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GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Gamemaster | CC Map | ES Map | S4 Map

If I still need your Pathfinder Society number and your faction, please post those here or send me a PM.

Since we're starting with The Confirmation, the assumption now is that you are a Pathfinder in training.

I also need everyone to send me a Private Message with their email address so that I can send a chronicle sheet if they happen to disappear off the boards.

I plan to get started within two days, hopefully sooner. At the very least I'll get a gameplay thread up so you can dot it.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Dot. Hi all! Resident devil-summoner here. Apologies in advance for pissing off Moadis. ;)

Willing to change skills and so forth to suit the party. I have Malgorrak set up to be a backup-melee polearm-user, but he could just as easily become a more tanky frontline natural attack-using guy as well.

Scarab Sages

tracked resources:
advice 10/10, ki 8/9
Human 7.0 Monk (sensei/Ki mystic) HP: 48/48 | AC 18 (MA 22) (MA + CW 31) | TCH 17 | FF 17 | Init +7 | Per +18 | F/R/W 7/7/10 | CMD 22

My PFS number is in the alias and I plan on being in the Osirion lodge, on my phone so unable to switch currently.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 52/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Checking in. About to head to work, but I'll pm my email address and PFS# once I'm home in eight to ten hours. Also, I was just thinking Grand Lodge, but I'll read over the factions again and see what fits.

Grand Lodge

Prepared Spells:
0 (DC13):Daze, Detct Mag, Dsrpt Und, Rd Mag || 1 (DC14):Burning Hands, Exp Retreat, Hydraulic Push, Shocking Grasp, Vanish || 2 (DC15):Cat's Grace, Darkness, Mirror Image
Male Elf | Magus 5 / Rogue 1 |HP: 42/42 | AC18(22) T 13 FF 15(19) | F+5 R+6 W+5 | Init +5 | Perc +10 | SM +1 | CMB +5 | CMD 18 | Speed 30

Dotting.
I've never played a magus before, so let me know if you see something really silly on the character sheet. The detail in PDF is from PCGen, but I'll be copying it over to the regular PbP character sheet.

Looking at factions now...any suggestions for or against any of them?


Gamemaster | CC Map | ES Map | S4 Map

Factions used to make more of a difference when there were faction missions that you had to perform in order to receive full Prestige Points, but that is no longer the case. If you're unsure, the Grand Lodge is the common choice.

All of that being said, I will be providing the old faction missions for the scenarios that have them, but they will be entirely for role-playing purposes and you can feel free to ignore them if you wish.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Come to Cheliax! We have cookies. ;)

Grand Lodge

Prepared Spells:
0 (DC13):Daze, Detct Mag, Dsrpt Und, Rd Mag || 1 (DC14):Burning Hands, Exp Retreat, Hydraulic Push, Shocking Grasp, Vanish || 2 (DC15):Cat's Grace, Darkness, Mirror Image
Male Elf | Magus 5 / Rogue 1 |HP: 42/42 | AC18(22) T 13 FF 15(19) | F+5 R+6 W+5 | Init +5 | Perc +10 | SM +1 | CMB +5 | CMD 18 | Speed 30

@Aurelia - hehe, I'll bet :) One of my other chars is Cheliax.

This guy is an elf. His father was a city guard and his mother was a hedge witch. They brought him up well and became a magus due to their influences. They urged him against adventuring, but he went anyway, wanting to see the world.

I don't have much else at the moment. He is neutral good, and I assume that he should be lawful something to be in Cheliax. I looked at Silver Crusade, but he is not that driven to root out evil. I'm also hung up on race vs faction... I cannot see a tree-hugger living out in the desert or at sea. I hate to say it, but maybe Grand Lodge really does fit him best?

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Reporting for duty.

I have 2 PP and 500 gold from the siege special. I was thinking of grabbing a CLW wand, that sound like a good idea?

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

I find Grand Lodge works well for any character that doesn't really have a strong force to be a Pathfinder apart from "Well... I want to adventure?"

I mean, typical motivations:

Andoran: Spreading freedom and democracy, yeehaw!
Cheliax: Sexy evil, which makes it technically legal to play.
Osirion: Knowledge. Magic. Ancient secrets. Archaeology?
Qadira: Money money money...
Sczarni: Wealth redistribution. Cough.
Silver Crusade: Well someone's gotta keep the Sczarnis and Chelaxians in line...
Taldor: Hob-nobbing with the rich and famous.

If you don't fit into any of those categories, it's safest to go with GL. :P

@Belroar: CLW wands are always a pretty good idea.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

@Melufios: Noticed you look like you're going with a ranged type of character. Unfortunately you can't use two-handed weapons (including bows) with the standard magus; you need one hand free to use spell combat, and unless you intend to ignore a rather big (and powerful) part of the class, it might be a good idea to consider alternatives.

Myrmidach archetype allows you to use ranged weapons, if you're set on that.

Silver Crusade

Male Human 53482-3 | Fighter 2 | AC 16 T 12 FF 14 | HP 19/21 | F+5 R+2 W-2 | Init +6 | Perc -2 | SM -2

@Aurelia: Yes, I see what you are saying, but that was not the intent. For some reason, I gave myself 16 dex and started thinking bows. Maybe I should choose a different feat from point blank shot, like weapon finesse?

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Spent my PP and most of my gold to upgrade poor little Belroar. So..he's got a CLW wand and a nice cold iron greatsword.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

It's probably a smart idea to head down the "Dex Fighter" route for a magus... picking up Weapon Finesse is a good bet in this regard. Rapier (with Agile weapon enchantment) or Scimitar (with Dervish Dance feat) are the most common builds for maguses because your spells critical hit on your weapon's crit modifier. I've got a magus in a non-PFS game that uses a gladius, though, because sometimes I just get bored of all the rapiers and scimitars. :)

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]
Aurelia Ciucci wrote:

Dot. Hi all! Resident devil-summoner here. Apologies in advance for pissing off Moadis. ;)

Willing to change skills and so forth to suit the party. I have Malgorrak set up to be a backup-melee polearm-user, but he could just as easily become a more tanky frontline natural attack-using guy as well.

Duuude...

/shakes head

On a side note Moadis is a polearm user also.


Gamemaster | CC Map | ES Map | S4 Map

I'll have the Gameplay thread up in about a day for The Confirmation. That should give everyone plenty of time to make finishing touches on their characters. If you require more time, please let me know.

Also, has anyone played 3-18 The God's Market Gamble? I was considering using it as a replacement for Master of the Fallen Fortress.

@Belroar:
You're good to go once the Gameplay thread goes up.

@Aurelia:
You're good to go once the Gameplay thread goes up.

@Melufiuos:
I still need your faction and email address. Feel free to PM that information if you would like.

@Moadis:
I still need your confirmed Faction and email address. Feel free to PM that information if you would like. In addition, if you could list your Paladin's deity somewhere your alias, I would appreciate it.

@Valik:
I still need your email address. Feel free to PM that information if you would like. Also, I think your character sheet might still need some updating in that the archetypes listed don't match the special powers and your traits look off. I've tried to find that trait listed, but I'm having trouble locating it.

@Ophelia:
I still need your Pathfinder Society number, your faction and email address. Feel free to PM that information if you would like.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

I might modify Malgorrak to be a more tanky melee dude then. Then at least Aurelia can point out that she's making good use of the devil! (Better it gets hurt than anyone else.) Right? Riiiight?

Hmm. Moadis has no ranks in Knowledge (Planes). Maybe... what he doesn't know won't hurt him...

edit: Nope, I've not played that scenario.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 52/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Just got back from work. PM sent! And nope, I haven't played that scenario.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 52/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Also, this is my first real attempt at playing a cleric. If anyone sees anything I should tweak in my build, please don't hesitate to point it out! My system mastery is still sub-optimal.

Grand Lodge

Prepared Spells:
0 (DC13):Daze, Detct Mag, Dsrpt Und, Rd Mag || 1 (DC14):Burning Hands, Exp Retreat, Hydraulic Push, Shocking Grasp, Vanish || 2 (DC15):Cat's Grace, Darkness, Mirror Image
Male Elf | Magus 5 / Rogue 1 |HP: 42/42 | AC18(22) T 13 FF 15(19) | F+5 R+6 W+5 | Init +5 | Perc +10 | SM +1 | CMB +5 | CMD 18 | Speed 30

Played it, sorry.
But I'm fine with playing for no credit.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

I have not played any season 3, or 2 or 1 or 5. (just in case)

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

I have played the gods market gamble already.
:(

Grand Lodge

Prepared Spells:
0 (DC13):Daze, Detct Mag, Dsrpt Und, Rd Mag || 1 (DC14):Burning Hands, Exp Retreat, Hydraulic Push, Shocking Grasp, Vanish || 2 (DC15):Cat's Grace, Darkness, Mirror Image
Male Elf | Magus 5 / Rogue 1 |HP: 42/42 | AC18(22) T 13 FF 15(19) | F+5 R+6 W+5 | Init +5 | Perc +10 | SM +1 | CMB +5 | CMD 18 | Speed 30

Hey, I'm a little slow, so I didn't realize we do not have any kind of rogue. Maybe I should take a level on that next?

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Ehh, I think we'll be fine without a rogue.. It's not optimal, but we can use "creative" solutions to disarming traps (e.g., sending a friendly eidolon in first to investigate suspicious areas :)) if need be. I don't think Society play necessarily expects you to have a trapspotter because of the "random" nature of parties.

That said, if you want to, I'm not stopping you. :P

Silver Crusade

Male Human 53482-3 | Fighter 2 | AC 16 T 12 FF 14 | HP 19/21 | F+5 R+2 W-2 | Init +6 | Perc -2 | SM -2

Just read a writeup on magus... talked about fighter dipping, sorcerer dipping, and a few others, but there was never a mention of rogue. That writeup did, however, list the two spells I have as the worst possible choices. Gonna have to rethink those :)

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Key spells for maguses are basically any touch spell that you can cast through your weapon. Shocking grasp and frigid touch are the big two spells almost everyone will pick up. Apart from that, it's pretty flexible I find.

One good thing is that you can play around with your spells known during the early levels and freely retrain them, just to see what you like :) Plus, being a prepared caster means it's not too hard to just buy a few scrolls and memorise them - and voila!

This is my 7th-level magus, if you want to have a look at an example at how one might be built. She's non-PFS, with a rolled ability array, and not HUGELY optimised, but it might give you some ideas for how to approach Melufiuos.

-----

Side note: I'm going to get Malgorrak to pick up Disable Device as a class skill, so at least we can deal with mechanical traps!

Grand Lodge

Prepared Spells:
0 (DC13):Daze, Detct Mag, Dsrpt Und, Rd Mag || 1 (DC14):Burning Hands, Exp Retreat, Hydraulic Push, Shocking Grasp, Vanish || 2 (DC15):Cat's Grace, Darkness, Mirror Image
Male Elf | Magus 5 / Rogue 1 |HP: 42/42 | AC18(22) T 13 FF 15(19) | F+5 R+6 W+5 | Init +5 | Perc +10 | SM +1 | CMB +5 | CMD 18 | Speed 30

OK, I think I have this character like I want him. Well.. OK.. I guess I should add a description and background.... but I don't believe that will hold us up. :)


Gamemaster | CC Map | ES Map | S4 Map

The Gameplay thread is up, everyone should feel free to jump in!

As for trapfinding, having someone capable of disarming magical traps would be good further down the road, but I encourage everyone to just play whatever is fun for them. There are ways around it, as Aurelia pointed out.

@Melufiuos:
Could you list your prepared spells in your profile?


Gamemaster | CC Map | ES Map | S4 Map

How many of you have played or GM'ed The Confirmation before? It's fine if you have of course, but I would just like to know.

As for The God's Market Gamble, I won't be running that for the group since some of you have played it. I'll worry about filling in the gap later, we have at least two scenarios to get through first.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

I've played it once before. I understand there's some kind of randomness factor to it, but I'll be taking a back-seat where I can. :)

Scarab Sages

tracked resources:
advice 10/10, ki 8/9
Human 7.0 Monk (sensei/Ki mystic) HP: 48/48 | AC 18 (MA 22) (MA + CW 31) | TCH 17 | FF 17 | Init +7 | Per +18 | F/R/W 7/7/10 | CMD 22

played in once...i know there is some randomness but i don't know all the outcomes or anything.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 52/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Never played it, nor GM'd it.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Never played.

Grand Lodge

Prepared Spells:
0 (DC13):Daze, Detct Mag, Dsrpt Und, Rd Mag || 1 (DC14):Burning Hands, Exp Retreat, Hydraulic Push, Shocking Grasp, Vanish || 2 (DC15):Cat's Grace, Darkness, Mirror Image
Male Elf | Magus 5 / Rogue 1 |HP: 42/42 | AC18(22) T 13 FF 15(19) | F+5 R+6 W+5 | Init +5 | Perc +10 | SM +1 | CMB +5 | CMD 18 | Speed 30

never even heard of it.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Played it once.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 52/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Sorry for my silence. I spent yesterday sick as a dog. Couldn't post in any of my games. Post incoming now!


Gamemaster | CC Map | ES Map | S4 Map

No problem, I hope you're feeling better!

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 52/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Much better, thanks! Still not feeling 100%, but most definitely on the mend. I volunteer in a primary school, so my guess is I caught one of those 24-hour bugs from the kids. Haven't built up that bonus to Fort saves that comes with the profession. ;-)

Grand Lodge

Prepared Spells:
0 (DC13):Daze, Detct Mag, Dsrpt Und, Rd Mag || 1 (DC14):Burning Hands, Exp Retreat, Hydraulic Push, Shocking Grasp, Vanish || 2 (DC15):Cat's Grace, Darkness, Mirror Image
Male Elf | Magus 5 / Rogue 1 |HP: 42/42 | AC18(22) T 13 FF 15(19) | F+5 R+6 W+5 | Init +5 | Perc +10 | SM +1 | CMB +5 | CMD 18 | Speed 30

Disease-ridden little buggers, ain't they? Sounds like fun. Go buy some Airborne :)

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

I am set on my spells for the day. Bless X2 for my 1st level spells.

I am fine with any order. Belroar likes to charge into battle and wallop things with his greatsword. But, he also understands giving folks the opportunity to soften up targets. He's okay perception, but he's certainly no ranger/rogue.


Gamemaster | CC Map | ES Map | S4 Map

Belroar, I believe Inquisitors are spontaneous casters, so you don't have to prepare any spells. Only Melufiuos and Ophelia need to prepare spell lists everyday.

I can explain this in more detail if you want, just send me a PM.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Yeah and I totally forgot i needed to work on spells known...so I'll fix it tonight. I had it in my mind I was going to verify my setup and then got sidetracked. I forgot Inquisitors were like sorcs, so I need to keep my spells known list consistent. Yeah I totally borked that.

I'll get it fixed, probably use Bless and Divine Strike or some such.

Just to verify, whatever spells known for 0 level are the spells I can cast, since there's no listing for 0 level spells in the spells per day chart?

Thanks for correcting my mistake.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

0-level spells (called cantrips for arcane users, and orisons for divine users like yourself) are always "at will". So once you pick the ones you know, you can use them whenever you like.

Grand Lodge

Prepared Spells:
0 (DC13):Daze, Detct Mag, Dsrpt Und, Rd Mag || 1 (DC14):Burning Hands, Exp Retreat, Hydraulic Push, Shocking Grasp, Vanish || 2 (DC15):Cat's Grace, Darkness, Mirror Image
Male Elf | Magus 5 / Rogue 1 |HP: 42/42 | AC18(22) T 13 FF 15(19) | F+5 R+6 W+5 | Init +5 | Perc +10 | SM +1 | CMB +5 | CMD 18 | Speed 30

I am replacing daze with light.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Yes, I get that. I am just wondering about the number of spells known vs those 0 level. As a wizard, my number never varied. But at second level I get 5 known 0 level spells. Can I cast all 5 of the known spells, then?

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Yeah that's right. Sorcerers for example get up to 9 0-level spells known and they can cast any of them whenever they want.


Gamemaster | CC Map | ES Map | S4 Map

Belroar, that's correct. At level 1, you start with 4 0-level spells, at Inquisitor level 2 you add another 0-level spell, and at Inquisitor level 3 you add one more 0-level spell for a total of 6 0-level spells. You keep the same 0-level spells you picked throughout your Inquisitor career. You can cast them at-will as Aurelia mentioned.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Ok! Bit different than playing a plain wizard, which is my highest character actually. So yeah.. I guess I should read my class a bit better. Thanks for nudging me back.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 52/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

I'll replace command with comprehend languages. Up-to-date spell list is in the profile; I'll strike them off as I cast them. As for marching order, I believe clerics tend to do well at or near the back?

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

As a heads up (particularly to Moadis): I hope Aurelia's devil-summoning doesn't make anyone feel too uncomfortable...

She's a selfish, self-absorbed, and conniving sort, but she's ultimately a sheltered little girl who thinks she has all the answers to all the world's problems (like most teenagers I suppose). She's particularly abrasive at the moment, but I envision her softening up as time goes by, and may even learn a few things from the more 'good' sorts. :P

Just let me know if anything is bothering you too much (particularly as a paladin) and I can reign her in a little.

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