the top.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Intelligence: 1d20 + 0 ⇒ (12) + 0 = 12

"Look, the punctuation in that garbled sentence matches the opening lines of the note. One of these must be the key..."

I've spent an hour or two on cipher programs and still can't figure this out... obviously I am not good at this.


Gamemaster | CC Map | S4 Map

Quiella, you are very close to the solution based on what you said in character.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"The a is an i, here and here." Halkale points to the i in the garbled place.

I think we replace the letters as they replace in the note, and flip them in the other note, it will tell us what each number sequence means. I gotta run to see a house, so I can't figure that all out, what do you think?

Liberty's Edge

Female Kitsune | Unchained Rogue (Knife Master): 1 | Init: +5, Per: +2, Stealth: +9, Disguise: +6 (+16 to appear human) | Speed: 30
HP: 11/11, CMB: -3, CMD: 12 | AC: 16, T: 15, FF: 11 | F: +3, R: +7, W: -2 (+2 vs emotion and fear effects) | Skills:
Acrobat +11, Bluff +6, Disable Dev +9, Esc Artist +5, Know(Dungeon) +5, Know(Local) +5, Ling +5, Sleight of H +5

"Hmm..." Lyanif produces a scrap of paper and starts scribbling.

"Yes, I think you're right. It looks like a substitution cipher. I'm not sure of the details but those letters seem to form a key, although how it's used exactly I'm not sure. But they've already enciphered some for us which should give us allow us to partially decode the other note." Lyanif scribbles some more. "Here take a look..."

scrap of paper:

30052905 Doravia A__us
52203491 Ih(m)peria Ra_ian
10449520 Patronicus Drendane
79402910 Tancred Desih(m)ire
59200482 _urco Tana_ian
20955321 _avanna A_a_ario
76439201 Aerodus A__us
40592281 _rac_ius Ratarios

"The 'g' could be an 'h' or an 'm'. It looks like a list of names. Dunno what the numbers mean though."


Gamemaster | CC Map | S4 Map

It looks like Lyanif has cracked the code! I'm going to assume it took at least two minutes of in game time to decipher it. Also, Lyanif, you can make a Linguistics check to potentially figure out more letters that aren't in the cypher provided.

What's the next move? I should point out that the vent in the room appears large enough for a medium sized person to fit inside of it. If you wish to open it, I'll need either a Disable Device or Strength check. There's also a room to the north that hasn't been examined yet.

Liberty's Edge

Female Kitsune | Unchained Rogue (Knife Master): 1 | Init: +5, Per: +2, Stealth: +9, Disguise: +6 (+16 to appear human) | Speed: 30
HP: 11/11, CMB: -3, CMD: 12 | AC: 16, T: 15, FF: 11 | F: +3, R: +7, W: -2 (+2 vs emotion and fear effects) | Skills:
Acrobat +11, Bluff +6, Disable Dev +9, Esc Artist +5, Know(Dungeon) +5, Know(Local) +5, Ling +5, Sleight of H +5

Linguistics: 1d20 + 5 ⇒ (5) + 5 = 10

Well, that was a sad roll. Anyone else wanna try? Or Aid?


Gamemaster | CC Map | S4 Map

Not high enough for more letters, sorry.

Liberty's Edge

Female Kitsune | Unchained Rogue (Knife Master): 1 | Init: +5, Per: +2, Stealth: +9, Disguise: +6 (+16 to appear human) | Speed: 30
HP: 11/11, CMB: -3, CMD: 12 | AC: 16, T: 15, FF: 11 | F: +3, R: +7, W: -2 (+2 vs emotion and fear effects) | Skills:
Acrobat +11, Bluff +6, Disable Dev +9, Esc Artist +5, Know(Dungeon) +5, Know(Local) +5, Ling +5, Sleight of H +5

"Oh, that's a 'q' not a 'g'." Lyanif scratches some more on the page, "There, that's better, but that's all I have. Maybe we should take these somewhere so that we can spend more time looking at them?"

Scrap of paper:

30052905 Doravia A__us
52203491 Imperia Ra_ian
10449520 Patronicus Drendane
79402910 Tancred Desimire
59200482 _urco Tana_ian
20955321 _avanna A_a_ario
76439201 Aerodus A__us
40592281 _rachius Ratarios

Liberty's Edge

Female Kitsune | Unchained Rogue (Knife Master): 1 | Init: +5, Per: +2, Stealth: +9, Disguise: +6 (+16 to appear human) | Speed: 30
HP: 11/11, CMB: -3, CMD: 12 | AC: 16, T: 15, FF: 11 | F: +3, R: +7, W: -2 (+2 vs emotion and fear effects) | Skills:
Acrobat +11, Bluff +6, Disable Dev +9, Esc Artist +5, Know(Dungeon) +5, Know(Local) +5, Ling +5, Sleight of H +5

How are we doing time-wise? Can I afford to take 20 on the linguistics check? Or can I even do that?


Gamemaster | CC Map | S4 Map

You have about 50 minutes left before you have to be back in the waiting room.

Taking 20 takes 20 times longer than the task ordinarily takes. It ordinarily takes 1 minute to perform a Linguistics check, so you probably don't want to spend 20 minutes doing that.


Gamemaster | CC Map | S4 Map

Ok, so what now?

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale examines the vent.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I think T'kk'ck is the only other party member that can attempt the Linguistics check.

"Do you folks have that figured out? We should check out that last room when you're done."

and the vent; definitely the vent

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Halkale sees that the vent is large enough for a medium sized creature to move through, but you'd have to remove the cover first. Strength check or Disable Device to remove.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

if asked, Quiella will help remove the vent. Her strength modifier is +3. You can roll the aid.

-Posted with Wayfinder

Liberty's Edge

Female Kitsune | Unchained Rogue (Knife Master): 1 | Init: +5, Per: +2, Stealth: +9, Disguise: +6 (+16 to appear human) | Speed: 30
HP: 11/11, CMB: -3, CMD: 12 | AC: 16, T: 15, FF: 11 | F: +3, R: +7, W: -2 (+2 vs emotion and fear effects) | Skills:
Acrobat +11, Bluff +6, Disable Dev +9, Esc Artist +5, Know(Dungeon) +5, Know(Local) +5, Ling +5, Sleight of H +5

Lyanif pockets the paper and moves over to the vent.

Disable device: 1d20 + 9 ⇒ (19) + 9 = 28


Gamemaster | CC Map | S4 Map

Lyanif, without thieves' tools you take a -2 to the Disable Device check, but that roll is good enough without them.

The party's rogue successfully opens the vent without damaging it which reveals a 3 feet wide and 3 feet tall air duct. Also found immediately behind the vent is a valise containing 600 gp, four opals, a magical hat, a magical ring, a bag of magical dust, a magical cloak, and official-looking documents establishing what appears to be several different false identities for Zarta Dralneen.

Identify Hat: Detect Magic + Spellcraft DC 16:

It's a Hat of Disguise

Identify Ring: Detect Magic + Spellcraft DC 20:

It's an Improved Ring of Climbing

Identify Dust: Detect Magic + Spellcraft DC 22:

It's a pouch of Dust of Disappearance

Identify Cloak: Detect Magic + Spellcraft DC 18:

It's a Cloak of Elvenkind

Let me know your next move.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

does the vent appear to lead anywhere?

"Would she have left without these items?"

should we investigate the next room?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Yes, the vent appears to lead to a system of old ventilation tunnels.


Gamemaster | CC Map | S4 Map

I'm just waiting for you guys to assert a course of action.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

what do you think, folks? Should we explore the next office-room before heading into the vents?

-Posted with Wayfinder

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

"I think we've found all we're going to find in here. Let's follow the trail and see where it leads."

T'kk'tck points at the vents.


Gamemaster | CC Map | S4 Map

With no one offering an alternate suggestion, the party decides to go with T'kk'tck's suggestion and head into the vents.

The crammed vent leads to a series of old ventilation tunnels. The floor and some of the walls of the tunnels are plain stone or plaster, but in many places the walls and ceiling display pieces of crumbling mosaics, frescos, murals, and bas-relief sculptures.

The tunnel is narrow with a low ceiling, and is about 3 feet wide and 3 feet tall. Everyone will need to crawl on your hands and knees to move forward. As you progress occasional vents punctuate the walls and provide dim light.

Fifteen feet along the tunnel, whoever decides to be in the lead comes to a T-shaped junction. The wall to the left of the fork is adorned with the head of a lion, cut off from whatever mural sustained it in the room below, and the right side of the fork shows an ancient banner unfurling.

Let me know which direction you want to go in.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

would Quiella and T'ck need to do anything other than stoop? Quiella is 3'3"

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Lion, no reason other than left in caves or right..whichever, but always that way so we don't get lost


Gamemaster | CC Map | S4 Map

It might become uncomfortable if you have to stoop for a long period of time, but I'm fine with Small characters doing so for the moment.

Turning at the lion, the party soon reaches another junction. The right side of the fork is adorned with the scales of justice, while the left fork is plain wood.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Suddenly I wonder if that note would have told us which way to go if we'd manage to interpret it more completely...


Gamemaster | CC Map | S4 Map

It probably wouldn't be a bad idea to look over both those notes you found an additional time.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"It's the bolded letters! Follow the scales, then the king, then the centaur!"

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale crawls to the right.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis squezes after the group in the narrow passage.


Gamemaster | CC Map | S4 Map

With Quiella's discovery that the proper route through the vents was left in one of the notes, the group has no trouble making its way through the vents.

Turning right at the scales, the next junction has a crown on the wall of the right branch of the fork and a depiction of a spear thrust up through the floor of the wall of the left fork. Following the crown, you then come to a dead end with a vent in it. The middle third of a centaur wielding a bow adorns a wall of the tunnel, its arrow pointing to the vent.

If you want to remove the vent quietly, then someone will need to make a Disable Device check and a Dexterity check. If you don't care about quiet, then just a Disable Device check is fine. If you don't care about quiet or potentially tipping someone off to your presence due to a broken vent, a Strength check also works.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I am no help here

-Posted with Wayfinder

Liberty's Edge

Female Kitsune | Unchained Rogue (Knife Master): 1 | Init: +5, Per: +2, Stealth: +9, Disguise: +6 (+16 to appear human) | Speed: 30
HP: 11/11, CMB: -3, CMD: 12 | AC: 16, T: 15, FF: 11 | F: +3, R: +7, W: -2 (+2 vs emotion and fear effects) | Skills:
Acrobat +11, Bluff +6, Disable Dev +9, Esc Artist +5, Know(Dungeon) +5, Know(Local) +5, Ling +5, Sleight of H +5

Lyanif squeezes her way to the front.

Here's hoping...

Disable device: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23

Dexterity: 1d20 + 5 ⇒ (18) + 5 = 23


Gamemaster | CC Map | S4 Map

Lyanif easily disengages the vent from the shaft and places it quietly aside. Poking her head out, the first thing she notices is that vent terminates near the ceiling in the room. Fortunately, there's a cabinet underneath that allows easy access to the floor.

This room is large and square. The walls glow with a gentle blue light, and the air feels unnaturally cool and dry. Shelves line the walls and stand in ranks through the middle of the room, punctuated by a wooden table and ornate chairs. An imposing, unoccupied desk faces the main entrance to the room. On an easel in one of the aisles is a map of the room.

Just as the last party member makes down to the ground and the others start to look around, two of the chairs around the table begin to move out of their own volition towards the party!

Here is a link to the new map. You can probably figure out some information about the chairs with a Knowledge (arcana) roll.

PC Initiative
Halkale's Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Lyanif's Initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Moadis' Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Quiella's Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
T'kk'tck's Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Valik's Intiative: 1d20 + 5 ⇒ (14) + 5 = 19

GM Screen:

1d20 ⇒ 7

Initiative (Round 1)
Halkale <= Up
T'kk'tck <= Up
Valik <= Up
Lyanif <= Up
2 Chairs
Quiella
Moadis

Halkale, T'kk'tck, Valik, and Lyanif are all up!

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

#%$&!!!

Liberty's Edge

Female Kitsune | Unchained Rogue (Knife Master): 1 | Init: +5, Per: +2, Stealth: +9, Disguise: +6 (+16 to appear human) | Speed: 30
HP: 11/11, CMB: -3, CMD: 12 | AC: 16, T: 15, FF: 11 | F: +3, R: +7, W: -2 (+2 vs emotion and fear effects) | Skills:
Acrobat +11, Bluff +6, Disable Dev +9, Esc Artist +5, Know(Dungeon) +5, Know(Local) +5, Ling +5, Sleight of H +5

Totally didn't recalculate my skill points when I changed my stats :(

Hoping to catch the chairs flat-footed (no pun intended), Lyanif draws her crossbow and fires at the closest one.

Attacks black chair
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 ⇒ 1

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

AC 25: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 1 ⇒ (5) + 1 = 6

Valik moves in front of Lyanif and tried to smack a chair with his sanssetsukon, but misses badly and almost smacks himself instead.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

With a worried look at the chairs, T'kk'tck steps up and motions an eagle into existence between them.

Summon monster 1 class like ability. eagle

The eagle immediately attacks.

talon, flanking: 1d20 + 5 ⇒ (15) + 5 = 201d4 ⇒ 2
talon, flanking: 1d20 + 5 ⇒ (16) + 5 = 211d4 ⇒ 4
bite, flanking: 1d20 + 5 ⇒ (5) + 5 = 101d4 ⇒ 1

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale grins because he's not the one caught in melee while he fires an arrow at the chair.

Attack, PBS: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 Damage, if hits, PBS: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Gamemaster | CC Map | S4 Map

Lyanif's bolt solidly hits one of the chairs in the leg, but the projectile doesn't appear to damage the hard wood whatsoever.

Valik advances and swings his sansetsukon at the closest chair. With deft movement, the object sidesteps his blow.

T'kk'tck summons an eagle that immediate begins scratching and pecking at the chair. Despite being hit with both talons, the chair remains undamaged.

Halkale fires an arrow at the same chair Valik attacked and the arrow pierces one of the legs, causing some damage to it.

Both chairs then go on the offensive, with the one with the black covering missing Valik, but the red one decisively slams the summoned eagle hard enough to pop it out of existence. With the creature out of the way, the chair walks itself towards the rest of the party. The eagle took 9 damage, enough to defeat it.

GM Screen:

Black Slam: 1d20 + 5 ⇒ (7) + 5 = 12
Red Slam: 1d20 + 5 ⇒ (18) + 5 = 23
Red Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Initiative (Rounds 1-2)
Halkale [2 Dmg; forgot to include this last time] <= Up
T'kk'tck <= Up
Valik <= Up
Lyanif <= Up
2 Chairs
Quiella [6 Dmg; forgot to include this last time] <= Up
Moadis <= Up

Everyone is up this time!

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale switches his target to the nearer chair red and fires over the gnomes' heads.

Attack, PBS: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 Damage, if hits, PBS: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

2,901 to 2,950 of 6,260 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Harker's PFS Season 4 Campaign Gameplay All Messageboards

Want to post a reply? Sign in.