GMG's PbP: Quest for Perfection Table B (Tier 1-2) (Inactive)

Game Master Magabeus

Map


501 to 550 of 655 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:
Well, the top priority for them is the harvest, so that is 2 units. We need that done so we can flood the fields.

Agreed.


Fiend series | Shackles
Kivuli Greyfeather wrote:

Well, the top priority for them is the harvest, so that is 2 units. We need that done so we can flood the fields.

GMG, how many days will it take to complete the harvest with only two units?

They estimate it will take them 6 days with 20 people (=2 units). Assigning more will decrease the time needed.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Is there a random element to how long the villagers take to do things? Do we roll when helping/directing them?


Fiend series | Shackles

There is an unknown element, which might be random or not. For the harvest: they have been harvesting for years, so if they say they can do it in 6 days with 20 man you can trust that. Every day 10 additional persons work on it subtracts one day from this 6 days. Note that they are not familiar with the other tasks; there you don't know anything beyond what is in the map document

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

How long do we have? Is it only 1 week? Korug lacks skills at this point and will really only be able to help with the combat training or manual labor.

-Posted with Wayfinder

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

What kind of roll/skill/whatever is it to help bring in the harvest?

Korug Half-Shame wrote:
Korug lacks skills at this point and will really only be able to help with the combat training or manual labor.

Still I doubt you will run out of useful things to do.


Fiend series | Shackles

You don't know how long you have.

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Folium will definitely spend all his time in archery. He also could help make bows for the village with craft: bows but that isn't given as an option.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

So, harvesting would be 3 days with 40 farmers. That should allow plenty of time to flood the fields and build the barriers. Maybe have 'Dragon' work on archery (with Folium) while the remainder finish the harvest. Then we can move to continued training (archery/combat) and flood the field(3 units). After the field is flooded, we can start the barricades. While the wall is going up, maybe I can take a group to scout if someone else has disable device.

Thoughts?


Fiend series | Shackles

Don't overthink it, this is an optimization problem for which you do not have all the inputs. You can adjust each day, no need to set out the entire schedule now (although it is good to have a rough idea as Kivuli has set out. Note that harvesting is 2 days with 40 farmers. The additional 20 farmers remove 2 days from the total 6 days for each day that they help.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Sweet! That is essentially an extra day with 4 units! I vote for at least two days with 4 units harvesting (to complete it) and one unit practicing archery on those same days.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

I like that idea

-Posted with Wayfinder


Fiend series | Shackles

and what do you do during those days?

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
GMG wrote:
and what do you do during those days?

Yeah the PC overseeing can expedite things, so rather, i'd say for day 1:

Folium archery w Dragon.

Zob assisting 2 teams with harvest

Korug with 1 teams combat training

Kivuli with 1 team baracades building traps (something only he can do)

It isn't the most rapid approach to harvesting but we will start to get data on all the other main activities. Chances are we can still finish harvesting on day two if most of the PC's lend a hand.


Fiend series | Shackles

Barricades needs at least 3 teams, assigning just one team will not give any progress.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'
Zobmaggle wrote:

eah the PC overseeing can expedite things, so rather, i'd say for day 1:

Folium archery w Dragon.

Zob assisting 2 teams with harvest

Korug with 1 teams combat training

Kivuli with 1 team baracades building traps (something only he can do)

That stretches out the harvest time. Could we put four units (leaving Dragon with Folium) on the harvest for two days, then go to your plan, substituting "harvest" with "flood" starting on day 3?

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Does anyone have Know: Engineering?

Kivuli Greyfeather wrote:
Could we put four units (leaving Dragon with Folium) on the harvest for two days...

Again that's a plan that ignores 3 of the PCs, and the likelihood that they can expedite things.

I think it is important to figure out how the rest of these things work as well as get the harvest in. Information gained on the first day--- makes all our subsequent decisions better.

So since we don't have enought to spare for 3 on baracades yet:

  • Folium: Archery with 1

  • Korug: Combat training with 1 (better fighter than Zob)

  • Zobmaggle: Harvesting with 3

  • Kuvuli: Scouting solo (probably can ace it)

But rather than go in circles arguing about what to do, why doesn't everyone just declare what they and up to 1 unit of villagers will be doing, with the excess villagers going to the harvest?

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

I was just trying to get the harvest in. That said, I'm good with the division of labor in the most recent plan from Zob. I'm thinking more guard/perimeter patrol. If that is too dangerous, I can help either Folium or harvesting.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Korug will take a group to train


Fiend series | Shackles

Day 1

Korug and Folium start a training program with units Ox and Dragon. Korug thinks the villagers might be whipped into shape more quicker by relying on his orcish heritage You may make an intimidate check if you want. It is obvious that both units would benefit from additional training.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Kivuli goes out on a scouting mission alone. He searches a large area but finds nobody. He thinks that if a scouting mission was done on the second day that would leverage on his experience from this mission.

Knowledge Nature: 1d20 + 6 ⇒ (4) + 6 = 10
Zobmaggle helps thirty farmers in the field. He thinks that he might be more of a help if he had not forgotten most of the wise lessons from his village shaman. Nevertheless he did help the villagers and that did speed up harvesting slightly 4 days of harvesting left. Zob did the work of 5 villagers.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Intimidate: 1d20 + 1 ⇒ (4) + 1 = 5

Having features that are much more human-like than Orc, Korug is not very intimidating.

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Can Folium roll something?


Fiend series | Shackles

Not at this time, archery training is not something that people can be bullied into ;-)

What is the plan for day 2? The same as for day 1?

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

you're back. Yeah, the same for me.

Farming: 1d20 + 6 ⇒ (9) + 6 = 15

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Same as day 1

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Fiend series | Shackles

Korug intimidate: 1d20 + 1 ⇒ (14) + 1 = 15
Random rolls: 1d10 + 1d8 + 1d6 + 1d4 + 1d3 ⇒ (3) + (4) + (1) + (2) + (3) = 13

Day 2

The second day gets off to a good start. Korug is shouting at team Ox, who seem to take up the drill a lot better than yesterday. Another single day of training might just teach them everything Korug can teach them in the few days he has available.
Folium is busy with team Dragon, who also understand better what to do. He notices that the town seems rather short on bolts, so that might be something to rectify on a later day.
Zobmaggle helps the villagers with the harvest. Almost everything is in now. Kivuli heads out of the gates at first light and finds some tracks and an abandoned camp. He estimates that the attack will likely happen on day 8.

Harvest: 1 day left for 20 villagers, supervision not needed anymore.
Defense Points earned: 2
You will find out what these are for later

Plans for day 3?

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

I plan to help build the barricades.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Not certain if I need to roll a skill check or not for that. Here's one just in case:

Disable Device: 1d20 + 12 ⇒ (20) + 12 = 32

I can't hit anything, but this sneakin' around thing is working out pretty well ;)

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

If they still need training then that.
If they need more ammunition that is fine too.
Third choice making traps or the like (I have a rank in survival!)

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

OK, so one group finishes harvesting, and three groups start on the barricade (minimum). That leaves one group unassigned.

Also it isn't clear from the description if we can help with the barricade if we don't have one of the listed skills (Zob doesn't).

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Sorry somehow this game wasn't showing any updates for me!

Korug will spend one more day training the villagers.

Intimidate: 1d20 + 1 ⇒ (9) + 1 = 10

-Posted with Wayfinder


Fiend series | Shackles

You still need 20 man to finish the harvest = 2 groups. One person can fill in for one group at the barricades with a successful Knowledge Engineering or Profession (Woodcutter) check. The profession check can be made untrained. I recommend not to work on the barricades with fewer than 3 groups as it will slow down work considerably. So I recommend to either postpone the barricades for one day or postpone training...

Kivuli, we will keep that check for you!. You can also make the knowledge engineering or profession check while you are incorporating traps into the structure

Sorry for the slow rate at this point. I do not want to make your decisions in this part

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zob helping *1* group with the harvest, has the chance of finishing the whole job if he rolls well, right? If so, and Folium makes bolts (craft bows?) then Kivi can build barricades and Korug can train.


Fiend series | Shackles

Day 3

Zobmaggle joins one of the teams with the harvest. Korug knows he is not able to teach team Ox anything in this short time. Kivilu oversees the work on the barricades while Folium works on making bolts with team Dragon. Unfortunately it turns out that the day is wasted as the wood is warped.

Kivuli Prof Woodcutter: 1d20 ⇒ 9
Folium Craft Bows: 1d20 + 5 ⇒ (4) + 5 = 9

Harvest: Done!
Barricades: 1 day 3 teams.
Defense Points earned: 3
Ox: trained to the max

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Okay, getting the harvest in was the priority, so that's great. We are fairly certain the attack is 5 days from now, so we have 4 to get ready. We still need to flood the fields and build the barricades in addition to training the Dragon archers and wall defenders. I guess I will invest my time on the barricade again.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

So I'm thinking I can either train another unit or help with barricades though I don't have any useful skills for them. Not sure if just assigning Korug to help makes a difference on the construction.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Let's see if I am useful today...

woodcutter: 1d20 ⇒ 20

WOOHOO!!

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

I don't know how much there is we can do beyond what's scripted. To improvise I could say, Zob begins preparations for flooding, by carefully placing is daily allotment of 6 bombs and blowing them up.

If that doesnt' work he can try his hand a scouting -- not as good at is as Kivuli, but he's probably better doing what he's doing. That would leave a group each for Korug and Follium to work with.


Fiend series | Shackles

Korug would be of more use training a second unit than helping with the barricades. Folium, do you want to train the unit Dragon some more or try to make arrows? As for Zob, I will work with that description for the flooding.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Str: 1d20 + 4 ⇒ (12) + 4 = 16

Could I perhaps make a Str check instead, showing the recruits some fighting methods that put your whole body into the blow? If not...

Intimidate: 1d20 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Folium will make another go at the arrow making.

Folium Craft Bows: 1d20 + 5 ⇒ (10) + 5 = 15


Fiend series | Shackles

Day 4

Sorry Korug, I won't deviate that much from the script

Korug takes team Turtle and shows them some moves while Folium makes sure there are bolts available in every corner of the village.

Kivuli helps the other teams with constructing the barricades and is shocked by big explosions coming from the river! It seems Zobmaggle is busting the dikes so that the stream can flow freely over the fields. Zobmaggle is certain that with manual labor from two teams he can have the flooding accomplished within one day. Unfortunately there is only so much bombs can do, so this needs to be done by a lot of people putting in the elbow grease.

Defense Points earned: 4.5
Harvest: Done!
Bolts: Done!
Barricades: 70/180
Flooding: 1/2
Training:
Dragon: 1/2
Turtle: 1/4
Ox: Max

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Don't forget, we can take 10 on these checks!

Alright, it looks like OX is done, so lets have them help with the flooding. Now that there are enough arrows, Dragon should continue their archer training. I plan to continue working the barricades. Turtles still need training, so that can be happening.

woodworking: 1d20 ⇒ 16

Can I suggest for Day 5:
Hare = Combat Training -> Folium
Turtle = Combat Training -> Korug {2 of 4?}
Ox = Flooding -> Zob {FINISHES?}
Dragon & Crane = Barricade -> Kivuli Disable Device: 1d20 + 12 ⇒ (3) + 12 = 15

That should finish the flooding.

Day 6
Dragon = Archery Training -> Folium {FINISHES?}
Turtle = Combat Training -> Korug {3 of 4?}
Hare= Combat Training -> Zob
Ox & Crane = Barricade -> Kivuli Disable Device: 1d20 + 12 ⇒ (13) + 12 = 25

Day 7
Turtle = Combat Training -> Korug {4 of 4/FINISHES}
Dragon & Ox = Barricade -> Kivuli Disable Device: 1d20 + 12 ⇒ (14) + 12 = 26
Hare & Crane = Combat Training -> Folium & Korug

If the barricade finishes early, Kivuli can start Combat Training
Turtle has to train on days 5, 6, & 7 to finish before the assault.

Just my thougths.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Korug will continue to drill the villagers on combat techniques.

Intimidate: 1d20 + 1 ⇒ (10) + 1 = 11

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zobmaggle returns from the fields covered in dust and mug, but smiling ear to ear.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:

....

Ox = Flooding -> Zob {FINISHES?}
Dragon & Crane = Barricade ->

GMG please confirm:

My impression was that the flooding needed two teams of villagers, and the Barracades needed *3* per day minimum.

Zob will of course work to expedite the flooding if he can by another means than the slim hope he'll make a knowledge engineering roll.


Fiend series | Shackles

Flooding requires manpower, 2 teams for one day or 1 team for 2 days. There is only so much bombs can do. PC help is not possible here anymore (also not with the knowledge engineering, bombs covered that)

Barricades need 180 mandays in total (each group consists of 10 mans), ONE PC can assist each day and deliver 10 mandays by making the woodcraft check. Disable Device not necessary anymore but Kivuli MUST be assigned each day to barricades if you want to use the 31. If less than 30 mandays are reached in a day there is no progress that day. Note that you have to assign teams BEFORE you make the required checks :->

Scouting some more might give more info...

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Looks like Zob is the better scout besides Kivuli, so he'll try that while the other two train.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Do we know the DC on the woodworking? Just trying to figure out if taking 10 would be enough to make the check.


Fiend series | Shackles
Kivuli Greyfeather wrote:
Do we know the DC on the woodworking? Just trying to figure out if taking 10 would be enough to make the check.

Given that you are not trained: no

501 to 550 of 655 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMG's PbP: Quest for Perfection (1-5) - Table B All Messageboards

Want to post a reply? Sign in.