GMG's PbP: Quest for Perfection Table A (Tier 1-2) (Inactive)

Game Master Magabeus

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Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon has none of the skills required to help with several of the tasks. I am open to suggestions, but it seems he'd be best used training crossbowmen, or scouting.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny doffs her fancy plumed hat, bowing low in the way of the Western land courts.

As the food harvest is most important, I would be honored to assist in it and provide some measure of protection from attack.

No engineering or woodcutting skills. I have good Perception so scouting would be good for me. And of course Combat Training is right up my alley.

She looks at her fancy, brightly colored clothes.

Would someone be willing to loan me some worker's clothes?

Suggested so far:
Harvest (2 needed): Jinny/Ox
Archery Training (1+ needed): Timmon/Dragon
Combat Training (1+ needed):
Barricades (6-9+ needed):
Flooding the Fields (can't be done yet):
Scouting (? needed):


Fiend series | Shackles

"Off course we have some working clothes for you"

Harvest needs 2 units, PCs are not a unit for this.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon cocks his head. " The bandits may be watching even now. They may attack as soon as the harvest is finished."

We could be working against a fixed clock. Or, if the scenario is evil, against a clock of ( harvest + x ) days. A moat would be handy. Extra fighting would be handy. Scouting may be lowest priority. Does anyone have useful skills?

I suggest:

Day 1. Dragon -- crossbow. Ox,hare -- combat. Crane,turtle -- harvest.

Day 2. D -- crossbow. O,H -- harvest. C,T -- combat.

Day 3. D -- harvest. O,H -- combat. C,T -- harvest.

We keep up a similar rotation. Hopefully we get some indication that training has worked and we can drop crossbow and combat training for barricading.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina seems to consider the situation.

"We need to speed up the harvest so we can reduce the risk of having innocents in the fields and allow us to flood them. We can train the villagers, and archery training will be of great use if we can limit the approach of the bandits by flooding the fields as soon as possible."

Belina once lived in a hobbit village. "How many can we put on the harvest before they are just getting the way?? That is where we should start. We can skip scouting for one day, but should probably send some scouts out the next day."

She smiles: "I will begin training unit dragon to fire crossbows."

I would think the PC that only uses a bow would be best to train the archery unit. I guess we could metagame this, but Belina would think it her duty. I suggest all PCs do combat training the first day--maximum villagers to harvest. As much as will be useful.


Fiend series | Shackles

Belina, only one trainer per unit. So if you want 2 units at harvest and 3 units training one PC is currently unassigned

Team, i like the way you are approaching this! (as in, we will do some things for day 1 and then see where we need to adjust)

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

I like Timmon's idea. Am I correct in reading that a PC assigned to any work detail (such as harvest) will increase the speed/efficiency of that work detail? If not, my time may be better spent either training or scouting.


Fiend series | Shackles

Jinny, for harvest that is correct. Although a PC that has experience as a farmer, i.e. profession(farming), or knowledge of nature is able to increase the speed even more. For barricades you need to have some relevant skill (Knowledge (engineering) or Profession (woodcutter)) and for flooding also (Knowledge (engineering))

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Thanks GM. For the first day I will assist with the harvest, then evaluate how much help I actually was.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Very good panning, Timmon. Let's roll with it!

Heveel looks at the things he can do to help.

"My druidic knowledge might be of use to deal with the plantations, friends."

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

"I know their simple weapons. I can work with the peasants on self defense."

Looks like Belina on crossbows, Heveel and Jinhong on harvest. That leaves Timmon on combat training. Day 1 becomes Belina & Dragon -- crossbow. Timmon & Ox -- combat. Heveel, Jinhong, Crane,Turtle, Hare -- harvest. That accelerates the harvest which will help us get the fields flooded. Sounds good for now.


Fiend series | Shackles

Day 1

Belina on crossbows with Dragon, Jinny combat training Ox, Heveel and Timmon on harvest with the other units.
You need a BaB of at least 1 to do combat training (I failed to include that in the description), Timmon has BaB 0, so I switched Timmon and Jinny

Jinny Intimidate: 1d20 + 8 ⇒ (3) + 8 = 11
Heveel Knowledge Nature: 1d20 + 7 ⇒ (15) + 7 = 22

Belina shows team Dragon some tricks with the crossbow. She thinks that it would take it least another day before the unit shows any real progress. The team tells her that they are a bit short on bolts, so that is something else she might be able to help them with Craft (Bows) required

Jinny shouts team Ox into shape, the team shows quick progress. At the end of the day they seem to get accustomed to their drills and also to Jinny's shouting. Jinny thinks that she has some stuff left to teach these farmers.

Timmon and Heveel help with the harvest and make good progress. There is still plenty to be done but at this rate they both think they can finish the work in another one to two days.

Defense Points earned: 2
Harvest: 45/120
Bolts:
Barricades:
Flooding:
Training
Crane:
Dragon: 1 day
Hare:
Turtle:
Ox: 1 day + intimidate

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Nice!

Heveel, satisfied of his work, goes to sleep quite happy. He volunteers for another day to work to harvest.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon goes to sleep quite tired. His back hurts from stooping to harvest the rice.

Happy to harvest and let Jinny combat train Ox. It is too bad about the crossbow ammunition shortage. How badly would it affect their crossbow effectiveness? Should we switch to combat training one of the other teams and put Dragon to work on barricades or the harvest? Or do we finish crossbow training for Dragon?

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny falls into bed, exhausted by a day of shouting, marching, and mock battle, but pleased with the progress her Ox Warriors have made.

I'll keep whipping Ox into a lean, mean, fighting machine today.

Belina:
Jinny quietly comes to you at bedtime, asking to share your bed. I will leave it to you whether Belina accepts, and what happens (snuggling is a perfectly acceptable outcome for Jinny). Jinny's fox heritage gives her a high libido, and from what you know about Jinny you think you will not be the only one to receive the offer on this trip.


Fiend series | Shackles

Day 2

Belina on crossbows with Dragon, Jinny combat training Ox, Heveel and Timmon on harvest with the other units.

Jinny Intimidate: 1d20 + 8 ⇒ (5) + 8 = 13
Heveel Knowledge Nature: 1d20 + 7 ⇒ (11) + 7 = 18

Belina shows team Dragon more tricks with the crossbow. They are hitting the targets more reliably then when she started training. After looking over the number of available bolts she agrees that more would enhance the combat effectiveness of the unit, although enough are available to be able to shoot for a while.
They are as effective as the other units at combat (not taking into account training), but having more bolts would make them more effective

Jinny shouts some more at team Ox, and they seem to get the drill. It is obvious that there is still stuff to teach these farmers, if only the pathfinders have the time available...

Timmon and Heveel help with the harvest and make good progress. There is still plenty to be done but at this rate they both think they can finish the work in another day. They might even be able to finish the work with just two teams and Heveel if he is able to give enough pointers i.e. makes the unknown DC again (and you can take 10)

Defense Points earned: 3
Harvest: 90/120
Bolts:
Barricades:
Flooding:
Training
Crane:
Dragon: 2 days
Hare:
Turtle:
Ox: 2 days

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny is happy to continue being drill sergeant, even if her voice gets hoarse at the end of the day.

My Ox Warriors are getting better and better. I wonder if a little training spread wider would be more effective than honing one group to perfection. @GM?

Jinny will continue training her Ox Warriors, unless she feels that a fresh group would make better improvements (from zero training).

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Heveel, satisfied of his good influence on the progress, continues to take care of the harvest with the farmers.

"It's good to work with people that know what they are doing."

Knowledge Nature: 1d20 + 7 ⇒ (17) + 7 = 24


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I'm thinking that once a basic proficiency is reached, we'd be better off training another group. Kind of like having 2 1st level fighters helping us instead of 1 2nd level. If it looks like the harvest is in good shape, but still needs 3 teams, should we move Timmon to scouting for a day? He can move back to barricades or flooding tomorrow.


Fiend series | Shackles

Jinny knows there is only so much that these farmers can absorb in training. She recons that it does not matter that much whether she continues training this team or she starts with a new team.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Let's start training another group then. Turtle, assemble at the well at sunrise. Bring your best weapon. We will make warriors of you to make your tengu bandits quaver in fear and go elsewhere for their prey.

I will Take 10 on Intimidate if possible.


Fiend series | Shackles

So Jinny with Turtle, Heveel at harvest with three units? Timmon scouting, Belinda with Dragon

If that is correct: Timmon: perception check please

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

1d20 + 7 ⇒ (19) + 7 = 26

Timmon hikes out from the village and walks a wide arc around the rice fields.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Jinny:
Belina is happy to have some company. She seems rather eager to catch some tender moments, and is impressed with Jinny's confidence. The next evening Belina visits Jinny. She would be surprised to find her gone.

Belina tries to encourage them to work hard. Not much on making something with her hands, she encourages those in town with whittling skill to make a simple crossbow bolt out of hard wood.

diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11


Fiend series | Shackles

Day 3

Belina at making crossbows bolts with Dragon, Jinny combat training Turtle, Heveel on harvest with the other units, Timmon scouting

Heveel helps to bring in the last of the harvest. Belina tries to show the farmers how to make crossbow bolts. Unfortunately her own skill leaves much room for improvement and at the end of the day she and her team have produces some bolts that are not fit for use. Using your roll of 3 for a craft (Archery) check

Jinny shouts team Turtle into a proper drill. After just one day these boys have picked up the same stuff as team ox knows after two days!

Timmon finds some tracks of several horses. He estimates that the attack is likely to come at day 6. He thinks that more scouting might be needed to confirm or improve on this estimate.

1d4 + 1d6 + 1d8 + 1d10 ⇒ (1) + (2) + (1) + (9) = 13

Defense Points earned: 4
Harvest: Done
Bolts:
Barricades:
Flooding:
Training
Crane:
Dragon: 2 days
Hare:
Turtle: 2 days (Intimidate)
Ox: 2 days

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon returns in the evening. "They are out there. Gathering their forces. We might have three days. Can we get the fields flooded in time?"

What if Belina and Jinny combat train the last two teams? Heveel and Timmon can work barricades or flooding. Or Timmon could scout if we need a better estimated attack date. Key question is whether we can finish flooding before the attack. GMT does flooding offer incremental defense or do we have to complete it to get a benefit?

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina agrees to train a team.

"I broke all the bolts and wasted my day!!"

Belina is disappointed. She looks to Jinny for some encouragement. "I will train another group to fight up close."

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

These villagers are peaceful and wise. But they have the warrior spirit in them when they need it.

Jinny raises a toast to the villagers.

All have worked hard. The danger is coming, and coming soon. But we will be ready. And they shall rue they day they crossed us! Huzzah!

She turns her eye to team Hare.

You are next. And your combat skill shall exceed even the mighty Turtle clan!

Take 10 on Intimidate.

Long paragraph with embedded newlines, so consider the rest of this OOC discussion:
I'm okay with the current estimate, given that we have not started flooding and have no barricades yet. Since flooding and barricades both take several multiple units for multiple days, and have the same function (limiting access to entry points), we will have to choose one or the other. We have two full days (estimated) before the attack, so I think our priorities for those two days are:
* melee training Hare (1 unit, 1 day)
* melee training Crane (1 unit, 1-2 days)
* flooding the fields (2 units, multiple days)
* ranged training Dragon (1 unit, 1-2 days)
* ranged training Ox, Hare, Crane, Turtle
* melee training Dragon

I seem to be pretty good at melee training (Yay, Skill Monkey!) so I think it makes sense for me to train Hare and Crane for those two days. Would it make sense to send Crane, Dragon, Turtle and Ox out to flood the fields today and have the PC's do untrained Engineering checks (with Aid Another) to see if we can knock that out in a single day?


Fiend series | Shackles

Flooding and Barricades are pretty useless if not complete. Remember that is NOT possible to achieve a result above 10 with an untrained knowledge check

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

I guess making quarrels is another option for us too. If I recall correctly, Dragon is not eligible for melee training.


Fiend series | Shackles

Timmon, that is correct, however all teams can receive more training than just the 2 days.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

The harvest completed, Heveel will volunteer to go scouting as well, taking his time.

Perception, take 10: 10 + 7 = 17

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina suggests making flooding the fields top priority.

Then we put everyone on it???

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

I agree, prioritize flooding over barricades and load it up with 4 village teams. Let Jinny continue combat training with Crane or Hare. Belina and Timmon to help with flooding. Heveel to flood or scout. I don't think a single untrained PC will help much with flooding.

Floods and Barricades, text from campaign link:

Constructing the Barricades: Controlling possible attack routes is key to not being overwhelmed. Constructing barricades from wood and bamboo aids in this endeavor. Incorporating the landscape and the existing structures of the village into this barricade allows the defenders to contain attackers to several choke points. Construction was already underway before the party arrived in Nesting Swallow; by continuing to assign workers to it or overseeing construction, You can assist in making it sturdier and more effective. It will take 3 units several days to complete the barricades. Assinging more units to the task will speed up the work. You can help by directing the workers (Knowledge Engineering or Profession Woodcutter). If a PC oversees construction each and every day he can incorporate traps in the construction (Craft Traps or Disable Device)

Flooding the Fields: This can only take place after the harvest is completed. The crop fields are low-lying and designed to be irrigated by the stream. With work, they can be turned into a virtual moat by adjusting the flow of water, causing them to flood. This limits the routes the bandits can attack from, giving significant tactical advantage to the defenders. It will take 20 villagers (two units) multiple days to accomplish this, although proper supervision (Knowledge Engineering) will speed up the work.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

I think that nobody has knowledge engineering. How can we help to do it in another way? If he can help, Heveel will help with the flooding.


Fiend series | Shackles

If you don't have Kn Engineering you can't help in flooding, unless you get really creative (I have no idea how, surprise me...)

A little hint: you still can train dragon further on archery. Not saying that is THE best option (it might be), but it is there to consider.

Current plan for day 4:
Jinny: train Hare and intimidate them (take 10)
Heveel: scout (take 10)
Timmon: ?
Belina: ?
Team Dragon: ?
Team Ox: ?
Team Turtle: ?
Team Crane: ?
Team Hare: get yelled at by Jinny (and do some training)

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

If we can't help with flooding, I think it's really important to use 4 teams to flood the fields. Once we get them flooded, Belina can train Dragon some more or help Jinny with melee training. Can Heveel use know(nature) to help with flooding? Maybe he realizes that the banks between paddies are held together with a flammable plant and burning them will weaken the banks and make it easier to break them down. Or that there's a slip layer between clay strata in the banks and that pouring water over them would erode them faster than digging. That would leave 2 or 3 PCs scouting in round 4. IS it more important to flood the fields faster or take a risk, flood slower, and combat train another team?


Fiend series | Shackles

Timmon, I am fine with Heveel trying to find something useful with Kn (Nature), but at a penalty (i.e. I am going to raise the DC)

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Fine by me. I think that's an interesting way to deal with the thing. Let's try this!

Knowledge Nature: 1d20 + 7 ⇒ (5) + 7 = 12 well... too bad! ^^

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina spends time training the archers.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

OK. Looks like Belina's training dragon. Jinny's training hare. Heveel's got Ox, Turtle, and Crane on flooding. Timmon is scouting.

perception: 1d20 + 7 ⇒ (7) + 7 = 14


Fiend series | Shackles

Day 4

Belina at archery training Dragon, Jinny combat training Hare, Heveel on flooding with the other units, Timmon scouting

Belina shows team Dragon more advanced tricks with the crossbow. She needs another day to let today's lessons truly sink in. Jinny shouts at team Hare, who are intimidated into quickly understanding the drills.

Heveel is helping the teams that are flooding the fields. He notices that damming the stream and flooding the ditches is work where only so many hands are of use at one time and that the third team working here is not adding that much.

Timmon is scouting, but only finds the same tracks that he found yesterday

1d4 + 1d6 + 1d8 + 1d10 ⇒ (4) + (2) + (7) + (6) = 19

Defense Points earned: 5
Scouting: 2 days
Harvest: Done
Bolts:
Barricades:
Flooding: 1 day done
Training
Crane:
Dragon: 3 days
Hare: 2 days (Intimidated)
Turtle: 2 days (Intimidated)
Ox: 2 days

Just a reminder that you can also send the villagers to scout if you want to

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jimmy will train Crane so every villager has some form of training before the storm hits.

Take 10 on Intimidate.

-Posted with Wayfinder

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

I see you have the same spellcheck/autocompleter as me.

and it only makes sense for Belina to finish round 2 with Dragon.

Heveel to flooding with two teams.

Timmon scouting.

What to do with the fifth team? Barricades? Bolts? Scout?

Can I take 10 on scouting?

perception: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

"Two teams are enough." states the sylph at the end of the day.

He begins the next day using the same tactic.

Knowledge Nature: 1d20 + 7 ⇒ (12) + 7 = 19

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

@GM, are you waiting on us for anything?

-Posted with Wayfinder


Fiend series | Shackles

Thanks Jinny, I indeed miss one team (and it was a hectic week).

Day 5 roster

Belina at archery training Dragon, Jinny combat training Crane, Heveel on flooding with Hare and Turtle, Timmon scouting. What is team ox doing?

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Let's send them scouting.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

barricades?

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

@Belina, I don't think we have enough time to finish them.

Barricades wrote:
It will take 3 units several days to complete the barricades. Assinging more units to the task will speed up the work. You can help by directing the workers (Knowledge Engineering or Profession Woodcutter). If a PC oversees construction each and every day he can incorporate traps in the construction (Craft Traps or Disable Device)

It looks like tomorrow we'll be in some semblance of "ready" on most aspects (food, melee, missile, flooding), so I think that's when we throw everybody at creating barricades every day until the attack comes.

We still need more crossbow bolts crafted, if there's a PC able to supervise. I *think* all the PC's are busy today, which is why I suggested scouting for Team Ox today.

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