
GM Harker |

Melufiuos steps forward and casts Color Spray at Michellia and two of the Ulfen on the boat. The bride avoids looking directly at the colors, but the Ulfen both lose consciousness. The affected Ulfen are placed sideways on the map.
Moadis races to the boat site to assist his companions in combat.
With a fearful look, Michellia hops into the boat and ducks down next to the unconscious woman.
M Save: 1d20 + 3 ⇒ (14) + 3 = 17
WO Save: 1d20 + 3 ⇒ (4) + 3 = 7
RO Save: 1d20 + 3 ⇒ (5) + 3 = 8
2d4 ⇒ (4, 4) = 8
1d4 ⇒ 2
Initiative (Round 1)
Valik [Shaken 1 Rd]
Quiella
Olaf
Melufiuos
Moadis
Michellia
Ophelia <= Up
Halkale <= Up
3 Ulfen [2 are unconscious]
Ophelia and Halkale

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Sure, let's say the sword. Though in that case, can I be 5' more NW? The only reason Quiella stayed so far away was because of Reach tactics.

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Ophelia will draw and cast one of her scrolls of instant armour, immediately gaining a suit of chainmal.

GM Harker |

While Ophelia activates a scroll to provide armor for herself, Halkale moves north with his bow drawn and fires an arrow at the Ulfen on the beach. Although the arrow hits the man in the center of his chest, he hardly seems to notice it.
Halkale's attack: 1d20 + 9 ⇒ (20) + 9 = 29
Confirmation: 1d20 + 9 ⇒ (18) + 9 = 27
Crit Damage: 3d8 + 12 ⇒ (7, 1, 5) + 12 = 25
The remaining conscious Ulfen warrior aboard the longship also goes into a rage and quickly makes his way along the vessel's left side to exit out the back and adjacent to Melufiuos. With a bestial grunt, he swings his handaxe at the elf, but only hits his chain shirt. I'm assuming Mel's AC is 17 from the chain shirt and dexterity.
Mwk handaxe: 1d20 + 7 ⇒ (9) + 7 = 16
Initiative (Round 2)
Valik [Shaken 1 Rd] <= Up
Quiella <= Up
Olaf
Melufiuos
Moadis
Michellia
Ophelia
Halkale
3 Ulfen [2 are unconscious]
Valik and Quiella are up for Round 2

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AC=10+5+3=18
10 base
5 armor
3 dex
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Valik, even though is afraid due to the magics invading his mind, he attacks again to the man in front of him.
ac 19: 1d20 + 4 + 2 - 2 ⇒ (7) + 4 + 2 - 2 = 111d10 + 1 ⇒ (6) + 1 = 7

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Quiella calls upon Erastil to aid her and strikes at the Ulfen with a mighty blow from her Greatsword.
Cold Iron Greatsword, attack, power attack, flanking: 1d20 + 5 - 1 + 2 ⇒ (18) + 5 - 1 + 2 = 24 addtl. +3 if Evil
Cold Iron Greatsword, damage, power attack: 1d10 + 3 + 3 ⇒ (8) + 3 + 3 = 14 addtl. +2 if Evil
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GM Harker |

Distracted by the lesser effects of a fear spell, Valik has trouble hitting his raging target.
Quiella calls upon the divine to empower her to destroy wickedness, but quickly confirms that the leader of the Ulfen is not evil. She does strike him with her greatsword, however, wounding him on the left side.
Their Ulfen target stops raging for a brief moment in an attempt to cast a spell defensively. This time the distraction from battle is too much and he loses the spell. He then steps to the northeast to stop being immediately flanked.
Concentration: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative (Round 2)
Valik
Quiella
Olaf
Melufiuos <= Up
Moadis <= Up
Michellia
Ophelia
Halkale
3 Ulfen [2 are unconscious]
Melufiuos and Moadis are the next ones up!

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It is what it is. The paladin thinks with sadness before stepping forward and swinging his blade at the ulfen engaged with Valik.
Atk: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Dmg: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

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Sorry, I never finished updating Mel's char sheet. Remember he bought the +1 mithral chain shirt?
Mel humms [arcane charge on rapier] slightly to himself as he gagues the raging fool before him.dangerous fool he thinks. He then leaps into action with a full round attack. He strikes out with his rapier and then takes a 5' step SW to cast Shocking Grasp.
To Hit: 1d20 + 4 + 1 - 2 ⇒ (20) + 4 + 1 - 2 = 23
crit confirm: 1d20 + 4 + 1 - 2 ⇒ (18) + 4 + 1 - 2 = 21
dmg: 2d6 + 4 ⇒ (1, 5) + 4 = 10

GM Harker |

Mel, I did vaguely remember something about the armor upgrade, but the sheet didn't reflect the change so I assumed I misremembered. Thanks for clearing that up.
Melufiuos pierces the helmeted Ulfen with his rapier, then steps back to cast a spell.
Michellia remains quietly crouching in the boat next to all the unconscious people.
Initiative (Round 2)
Valik
Quiella
Olaf
Melufiuos
Moadis
Michellia
Ophelia <= Up
Halkale <= Up
3 Ulfen [2 are unconscious]
Ophelia and Halkale are now up.

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Ophelia moves forward, wondering just when everybody got so far away.

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Hakale wonders the same thing, moving forward and then firing at the man attack Quiella.
Attack, PBS: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 Damage, if hits, PBS: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

GM Harker |

Ophelia and Halkale both move closer to the combat, and the ranger lets an arrow fly towards the Ulfen leader, hitting him in the shoulder.
The other Ulfen steps up to attack Melufiuos again, but whiffs with his handaxe.
MWK Handaxe: 1d20 + 7 ⇒ (6) + 7 = 13
Initiative (Round 3)
Valik <= Up
Quiella <= Up
Olaf
Melufiuos
Moadis
Michellia
Ophelia
Halkale
3 Ulfen [2 are unconscious]
Valik and Quiella

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"Have you got that one, Mel?" Quiella looks at the Rager. "Have you two got that one?"
considering non-legal coup-de-grace on the nearest one in the boat.
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Unless Olaf does anything freaky, Mel is just going to take a 5' step west, in goes of giving the cute gnome a good view of this guy's rear, and attacks.
rapier: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 1d6 + 2 ⇒ (1) + 2 = 3
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not your turn... and doesn't answer my question. :-p
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If that hits, shocking grasp for off too
shocking grasp: 2d6 ⇒ (1, 2) = 3
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Right.... When it gets to my turn... :)
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Quiella steps up to the boat and smacks the sleeping Ulfen with the flat of her blade.
Cold Iron Greatsword, non-lethal coup de grace, power attack: 2d10 + 12 ⇒ (4, 7) + 12 = 23
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GM Harker |

Valik continues to press his attack against the Ulfen leader, hitting once again. The man appears uninterested in any talk of surrender.
Quiella smacks the flat side of her sword against the head of one of the unconscious Ulfen, undoubtedly leaving a massive bruise in the morning.
"I will not let the world be consumed!" The Ulfen leader roars as he goes back to raging and swings his greataxe at Valik. Slicing partially through the monk's torso, Valik finds himself seriously injured from the attack. Valik takes 16 damage from the greataxe.
Melufiuos skewers the Ulfen next to him with his electrified rapier, but that merely seems to make the raging man more angry.
Michellia continues to hide near the floor of the ship, apparently attempting to avoid injury as she waits for the fight to end. Since she's not changing her action, I posted this early to keep things moving.
Greataxe: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d12 + 8 ⇒ (8) + 8 = 16
Initiative (Round 3)
Valik [16 Dmg]
Quiella
Olaf
Melufiuos
Moadis <= Up
Michellia
Ophelia <= Up
Halkale <= Up
3 Ulfen [2 are unconscious]
Moadis, Ophelia, and Halkale are up.

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the ulfen warrior's words intrigue Moadis. Was that another plot from the young blakros? No matter, now is not the time for talk, he press on his attack on.
Atk: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

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Halkale moves forward a bit more and fires an arrow carefully aimed at the Ulfen engaged with Mel.
Attack, PBS, Deadly Aim: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Damage, if hits, PBS: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

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Double-moved.

GM Harker |

The last Ulfen stops raging, drops his ax, and raises his hands in surrender, "I'm not going to die today for a fool's errand."
Combat Over
Michellia emerges from the boat with her hands also up, "Oh thank goodness you've defeated Olaf, I'm finally free of his influence!"

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Quiella clambers into the boat, glaring at Michellia as she goes. She lays a healing hand on the twin. CLW, Oracle: 1d8 + 1 ⇒ (8) + 1 = 9
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Halkale begins studying Michellia to tell what her game is.
Sense Motive: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Apparently she's more of a saint than Mother Theresa.

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Quiella turns to Michellia to glare at her again. "Get her away from here and grill her. I'll wake this one and speak with her."

GM Harker |

Halkale can tell Michellia looks annoyed and mortified at what is happening, but any ulterior motive is difficult to discern.
Pulling the covering from her face, the woman in the boat looks very much like Michellia, albeit wearing much more makeup. She wakes up with a start, disoriented and wary. Blinking a few times, she shakes off her mental fog and stands with an imperious air, "Eleanir, how could you? You know how much this means to the family!"
The woman in the wedding dress just rolls her eyes, "Olaf had a vision that he had to marry you or the world would end. Who am I to prevent the apocalypse?"
"You, Pathfinders. Please bind these men while I retrieve my wedding dress from my dear sister. It would be best if one of your female members stands guard over Eleanir while I do so." The real(?) Michellia requests, moving into the bushes to change if no one objects.
* * *
Searching the Ulfen, you find the following: 4 sets of masterwork hide armor, 3 masterwork heavy wooden shields, 3 composite longbows (+4 Str), 60 arrows, 3 masterwork handaxes, 3 potions, a magical greataxe, and a wooden holy symbol that looks like a skull carved into the moon.
It's a symbol of Groetus, god of the End Times.
Potion of Cure Moderate Wounds
Potion of Fly
Potion of Protection from Arrows
+1 Greataxe

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"I will keep the watch as you ask." Quiella remains cautious, unsure if she should believe the situation as it appears. Sense Motive: 1d20 + 2 ⇒ (15) + 2 = 17
She pauses to look over the items.
Knowledge (Religion): 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge (Spellcraft), aid: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge (Spellcraft), aid: 1d20 + 4 ⇒ (4) + 4 = 8
Knowledge (Spellcraft), aid: 1d20 + 4 ⇒ (13) + 4 = 17
Knowledge (Spellcraft), aid: 1d20 + 4 ⇒ (9) + 4 = 13
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GM Harker |

I believe you need to be able to cast Detect Magic to aid a Spellcraft check to identify magical items.
As far as Quiella can tell, the real Michellia seems to be telling the truth. With the gnome paladin standing guard, the twins switch clothing behind some bushes while the other Pathfinders deal with the men from the north.
Let me know what you want to do with the Ulfen.
1d20 + 5 ⇒ (11) + 5 = 16

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After the sisters finish changing, Quiella pulls the other Pathfinders aside.
"We should bring these men to Damien. He asked us to find out what was going on, so he should be told the whole story. Maybe he'll know what to do with them next."
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Mel seems entranced, watching Q's hands closely, while she lays hands on the twin.
He is too distracted to be much help with the Ulfen. Apparently he is excessively concerned with the safety of the twins behind the bushes.
He tries to talk to the twins. "I'm so glad we could save you.... Again." then he asks, "so why does it seem like it is no big deal. Surely you two don't make a habit of this," says the young elf as he winks.
To the others, "yes, we should take them there. But let's heal up first". He also recalls shocking grasp via his pearl of power.
-Posted with Wayfinder

GM Harker |

The twins mostly ignore Melufiuos, although he does get an eyeroll from Eleanir. Once Michellia is back in her dress, she leads you and the prisoners back to the pavilion, where the mercenary guards take the captives into custody, although Eleanir is separated and sent to a much nicer tent as per Hamaria Blakros' instructions. With some brief thanks, you are urged to return to the reception.
* * *
As you slip back into the main tent, a mercenary guard takes the stage, standing tall and confident as if he were an equal with those in attendance. With a loud, confident voice he declares, "I am Arastrax of the Onyx Alliance! My minions have you surrounded and will soon feast on your souls! None of you shall live to escape Pariol Island, this shall be your grave!"
Upon finishing his speech, the sounds of yelling, screaming, and combat erupts outside the pavilion, as well of some other ghastly noises indicating creatures not local.
With his speech and the noises, the crowd begins to panic, and the frightened guests stampede to the exits of the pavilion. Unfortunately at this time a number of extra-planar creatures that appear to be either demons or devils surround the crowd forcing them to fight.
Damien Kastner pulls out his ceremonial sword with a grim expression and says to your group, "Cut off the head and the body dies. I trust you can take out the leader while we fend off its minions."
In essence, the guests are fighting the minions off camera while you all fight the leader.
Arastrax casts a spell and a small sized bloated humanoid creature with a maw full of teeth is summoned, its features suggesting an origin from another plane. It stands ready to attack anyone that comes near. Knowledge (Planes) to identify.
Here is the map. You cannot move through the table squares unless you first make a DC 5 Climb check to move on top of it.
PC Initiative Rolls
Halkale's Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Melufiuos' Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Moadis' Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Ophelia's Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Quiella's Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Valik's Intiative: 1d20 + 5 ⇒ (14) + 5 = 19
A's Init: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Round 1)
Arastrax
Moadis <= Up
Valik [5 Dmg] <= Up
Melufiuos <= Up
Halkale <= Up
Quiella <= Up
Ophelia <= Up
Party Up!

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Mel shields himself and then climbs up on the table beside him.
climb: 1d20 + 5 ⇒ (5) + 5 = 10
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Halkale moves to one side, staying out of the way of the close fighters and then fires an arrow at Arastrax.
Attack, PBS: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 Damage, if hits, PBS: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4 +2 to both, if human

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lol. I wasted my Smite because I assumed any further combats would NOT be if this nature. Ha ha.
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GM Harker |

Valik recognizes the summoned creature as a demon known as a Dretch. Weapons composed of cold iron or ones that are blessed are the most effective against it. It is also immune to electricity and poison, and resists rather effectively acid, fire, and cold. It also has the magical ability to create fear in others and form a stinking cloud.
Melufiuos uses his wand to Shield himself and climbs up on a table.
Halkale moves to the north and fires an arrow at Arastrax, lightly wounding him. Human bonuses are applicable here.
Valik, Quiella, Moadis, Ophelia

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Is it possible that my scroll of instant armour would still be active, or has this taken longer than three minutes?
If it's been too long, I'll have used my second one before the encounter, if that's alright.
Knowledge (places): 1d20 + 6 ⇒ (2) + 6 = 8
Not recognizing the strange creature, but accepting the wisdom of Kastner's words, Ophelia hurries around the tables towards the leader.
Double-moving.