DM Jesse's Temple of Elemental Evil PbP, Pathfinder style

Game Master Jesse Heinig

Current map: The Temple of Elemental Evil (dungeon level 1)

Campaign document

Swag bag

Current Party XP Total: 7,560


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Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Thanks for getting the ball rolling on this, Fezzik.

To move things along some more (I hope!), I'm gonna make a few Appraise rolls for Bat.

Appraise (light crossbow, Moathouse GF): 1d20 + 5 ⇒ (13) + 5 = 18
Appraise (citrines, Moathouse BC): 1d20 + 5 ⇒ (16) + 5 = 21
Appraise (longsword, Moathouse Dungeon Pool): 1d20 + 5 ⇒ (10) + 5 = 15

She'll also cast detect magic on all the loot, then Spellcraft (Aid Another, Kyrie) to try to ID the stuff in the vials (assuming potions).

Spellcraft (vials--clear): 1d20 + 4 ⇒ (11) + 4 = 15 SUCCESS! +2 to Kyrie's Roll.
Spellcraft (vial--purple): 1d20 + 4 ⇒ (14) + 4 = 18 SUCCESS! +2 to Kyrie's Roll.

I totally forgot about Rufus offering a discount and the 3,000 gp reward from Burne that Zinnath mentioned earlier. If these exist, we need to know now to make plans.

Fezzik--Bat's reliquary buckler likely can't be made in Nulb and will have to be ordered from Verbobonc, so if there's a discount to be had, let's get our stuff made in the big city. Her buckler (reg. 1,405 gp) would be 1,124 gp with a 20% discount.

EDIT: Bat's giving up the +1 heavy steel shield (to Domeric, I believe) but she'll keep the phylactery unless someone else really wants it.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Zinnath's sharp memory was correct! According to this post, Burne gave us 3,000 gp plus some additional goodies (see below)!

Burne wrote:


The chest contains 3,000 gold pieces, six vials of alchemist's fire, six vials of antitoxin, two potions of cure light wounds (caster level 1), and two scrolls of magic missile (caster level 1).

And the 20% discount thing's real, too, according to this post (and the clarification a couple posts down).

So Bat's claiming the +1 chain shirt, the phylactery of freedom, and using her 20% discount to buy her +1 reliquary buckler for 1,124 gp from Verbobonc. Those are her biggies, and the +1 heavy steel shield goes to Domeric or back into the swag pile (aka Zinnath's hoard).

She'll likely pick up some small stuff (like an alchemist's fire) before we see what no one claims.

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

1) I have no need for the Staff of Power. If I'm in melee combat and can neither 5 ft move nor Withdraw from it, things have gone so horribly wrong that me missing a few swings is not going to solve anything. ^_^

Hence, I don't need anything from our current horde.

2) Of note, when I do hit 3rd, I'd like some money to make Pearls of Power. A 1st lvl one is 500gp cost. Hence, even with a minimum of crafting time, I should be able to make several.
I'd like to do at least six (3000gp) of these, so I can have four and Bats can have two (or something, I'm just spitballing ideas here still) so I can chaingun Magic Missile and Bats will have 2 CLWs in her pocket.
If we can do more, I think that will still be money well spent.

3) Can I take 10 on the Spellcraft checks? If so then each one is 10+9+2 = 21.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

There's nothing in the rules that says you can't take 10 on Spellcraft checks to identify items, as far as I can tell.

Light crossbow: Normal (non-masterwork, nonmagical)
Citrines: 50 gp ea.
Longsword: Normal (non-masterwork, nonmagical)

Seven clear vials: Holy water
Purple potion: This is an unusual potion; it contains command undead (caster level 3). Normally that spell would be useless in a potion (since a potion's target is the drinker) but this one was made such that drinking it will allow you to invoke the spell as if casting it on an undead within range.

There's basically a ten-day turnaround on your Verbobonc order, so decide what you want and we'll assume it's ordered, then you're off to Nulb!


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Don't forget to buy provisions! If you go from Nulb to... somewhere... and are gone for several days, you'll need to eat. :)


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

@GM: How long's the trip to Nulb?

@Party: 1. Should we buy at least one magical weapon before heading off to Nulb?

2. Should we travel incognito? Maybe deliver a cartload of smithing supplies to Elmo's brother there?


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)
Kyrie, the Remorseless wrote:
1) I have no need for the Staff of Power. If I'm in melee combat and can neither 5 ft move nor Withdraw from it, things have gone so horribly wrong that me missing a few swings is not going to solve anything. ^_^

Hey! I'm back! Still nothing in the loot pile I need, unless we actually have a Staff of Power! There's no way a Scary Dragon like Zinnath would let that thing go!

Get magic weapons, and armor up my minions I say!

I'll want, wands, staves, metamagic rods (especially), bracers maybe, rings, and such. But we'll discuss as we go.

I'm all in favor of a socialist meritocracy for loot distribution.

I'll need a Masterwork Transformation on my thieves tools at some point.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Nulb is about 30 miles away as the crow flies, but there are two routes there: the Low Road, which winds through the hilly lowlands and takes about 45 miles to get there and hooks around a northern section of the forest; and the High Road, which passes into the Gnarley Forest and is much more direct but also far more dangerous and in some places little more than a simple trail. The Low Road would take you about 2½ days. The High Road would be shorter, more like 2 days, but there's a chance of getting lost in the forest.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

"Sweet! We can fly there in like 5 hours!"

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

As I suggested, wand of infernal healing allows the dragon to also heal. And since its really mobile, it might be useful.


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

How does that work? Heals 10 hp over a minute? We may need to order one of those from verbobonc.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

That's also a spell I was considering learning. Not a bad candidate for Extend Spell.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Arguments about [evil] descriptors and the like aside, remember that infernal healing is a spell granted by evil deities, so that may open the door to other temptations (which is the whole point of it). It's a signature example of using "ends justify the means" reasoning. Since ToEE is all about evil gods, this could be important down the road. :)


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

Except it's an arcane spell, not a divine one.

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3
Fezzik Faststrike wrote:
How does that work? Heals 10 hp over a minute? We may need to order one of those from verbobonc.

Aye... not great in combat, but better out of combat the CLW.

Actually I can use one too due to the Bloodrager. :)

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

Yeah, its an arcane spell. But yeah it does have the evil descriptor!


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

It's specified in the flavor text that it's granted by Asmodeus in Golarion. The clear implication is that it's the kind of spell that you are gifted by making a bargain with a devil.

This doesn't mean you made the original bargain... but someone did, and Iuz the Old loves that kind of stuff.

All I'm saying is, certain plot twists may occur. I'm not saying "don't use it" or even "your paladin should be nervous about this." Just that it happens to have baggage. Which can be fun! :D


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1
Bataleigha Silvercrest wrote:

@Party: 1. Should we buy at least one magical weapon before heading off to Nulb?

I'd also be fine with using funds for one or more of the new guys to get a basic magic weapon during our downtime.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

Ditto


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Burne can magic up a weapon in two days - which weapon?


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

A magic shortbow wouldn't break my heart.

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9
DM Jesse Heinig wrote:
Arguments about [evil] descriptors and the like aside, remember that infernal healing is a spell granted by evil deities, so that may open the door to other temptations (which is the whole point of it). It's a signature example of using "ends justify the means" reasoning. Since ToEE is all about evil gods, this could be important down the road. :)

Hi there. 'Scuse me, comin' through, oh, um, I'd like to field that.

Actually this is _exactly_ the kind of thing that Kyrie would be interested in. Not only is she interested in power for power's sake, but she also believes that she is smarter than the average bear, and would be able to get the long end of that stick.

So, uh, yeah. Let's see a scroll of that pop up somewhere and be entered into a certain Evoker's spell book. ^_^
But, if we wanted to get a normal wand of 1st lvl CLW right now, that would be a good thing.

Also...

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9
DM Jesse Heinig wrote:


Purple potion: This is an unusual potion; it contains command undead (caster level 3). Normally that spell would be useless in a potion (since a potion's target is the drinker) but this one was made such that drinking it will allow you to invoke the spell as if casting it on an undead within range.

I SO vote for Zinnath to have this one! The White Dragon and his Undead Minions note only sounds like an epic name for a prog METAL! band, but also goes along with his particular idiom.

Also...

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9
Bataleigha Silvercrest wrote:

Also, I'm good with Fezzik spending the gold to buy his armor (especially if everyone else is good with me spending the 1400+ gp on a snazzy new buckler)...

Please do remember all this money spending when we get next level and I'd like to whip up a bunch'a items for me an' Zinny. (What? Cute widdle dragons get called Zinny. =p)

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

If we are gonna go with a magic weapon, my opinion would be Fezzik gets one first. He's the heavy hitter.

Yeah it'd be great for Avendryl and myself to have one, but we are also more likely to find magic weapons (bow, longsword - standard size) in dungeons.

Btw Jessie... if we get a MW weapon, we can get it enchanted later right?

I'd actually like to get a MW cold-iron longsword and mace.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

The argument for magicking up Fezzik's weapon is a strong one. Much better odds of finding medium sized stuff on the trail.

Do we have a MW Large weapon that Fezzik likes?


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

Ohhhh, looks like Fezzik cleverly started with a bunch of Large weapons. He has a:

Lg MW Cold-Iron Greatsword

I'd be a fan of making that +1. Mind you, being Cold Iron, it will cost an extra 2000gp, but still. It's a bargain.

Will Burne be charging us the full 4k, or just 3k to magic it up?


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Burne is notoriously greedy. He'll charge you the full rate.

@Silver Knight: Yes, if you have a weapon that's masterwork, you can have it enchanted later. If you have a non-masterwork weapon you could have Bat cast masterwork transformation on it and THEN get it enchanted!

Fezzik's greatsword, then? Maybe plus Avendryl's bow or Domeric's weapon? Any other thoguhts?


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

Assuming everything with a listed value is sold from the swag bag, it looks like we have about 8650 gp. So we'd have to spend almost 50% to make my sword +1. Since that is such a large amount, I will let the others decide. As stated, hopefully we will find some magic items for the others but most likely not me. I will also need better armor at some point in time but I understand that would have to wait if we make the sword magical first. I'm all for taking turns getting items to spread the wealth. I do think we should buy up any healing potions we can before leaving though.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The temple of St. Cuthbert can sell up to four potions of cure light wounds right now. If the team decides to have some gear enchanted and you stay in town for a few days, they can get an additional potion per day if you tell them in advance that you'll buy them.

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

Oh Bat?!!? Cough, can you do this masterwork transformation thing?! :D

We should buy the potions. I'm ok with spending cash on Fezzik's sword - however, he better hit with it or we'll have to have a talk. :)


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

She can't until 3rd level.

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3
Zinnath the Scary wrote:
She can't until 3rd level.

Pahshaw... ")

Well, I have a heavy flail, so yeah maybe a CI heavy flail.

Btw Jessie, once you get a +1 enchantment, would crafters be able to add additional enchantments on top of it? i.e. make a +2 or, +1 keen, etc.

So... to try and wrap this up, we have the following gear suggestions

+1 enchantment for Fezzik's Lg MW Cold-Iron Greatsword.
A wand of CLW
Four potions of CLW from St Cuthbert (can get an additional potion per day - we just need to order them in advance)
MW CI heavy flail for SK
Kyrie for her snazzy new buckler.
Looks like we need something better than hide armor for Fezzik - probably best with Scale (100gp) +1AC, Breastplate (400gp) +2AC, Agile Breastplate (800gp) +2AC, Agile Half-Plate (1700) +4AC

Anything else?


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

I vote for just the BP for Fezzik for now. BP is a damn good piece of armor in the medium category.


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

So:

+1 enchantment for Fezzik's Lg MW Cold-Iron Greatsword - 4k and 4 days?
A wand of CLW - 750 (have to check if available otherwise order from Verbobonc)
Four potions of CLW from St Cuthbert 200gp + 200gp if staying 4 days for sword for 8 potions total.
MW CI heavy flail for SK - 630gp? (have to wait until we get to Nulb or can have non-MW made now (30gp) and transform later or order from Verbobonc (504gp))
+1 reliquary buckler for Bat - 1,124 gp from Verbobonc
Lg Breastplate for Fezzik - (400gp) (not sure how long this would take)

Assuming max costs - 7,304gp

Anything ordered from Verbobonc takes 10 days.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

I vote for the plan as stated by Fezzik


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

Works for me.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Looks good to me.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Sounds good.

@Silver Knight: Crafters can improve an already-magicked item. You pay the difference in costs. Note that high-level magical weapons can take several weeks to enchant!

The new breastplate for Fezzik will be made by the smith Otis in Nulb. He'll let you know what it will take timewise.

I'll see about updating the swag bag.

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

Any of the non-standard materials, i.e. cold iron, adamantine, etc. is masterwork out of the box.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Not true - cold iron and silver do not default to masterwork. Adamantine and mithral do.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Shopping availability - roll over 25%: 1d100 ⇒ 90

Yes, there's a wand of cure light wounds available for sale.

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

We will get it!

Maybe it should be held by Zinny, since he is usually the most able to dart around and use it?


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)
Kyrie, the Remorseless wrote:

We will get it!

Maybe it should be held by Zinny, since he is usually the most able to dart around and use it?

I can't use it.

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Because the spell isn't on your class list? That's okay, isn't Use Magic Device a class skill for Sorcerers? And for Rogue too! Hey! And it's Charisma based! Great! Hence, so long as you put one point into it you should have no problem--....

You...you didn't put one point into it huh? X)

Let's just have Bats use the wand for now. =)


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

I didn't put a point into it at level 1 or 2!

At level 3, I promise to put a point into it, but even then, the DC is 20 to activate a wand! That's not a gimme during combat! I anticipate that at third level, I will have a +9 on UMD. I'll fail half the time!

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Just to state a meta reason: We did want to level before we reached Nulb. The lack of any more enemies in the moathouse precluded this, but the large chance of a random encounter in the woods might do that same trick.

Just sayin'. =)


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)
Kyrie, the Remorseless wrote:

Just to state a meta reason: We did want to level before we reached Nulb. The lack of any more enemies in the moathouse precluded this, but the large chance of a random encounter in the woods might do that same trick.

Just sayin'. =)

I can't argue with that logic.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Found this interesting post from back in days of yore: Missing Wagon & Nulb Connection

I'm pretty sure that it can't be the same missing cart, but the M.O. and some details are very similar.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

Good catch!

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