GMG's PbP: Shackles adventures (Inactive)

Game Master Magabeus

Map| Underwater combat


951 to 1,000 of 1,580 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

Swim Check: 1d20 + 4 ⇒ (5) + 4 = 9
Swim Check: 1d20 + 4 ⇒ (8) + 4 = 12

Grisaia attempt to swim closer to cover both Tori and Scratcher, but founders enough to be unable to attack.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett takes his air bubbled pistol and shoots at the large shark head.

Attack, through 10' water: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Then he reloads.


Fiend series | Shackles

Emmett does some minor damage to the shark while Grisaia moves forward

Initiative
Underwater Combat
Scratcher 46/46
- - -
Shark: -23 hp
Red
- - -
Tori
- - -
Blue: -2 hp
- - -
Xasay
Emmett
Grisaia


M Human Snakebite Striker 2/Warpriest 3 HP 46/46 AC: 23 T: 13 FF: 20 F/R/W: +9/+8/+6 Init: +3 Perception: +9 Blessings 3/3

Swim: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11

Maintaining his balance, he stabs twice at the shark!

Tekko-flurry @ Shark: 1d20 + 8 ⇒ (10) + 8 = 18
Damage on hit: 1d6 + 4 ⇒ (6) + 4 = 10
Tekko-flurry @ Shark: 1d20 + 8 ⇒ (6) + 8 = 14
Damage on hit: 1d6 + 4 ⇒ (4) + 4 = 8


Fiend series | Shackles

Shark Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Spear Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Bite Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Bite damage: 1d6 + 1 ⇒ (2) + 1 = 3

Sratcher misses the shark, which retaliates and also misses him! The humanoid attacks the manta ray, first with spear that misses and in frustration it bites the shadowy animal, only to have the waters clear! It uses the opportunity to close the distance with Emmett.

Initiative
Underwater Combat
Tori
- - -
Blue: -2 hp
- - -
Xasay
Emmett
Grisaia
Scratcher 46/46
- - -
Shark: -23 hp
Red
- - -

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Swim: 1d20 + 6 ⇒ (11) + 6 = 17

Tori swims up 5 feet to avoid shooting through Grisaia's area and fires another arrow at the huge shark.

+1 Longbow + PBS - DA - Ranged underwater: 1d20 + 12 + 1 - 2 - 4 ⇒ (5) + 12 + 1 - 2 - 4 = 12


Fiend series | Shackles

Tori, I see you did not move your token. You have noticed that the shark has reach, so you would have provoked from that spot if you fired there.

Spear: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15

The humanoid near Tori launches it's spear towards her and misses again. It takes a new spear and swims closer to the archer.

Initiative
Underwater Combat
Xasay
Emmett
Grisaia
Scratcher 46/46

- - -
Shark: -23 hp
Red
- - -
Tori
- - -
Blue: -2 hp
- - -


M Human Snakebite Striker 2/Warpriest 3 HP 46/46 AC: 23 T: 13 FF: 20 F/R/W: +9/+8/+6 Init: +3 Perception: +9 Blessings 3/3

Swim: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24

The Scratcher continues his piercing onslaught against the shark!

Tekko flurry @ Shark: 1d20 + 8 ⇒ (17) + 8 = 25
Damage on hit: 1d6 + 4 ⇒ (1) + 4 = 5
Tekko flurry @ Shark: 1d20 + 8 ⇒ (3) + 8 = 11
Damage on hit: 1d6 + 4 ⇒ (6) + 4 = 10

Got one? :)


Fiend series | Shackles

Scratcher hits the shark once and does some damage to it.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

I wanted to move her up 5 feet vertically, which I presumed would be enough to avoid the reach. If not, feel free to move her to a square that would not provoke, since the blue enemy is now in the square I would have moved her if it has to be a horizontal movement.


Fiend series | Shackles

I see, I adjusted your height in the text to the right. Thanks

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

My mistakes, I should have been more clear. Thank you for asking for clarification.

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19

Before I go forward, let's clarify: it seems to me my manta ray should still be there - even though it's been reduced to 20% reality against red, that should still leave it 1 hit point.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett fires at the shark again.

Attack: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Fiend series | Shackles

Xasay, you are right. For some strange reason I thought I did 4 damage to it. My apologies

Emmett swim: 1d20 + 5 ⇒ (10) + 5 = 15

The scratcher hits the shark with one of his claws and Emmett shoots a bullet into it.

Initiative
Underwater Combat
Xasay
Grisaia

- - -
Shark: -35 hp
Red
- - -
Tori
- - -
Blue: -2 hp
- - -
Scratcher 46/46
Emmett

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19

Xasay turns his puppet's attentions to the hopefully more credulous shark...

tail slap, Power Attack vs shark: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 7 ⇒ (3) + 7 = 10

...and uses his non-Euclidian-carved ebony wand from earlier against the (if he is not mistaken) sahuagin.

Red must make a DC 11 Will save against cause fear.

rounds of fright on failed save: 1d4 ⇒ 3

Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

Swim Check: 1d20 + 4 ⇒ (16) + 4 = 20
Glaive on Shark: 1d20 + 7 + 2 - 2 ⇒ (4) + 7 + 2 - 2 = 11

Grisaia's thrashing keeps her on balance, but does little to help her strike the deadly beast in front of Scratcher.


Fiend series | Shackles

No, not a sahuagin. Knowledge Local to identify
Will Red: 1d20 + 5 ⇒ (4) + 5 = 9
Manta tail slap, Power Attack vs Red: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Shark bite: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d8 + 10 ⇒ (6, 7) + 10 = 23

Xasay scares the red humanoid and it quickly swims away. Grisaia attacks the shark but does not manage to hurt it. The shark bites at Scratcher again but is unable to breach the human's defenses.

Initiative
Underwater Combat
Tori
- - -
Blue: -2 hp
- - -
Scratcher 46/46
Emmett
Xasay
Grisaia
- - -
Shark: -35 hp
- - -

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19

Knowledge (Local): 1d20 + 9 ⇒ (1) + 9 = 10

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Swim Check: 1d20 + 6 ⇒ (5) + 6 = 11

Tori continues to ignore the blue humanoid as she fires another arrow at the shark.

I just remembered that I have the Point-Blank Master Feat, firing my bow does not provoke.

+1 Longbow + PBS - DA - Ranged underwater vs shark: 1d20 + 12 + 1 - 2 - 4 ⇒ (8) + 12 + 1 - 2 - 4 = 15
Damage: 1d8 + 6 + 1 + 4 ⇒ (8) + 6 + 1 + 4 = 19


Fiend series | Shackles

Spear: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Bite: 1d20 + 2 ⇒ (10) + 2 = 12

Tori tries hard to hit the shark but finds out that firing a bow underwater is less easy than firing one on dry land. The humanoid near her stabs her with his spear. She feels the sticky poison on the spear entering her blood...

Initiative
Underwater Combat
Scratcher 46/46
Emmett
Xasay
Grisaia

- - -
Shark: -35 hp
- - -
Tori 43/52 hp, fort save vs poison
- - -
Blue: -2 hp
- - -

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19

Xasay's puppet lashes out again...

tail slap, Power Attack vs shark: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 7 ⇒ (6) + 7 = 13

...while Xasay himself goes after the other...humanoid...with subtler magic.

[dice=chill touch, DC 15 vs blue]1d20+5[/dice]
negative energy damage: 1d6 ⇒ 4 plus 1 Strength damage on failed save

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14


M Human Snakebite Striker 2/Warpriest 3 HP 46/46 AC: 23 T: 13 FF: 20 F/R/W: +9/+8/+6 Init: +3 Perception: +9 Blessings 3/3

Scratcher continues to turn the shark into sushi!

Swim: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8

This time, though, he seems to be floundering about!

CE Flurry @ Shark: 1d20 + 8 - 2 - 1 ⇒ (5) + 8 - 2 - 1 = 10
Damage on hit: 1d6 + 4 ⇒ (4) + 4 = 8 halved
CE Flurry @ Shark: 1d20 + 8 - 2 - 1 ⇒ (12) + 8 - 2 - 1 = 17
Damage on hit: 1d6 + 4 ⇒ (3) + 4 = 7 halved

AC is 25

Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

Swim Check: 1d20 + 4 ⇒ (16) + 4 = 20
Glaive on Shark: 1d20 + 7 + 2 - 2 ⇒ (17) + 7 + 2 - 2 = 24
Damage on Shark, Half for Slashing Underwater: 1d10 + 6 ⇒ (2) + 6 = 8

Finally righted, Grisaia manages to slash through the water to connect with the titanous shark.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett keeps swimming and takes another shot.

Attack: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Fiend series | Shackles

Tori slowly starts sinking towards the bottom, paralyzed by the poison on the spear...

Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15

Xasay touches the humanoid that must be a sahuagin, nobody ever heard of any other nasty humanoids living under the sea, so this must be it, right? Scratcher has issues hitting the shark but Grisaia has no such problems. She spears the shark as if underwater combat comes naturally to her! Emmett fires at the humanoid and hits that one! The humanoid is not stupid enough to brave the odds and flees!

What do you do? You have a sinking Tori...

Status
Underwater Combat
Tori 43/52 hp: paralyzed

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett will swim for Tori, and try to help her to the surface.

Swim: 1d20 + 5 ⇒ (10) + 5 = 15


Fiend series | Shackles

Emmett manages to bring Tori to the surface after half a minute of struggling. She does not show any signs of relaxing her muscles...

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Hang in there, Tori - we'll get you out of this!"


Fiend series | Shackles

Emmett keeps Tori's head above water. After half a minute she still shows no signs of relaxing her muscles

Tori Fort: 1d20 + 7 ⇒ (6) + 7 = 13

Tori is now paralyzed for 1 minute

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Let's try to speed this up.

Fort Save, Character Folio Reroll with GM Stars: 1d20 + 7 + 3 ⇒ (19) + 7 + 3 = 29

I can provide photographic proof of the folio upon request.


Fiend series | Shackles

Still no sign of relaxing

I believe you Tori, but we need more than one success. Main question: do you wait until petrification is gone or do you bring back Tori to ship and go on without her?

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Not knowing any other way to help her, Emmett starts to take her to the ship.


Fiend series | Shackles

Tori: 1d20 + 7 ⇒ (15) + 7 = 22

Emmett swims towards the ship and just as he is there Tori starts to move again!

You quickly swim back down to the wreckage 3 minutes of buffs have passed

As you explore the wreck, you hear eerie creaking noises as if the ship still sailed upon the waves. The ship’s hatches, equipment, and other debris seem to shift in the water despite the lack of current. The captain's quarters hold not what you seek so you move on to the main hold.

There you notice a skeleton lying on the floor. Immediately when you see it Emmett and Xasay hear faint battle cries and screams from above, and feel the vibration of something very large scrabbling against the hull.

Perception:

Emmett: 1d20 + 9 ⇒ (19) + 9 = 28
Grisaia: 1d20 + 3 ⇒ (9) + 3 = 12
Scratcher: 1d20 + 8 ⇒ (3) + 8 = 11
Tori: 1d20 + 1 ⇒ (1) + 1 = 2
Xasay: 1d20 + 4 ⇒ (4) + 4 = 8

Initiative:

Emmett: 1d20 + 6 ⇒ (15) + 6 = 21
Grisaia: 1d20 + 2 ⇒ (20) + 2 = 22
Scratcher: 1d20 + 3 ⇒ (3) + 3 = 6
Tori: 1d20 + 6 ⇒ (6) + 6 = 12
Xasay: 1d20 + 2 ⇒ (13) + 2 = 15
GM: 1d20 + 4 ⇒ (13) + 4 = 17

Initiative
Surprise Round
Emmett
- - -
GM
Standard Round
Grisaia
Emmett
- - -
GM
- - -
Xasay
Tori
- - -
GM
- - -
Scratcher

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Not sure what they are about to be facing, Emmett spends his surprise round using his martial flexibility to acquire Deadly Aim.

Since it looks like he will also come up in initiative before GM...

Emmett readies an action to shoot whatever monster shows itself.

Ranged Touch Attack, PBR, Deadly Aim: 1d20 + 9 + 1 - 2 ⇒ (18) + 9 + 1 - 2 = 26
Damage: 1d8 + 1 + 4 ⇒ (7) + 1 + 4 = 12

Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

"Eternal Rose preserve us." is about all Grisaia is able to get out.


Fiend series | Shackles

1d5 ⇒ 2
Reflex: 1d20 + 6 ⇒ (12) + 6 = 18
Swim Emmett: 1d20 + 5 ⇒ (20) + 5 = 25

A young Garundi man in sailor’s clothes with half his face horrifically melted away appears above the corpse "Belina, I should have told you that I love you! You thought that me giving you my amulet was just a token of our friendship while it was so much more! I love you to eternity and back!"

Could it be that he means the third mate of your ship, who is also called Belina? While you are contemplating this the hull seems to tilt and shake, and the water in the hold roils wildly. A swirling vortex of water, the equivalent finds it way towards Grisaia, which she easily dodges.

Grisaia recognizes the manifestation as a haunt, a lingering manifestation of the torment this man went through when he died. Emmett is ready for whatever might show itself...

Round 1
Swim checks DC20 required, due to shaking of the hull
Grisaia
Emmett Readied attack
- - -
GM
- - -
Xasay
Tori
- - -
Haunt
- - -
Scratcher

Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

Swim: 1d20 + 4 ⇒ (18) + 4 = 22

Uncertain of what course could quiet the restless spirit, Grisaia attempts to steady herself against the hull. "Shelyn, grant us the luck to prevail against this danger." she intones.

Beacon of luck is active, everyone with 30ft can take an immediate action to roll twice and take the better for one save.


Fiend series | Shackles

Avert Eyes?: 1d100 ⇒ 48
Gaze: 2d10 ⇒ (6, 8) = 14
Scratcher Fort: 1d20 + 9 ⇒ (1) + 9 = 10
Scratcher Fort (Beacon of luck): 1d20 + 9 ⇒ (9) + 9 = 18
You made the save, you still get damage, but you save vs the rider

The disfigured Garundi man solidifies a bit and focuses his eyes on Scratcher, who tries to advert his gaze, but is just a tad too slow.... Emmett immediately shoots the incorporeal figure and the bullet passes straight through it! The shaking of the hull continues...

Knowledge (Religion) DC 13:
It is not only a haunt, but also a ghost! You know one piece of information plus one for every five points above 13.

Grisaia warns you that that the haunt is still active...

Round 1
Rules about gaze attacks
Swim checks DC20 required, due to shaking of the hull
Beacon of luck is active, everyone with 30ft can take an immediate action to roll twice and take the better for one save.

Xasay
Tori

- - -
Haunt
- - -
Scratcher 32/46 hp (immediate action used)
Grisaia
Emmett
- - -
Start of round
Ghost
- - -

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19

Knowledge (Religion), Secrets of the Grave: 1d20 + 11 ⇒ (9) + 11 = 20

"Aha, an actual GHOST!" Defenses? Some special way to lay it to rest?

Swim: 1d20 + 1 ⇒ (14) + 1 = 15

If he can, Xasay bestows a charm upon Scratcher and Emmett. Despite their Humanity, they find themselves no longer so frightened of the dark.


Fiend series | Shackles

Ghost rules:
Defensive Abilities: A ghost retains all of the defensive abilities of the base creature save those that rely on a corporeal form to function. Ghosts gain channel resistance +4, darkvision 60 ft., the incorporeal ability, and all of the immunities granted by its undead traits. Ghosts also gain the rejuvenation ability.

Rejuvenation (Su): In most cases, it's difficult to destroy a ghost through simple combat: the "destroyed" spirit restores itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy a ghost is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research, In this case it probably has something to do with this one's love for Belina and a certain amulet it mentioned

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Noticing Scratcher turn his gaze from the ghost, Tori does the same as she pulls out her potion sponge soaked with a Touch of the Sea potion. She then consumes the potion. Eyes averted, now have a swim speed of 20 for 1 minute. Will I still need to make swim checks to move?


Fiend series | Shackles

Dice:
Xasay Avert Eyes?: 1d100 ⇒ 48 no
Gaze: 2d10 ⇒ (6, 2) = 8
Beacon of luck, pick the best of these 2:
Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Fort: 1d20 + 5 ⇒ (13) + 5 = 18

Tori Avert Eyes?: 1d100 ⇒ 12 no
Gaze: 2d10 ⇒ (4, 4) = 8
Beacon of luck, pick the best of these 2:
Fort: 1d20 + 7 ⇒ (4) + 7 = 11
Fort: 1d20 + 7 ⇒ (14) + 7 = 21

Who?: 1d5 ⇒ 4 alphabetical = Tori
Tori Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
Tori Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Nonlethal damage: 2d6 ⇒ (2, 6) = 8

Xasay protects Emmett and the Scratcher from being frightened easily, while Tori grows webs between her fingers and toes. Through one of the big holes in the ship you see a ghostly brine dragon approach! The shaking of the ship sends another vortex of water in Tori's direction. Even though she tries to evade the vortex she is caught in it! The torrent swings her around and she has a hard time escaping from it!

Round 1
Rules about gaze attacks I assume you avert your eyes, unless told otherwise
Swim checks DC20 required, due to shaking of the hull
Beacon of luck is active, everyone with 30ft can take an immediate action to roll twice and take the better for one save. I assume you use this on the ghost's gaze unless told otherwise.

Scratcher 32/46 hp (+4 on saves vs fear)(immediate action used)
Grisaia
Emmett (+4 on saves vs fear)

- - -
Start of round
Ghost
- - -
Xasay 17/25 hp
Tori 44/52 hp +8 nonlethal damage (auto-succeeds on swim check), caught in swirling vortex of water.
- - -
Haunt
- - -

Tori, swim check is officially still required, but you get an additional +8 and can take 10 even when threatened. That means you auto-succeed by taking 10 (since you have +6 from yourself). No need to clutter your posts

Silver Crusade

CG male Wayang Macabre Puppeteer 7
Spoiler:
|AC 20, T 13, FF 18|HP: 40/40|F +2, R +7, W +3 (+2 vs shadow, +4 vs fear/energy drain/death/Necromancy)|Init +2, Perc +4|CMB +5 CMD 17|20/21 Performance, 3/3 Shadow Speaker, 1/1 comic relief, #19
GMG wrote:


Swim checks DC20 required, due to shaking of the hull
Beacon of luck is active, everyone with 30ft can take an immediate action to roll twice and take the better for one save. I assume you use this on the ghost's gaze unless told otherwise.

So...did you do that for me with the above saving throws? If not, would you?


Fiend series | Shackles

Yes, that is why there are two fort saves. I will edit the post to make this more clear

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Swim Check: 1d20 + 5 ⇒ (3) + 5 = 8

Emmett flails about in the water, having a hard time doing anything else.


Fiend series | Shackles

Emmett, failing your swim means you are off-balance. You do not lose your actions

Underwater combat


M Human Snakebite Striker 2/Warpriest 3 HP 46/46 AC: 23 T: 13 FF: 20 F/R/W: +9/+8/+6 Init: +3 Perception: +9 Blessings 3/3

Swim: 1d20 + 7 ⇒ (20) + 7 = 27

Scratcher perfectly moves towards the ghost, grabbing his wand as he moves towards it before averting his eyes.

Think it'll be a double move to get next to the ghost but CLW is armed!

Sovereign Court

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5 F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

Swim: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge Religion: 1d20 + 4 ⇒ (6) + 4 = 10

Seeing her allies turning from the apparition, Grisaia closes her eyes in prayer. "Shelyn, lend this soul your holy radiance, that he may be at peace." She holds forth her holy symbol to the ghost.: 3d6 ⇒ (4, 5, 3) = 12

Channel to Harm Undead. DC15

951 to 1,000 of 1,580 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMG's PbP: Shackles All Messageboards

Want to post a reply? Sign in.