GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Gamemaster | CC Map | S4 Map

In the write-up for Diplomacy in the Core there is a blurb that says, 'Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future.' So, you can use it, but don't get your hopes up that it'll work.

Valandil's archon shoots two more rays at light at the bowman, and one hits for some minor injury, while the spellcaster himself fires two more magic missiles into the same man.

Valik considers the robed figure's offer, but quickly realizes that the man isn't being honest and drags him over to Melufiuos.

Ophelia continues to watch and wait, while Quiella continues her assault on the bowman, hitting him with her second blow.

We'll see if Heccan and Mel want to change their actions before moving forward.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Get where you are coming from Harker. I thought the robed fellow was initiating, or re-initiating, a parlay. If the read is he is just being a weasel, then Heccan will change his action as follows.

Heccan quirks a brow at the robed man and and takes a step back from the attacking thug. "If there is one thing I cannot stand, it is someone who refuses to bargain in good faith. I believe we will have much discuss in a few moments..."

Heccan does his best to stay out of the thugs way and calls upon his power.

Heccan will take a 5 foot step as indicated on the map and cast Greater Invisibility. I believe he can do so without provoking an AOO. If Heccan cannot maneuver as indicated or provokes an AOO, he will cast the spell defensively.

Concentration (if needed): 1d20 + 16 ⇒ (16) + 16 = 32

Invisibility, Greater:

School illusion (glamer); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M/DF (an eyelash encased in gum arabic)
Range personal or touch
Target you or a creature or object weighing no more than 100 lbs./level
Duration 1 min./level (D)
Saving Throw Will negates (harmless) or Will negates (harmless, object); Spell Resistance yes (harmless) or yes (harmless, object)
The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

Invisibility can be made permanent (on objects only) with a permanency spell.

INVISIBILITY, GREATER
School illusion (glamer); Level bard 4, sorcerer/wizard 4
Components: V, S
Target you or creature touched
Duration 1 round/level (D)
Saving Throw Will negates (harmless)
This spell functions like invisibility, except that it doesn't end if the subject attacks.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Although Mel can now see, he continues to use the wand of true strike in spell combat and doing non lethal damage.

to hit: 1d20 + 8 + 2 - 2 - 4 + 20 ⇒ (9) + 8 + 2 - 2 - 4 + 20 = 33dmg: 1d6 + 3 + 2 + 1d6 ⇒ (2) + 3 + 2 + (6) = 13


Gamemaster | CC Map | S4 Map

Heccan, yeah the robed figure apparently was pretending to start a parlay (and the Diplomacy roll was appropriate if that was the case), but Valik saw through his ruse and informed you in time to change your actions. If it wasn't for the PbP time lag, I would have been able to inform you of that before you posted the previous action. In any case, we're all good now.

As Heccan steps back 5 feet and attempts to cast a spell, the well-trained thug immediately follows him and attempts to disrupt his spellcasting. The sorcerer keeps his cool, however, and disappears in an instant.

The thug has the Step Up and Disruptive Feats.

Melufiuos continues to make use of his True Strike wand, smacking the grappled man with the long side of his rapier instead of the pointy end.

The robed figure once again tries to break the grapple with Valik and fails. "Just grab the girl and get out." He nevertheless advises his men.

Taking Narris' advice to heart, the (red) thug with the bow withdraws from melee with Quiella to move around the bins of produce to move directly adjacent to Zeeva.

Cursing more once Heccan disappears, the (purple) thug with a greatsword turns his wrath on Ophelia. Although his first attack misses, the second critically hits the cleric in the side, causing some serious injury and nearly dropping her. Ophelia takes 46 damage from a Greatsword + Power Attack Crit.

GM Screen:

Hopelessly trying to break the grapple: 1d20 + 4 ⇒ (6) + 4 = 10
Purple Greatsword: 1d20 + 10 ⇒ (10) + 10 = 20
Purple Greatsword iterative: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirmation: 1d20 + 5 ⇒ (18) + 5 = 23
Crit Damage: 4d6 + 14 + 18 ⇒ (3, 5, 4, 2) + 14 + 18 = 46

Initiative (Rounds 4-5)
Valandil <= Up
Valik [15 Damage] <= Up
Zeeva
Narris (blue)
2 Thugs (red, purple)
Heccan <= Up
Quiella <= Up
Melufiuos <= Up
Ophelia [46 Damage] <= Up

Everyone is up!

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan audibly gasps, though the sound seemingly comes from thin air, as he witnesses the thug viciously attack Ophelia. Heccan snarls and his voice takes on the echoing reverb of a higher power as the sorcerer tries to masks his arcane powered words as a deific command.

"YOUR SOUL ACHES AS YOU SEE THE VIOLENCE YOU HAVE WROUGHT UPON THIS INNOCENT HOLY WOMAN. RUN TO THE NEAREST TEMPLE AND CONFESS YOUR SINS BEFORE YOU SUFFER ETERNAL CONSEQUENCE!"

Heccan will take a standard action to cast Suggestion at the purple thug attacking Ophelia. WILL save v DC 20 will negate.

Suggestion:

School enchantment (compulsion) [language-dependent, mind-affecting]; Level bard 2, sorcerer/wizard 3
Casting Time 1 standard action
Components V, M (a snake's tongue and a honeycomb)
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 hour/level or until completed
Saving Throw Will negates; Spell Resistance yes
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.

The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed.

A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2).

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

The Archon turns its ire on the red thug, continuing to blast him with bolts of light.
ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17
ranged touch: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 ⇒ 4

As the thug dashes past Valandil he lashes out with his staff.

I'm presuming Val gets an AOO as the thug runs past his space? Not that it is likely to do much
attack: 1d20 + 3 ⇒ (2) + 3 = 5

While the blow does little, still more serpents spring forth from the staff, chasing at biting at the man in red.

magic missile: 2d4 + 2 ⇒ (4, 1) + 2 = 7

The perhaps foolish wizard dashes ahead to block any attempt by the man in red to drag Zeeva out

"Leave now, while you still can." he hisses.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mildly relieved that the man said 'grab' and not 'kill', he reluctantly refuses to take the bait and forces himself to stay focused on subduing this bugger. And given that he sometimes cannot hit the broad side of a barn, he sticks with the wand of true strike. Still doing nonlethal.

to hit: 1d20 + 8 + 2 - 2 - 4 + 2 + 20 ⇒ (8) + 8 + 2 - 2 - 4 + 2 + 20 = 34
damage: 1d6 + 3 + 2 + 1d6 ⇒ (4) + 3 + 2 + (5) = 14

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

post incoming

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella charges at the red thug, drawing her hammer as she comes and dropping her greatsword just as she comes in reach of the thug. She grips the hammer with both hands and swings at him.

charging by blue most likely provokes

Lucerne hammer, attack, charge, power attack: 1d20 + 12 + 2 - 2 ⇒ (4) + 12 + 2 - 2 = 16 for silvered, bludgeoning: 1d10 + 6 + 6 ⇒ (1) + 6 + 6 = 13

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik keeps ahold of the leader, while head butting his shoulder.

grapple to damage lethally: 1d20 + 12 + 5 ⇒ (13) + 12 + 5 = 301d8 + 1 ⇒ (2) + 1 = 3


Gamemaster | CC Map | S4 Map

The Red thug made a double move when he withdrew, he didn't enter into Valadil's threat area.

Heccan attempts to use magic to force the (purple) greatsword-wielding thug to leave the market, but the man merely shrugs off the magical compulsion with a personal insult towards the invisible sorcerer.

Valandil's archon hits the (red) bow wielding thug with another ray of light, while the spellcaster himself fires two more Magic Missiles into him.

Melufiuos continues using his wand of True Strike to nonlethally hit the grappled man with his rapier.

Quiella switches to her hammer and charges the (red) thug with the bow, but her attack misses the man.

Valik keeps his grip on the grappled man, now adding in a headbutt for good measure.

Critically wounded, Ophelia swiftly withdraws from melee with the thug with the greatsword.

Zeeva quickly withdraws from the thug next to her to position herself behind some bins.

The (red) thug with the bow drops his weapon, places his hands on the back of his head, and gets down on his knees, "This contract ain't worth dying for, I surrender."

The (purple) thug with the greatsword is not yet convinced, so he charges Melufiuos. Despite the momentum of his attack, the man misses the elf.

GM Screen:

Purple Will Save: 1d20 + 4 ⇒ (18) + 4 = 22
Purple Greastsword + Charge: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Grapple: 1d20 + 4 ⇒ (15) + 4 = 19

Initiative (Rounds 5-6)
Valandil <= Up
Valik [15 Damage] <= Up
Zeeva
Narris (blue)
2 Thugs (red, purple)
Heccan <= Up
Quiella <= Up
Melufiuos <= Up
Ophelia [46 Damage] <= Up

Everyone is up! The red enemy has disarmed himself and surrendered.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

The archon flies over to get a clean shot at the purple thug
ranged touch, into melee: 1d20 - 1 ⇒ (5) - 1 = 4, but apart from illumining a nearby bunch of bananas, it does nothing.

Val takes his lead from the celestial and sends more snakes to bite at the greatsword armed thug.

magic missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8

"Surrender!" he calls out.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik continues to headbutt the leader he has his hands around.

1d20 + 17 ⇒ (13) + 17 = 301d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella spits between her feet. "I don't trust you further than I could throw you, but I don't have time to do anything else. Kick your bow away and lay down on the ground or I will make you regret it." She turns and strides around Valik to swing at the purple thug.

hammer, attack, power attack: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 for bludgeoning, silvered: 1d10 + 6 + 6 ⇒ (8) + 6 + 6 = 20

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

The party can hear the exacerbated grumbling of the sorcerer as he says out loud "Once, just once I would like that to work. Practice makes perfect I suppose. But for now, I think this man just needs a forceful reminder of who has superior firepower here." Disembodied guttural incantations echo the room as four magical force missiles appear out of the air and slam into the hold out ruffian.

Heccan casts magic missile directed at the purple thug.

MM: 4d4 + 4 ⇒ (4, 4, 3, 4) + 4 = 19

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel is stuck on auto-repeat, hoping his mirrors will protect him one more round.

to hit: 1d20 + 8 + 2 - 2 - 4 + 2 + 20 ⇒ (8) + 8 + 2 - 2 - 4 + 2 + 20 = 34

damage: 1d6 + 3 + 2 + 1d6 ⇒ (1) + 3 + 2 + (2) = 8

Law of diminishing returns?


Gamemaster | CC Map | S4 Map

The archon moves and fires another beam of light at the (purple) thug which is easily sidestepped. The thug cannot avoid the snake-like magic missiles that Valandil fires, however.

Valik keeps his hold on the robed man and headbutts him again.

Quiella sternly warns the surrendered thug not to try anything as she moves up and swings her hammer at the (purple) thug that misses.

From his invisible vantage point, Heccan casts his own Magic Missile spell at the (purple) thug and four magical arrows slam into him. Nice damage roll there, Heccan.

Melufiuos keeps his focus on the grappled man and whacks him again with his rapier.

Ophelia stays behind in her position to the northwest, as she contemplates healing herself. Delay.

Zeeva moves at top speed around the combat towards the injured Ophelia.

Still not yet ready to give up, the robed man attempts to break out of Valik's grip, but makes absolutely no headway.

Not wanting to die, the (red) thug does as he is told by Quiella, pushing his bow away and lying prone on the floor.

Yelling with anger, the (purple) thug steps up to Valik and swings his greatsword at him. Valik, if your AC is 31 or less, you take 9 damage from the first attack. The second misses regardless.

GM Screen:

Narris needs a 20: 1d20 + 4 ⇒ (12) + 4 = 16
Purple Greatsword: 1d20 + 13 ⇒ (18) + 13 = 31
Purple Greatsword 2: 1d20 + 8 ⇒ (17) + 8 = 25
Potential Damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9

Initiative (Rounds 6-7)
Valandil <= Up
Valik [15 Damage, potentially 24] <= Up
Zeeva
Narris (blue)
1 active Thug (purple)
Heccan <= Up
Quiella <= Up
Melufiuos <= Up
Ophelia [46 Damage] <= Up

Everyone is up!

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan growls as the relentless thug continues his assault on Valik and unleashes another torrent of arcane missiles at the swordsman. "You should follow your clearly more intelligent cohort and lay down arms while you still have that choice."

Heccan will again cast magic missile at the purple thug unless her surrenders.

MM: 4d4 + 4 ⇒ (4, 4, 1, 1) + 4 = 14

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Concerned that the battle is dragging on, Valandil reluctantly starts a second summons, while the Archon continues to blast away at the second thug.

ranged touch, into melee: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
ranged touch, into melee: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
damage: 1d6 ⇒ 1

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella steps to the side of the thug and swings at him with the armor spikes on her arms.

armor spikes, flanking, power attack: 1d20 + 11 + 2 - 2 ⇒ (16) + 11 + 2 - 2 = 27 for piercing: 1d4 + 4 + 4 ⇒ (3) + 4 + 4 = 11

armor spikes, flanking, power attack: 1d20 + 6 + 2 - 2 ⇒ (20) + 6 + 2 - 2 = 26 for piercing: 1d4 + 4 + 4 ⇒ (1) + 4 + 4 = 9
confirm critical: 1d20 + 6 + 2 - 2 ⇒ (2) + 6 + 2 - 2 = 8 for piercing: 1d4 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik will continue smashing his head in the shoulder of the leader as he refuses to give up.

My training is superior to yours, please end this futile fight.

1d20 + 17 ⇒ (2) + 17 = 191d8 + 1 ⇒ (5) + 1 = 6


Gamemaster | CC Map | S4 Map

Heccan fires another burst of Magic Missiles into the standing thug, while Valandil's archon hits the same man with a beam of light. Valandil himself begins casting another summoning spell, while Quiella hits the man with her armor spikes and he drops to the floor. Valik headbutts the grappled man once again.

"Okay, I surrender for real this time, no need to kill anyone else!" The grappled man yells out, "Tie me up, make me lie on the floor, whatever!"

Combat Over?

Damage Report: Ophelia 46 Damage, Valik 15 or 24 depending on whether his AC was higher than 31 last round. If I don't hear from Valik before the next thing happens, I'll assume he got hit last round.

If Valandil wants to stop his summoning spell, he can keep it for later.

Let me know how everyone reacts. Heccan, Valandil, Quiella, and Valik get a set of actions (as if still in combat) before something else happens, while Ophelia and Mel can take two sets of actions (since they didn't get to act yet in this round before I cut it off). If you haven't acted by late Monday Eastern Time US, I'll assume you are delaying.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil does stop his summons and keeps it for later.

"So..." he says, quickly checking them for magic and removing any they have.

"Perhaps you should tell us what this is all about and why you don't want to come to a reasonable arrangement."

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan wills himself to materialize and steps toward the man being held by Vailk. He nods to Valandil and speaks to the captive.

"Indeed. Intimidation. Unprovoked violence. Deceit. Were we an order of Hellknights, your life would already be forfeit. Such audacity! Begging for mercy after using that ploy to gain tactical advantage. I have the right mind to let my friend show you really what he is capable of..." The sorcerer gives Valik a knowing look and continues. "And I might. Depends on what you have to tell us. So, I suggest you answer the man's question. What are you and your serpentine friends after? And, more importantly, who do we have to see to end it? Who is pulling your strings worm?"

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

I was hit, so down 24 :(

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Combat actions: Heal self, converting invisibility purge to cure serious wounds. 3d8 + 7 ⇒ (3, 6, 8) + 7 = 24
Move back towards the combat, double-moving to behind Mel.

Now:

Not entirely trustful of the grappled man's words, Ophelia waits to see how the situation unfolds, but keeps the word of her goddess at the tip of her tongue.
Readying an action to cast Command (fall) if he takes any hostile action. DC 16 Will resists.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella retrieves her dropped sword, content to let Heccan handle the heckling.

she now has a two handed weapon in each hand

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel will hold his attack, but scan the surroundings. Who has noticed this fight? Are there screaming people, guards rushing, or crickets chirping? (rapier and wand still out)


Gamemaster | CC Map | S4 Map

During the fight, both the shoppers and merchants in the market made quick escapes from the market. Melufiuos notices that all the bystanders now appear to be gone.

Valandil casts Detect Magic on one of the thugs and discovers magical auras. He also makes inquiries concerning the Aspis' business with Zeeva. Sorry, not enough time to start removing their equipment yet before the next encounter happens.

Heccan also demands more information from the enemy, and the grappled man replies, "Look, we were just here to place more pressure on the woman to sell the market to us. The word around town is this place makes money hand over fist. We weren't going to hurt her, but your guys spooked my guys. Why don't we just give you our stuff and promise never to bother her again and we'll call it even. That seems fair, right?"

Valik continues to keep his iron grip on the robed man as he talks.

Zeeva goes first to Ophelia, then to Valik using her Healing hex to soothe away some of their injuries. "Thank you for protecting me, I sorry that you got hurt." She says afterwards.

CLW on Ophelia: 1d8 + 4 ⇒ (5) + 4 = 9
CLW on Valik: 1d8 + 4 ⇒ (7) + 4 = 11

Ophelia then contributes to her own healing with a converted spell, then readies a spell in case the robed man tries to double cross the group again.

Quiella picks up her dropped sword, looking perhaps quite intimidating but impractical with 2 two-handed weapons in her hands.

* * *

Before anyone can react to the Aspis agent's statement, Ophelia and Valik begin to hear faint rhythmic chanting in a language that don't understand and notice some of the fruits and vegetables begin to stir by themselves.

PC Perception Rolls
Heccan's Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Mel Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Ophelia's Perception: 1d20 + 16 ⇒ (16) + 16 = 32
Quiella's Perception: 1d20 ⇒ 20
Valandil's Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Valik's Perception: 1d20 + 20 ⇒ (4) + 20 = 24

PC Initiative
Heccan's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Melufiuos' Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Ophelia's Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Quiella's Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Valandil's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Valik's Initiative: 1d20 + 7 ⇒ (13) + 7 = 20

GM Screen:

Zeeva Init: 1d20 + 2 ⇒ (8) + 2 = 10

Initiative (Surprise Round)
Valik [13 Damage] <= Up
Valandil <= Up
Melufiuos <= Up
Heccan <= Up
Ophelia [13 Damage] <= Up
Zeeva
????
Quiella
2 Conscious Aspis Agents

Valik, Valandil, Mel, Heccan, and Ophelia are up for a surprise round (1 standard or 1 move action only). Feel free to assume Valik or Ophelia warn you about what they perceive if they don't post first.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Sensing further trouble, Valandil starts another summons.

How long does my Archon have left? Or did it vanish between the combats?


Gamemaster | CC Map | S4 Map

Valandil, the previous combat lasted 7 rounds, so it vanished at the end unless you have some ability to prolong the summons.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Nope, that is fine, just wanted to check.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan quirks a brow and prepares to draw forth his power again. "Beware agents! We are not out of danger yet!"

Heccan will once again cast improved invisibility.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

"The stalls!" Ophelia has time to call out, before readying her shield and uttering a quick prayer.

Casting prayer. All allies within 40 ft. gain a +1 luck bonus to attack rolls, weapon damage rolls, saving throws, and skill checks; all enemies take a -1 penalty to the same. No save, but spell resistance applies; happy for you to roll for me if that's the case (flat caster level; Ophelia has no bonuses). It should just hit everyone that's revealed on the map.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Hmm, perhaps my worry of these grounds being haunted was true. I was hoping it was just a myth Valik muses as he drops the robed man and grabs his newly bought flask. He readies it in the event his fears come true.

haunt damage: 3d6 ⇒ (4, 4, 5) = 13

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Sweet, growing mother, what is this?" exclaims the magus, casting a glance back at Zeeva. With a smoothness that can only come from intense practice, Mel casts shocking grasp into his rapier, preparing to face another enemy.


Gamemaster | CC Map | S4 Map

Getting a bad feeling about the group's current circumstances, Valandil begins another summoning spell.

Heccan feels the same bit of wariness and quickly casts another spell to turn invisible.

Ophelia senses a Haunt stirring to life and casts a Prayer spell on herself and her allies.

Valik drops the robed man and draws his Haunt Siphon from his bandolier. I believe that it's a move action to retrieve a stored item, even if it's on a bandolier. Since this is a Surprise round action, you can't use a standard action to open the Siphon yet. That being said, I'll let you keep the haunt damage you rolled if you still want to use it next turn.

Melufiuos says something weird and then casts Shocking Grasp back into his Spell-storing Rapier.

Zeeva looks around her market with alarm, unsure how to react to her business coming to life.

A terrible wind now begins blowing through the Green Market, shaking the tree in the central plaza and the many decorations placed in the various stalls. Fruit and vegetables in carts, bins, and baskets shift about as the ground shakes as if an earthquake were hitting.

What appears to be several hundred of pounds of fruits, vegetables, flowers, and other produce now rise telekinetically from the adjoining stalls to fly dangerously fast in a swirling tornado around the center court! The northern tree also begins to animate as it begins to pull its roots from the soil.

The tornado of vegetables is designated by the orange circle, while the tree is still represented by the tree on the map. These are not quite creatures yet, so there's no Knowledge checks at present.

Initiative (Surprise Round)
Valik [13 Damage]
Valandil
Melufiuos
Heccan [Greater Invisibility active]
Ophelia [13 Damage]
Zeeva
Haunt
Quiella <= Up
2 Conscious Aspis Agents

Group Effects
Prayer: +1 luck bonus to attack rolls, weapon damage rolls, saving throws, and skill checks; all enemies take a -1 penalty to the same rolls.

Quiella is up for a Surprise Round action (1 standard or 1 move action only).

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

can't do much with both hands full.

Quiella stows her long hammer.


Gamemaster | CC Map | S4 Map

As Quiella stores her hammer, the robed Aspis agent on the ground looks back and forth between Valik and the animated plant matter and decides to stay prone for the moment. The other conscious agent takes the opportunity to stand up as he also watches events with a disconcerted look.

Initiative (Round 2)
Valik [13 Damage] <= Up
Valandil <= Up
Melufiuos <= Up
Heccan [Greater Invisibility active] <= Up
Ophelia [13 Damage] <= Up
Zeeva
Haunt
Quiella
2 Conscious Aspis Agents

Group Effects
Prayer: +1 luck bonus to attack rolls, weapon damage rolls, saving throws, and skill checks; all enemies take a -1 penalty to the same rolls.

Valik, Valandil, Melufiuos, Heccan, and Ophelia are all up!

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

As Valandil finishes his incantation a holy warrior appears near the disruption. The dog headed creature steps up and lashes out at the rapidly condensing fruit trying to turn it into a salad before anything more can happen.

slam: 1d20 + 10 ⇒ (16) + 10 = 26
greatsword: 1d20 + 11 ⇒ (8) + 11 = 19
greatsword: 1d20 + 6 ⇒ (2) + 6 = 8
bite: 1d20 + 5 ⇒ (5) + 5 = 10
damage bite: 1d4 + 2 ⇒ (2) + 2 = 4
GS1: 2d6 + 6 ⇒ (2, 1) + 6 = 9
GS2: 2d6 + 6 ⇒ (3, 2) + 6 = 11
bite: 1d8 + 4 ⇒ (4) + 4 = 8

He then for good measure adds a couple more snakes, zapping an orange and an apple as they swirl through the air.

"What is that thing?"
magic missile: 2d4 + 2 ⇒ (4, 1) + 2 = 7

You'd think the hound would roll better than that! That is a hound archon from summon monster IV

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Still at a loss for what is going on, the young elf gets a mischievous grin and decides to fight fire with fire. Mel pulls out his scroll of Gust of Wind and casts it at the tornado of fruit, hoping to disperse it. He does try to avoid catching Ophelia or the doggie in the wind.

DC = level 1 scroll

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

That first damage that says bite, is actually from its slam attack.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

"It's a haunt!" Ophelia shouts over Mel's sudden gust of wind. Holding her shield to protect her face, she prepares herself to channel her goddess' power once it manifests.

Readying a standard action to channel positive energy (harm undead) once the haunt manifests. Will save for half, DC 13. Since my shield has holy reliquary, it counts as my holy symbol.
Channel positive energy (harm): 4d6 ⇒ (4, 5, 4, 1) = 14

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik gets ready to pop to stopper of his siphoning flask when the haunt fully manifests. He slightly closed his eyes as the veggies fly around him.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan squints his eyes and watches the carnage unfolding before him. Hearing Opheia's warning, he presses his mind to recall anything in his studies regarding haunts and if he sees anything in the manifestation that would give a clue as to its undoing.

spellcraft: 1d20 + 13 ⇒ (6) + 13 = 19

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val considers the religious angles of this, what might make it go away? Or anything else of useful relevance about it?
religion: 1d20 + 16 ⇒ (15) + 16 = 31

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

the one who threw his bow away is now standing? *Sigh*

Quiella glares at the man. "Did I say you could stand?!"


Gamemaster | CC Map | S4 Map

Valandil finishes casting his spell, and a hound archon appears, which immediately begins destroying some of the floating produce. Valandil himself uses his staff to destroy a couple pieces of fruit.

Melufiuos pulls out a scroll of Gust of Wind and casts it, which pushes the whirlwind of natural foods 60 feet away from the Magus. The tornado still continues to spin, however.

Recognizing the events as part of a Haunt, Ophelia channels positive energy. Additional positive energy is released when Valik opens his Haunt Siphon. Despite these precautions, the whirlwind and animated tree still continue moving.

Heccan attempts to use his knowledge of spellcraft to discern something helpful about the situation, but only surmises that the fight with the Aspis must have triggered something in this usually peaceful place.

Valandil thinks back to his knowledge of religion, and realizes that the Haunt can be stopped if they knew the root cause of the place's aversion to violence, but whatever that could be is not readily apparent.

Quiella yells at the man standing up, but he doesn't seem as cowed now that the market itself seems to become a threat.

Heccan, did you want to do anything else?

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"What is the history of this place?" asks Valandil - of anyone who will listen, but mostly to Zeeva.

"What has happened here that would make violence trigger this ..... thing? Is it some type of magical defence you have put in place?"

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Yes!

Heccan's brow furrows in frustration at his inability to diagnose this phenomenon.
He quirks his brow at Valandil's words. "Violence...very interesting Valandil. I have an idea... Heccan turns to the group, flawless ebon locks flowing with the swirling winds, robe flickering behind him as he shouts to his fellow agents over the winds "Friends! Let us take this outside shall we? Get these snakes outside now! I believe we will be safer outside the halls." The Chelaxian sorcerer then begins to call for his fellow agents to remove the Aspis agents from the building...corpse included.

Heccan's strain is apparent as his thoughts race I hope Valandil is correct and by removing taking the violence from this place will calm these spirits. I wonder if the Shoanti cursed this place, or if this phenomenon is connected to the previous owner's demise? Bah, questions for another time. For now, we must get safety.

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