GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

I'll guard the back, no darkvision, but I am sure Moadis won't let anything slip by him!

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella takes up a position in the front, to best protect Ekkie-bo-Becky (and the party). She also has low light vision.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

The party descends into the sewers with Ekkie as your willing guide. The goblin appears to know where she's going, so your journey through the clammy, fetid tunnels moves somewhat swiftly, although it's clear that if you spend too much time down here the smell of the place could really get to you.

After about 45 minutes of uninterrupted sewer travel, Ekkie announces, "Close, very close." A short time later, she points to passage up ahead and exclaims, "Uh oh, one of them saw us. Your bright light made it too easy." Ekkie stops moving and waits to find out what the group wants to do.

Link to the map. I'm currently leaving Aurelia off the map until I find out her status. If she is able to return shortly, she'll be in the back.

I apologize for the small scale of the map, you may want to zoom in to make things easier. You can do that by clicking on the View tab and then selecting Zoom In from that menu.

The passage to the immediate right is where Ekkie indicated she saw another goblin.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Ah, should have done this sooner.

Quiella will pull on her Buckler and draw her Scimitar. She whispers, Ekkie-bo-becky, is that tunnel on our left the one that leads to the rest of them?


Gamemaster | CC Map | S4 Map

The goblin nods in affirmation, although the name seems to confuse her.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella grins at the goblin's confusion, then turns to her companions and whispers They know we're coming. We should move quickly before they have time to prepare. After a pause, she says more quietly, perhaps to herself or perhaps to Moadis, We may yet be able to avert bloodshed, but I doubt it.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Left tunnel then, lets go. Moadis says with his polearm in hands.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella turns again to Ekkie and whispers Is there anything else you need to show us? Anything else we need to know about these goblins? Anything you can think of that might be useful? Do you remember how many there are?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

"I never been further than this before, they made me wait here before I could talk to Versevosh who told me to steal all those things." Ekkie replies with a shrug.

In case there's any additional questioning or preparation anyone would like to do, I'll update with the results of entering the left tunnel in about 9 hours.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Knowing that he will be going into conflict and more than likely combat, Valik will drink a potion, providing a shimmering field of force to overtake him. He than draws his sansetsukon, and quietly goes to stand at the corner just before it intersects with the other passage.

ac is now 20, and I take 20 for stealth/perception = 16/19


Gamemaster | CC Map | S4 Map

Valik, I don't believe you can take 20 on stealth checks since failure has a clear penalty (i.e., being spotted).

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I think he meant take 10, unless he has -4 Stealth and -1 Perception.

Quiella is ready to let Ekkie go, but I will wait to see if any of you want to say anything else to her before I do so in-character.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Can we jump across the middle part to the other side? I am just thinking about positioning myself so I can get some shots off. Battle where we are will be interesting.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Acrobatics Skill Re: Jumping:
Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from. If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump. If you fail by 5 or more, you fail to make the jump and fall (or land prone, in the case of a vertical jump). Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. No jump can allow you to exceed your maximum movement for the round. For a running jump, the result of your Acrobatics check indicates the distance traveled in the jump (and if the check fails, the distance at which you actually land and fall prone). Halve this result for a standing long jump to determine where you land.

5 feet - DC5
10 feet - DC10

With no running jump (unless the DM lets you run sideways), that will be a DC10 Acrobatics check.


Gamemaster | CC Map | S4 Map

@Halkale, it's Acrobatics DC 5 to jump over the sewer water, assuming you back up 10' to get a running jump over it.

Inside the left tunnel, Valik hears some excited chatting in what he can assume is Goblin.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Jump Jump: 1d20 + 2 ⇒ (8) + 2 = 10

Halkale takes a bit of a running jump over the sewer water, landing on the other side, then pulling out his longbow.


Gamemaster | CC Map | S4 Map

Halkale leaps over the unhealthy waste water to land successfully on the other side and the party finally moves forward. Ekkie stays behind as requested.

Taking point, Quiella moves into the intersection and sees with her low-light vision three goblins waiting down the tunnel with bows. They also appear to see her very well with their darkvision.

All three goblins eagerly shoot at the poor Gnome paladin, with one of the arrows hitting her in the shoulder. Their ugly voices echo in mocking laughter at her injury. 3 Damage to Quiella

Party Initiative Rolls
Halkale's Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Moadis' Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Ophelia's Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Quiella's Initiative: 1d20 ⇒ 6
Valik's Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

GM Screen:

Goblin's Init: 1d20 + 6 ⇒ (20) + 6 = 26
Goblin 1 bow: 1d20 + 4 ⇒ (19) + 4 = 23
Bow damage: 1d4 ⇒ 3
Goblin 2 bow: 1d20 + 4 ⇒ (2) + 4 = 6
Goblin 3 bow-cover: 1d20 ⇒ 5

Initiative (Round 1)
Goblins
Halkale <= Up
Valik <= Up
Ophelia <= Up
Moadis <= Up
Quiella [3 Dmg] <= Up

Everyone is up!

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, moves up 30 feet, just outside of the range if the goblins. He assumes a defensive stance, making sure to give the goblins a very hard target to hit.

move 30, standard: go defensive...current AC is 25
10 base + 1 dex + 4 wis + 4 full defenses + 1 crane style +1 dodge + 4 mage


Gamemaster | CC Map | S4 Map

Valik assumes a full defensive posture and move in towards the goblins. Unfortunately, he did not notice the concealed pit trap between his party and the goblins, which immediately caves in under his weight, revealing a 10' hole at the bottom covered in slime and tiny yellow mushrooms. Can the monk's fast reflexes save him from falling in?

Valik, please make a Reflex save.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis awaits for one of his companions to bring a light in and moves into the tunnel drawing his sling and firing it at the closest goblin.

Attk: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

I assume, humans can't see that far down the passageway until light is brought?

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Ophelia grips her holy symbol as she moves forward, up to the injured paladin. Her soft, musical chanting echoes off the sewer walls and bathes them in a lavendar glow.

Move up 20 feet, cast bless.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Is there any way around the pit? Looks like we're getting forced into ranged combat.

Go on shrieker, you're free now!

If Quiella cannot detect a way around or over the pit, she will put her Scimitar away and pull out her sling while walking to the edge of the pit.

If she can see a way around or over the pit... then I'll post again when I know what it is. :)

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

1d20 + 4 ⇒ (20) + 4 = 24

I go crouching tigger hidden dragon and momentarily walk on air across the pit trap. Lol


Gamemaster | CC Map | S4 Map

Valik backflips just in time to avoid falling into the pit. The goblins look highly disappointed at this turn of events.

With the trap triggered, the group can now see that there six inch wide ledges on both sides of the pit, which can probably be crossed with care. DC 15 Acrobatics check to move across them.

Ophelia moves forward with her light, illuminating the group's adversaries to everyone. She then calls upon the power of the Lady of Graves to bless her companions.

Moadis moves forward, whipping a sling bullet at the easiest goblin target. The projectile hits the creature's head with a loud crack, and it slumps over into unconsciousness.

Quiella gives Ekkie back her freedom and then tries to decide how to tackle this pit problem.

Only two goblins remain, Halkale and Quiella are up.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Ech, that's basically DC 18 for Quiella.

Quiella sheathes her scimitar and then pulls out her sling as she walks to the edge of the pit.

Move action to sheathe, move action to move and draw sling.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale takes a five foot step to the south and fires at the first goblin.

Attack, Bless: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage, if hits: 1d8 + 2 ⇒ (5) + 2 = 7


Gamemaster | CC Map | S4 Map

Quiella moves up to the pit and prepares herself for ranged combat, while Halkale fires an arrow at one of the goblins. After taking pains not to hit Valik with friendly fire, the shot barely misses.

Both goblins drop their bows, with the one already at the edge of the pit pulling out a net, while the one in the back advances forward with an alchemist fire. With a clumsy throw, the net doesn't quite reach Quiella, instead falling into the hole. The alchemist fire flies over Valik's shoulder, crashing behind him and hitting those nearby with some of the burning splash. Valik, Quiella, and Moadis take 1 point of fire splash damage

Both goblins giggle at the fire as it burns.

GM Screen:

Targetting with net 1-Valik, 2-Quiella: 1d2 ⇒ 2
Net throw: 1d20 - 8 ⇒ (17) - 8 = 9
Alchemist Fire: 1d20 + 4 ⇒ (10) + 4 = 14
Miss chance: 1d8 ⇒ 7

Initiative (Round 2)
Goblins
Halkale <= Up
Valik [1 Dmg]<= Up
Ophelia <= Up
Moadis [1 Dmg]<= Up
Quiella [4 Dmg] <= Up

Effects
Bless: +1 to attack rolls and fear saves

Everyone is up!

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis fires another sling bullet at next goblin crushing its skull too.
Attk: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Dmg: 1d4 + 3 ⇒ (2) + 3 = 5

Crit Confirm: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Crit Dmg: 1d4 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale fires an arrow at the alchemist fire throwing goblin.

Attack, Bless: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage, if hits: 1d8 + 2 ⇒ (4) + 2 = 6


Gamemaster | CC Map | S4 Map

Apparently deadly even with a sling, Moadis takes out a second goblin with a well thrown bullet. The dark, crowded conditions continue to be a bane to Halkale's arrows, as another misses the remaining goblin.

Valik, Ophelia, and Quiella are up.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

On her turn, Quiella takes a 5ft. step back and winds up her sling, then lets loose a bullet.

Sling Attack, +1 vs. Goblinoids: 1d20 + 3 ⇒ (16) + 3 = 191d3 + 2 ⇒ (3) + 2 = 5


Gamemaster | CC Map | S4 Map

Quiella's follows suit with her fellow paladin and hits the last goblin hard with her sling bullet. Although it looks in bad shape, it remains standing.

Still awaiting actions from Valik and Ophelia. I'll give them a little more time before moving on.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Ophelia draws and loads her crossbow, working with as much speed as she can muster.

Sorry, been housesitting. I thought the wi-fi would be reliable. But it was pretty spotty. Home now!

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

will post in a couple hours when on lunch. Sorry for the wait

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, realizing that he cannot do much from his side and with his weapon. He takes a hand off his sansetsukon, draws a shuriken and throws it at the line goblin.

shuriken: 1d20 + 3 ⇒ (10) + 3 = 131d2 + 1 ⇒ (2) + 1 = 3


Gamemaster | CC Map | S4 Map

Narrowly avoiding Valik's throwing star, the goblin no longer finds any of this funny and flees around the corner.

Combat Over

Let me know how each of you is crossing the pit.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Is it possible to climb down into the pit with a rope, carefully cross it and go up on the other side?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I like that idea. Although having an acrobatic person stand on either end of the pit to hold a rope taut as a guide rail for us to walk the ledge safely might work better.

-Posted with Wayfinder

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

When you wear heavy armor for a living its better to be creative with your regular hemp rope.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

running jump DC 15?: 1d20 + 6 ⇒ (17) + 6 = 23


Gamemaster | CC Map | S4 Map

Climbing down into the pit with a rope and up the other side is certainly an option, as is Quiella's suggestion.

While the others debate the best route over the hole, Valik takes a running jump over the pit and easily makes it to the other side. Although it's difficult to see anything in the darkness beyond Ophelia's light, he does spot something that looks like the handle to a crank protruding out of the darkness a short distance away.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

I'll just go down and across. No way I'm trying a stunt like that in my armour. ;-)

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik will quietly ask for a light source if possible, not where he is perhaps but any chance to get it closer?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Can someone cast light on the rope and throw one end of it over to Valik? Two birds with one stone--then he can help us cross the ledge.


Gamemaster | CC Map | S4 Map

If no one is willing to cast Light, there's always torches.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

I'll dispel the light on my Morningstar and follow that suggestion. Enjoy the light.


Gamemaster | CC Map | S4 Map

Ophelia casts light on the rope provided and one end is tossed over to Valik. The monk can see more clearly behind him now, firmly recognizing what appears to be some type of large crank, perhaps to reset the trap.

With the rope, the Acrobatics DC to cross using the narrow ledges is reduced to 10. If the trap is reset, the DC will go down to 5 since you can rest a little weight on the trap cover while navigating the ledges.

With the pit more well illuminated, Moadis and Ophelia both note that the slime at the bottom doesn't look quite right, it may be some type of creature. Whatever it is, it does a good job of pretending to be part of the scenery.

GM Screen:

Halkale's Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Moadis' Perception : 1d20 + 4 ⇒ (17) + 4 = 21
Ophelia's Perception : 1d20 + 9 ⇒ (14) + 9 = 23
Quiella's Perception : 1d20 + 1 ⇒ (13) + 1 = 14
Valik's Perception : 1d20 + 8 ⇒ (9) + 8 = 17

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, will reset the trap using the crank to give his companions an easier time to cross the annoying put trap.

If told about the gunk in the pit, he will try to think about what it may be, K dungeon: 1d20 + 5 ⇒ (4) + 5 = 9


Gamemaster | CC Map | S4 Map

Knowledge (Dungeoneering) is indeed the proper skill, but that's not enough to identify it.

After about 2 minutes of hard labor working the crank, Valik is able to reset the trap, making it slightly easier to cross.

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