GMG's SFS PbP: Claim to Salvation (Inactive)

Game Master Magabeus

Maps


151 to 200 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

Smiling at the site before them, Quig draws his pistol. "Looks like this could be entertaining. Should we talk to them first? Or let our weapons do the talking?"

With but a look to Scout, a Whirrr..Click sounds as it's weapons point towards the small creatures ahead.


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

"Not sure goblins will pause to listen... best be ready for anything." Even Raia draws her sonic pistol as she approaches in the shadow of her fellow Starfinders.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

"If any of them shapeshift into gray beings, try to capture them alive."

You're welcome. :)


Keskodai Male NG Shirren priest Mystic 1 SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 | Senses: Blindsense (Vibration) | Speed 30ft | Active conditions: None.

Keskodai followed the rest of the group, keeping a weary eye on the goblins as he stepped back and regarded the creatures for a moment. "Talk first, we never know what we can learn, even tho they are a species that is underdeveloped and is only ripe for scrapping items and waging war, we need to know all we can..." words were spoken silently and in communication to the others by mind link.


Aramesh | sp 36/36 | hp 39/39 | rp 7/7 | EAC 16 KAC 17 | fort +2 ref +7, will +6 | init +6 | Perc 9 (Dark) 30' blindsense

"Who wants to talk to a ship rat?" Iseph advances, pistol in hand "If it's a discussion you want, then we only need one of 'em"


Fiend series | Shackles

See map

Passing beyond red line:

Assuming you end your move in cover you need to make a DC 13 stealth check

Inside the hangar you spot a walkway, some 20 feet up from the floor. A few bored goblins on the walkway are tossing down pieces of scrap on the goblins that are salvaging things from the Archer.

To the left you notice a stairway going up to the walkway, that leads to a closed door. A defensive laser gun sticks out from what is likely some kind of control room.

If you want to start a fight you can take a surprise round action once you are in position


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Raia just moves forward toward the stairs as silently as she can...

Raia stealth: 1d20 + 2 ⇒ (16) + 2 = 18


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Altronus activates his infrared visor and then moves into position behind the dissected wing of the Archer. He draws a grenade from his belt with a third hand and waits for the signal to attack.

Red arrow indicates his position for surprise round attack.


Aramesh | sp 36/36 | hp 39/39 | rp 7/7 | EAC 16 KAC 17 | fort +2 ref +7, will +6 | init +6 | Perc 9 (Dark) 30' blindsense

Iseph positions at the bottom of the ladder, looking to go high as quickly as possible once the action kicks off...


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

Joining Altronus behind the wing, the mechanic and his creation prepare for battle.

Stealth Quig: 1d20 + 8 ⇒ (12) + 8 = 20
Stealth Scout: 1d20 + 11 ⇒ (8) + 11 = 19


Keskodai Male NG Shirren priest Mystic 1 SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 | Senses: Blindsense (Vibration) | Speed 30ft | Active conditions: None.

Moving to the right Keskodai makes his way silently, keeping in touch with the rest of the grp using his mind link.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

"Ready?" Altronus asks over the comms. "On three: one, two, three!"

The kasatha sneaks around the corner of the Archer's wing and tosses a frag grenade into the middle of the salvage operation. Blast excludes the green dashed goblin.

Frag Grenade, Light Gravity 60 ft range vs. AC 5: 1d20 + 2 ⇒ (7) + 2 = 9
Piercing (Reflex DC 7 for Half): 1d6 + 1 ⇒ (5) + 1 = 6

Solar Attune 1


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

When Altronus gives the signal, Obozaya trills loudly and steps out to fire at the goblins with her rifle.

Full attack. Fire at dashed green
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

Following his companion's lead, Quig hops out of hiding and pops off a round at goblin speckled in blue.

Semi-Auto Pistol (2nd range increment): 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Damage vs dotted blue: 1d6 + 2 ⇒ (2) + 2 = 4

As instructed, the drone zips out of hiding and fires a barrage at the same foe as it's creator.

Scout Semi-Auto Pistol (2nd range increment): 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Damage vs dotted blue: 1d6 + 2 ⇒ (1) + 2 = 3


Fiend series | Shackles

My apologies for the absence this weekend, was at a con and opportunity for posting was more limited than I expected

Also, it seems one of the goblinoids was missing from the map, placed him and adjusted the blast of the frag grenade to also get him. Now solid yellow is excluded

The starfinders initiate combat! Altronus starts by lobbing a grenade in the middle of most of the goblins. Obozaya follows up with a shot and kills one of the little tikes. Quig and his drone have less luck with their shots, both go wide.

Initiative:

Altronus: 1d20 + 1 ⇒ (10) + 1 = 11
Iseph: 1d20 + 6 ⇒ (17) + 6 = 23
Keskodai: 1d20 + 1 ⇒ (5) + 1 = 6
Obozaya: 1d20 + 7 ⇒ (3) + 7 = 10
Quig: 1d20 + 2 ⇒ (13) + 2 = 15
Raia: 1d20 + 2 ⇒ (5) + 2 = 7
Goblins: 8d20 + 32 ⇒ (19, 9, 9, 7, 1, 3, 12, 11) + 32 = 103 /8 = 12

Dashed Red: 1d20 + 3 ⇒ (16) + 3 = 19
Dashed Green: 1d20 + 2 ⇒ (18) + 2 = 20
Dashed Yellow: 1d20 + 2 ⇒ (7) + 2 = 9
Dashed Blue: 1d20 + 2 ⇒ (8) + 2 = 10

Initiative
Surprise Round
Iseph
Keskodai
Raia

Regular Round
Iseph
Quig

- - -
Dashed Red: -3 hp
Dashed Green: -3 hp
Dashed Yellow: -3 hp
Dashed Blue: -3 hp
Other goblins
- - -
Altronus
Keskodai
Obozaya
Raia

Bold can act!

Remember that you can do two attacks as a full-round action: that will give you a -4 penalty on both attacks


Aramesh | sp 36/36 | hp 39/39 | rp 7/7 | EAC 16 KAC 17 | fort +2 ref +7, will +6 | init +6 | Perc 9 (Dark) 30' blindsense

Iseph cracks the door to the office on the gantry, pistol in hand!


Fiend series | Shackles

Unfortunately for Iseph the door is locked

That was your surprise round


Aramesh | sp 36/36 | hp 39/39 | rp 7/7 | EAC 16 KAC 17 | fort +2 ref +7, will +6 | init +6 | Perc 9 (Dark) 30' blindsense

Cookie, crumble :p


Fiend series | Shackles

Iseph, you can also take your normal round... want to try to open the door with Engineering?


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Raia steps closer to the action and draws her pistol, keeping some cover between her and the goblins.


Aramesh | sp 36/36 | hp 39/39 | rp 7/7 | EAC 16 KAC 17 | fort +2 ref +7, will +6 | init +6 | Perc 9 (Dark) 30' blindsense

Iseph attempts to crack the door...

Eng 1d20 + 10 ⇒ (5) + 10 = 15


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

Unhapy with how his first volley turned out, he looks to scout and silently gives him a command. Moving towards Iseph, he keeps his pistol handy.

Quig Readied:

Shoot at the first goblin that steps within 30ft
sem-auto pistol attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The mechanical machine flies up towards the walkway, hovering just off the landing and fires at the blue goblin.

Scout shoot blue: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Keskodai Male NG Shirren priest Mystic 1 SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 | Senses: Blindsense (Vibration) | Speed 30ft | Active conditions: None.

Keskodai moves forward before reaching out to one of the goblin's and trying to crush his mind.

Mind Thrust: 2d10 ⇒ (10, 7) = 17 DC 14 Will save for half damage


Fiend series | Shackles

Dice:
Keskodai's target: 1d6 ⇒ 2
Will: 1d20 + 1 ⇒ (1) + 1 = 2

Everything at Obozaya!
Attack vs EAC: 1d20 + 8 ⇒ (8) + 8 = 16
Fire Damage: 1d6 ⇒ 1

Attack vs EAC: 1d20 + 3 ⇒ (4) + 3 = 7
Fire Damage: 1d4 ⇒ 1

Attack vs EAC: 1d20 + 3 ⇒ (4) + 3 = 7
Fire Damage: 1d4 ⇒ 4

Attack vs EAC: 1d20 + 3 ⇒ (16) + 3 = 19
Fire Damage: 1d4 ⇒ 3

Attack vs EAC: 1d20 + 3 ⇒ (7) + 3 = 10
Fire Damage: 1d4 ⇒ 2

Attack vs EAC: 1d20 + 3 ⇒ (9) + 3 = 12
Fire Damage: 1d4 ⇒ 4

Attack vs EAC: 1d20 + 3 ⇒ (19) + 3 = 22
Fire Damage: 1d4 ⇒ 2

Iseph manages to short-circuit the electronic lock and opens the door! A soft glow radiates from flickering computer screens, washing the various numerous workstations under a film of light the color of sea foam. The constant hum of electronics floods the room, enhanced periodically by several nagging pings from blinking console alarms. A green-screened mainframe computer terminal covers the eastern side of the room. Thick cables sprawl from underneath its exposed bulk that periodically shower the area in sparks...

Scout kills a goblin while Quig gets ready to defend himself. Keskodai kills another goblin and Raia steps closer to the action. The goblins take out their weapons and start shooting in wild abandon at the big Vesk that suddenly appeared in their hangar. All shots miss...

Initiative
Altronus
Keskodai
Obozaya
Raia
Iseph
Quig

- - -
Dashed Green: -3 hp
Dashed Yellow: -3 hp
Dashed Blue: -3 hp
Other goblins
- - -

Bold can act! Quig, your readied trigger did not happen


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Altronus charges the blue dashed goblin and slashes at him with his blazing solar arm blade.

Solar Weapon vs. KAC, Charge: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
S, Solar Attunement: 1d6 + 1d3 + 6 + 1 ⇒ (4) + (1) + 6 + 1 = 12

Solar 2


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Obozaya snarls as she sees Altronus charge in. She rushes to cover and takes aim at the goblin on the upper deck.

Shooting red circle
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Aramesh | sp 36/36 | hp 39/39 | rp 7/7 | EAC 16 KAC 17 | fort +2 ref +7, will +6 | init +6 | Perc 9 (Dark) 30' blindsense

Iseph cuts through the room and opens the far door.


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

Moving up behind his companions, Quig takes aim at the goblin towards the back and squeezes the trigger.

Pistol - Second Range Increment vs Yellow Circle: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Without a word from the mechanice, Scout takes aim at the goblin wearing red on the landing. It then proceeds to fly towards the others.

Blammo: 1d20 + 4 ⇒ (13) + 4 = 17
Damage vs Red Circle: 1d6 + 2 ⇒ (4) + 2 = 6


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Raia moves again double move trying to get into position to either shoot or cast a spell.


Keskodai Male NG Shirren priest Mystic 1 SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 | Senses: Blindsense (Vibration) | Speed 30ft | Active conditions: None.

Keskodai takes a shot at the red goblin with his pistol

thunderstrike sonic pistol: 1d20 + 4 ⇒ (1) + 4 = 5
[Damage]1d8+2[/dice]


Fiend series | Shackles

Engineering Iseph: 1d20 + 10 ⇒ (11) + 10 = 21
Quig, you need to take a move action if you want your drone to move and shoot. I have assumed you moved and your drone did not

Much to his chagrin Iseph notices that the other door is also locked. Thanks to his amazing skills he again manages to circumvent the electronic lock. Altronus charges and defeats one of the goblins. Obozaya shoots another one, who seems to be made of sturdier stuff. Quig kills another goblin and Scout tries to take down the goblin on the landing. Although the shot hits the goblin is still standing! Raia moves closer to the goblins and Keskodai's shot goes wide.

All goblins fire at Altronus! The shots pass left and right of the kasatha...

Red: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 ⇒ 4

Green: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 ⇒ 2

Yellow: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 ⇒ 2

Initiative
Altronus
Keskodai
Obozaya
Raia
Iseph
Quig

- - -
Green: -3 hp
Red: -12 hp
Yellow
- - -

Bold can act! Ispeh, the door in you is still closed, although it is now unlocked (i.e. move action to open)


1 person marked this as a favorite.
Aramesh | sp 36/36 | hp 39/39 | rp 7/7 | EAC 16 KAC 17 | fort +2 ref +7, will +6 | init +6 | Perc 9 (Dark) 30' blindsense

OK wasn't expecting locked outside AND inside!

Iseph moves forward and tries trick-shotting the poor Goblin...

Trick 1d20 + 14 ⇒ (8) + 14 = 22 vs DC20+CR
Attack 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1d6 + 2 ⇒ (1) + 2 = 3
If trick works, attack is vs Flat Footed and does extra 1d8 ⇒ 1


Keskodai Male NG Shirren priest Mystic 1 SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 | Senses: Blindsense (Vibration) | Speed 30ft | Active conditions: None.

Moving up Keskodai takes a shot at the red goblin

thunderstrike sonic pistol: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

Oops - Thanks GM

Taking aim at the yellow goblin, Quig pops off another round. Glancing up towards his creation, the ysoki closes his eyes for a moment, directing the drone.

2nd Range Increment - Shoot: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Scout proceeds to float towards the center of the room and fire back at its previous target.

Scout Shot: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Move action direct drone, standard shoot: Move and shoot for drone


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Raia fires three missiles at green.

magic missile dmg: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Altronus moves close to two of the goblins on the floor, and then the kasatha blazes with light.

Supernova, Solar Attuned: 5d6 + 1 ⇒ (5, 6, 1, 4, 2) + 1 = 19 Reflex DC 13 for half damage

Solar 3 --> Unattuned


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Obozaa refuses to let Altronus have all the fun. She leaps to her feet and grabs her flame doshko, it roaring to life. She races to the nearest goblin and swings at him.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 8 ⇒ (6) + 8 = 14


Fiend series | Shackles

After Keskodai, Raia and Altronus finish the last three goblins Obazaya storms forward and swings her doshko in a wide circle around herself. Only then does she notice that all the goblins are already taken care of...

Out of combat!

Looking around you see the crashed hull of the archer and a control room that you can further investigate. There is also a door on the landing opposite the control room.


Aramesh | sp 36/36 | hp 39/39 | rp 7/7 | EAC 16 KAC 17 | fort +2 ref +7, will +6 | init +6 | Perc 9 (Dark) 30' blindsense

Iseph returns to the control room to see what the status of any of the equipment might be.


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

While Iseph checks out the control room, Obozaya looks for Livewire's toolbelt. "Might as well get one thing accomplished here."

Perception: 1d20 ⇒ 10


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

"Probably inside the cockpit," Altronus suggests to Obozaya.


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

Nodding, Quig agrees. "That or in a locker maybe? Let's check it out. Anything useful in there Iseph?"

-Posted with Wayfinder


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Obozaya nods and enters the cockpit for check for any sign of a toolbelt.


Keskodai Male NG Shirren priest Mystic 1 SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 | Senses: Blindsense (Vibration) | Speed 30ft | Active conditions: None.

Following the rest of the group he kept an eye out on their surroundings and tried to see if there was anything of interest in there as the rest was searching.


Fiend series | Shackles

Cockpit
Strength Obozaya: 1d20 + 3 ⇒ (13) + 3 = 16

Obozaya clears the debris that blocks the entrance to the cockpit. A locker immediately draws your attention. Unfortunately it is jammed, but that is easily resolved by the big Vesk. Inside you find the toolbelt that Livewire described.

Quig is tampering with the audio logs to see if he can rewind some of them. Suddenly the cockpit fills with noise. See map


Fiend series | Shackles

Control Room

Dim light radiates from several workstations in this cramped area, which peers over the hangar bay 40 feet below through several, 1-inch-thick transparent aluminum windows. The four chairs in front of these workstations appear unused

A green-screened mainframe computer terminal covers the eastern side of the command center. It periodically showers the area in sparks as thick cables sprawl from underneath its exposed bulk. The cables partially bury the charred remains of a goblin. The mainframe has a keyboard and a screen covered in greasy fingerprints.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

"At least we can do that for Livewire," Altronus says as Obozaya uncovers the tool belt. "Hmm?"

He cocks his head to the side as the audiologs begin to play. "That's interesting."


Aramesh | sp 36/36 | hp 39/39 | rp 7/7 | EAC 16 KAC 17 | fort +2 ref +7, will +6 | init +6 | Perc 9 (Dark) 30' blindsense

Iseph tries using her skills in Engineering and Computers to ensure the space is safe, to extricate the goblin body, and to see what is going on with these computers... and what information might be found on them.

Take 10 on both Computers and Engineering for a 20 each


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Obozaya nods. "Sounds like there was a couple of double crosses happening. We should see if there's any sign of other survivors. Maybe Bago made it out alive."


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

"Agreed." responds the ysoki. "Logically, they would have landed prior to having the power struggle...though from the looks of the ship...perhaps something jump started their problems."

151 to 200 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMG's SFS PbP: Claim to Salvation All Messageboards

Want to post a reply? Sign in.