GMG's PbP: PFS #7-07: Trouble in Tamran (Tier 4-5, 4-player adjustment) (Inactive)

Game Master Magabeus

Maps


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Fiend series | Shackles

Check in here with your character.

Please post the usual:
- Character name
- PFS-ID
- Faction
- Day Job
- Character level
- Slow / normal advancement

And the unusual:
- Has anyone of your characters got the #6-98 Serpent's Rise scenario chronicle? If yes: please post or PM me a link to that chronicle
- Does your character have a holy symbol?

Thanks, we will start once we have a full crew.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Nemesis Melek
#40025-11
The Exchange
Heal: 1d20 + 10 ⇒ (7) + 10 = 17
Expert Entrepreneur reroll: 1d20 + 10 ⇒ (7) + 10 = 17 0_0 Okay Ymeri, I get it! 7 it is!
Cleric 3
normal advancement

GMG wrote:


- Has anyone of your characters got the #6-98 Serpent's Rise scenario chronicle? If yes: please post or PM me a link to that chronicle

Not YET - my party's still shoveling our way through that one, I'm afraid.

GMG wrote:


- Does your character have a holy symbol?

A ritzy golden one, even! ^_^


Fiend series | Shackles
Nemesis Melek wrote:
GMG wrote:


- Has anyone of your characters got the #6-98 Serpent's Rise scenario chronicle? If yes: please post or PM me a link to that chronicle

Not YET - my party's still shoveling our way through that one, I'm afraid.

Which character are you? Just let me know here when you finish.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Character name: Farin "Fuzzfoot" Hogan
PFS-ID: 150786-1
Faction: Sovereign Court
Day Job: Craft (Alchemy): 1d20 + 9 ⇒ (15) + 9 = 24
Character level 3 (Empiricist Investigator 2 / Alchemist 1)
Normal advancement

And the unusual:
- Has anyone of your characters got the #6-98 Serpent's Rise scenario chronicle? I'll PM it as soon as I find a place to post it.

- Does your character have a holy symbol? No, not particularly religious

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7
GMG wrote:

Which character are you? Just let me know here when you finish.

As I am otherwise highly unlikely to play Lawful Evil characters or Enchantment specialists, I opted in this case to play The Leader, Rataji himself.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

I've played it, chronicle can be found at here

I played 322.

I'm open as to who to play, depending on the rest of the party makeup, playing up/down tier and whether there are any faction tie-ins.

Best choices would be:
Level 2 fighter silver crusader
Level 3 (one xp off four) wizard grand lodge
level 4 ranger (Oleander) silver crusade


Fiend series | Shackles

Thanks Fuzzfoot, got your PM and checked your chronicle.


Fiend series | Shackles

Regarding faction tie-ins:

There is no real faction tie-in, although a certain Sczarni ex-VC makes an appearance.

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

This is Van's player. I'll try this character out on this one.

Silas Kincaid
PFS# 60133-13
Faction: Dark Archive
Day Job: None
Character level: Occult (Battle Host) 2
Normal advancement

I have played #6-98 Serpent's Rise in the same game as Oleander. I played the Professional. The chronicle sheet can be found here.


Fiend series | Shackles

Silas, do you have a holy symbol?

Currently we have:

Silas: lvl 2 occultist battle host
Nemesis: lvl 3 cleric theologian
Fuzzfoot: Empiricist Investigator 2 / Alchemist 1
Aerondor with either:
- Level 2 fighter silver crusader
- Level 3 (one xp off four) wizard grand lodge
- level 4 ranger (Oleander) silver crusade

Gameplay is available for dotting.

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

No holy symbol.


Fiend series | Shackles

Maps are also online, please add initiative, perception and your place in the marching order there.

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

- Quinray
- 112554-9
- The Exchange
- Perform (percussion): 1d20 + 14 ⇒ (1) + 14 = 15
- Bard 2/Sorcerer 1
- normal advancement
And the unusual:
- Has anyone of your characters got the #6-98 Serpent's Rise scenario chronicle? No.
- Does your character have a holy symbol? No.

Grand Lodge

M LM Dwarf Drunken Qinggong Ouat Sensei 5 HP: 43/43 Init: +2 AC: 18 (22 w/ Mage Armor) Touch: 18 FF: 16 (20 w/ Mage Armor) F/R/W: +7/+6/+8 CMD: 21 Percep: +9 Sense Motive: +9 Advice: 8/8 Awaken Divinity: 4/4 Drunken Ki: 1 Ki Pool: 7/7

Since it looks like most people are bring in something between 2-4, I'll have another PC, Bargus Highbrew coming in. He's just finishing up another PbP so he'll be ready within a day or two.

-Bargus Highbrew
-43025-20
-Grand Lodge
-Perform:Drunken Oratory: DJ: 1d20 + 1 ⇒ (19) + 1 = 20
-Level 3 Monk w/ Ouat, Sensei, Drunken Master, and Qinggong archetypes
-Normal Advancement
-I have GM'ed and played Serpents Rise.
-No holy symbol


Fiend series | Shackles

And we have a full table!

Silas: lvl 2 occultist battle host
Nemesis: lvl 3 cleric theologian
Fuzzfoot: Empiricist Investigator 2 / Alchemist 1
Quinray: Bard 2/Sorcerer 1
Bargus: Monk 3
Aerondor with either:
- Level 2 fighter silver crusader
- Level 3 (one xp off four) wizard grand lodge
- level 4 ranger (Oleander) silver crusade

APL at 3: (either 2.7 / 3 / 3.3). Therefore high tier with 4player adjustment.

Grand Lodge

M LM Dwarf Drunken Qinggong Ouat Sensei 5 HP: 43/43 Init: +2 AC: 18 (22 w/ Mage Armor) Touch: 18 FF: 16 (20 w/ Mage Armor) F/R/W: +7/+6/+8 CMD: 21 Percep: +9 Sense Motive: +9 Advice: 8/8 Awaken Divinity: 4/4 Drunken Ki: 1 Ki Pool: 7/7

D'oh! So I miscounted my chronicles and Bargus just hit 4. To keep more in line with everyone else, I have two other level 3's I'm deciding between. I'll post with the new PC when I decide and finish leveling up one of them later today.

@GM: Would you please remove Bargus as one of the characters for the game in the Campaign? It'll make it easier to post later with my other PC when I make my decision :)


Fiend series | Shackles
Bargus Highbrew wrote:
@GM: Would you please remove Bargus as one of the characters for the game in the Campaign? It'll make it easier to post later with my other PC when I make my decision :)

Done

I will start the game once characters are final.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Here's my new PC:

-Sritaro of the Thunder Tribes
-43025-13
-The Exchange
-No Day Job
-Level 3 Mad Dog Barbarian with a Med-Sized Tyrannosaur AC
-Normal Advancement
-I have GM'ed and played Serpents Rise.
-No holy symbol


Fiend series | Shackles

To everyone who is celebrating Thanksgiving: Happy Thanksgiving!

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Character name
- PFS-ID 100387-9
- Faction - Silver Crusade
- Day Job Guide Guide: 1d20 + 6 ⇒ (3) + 6 = 9 < may use reroll at end if available and that roll is bad
- Character level 4
- Slow / normal advancement normal

And the unusual:
- Has anyone of your characters got the #6-98 Serpent's Rise scenario chronicle? If yes: please post or PM me a link to that chronicle (link above)
- Does your character have a holy symbol? no - that said she has ranger spells now, but I dont think rangers need a holy symbol do they?


Fiend series | Shackles
CRB wrote:
The divine focus for a cleric or a paladin is a holy symbol appropriate to the character’s faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant.

And I have never seen a GM who asked to see the sheet of a ranger to check for the sprig of holly. I won't start that either ;-)


Fiend series | Shackles

Guys, I will update again this weekend. I am very busy with a deal at work. Sorry for the delay.


Fiend series | Shackles

Fuzzfoot had completely forgotten about this game, he send me a PM asking if he could get in. Given that we are not that far in the scenario I am glad to welcome him back.

Can you give him a rundown (either IC or OOC) of what is happening? I would do it but am afraid I either would miss something that you think is important or give away information you did not pick up.

Thinking of it: probably best to do that OOC in the discussion thread, so we do not hold up the game.


Fiend series | Shackles

Busy days here, sorry. Will update as soon as possible, probably in the weekend


Fiend series | Shackles
Nemesis Melek wrote:
My initial wording was probably misleading - I direct the command at him as soon as he and his hostility are revealed, whether or not he's actually stepped outside yet (as a matter of fact, it might not have worked right if he'd already done what I was going to forbid).

Nemesis: You posted this after the door was opened:

Nemesis Melek wrote:
Nemesis Melek wrote:

I ready an action to cast forbid action on any clearly hostile person to come out of that door. The command will be "don't leave that house," and the Will DC will be 15, or 16 if they think I'm hawt.

My readied action is hereby made.

According to the Core Rulebook:

Readying an Action wrote:
You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character.

Condition: A clearly hostile person comes out of the door.

Action to trigger: Forbid action - Move

I thought it was a clever use of ready and forbid action: only cast it when the action that you want to prevent is tried. That is a perfectly valid tactic. I can assure you that it did not influence my decision what the man would do.

I understand that this is not what you intended to happen. However I see no reason to adjust it. There was no unclarity about the posted condition and the readied action made sense, so how was I to know that you intended something else? That is the risk that goes with readying: the trigger might not happen, leading to a wasted action.

As an aside regarding "clearly hostile": the man has not taken any action against you or your allies (yet), Fuzzfoot and Oleander attacked him while he has so far only cast a spell that did not hurt anyone.

In other words: I will not allow your ready to trigger, good news is that you still have the spell.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Sadly a fair call.

Oleander is feeling a little bad, although to be fair having armor on at midnight sounds like he is up to no good. Of course he is human, so her feelings maybe a little mixed on the matter anyway :-)


Fiend series | Shackles

Thank you Oleander for your opinion.

I try to be fair, so feel free to call out if you think I am not. I do make mistakes and try to learn from them.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Given that it appears it wouldn't have made any difference and the spell would pretty much have gone to waste because my intended vision of "I'd make him leave us alone and we'd leave him alone" didn't pan out, I won't complain.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Yah, I think readied actions are great when they work, but my experience is that they only work about 1/2 the time. Still, when you are disrupting a spell that can wipe out the party, its worth losing a few actions from time to time.

I was just re-reading the thread, and Fuzzfoot moved a bit hastily. He wondered if this was a hostile or not, but then somehow just assumed that he was and proceeded to get mean... Given a do-over, he would probably have talked a bit more first.... but I was expecting an ambush, and we got one, so I guess that was good enough. Oleansder, noting the armor at midnight, is a good call - but I hadn't noticed that yet when Fuzzfoot acted, so my bad...

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander probably wans't going to attack, but after Fuzzfoot went in, needed to back him up.

Anyway, as noted he was armed at midnight and a human. She was probably just looking for an excuse.


Fiend series | Shackles

He is not the kind of person you want to meet in the dark, so let's just say that Fuzzfoot and Oleander were just that bit quicker than he was. I won't call murderhobo on you for this.

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

Due to a bug in the Raise Dead spell, Silas cannot be raised. When the spell is cast, the recipient gains two permanent negative levels, which would just kill him again. Level 1 characters only take 2 points of Con drain, but there's no special dispensation listed for level 2 characters.

I wasn't that invested in the character, so it's not that big of a deal. As a GM, I once killed a PC in First Steps via criting on a greataxe, I figure I had it coming.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

For what it's worth, no way do I buy that any 'bug' in the spell would doom 2nd-level characters (especially since it's NOT a computer program, but a pen-and-paper RPG with a sentient DM who can do shenanigans if they damn well please! :D). If I were DM, I'd stick you with 1 negative level and 1 point of CON drain or something...

...but of course, we of the Church of Ymeri respect the Right to Die, if that's really what you want (hope you wanted cremation!).

Nemesis's gold: Oooh, thank you, thank you, for sparing us!

Nemesis's professional ethics: SHHH! Shaddup!

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

If it wasn't a PFS game, I would probably lobby for the GM to house rule around the oversight in the spell, but for better and for worse PFS GM's have to follow the rules to the letter.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Raise dead together with a restoration spell would work though. wouldn't it?

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7
Silas Kincaid wrote:
If it wasn't a PFS game, I would probably lobby for the GM to house rule around the oversight in the spell, but for better and for worse PFS GM's have to follow the rules to the letter.

I don't think that's 100% true anymore - and sometimes it's next to impossible, or leads to absurdities that are counter to the spirit of the thing (including ruining the joy of the game, if some hangnail of a technicality would lead to a TPK or something).

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Yeah, it would be up to the GM on this one; perhaps a single point of Con drain instead of 2? Makes sense and follows the spirit of the spell.


Fiend series | Shackles
PRD wrote:
A creature whose permanent negative levels equal its Hit Dice cannot be brought back to life through spells like raise dead and resurrection without also receiving a restoration spell, cast the round after it is restored to life.

So RAW allows for this situation: you just need the restoration right after you are raised.

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

Well, that's good news.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Alright so we'll have to get about 5000 gp... and do you have 4 PP to spare Silas for at least 1 Restoration? If not, I do have the PP I can do for a spellcasting for you, although I only have 400gp to chip in.

On that note, level 2-4 is my least favorite for a raise dead situation. Too many scenarios played to call it a wash and too few to usually have the resources to handle it. I had that happen in a scenario, level 3 paladin tank died holding the line in the first combat; had the NPC the party was meeting conveniently have a scroll of raise dead to use which the party bought at cost of the spell... then the same PC died absolutely in the next scenario (no raise dead possible for the poor paladin whose soul was given to an evil goddess).

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Before we go any further, let's decisively answer The Question:

Silas, would you rather return to life, or accept death?

A tertiary possibility would be that we could get you a much-cheaper temporary resurrection so you can at least see your final mission through.

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

Thank you all for pitching in for the raise dead, I appreciate it and will certainly pay it forward.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oopse sorry. Got trigger happy. Fletching happy?

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

DM, could you please bold whose turn it is? A lot of the other DMs on here do that, and I find it helps.


Fiend series | Shackles

Sorry

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

I think GMG rotates the list, so those at the top are active.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

I understand, but it still helps.


Fiend series | Shackles

No problem, I just keep on forgetting it.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

No big deal.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Come to think of it, are you certain that the DC for those flaming spheres is 19? That's actually really high for a 2nd-level spell. The caster's Intelligence/Wisdom/Charisma would have to be staggeringly high (24!), or have feats or class features raising it further to boot.

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