Quiella |
Quiella takes up a position in the front, to best protect Ekkie-bo-Becky (and the party). She also has low light vision.
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GM Harker |
The party descends into the sewers with Ekkie as your willing guide. The goblin appears to know where she's going, so your journey through the clammy, fetid tunnels moves somewhat swiftly, although it's clear that if you spend too much time down here the smell of the place could really get to you.
After about 45 minutes of uninterrupted sewer travel, Ekkie announces, "Close, very close." A short time later, she points to passage up ahead and exclaims, "Uh oh, one of them saw us. Your bright light made it too easy." Ekkie stops moving and waits to find out what the group wants to do.
Link to the map. I'm currently leaving Aurelia off the map until I find out her status. If she is able to return shortly, she'll be in the back.
I apologize for the small scale of the map, you may want to zoom in to make things easier. You can do that by clicking on the View tab and then selecting Zoom In from that menu.
The passage to the immediate right is where Ekkie indicated she saw another goblin.
Quiella |
Ah, should have done this sooner.
Quiella will pull on her Buckler and draw her Scimitar. She whispers, Ekkie-bo-becky, is that tunnel on our left the one that leads to the rest of them?
Quiella |
Quiella grins at the goblin's confusion, then turns to her companions and whispers They know we're coming. We should move quickly before they have time to prepare. After a pause, she says more quietly, perhaps to herself or perhaps to Moadis, We may yet be able to avert bloodshed, but I doubt it.
Quiella |
Quiella turns again to Ekkie and whispers Is there anything else you need to show us? Anything else we need to know about these goblins? Anything you can think of that might be useful? Do you remember how many there are?
-Posted with Wayfinder
GM Harker |
"I never been further than this before, they made me wait here before I could talk to Versevosh who told me to steal all those things." Ekkie replies with a shrug.
In case there's any additional questioning or preparation anyone would like to do, I'll update with the results of entering the left tunnel in about 9 hours.
Valik Frost |
Knowing that he will be going into conflict and more than likely combat, Valik will drink a potion, providing a shimmering field of force to overtake him. He than draws his sansetsukon, and quietly goes to stand at the corner just before it intersects with the other passage.
ac is now 20, and I take 20 for stealth/perception = 16/19
Quiella |
I think he meant take 10, unless he has -4 Stealth and -1 Perception.
Quiella is ready to let Ekkie go, but I will wait to see if any of you want to say anything else to her before I do so in-character.
Halkale Timarson |
Can we jump across the middle part to the other side? I am just thinking about positioning myself so I can get some shots off. Battle where we are will be interesting.
Quiella |
5 feet - DC5
10 feet - DC10
With no running jump (unless the DM lets you run sideways), that will be a DC10 Acrobatics check.
Halkale Timarson |
Jump Jump: 1d20 + 2 ⇒ (8) + 2 = 10
Halkale takes a bit of a running jump over the sewer water, landing on the other side, then pulling out his longbow.
GM Harker |
Halkale leaps over the unhealthy waste water to land successfully on the other side and the party finally moves forward. Ekkie stays behind as requested.
Taking point, Quiella moves into the intersection and sees with her low-light vision three goblins waiting down the tunnel with bows. They also appear to see her very well with their darkvision.
All three goblins eagerly shoot at the poor Gnome paladin, with one of the arrows hitting her in the shoulder. Their ugly voices echo in mocking laughter at her injury. 3 Damage to Quiella
Party Initiative Rolls
Halkale's Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Moadis' Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Ophelia's Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Quiella's Initiative: 1d20 ⇒ 6
Valik's Initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Goblin's Init: 1d20 + 6 ⇒ (20) + 6 = 26
Goblin 1 bow: 1d20 + 4 ⇒ (19) + 4 = 23
Bow damage: 1d4 ⇒ 3
Goblin 2 bow: 1d20 + 4 ⇒ (2) + 4 = 6
Goblin 3 bow-cover: 1d20 ⇒ 5
Initiative (Round 1)
Goblins
Halkale <= Up
Valik <= Up
Ophelia <= Up
Moadis <= Up
Quiella [3 Dmg] <= Up
Everyone is up!
Valik Frost |
Valik, moves up 30 feet, just outside of the range if the goblins. He assumes a defensive stance, making sure to give the goblins a very hard target to hit.
move 30, standard: go defensive...current AC is 25
10 base + 1 dex + 4 wis + 4 full defenses + 1 crane style +1 dodge + 4 mage
GM Harker |
Valik assumes a full defensive posture and move in towards the goblins. Unfortunately, he did not notice the concealed pit trap between his party and the goblins, which immediately caves in under his weight, revealing a 10' hole at the bottom covered in slime and tiny yellow mushrooms. Can the monk's fast reflexes save him from falling in?
Valik, please make a Reflex save.
Moadis |
Moadis awaits for one of his companions to bring a light in and moves into the tunnel drawing his sling and firing it at the closest goblin.
Attk: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Ophelia Endronil |
Ophelia grips her holy symbol as she moves forward, up to the injured paladin. Her soft, musical chanting echoes off the sewer walls and bathes them in a lavendar glow.
Move up 20 feet, cast bless.
Quiella |
Is there any way around the pit? Looks like we're getting forced into ranged combat.
Go on shrieker, you're free now!
If Quiella cannot detect a way around or over the pit, she will put her Scimitar away and pull out her sling while walking to the edge of the pit.
If she can see a way around or over the pit... then I'll post again when I know what it is. :)
GM Harker |
Valik backflips just in time to avoid falling into the pit. The goblins look highly disappointed at this turn of events.
With the trap triggered, the group can now see that there six inch wide ledges on both sides of the pit, which can probably be crossed with care. DC 15 Acrobatics check to move across them.
Ophelia moves forward with her light, illuminating the group's adversaries to everyone. She then calls upon the power of the Lady of Graves to bless her companions.
Moadis moves forward, whipping a sling bullet at the easiest goblin target. The projectile hits the creature's head with a loud crack, and it slumps over into unconsciousness.
Quiella gives Ekkie back her freedom and then tries to decide how to tackle this pit problem.
Only two goblins remain, Halkale and Quiella are up.
Quiella |
Ech, that's basically DC 18 for Quiella.
Quiella sheathes her scimitar and then pulls out her sling as she walks to the edge of the pit.
Move action to sheathe, move action to move and draw sling.
Halkale Timarson |
Halkale takes a five foot step to the south and fires at the first goblin.
Attack, Bless: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage, if hits: 1d8 + 2 ⇒ (5) + 2 = 7
GM Harker |
Quiella moves up to the pit and prepares herself for ranged combat, while Halkale fires an arrow at one of the goblins. After taking pains not to hit Valik with friendly fire, the shot barely misses.
Both goblins drop their bows, with the one already at the edge of the pit pulling out a net, while the one in the back advances forward with an alchemist fire. With a clumsy throw, the net doesn't quite reach Quiella, instead falling into the hole. The alchemist fire flies over Valik's shoulder, crashing behind him and hitting those nearby with some of the burning splash. Valik, Quiella, and Moadis take 1 point of fire splash damage
Both goblins giggle at the fire as it burns.
Targetting with net 1-Valik, 2-Quiella: 1d2 ⇒ 2
Net throw: 1d20 - 8 ⇒ (17) - 8 = 9
Alchemist Fire: 1d20 + 4 ⇒ (10) + 4 = 14
Miss chance: 1d8 ⇒ 7
Initiative (Round 2)
Goblins
Halkale <= Up
Valik [1 Dmg]<= Up
Ophelia <= Up
Moadis [1 Dmg]<= Up
Quiella [4 Dmg] <= Up
Effects
Bless: +1 to attack rolls and fear saves
Everyone is up!
Moadis |
Moadis fires another sling bullet at next goblin crushing its skull too.
Attk: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
Crit Confirm: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Crit Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
Halkale Timarson |
Halkale fires an arrow at the alchemist fire throwing goblin.
Attack, Bless: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage, if hits: 1d8 + 2 ⇒ (4) + 2 = 6
Quiella |
On her turn, Quiella takes a 5ft. step back and winds up her sling, then lets loose a bullet.
Sling Attack, +1 vs. Goblinoids: 1d20 + 3 ⇒ (16) + 3 = 191d3 + 2 ⇒ (3) + 2 = 5
Ophelia Endronil |
Ophelia draws and loads her crossbow, working with as much speed as she can muster.
Sorry, been housesitting. I thought the wi-fi would be reliable. But it was pretty spotty. Home now!
Valik Frost |
Valik, realizing that he cannot do much from his side and with his weapon. He takes a hand off his sansetsukon, draws a shuriken and throws it at the line goblin.
shuriken: 1d20 + 3 ⇒ (10) + 3 = 131d2 + 1 ⇒ (2) + 1 = 3
Quiella |
I like that idea. Although having an acrobatic person stand on either end of the pit to hold a rope taut as a guide rail for us to walk the ledge safely might work better.
-Posted with Wayfinder
GM Harker |
Climbing down into the pit with a rope and up the other side is certainly an option, as is Quiella's suggestion.
While the others debate the best route over the hole, Valik takes a running jump over the pit and easily makes it to the other side. Although it's difficult to see anything in the darkness beyond Ophelia's light, he does spot something that looks like the handle to a crank protruding out of the darkness a short distance away.
Ophelia Endronil |
I'll just go down and across. No way I'm trying a stunt like that in my armour. ;-)
Quiella |
Can someone cast light on the rope and throw one end of it over to Valik? Two birds with one stone--then he can help us cross the ledge.
Ophelia Endronil |
I'll dispel the light on my Morningstar and follow that suggestion. Enjoy the light.
GM Harker |
Ophelia casts light on the rope provided and one end is tossed over to Valik. The monk can see more clearly behind him now, firmly recognizing what appears to be some type of large crank, perhaps to reset the trap.
With the rope, the Acrobatics DC to cross using the narrow ledges is reduced to 10. If the trap is reset, the DC will go down to 5 since you can rest a little weight on the trap cover while navigating the ledges.
With the pit more well illuminated, Moadis and Ophelia both note that the slime at the bottom doesn't look quite right, it may be some type of creature. Whatever it is, it does a good job of pretending to be part of the scenery.
Halkale's Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Moadis' Perception : 1d20 + 4 ⇒ (17) + 4 = 21
Ophelia's Perception : 1d20 + 9 ⇒ (14) + 9 = 23
Quiella's Perception : 1d20 + 1 ⇒ (13) + 1 = 14
Valik's Perception : 1d20 + 8 ⇒ (9) + 8 = 17
Valik Frost |
Valik, will reset the trap using the crank to give his companions an easier time to cross the annoying put trap.
If told about the gunk in the pit, he will try to think about what it may be, K dungeon: 1d20 + 5 ⇒ (4) + 5 = 9