DM Rich's Carrion Crown

Game Master Briccone

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Male Human Fighter(Phalanx Soldier) 5| HP 54/54 | AC 19 | T 12 | FF 17 | CMD 20 CMB +8| Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +1 | Sense Motive +1 Lowlight vision

Bert moves into the room standing guard over the others.

Perception: 1d20 + 1 ⇒ (9) + 1 = 10


Gamemaster | CC Map | S4 Map

I may have ninja'ed you there, Bert. Hold off on that action, we're going to be in combat rounds after Teilaenthis and the haunt go.


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

"The iron maiden is moving, likely a Haunt!"

With that Teilaenthis casts a quick abjuration.

Casts Shield


Male Human Fighter(Phalanx Soldier) 5| HP 54/54 | AC 19 | T 12 | FF 17 | CMD 20 CMB +8| Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +1 | Sense Motive +1 Lowlight vision

Oh okay, yeah i figured we would be, but wasn't sure if you were going to wait on the other people's turns.


Gamemaster | CC Map | S4 Map

The iron maiden opens up and inside Teilaenthis can see Kendra Lorrimor trapped inside, her eyes wide with terror. Experiencing an overwhelming compulsion to help her, the tiefling quickly realizes that there is something else going on here beyond his natural desire to help. Rubbing his eyes, he realizes that Kendra is not inside after all, just an empty, haunted torture device. With its dark trick successfully thwarted, the iron maiden appears to be completely inactive.

Teil's Will Save: 1d20 + 3 ⇒ (20) + 3 = 23

While Teilaenthis deals with the haunt, the basket in front of the dead body tips over and the lid falls off. Skittering across the floor like a pair of spiders, emerge two severed hands that immediately begin making their way towards the closest target, Dr. Von Herzog. If Stefan has a weapon drawn, he can take an attack of opportunity as the two hands enter his square.

Both disembodied hands scurry into the doctor's space and attempt to claw him. Both succeed in the attempt, with the first hopping up and clutching his throat tightly, making it impossible to speak! Stefan takes 8 damage in total from the hands. He is also grappled by the red one. These creatures have the strangle special ability which prevents creatures grappled by them from speaking or casting spells with verbal components.

It's Knowledge (religion) to identify these creatures.

PC Initiative
Bert's Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Sophie's Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Stefan's Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Tara's Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Teilaenthis' Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Theodor's Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Vivian's Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

GM Screen:

1d20 + 2 ⇒ (18) + 2 = 20
Red Claw: 1d20 + 7 ⇒ (13) + 7 = 20
Black Claw: 1d20 + 7 ⇒ (10) + 7 = 17
Red Grab: 1d20 ⇒ 17
Red Damage: 1d1 + 3 ⇒ (1) + 3 = 4
Black Damage: 1d1 + 3 ⇒ (1) + 3 = 4

Initiative (Round 1)
2 Hands
Teilaenthis [7 Dmg] <= Up
Vivian <= Up
Bert [3 Dmg] <= Up
Sophie <= Up
Theodor <= Up
Stefan [8 Dmg; Grappled] <= Up
Tara <= Up

Everyone can go!


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Vivian calls forth a pure spiral of energy, aiming the hands stranggling Stefan

Be calm, that won't hurt you!
Cast Disrupt undead

1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19dmg: 1d6 ⇒ 3


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Magical energy again flairs down Teilaenthis's earthbreaker as he moves to the doctor and tries to knock a spider-head-thing off of him.

Know Religion: 1d20 + 9 ⇒ (18) + 9 = 27

Earthbreaker: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 2d6 + 10 ⇒ (6, 2) + 10 = 18


Male Human Fighter(Phalanx Soldier) 5| HP 54/54 | AC 19 | T 12 | FF 17 | CMD 20 CMB +8| Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +1 | Sense Motive +1 Lowlight vision

Bert steps up and attacks the hand strangling Stefan.

Halberd: 1d20 + 5 ⇒ (9) + 5 = 14 damage, if hits: 1d10 + 3 ⇒ (9) + 3 = 12


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Stefan swing his steel-shod walking cane at one of the crawling hands in an effort to destroy it before it crawls up his leg.

melee attack: 1d20 + 0 ⇒ (20) + 0 = 20 ...crit threat!
damage: 1d6 - 1 ⇒ (3) - 1 = 2
Confirm?: 1d20 + 0 ⇒ (2) + 0 = 2
Crit damage: 1d6 - 1 ⇒ (5) - 1 = 4


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

I want to almost bet both of the hands are dead now. Will post after the GM's next summary.


Gamemaster | CC Map | S4 Map

Teilaenthis recognizes these undead things as crawling hands. Other than being very proficient at grappling and strangling, they can also mark quarry, which makes them more effective at finding and eliminating their targets.

Stefan and Vivian severely damage the hand choking Stefan, but it's not until Teilaenthis applies his earthbreaker to it does it fall off the wizard as an inert clump.

Bert attacks the other hand, but it swerves out of the way of his halberd with lightning quickness.

Sophie, Tara, Theodor.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie moves into the room and tries to stab the hand with her longspear.

Crunch:
Round 1 action:
move action to get into room and draw spear
Attack hand

Rolls:
longspear, attack, power attack: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10 for piercing: 1d8 + 5 + 3 ⇒ (7) + 5 + 3 = 15

-Posted with Wayfinder


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Tara moves into the room, drawing her dagger as she moves. "Stefan! Are you alright?" As she spots the appendage make its way up the doctor's leg, Tara swipes at it with her dagger. The weapon connects and Tara cuts a percise thin line across the back of the hand, revealing the tendons underneath. "Oh lord, I think I made it worse!" she squeals in discomfort, cringing at the exposed muscle.

Know Religion: 1d20 + 9 ⇒ (13) + 9 = 22

Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 0 ⇒ (2) + 0 = 2


Gamemaster | CC Map | S4 Map

Agreeing with Teilaenthis' assessment on the nature of the crawling hands, Tara advances and slices into the back of the remaining hand.

Theodor then moves into the room and whacks at the disembodied hand with his greatsword. With a stomach turning splat, he ends the threat.

Theodor's Greatsword with Power Attack + Furious Focus: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15

Combat Over

Other than perhaps the various implements of torture, a search of the room does not reveal anything of particular interest besides the keys and metal disk inside the corpse, although both would need to be removed to assess their true value. Vivian does, however, spot a secret door on the east side of the room.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Vivian apologises to the corpse before trying carefully to get the keys and disk out of the body, with all the respect possible.

Take 20 in Healing (27) or Sleight of Hand (29)

Can't be worse than getting a child out of the womb...


Gamemaster | CC Map | S4 Map

Vivian has no trouble removing either the keys or the disk. Although the keys are not labeled, the disk appears to be the prison warden's badge.

Once you are done here, please let me know your next destination.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Stefan loosens his cravat and collar. "Thanks, friends. That was a closer call than I would care to admit!"

Stefan is now at 9 hp.


Sor 2/Ftr 1, HP 17/23, CMD 17, AC 20 /T11/F19, F+3 R+1 W+2, Init +3, Perc -1

Theodor casts detect magic on the room and objects while fighting to keep the contents of his stomach inside. This room causes him extreme discomfort bringing back memories of the days when his body was possessed.

Looking at the warden's badge he says.

From what you people told me, that is the badge the warden's widow ghost ask about it, right? What a bleak memmento.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

At Theodor's words, Vivian's smile is nearly enough to light up the whole room.

She rushes to him, hugs him and kiss his cheek
You're right! This is the badge she asked for.

looking at the poor corpse
Maybe we should get her husband's corpse out of here and bury their remains together. that would be sooo romantic. And the right thing to be. I mean, it's obvious she still loves him, even if they both died long ago.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie gives Vivian a look that could be a smirk, or maybe a smile. "Burying the dead with the dead is usually appropriate, yes child."


Gamemaster | CC Map | S4 Map

Where to next?


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Still rubbing his neck, Stefan says, "Vivian, did you say you spotted a hidden door? Perhaps we should inspect that chamber next."


Sor 2/Ftr 1, HP 17/23, CMD 17, AC 20 /T11/F19, F+3 R+1 W+2, Init +3, Perc -1

Theodor nods.


Gamemaster | CC Map | S4 Map

If you are waiting for healing, feel free to use charges off the wands (with the assumption Tara or Sophie uses it for you as necessary) or drink one of the potions. The loot list should reflect the number of healing items you have, although it still needs to have the items from the property room added to it. Alternatively, retroactive healing from magic or special abilities is fine as long as it won't be abused.

Electing to take the secret door, the group opens it and moves forward. The rough stone walls of this natural cavern drip with moisture, leaving stagnant pools of water on the uneven floor. As you make your way along, Bert and Theodor notice one of the puddles look slightly different from the rest, slightly more gray than the rest of the water.

The location of the strange puddle has been placed on the map.

GM Screen:

Bert Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Sophie Perception: 1d20 ⇒ 10
Teilaenthis' Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Theodor Perception: 1d20 - 1 ⇒ (18) - 1 = 17
Vivian's Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Stefan and Tara are too far back in the tunnel to see.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

GM Harker: Would you mind linking the loot list from the campaign header?

Stefan retrieves a potion of cure light wounds and quaffs it.

"Generally, I prefer to use medicine to magic, but time is of the essence. And stitching one's own wounds can be problematic."

Healing: 1d8 + 1 ⇒ (3) + 1 = 4


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

I learned a few things working with my mother in the temple back in Karcau. I could tend your wounds, but it's probably not the place and time to remove all your clothes.

The redhead smiles and winks at Stefan. Then she spots the grey, yukie thing, but can't recognise it.

know Dungeonering: 1d20 + 5 ⇒ (5) + 5 = 10

Anyone one else know what this strange, yukie grey thing is, or should we call it just "strange, yukie grey thing"? Probably not a good way to avoid a fight to insult it, anyway.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie eyes the puddle uncertainly.

she has knowledge nature, planes, history, and religion

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

The loot list has been added to the Campaign Header. In order to make things easier to track, please indicate whenever you take or use something from it.

As Vivian surmised, it's a Knowledge (dungeoneering) check for the puddle.


Male Human Fighter(Phalanx Soldier) 5| HP 54/54 | AC 19 | T 12 | FF 17 | CMD 20 CMB +8| Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +1 | Sense Motive +1 Lowlight vision

"To be honest, this is my first time in a place like this. Looks like a puddle, but not a puddle." Bert says to no one really.

Figthers fight..so..yeah. Probably should have looked for a knowledge skill.


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Teil says, "Puddle is odd, but I don't recognize anything about it."

No knowledge dungeoneering.


Sor 2/Ftr 1, HP 17/23, CMD 17, AC 20 /T11/F19, F+3 R+1 W+2, Init +3, Perc -1

Maybe something is hidding in the water. Should we poke it? Theodor suggests drawing his greatsword.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

No Dungeoneering here, either.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Forgot to add my Monster Lore bonus, for +2, total 12, but I guess that's not enough.

So what do we do? Try to avoid it?


Gamemaster | CC Map | S4 Map

The DC to identify is 14.

While the group contemplates its next action, the puddle evidently gets tired of waiting for its next meal as it rears up in a serpentine column of oozing fluid and appears poised to strike.

PC Initiative
Bert's Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Sophie's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Stefan's Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Tara's Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Teilaenthis' Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Theodor's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Vivian's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

GM Screen:

1d20 - 3 ⇒ (8) - 3 = 5

Initiative (Round 1)
Vivian <= Up
Theodor <= Up
Sophie <= Up
Teilaenthis [7 Dmg] <= Up
Tara <= Up
Stefan [4 Dmg] <= Up
Bert [3 Dmg] <= Up
Aggressive Puddle

Everyone is up!


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie moves forward and taps Bert on the shoulder, "Have a bit of the toughness of the mammoth, sonny."

Mammoth Hide hex: touched friendly creature gains +2 enhancement to natural AC and Cold Resistance 5 for 10 minutes

-Posted with Wayfinder


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Tell swings his earthbreaker at the oozing puddle thing.

Earthbreaker: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Stefan casts a spell, and a jet of frigid air and ice crystals blasts from his outstretched hand toward the angry puddle.

Ray of frost.

Ranged touch attack: 1d20 + 2 ⇒ (11) + 2 = 13
Cold damage: 1d3 ⇒ 1


Male Human Fighter(Phalanx Soldier) 5| HP 54/54 | AC 19 | T 12 | FF 17 | CMD 20 CMB +8| Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +1 | Sense Motive +1 Lowlight vision

Bert steps beside Teil and swings his halberd.

Halberd: 1d20 + 5 ⇒ (20) + 5 = 25 damage, if hits: 1d10 + 3 ⇒ (6) + 3 = 9

Confirm

Halberd: 1d20 + 5 ⇒ (19) + 5 = 24 damage, if hits: 1d10 + 3 ⇒ (8) + 3 = 11 damage, if hits: 1d10 + 3 ⇒ (2) + 3 = 5


Gamemaster | CC Map | S4 Map

I moved both Teil and Stefan to the necessary squares in which to make their attacks.

Sophie moves to cast a spell on Bert, and the fighter feels his skin magically harden against attacks.

Teilaenthis steps forward and bashes the ooze with his hammer, splattering the creature a bit, but it remains together. Perhaps slightly troubling, it appears that striking the creature causes it to secrete an acid that soaks his earth breaker, but fortunately the weapon's hardness and its bond to Teilaenthis prevents any damage to it.

Teil Reflex save: 1d20 + 3 ⇒ (14) + 3 = 17

Stefan moves to a better position to see the creature and casts a bolt of ice at it, striking it soundly despite the others in front of him. He does, however, find himself mentally questioning whether or not wasting a spell on the creature is a good idea, but remembering that it's just a cantrip allows him to quickly toss the doubt aside.

Vivian, Theodor, Tara, Bert


Gamemaster | CC Map | S4 Map

As an ooze, the creature is immune to critical hits.

Bert steps forward and strikes the ooze hard with his halberd, which is also soaked in acid. As in the case with Teilaenthis, the metal hardness of his weapon protects it from damage.

Bert Reflex: 1d20 + 3 ⇒ (13) + 3 = 16


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Trailing behind the group Tara sighs at the sound of combat. "The more we explore this prison, the more I am convinced that nothing good is going to lie behind secret passageways." Being unable to advance any farther into the narrow passageway, Tara begins to pray.

Tara will hold her turn


Gamemaster | CC Map | S4 Map

I'll give Vivian and Theodor about another day before botting them.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

There not much I can do.. and the boys seem to have the situation in hand.

Vivian moves on the side of the cavern, trying to have a line of sight on the puddle.

delays and prepares my sling stone


Gamemaster | CC Map | S4 Map

With little room to attack, Theodor waits for an opening to move into melee range.

The ooze finally counter-attacks Teilaenthis, but the occultist easily dodges a slam by the creature's large pseudopod.

GM Screen:

Slam: 1d20 + 8 ⇒ (2) + 8 = 10

Initiative (Round 2)
Vivian <= Up
Theodor <= Up
Sophie <= Up
Teilaenthis [7 Dmg] <= Up
Tara <= Up
Stefan [4 Dmg] <= Up
Bert [3 Dmg] <= Up
Aggressive Ooze

Everyone is up!


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie moves behind Teil and gives him the same blessing she gave to the last man.

-Posted with Wayfinder


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Teil swings again at the puddle-creature.

Earthbreaker: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21


Gamemaster | CC Map | S4 Map

Sophie grants Teilaenthis the same magical protection as she gave Bert. The tiefling occultist then swings his mighty earth breaker at the ooze and another large portion of the creature is destroyed, but yet it still remains active.

Vivian, Theodor, Tara, Stefan, Bert


Sor 2/Ftr 1, HP 17/23, CMD 17, AC 20 /T11/F19, F+3 R+1 W+2, Init +3, Perc -1

Surprised Theodor moves in an attacks the creature.

attk: 1d20 + 6 ⇒ (15) + 6 = 21
Dmg: 2d6 + 6 + 3 ⇒ (3, 6) + 6 + 3 = 18


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

GM Harker: I'm not sure how to interpret your comment about Stefan's spell—Does it seem like the ooze is immune to the spell? I am going to assume that's what you meant...

"By the gods, it would appear that this amorphous creature is immune to my arcane power! I'm afraid that I haven't much in my arsenal that could affect it!"


Gamemaster | CC Map | S4 Map

Stefan, you experienced some doubt about using your spells for whatever reason. If you've never had this issue before, then perhaps something odd is going on. In any event, the creature did not appear immune to your spell.

Theodor moves forward and strikes at the ooze from behind some rocks. Even with some cover in the way, Theodor easily hits and finally dispatches the monster.

Combat Over

A search of the passage does not reveal anything valuable, although the back of another concealed door is found on the east side.

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