Bataleigha Silvercrest |
Thanks for getting the ball rolling on this, Fezzik.
To move things along some more (I hope!), I'm gonna make a few Appraise rolls for Bat.
Appraise (light crossbow, Moathouse GF): 1d20 + 5 ⇒ (13) + 5 = 18
Appraise (citrines, Moathouse BC): 1d20 + 5 ⇒ (16) + 5 = 21
Appraise (longsword, Moathouse Dungeon Pool): 1d20 + 5 ⇒ (10) + 5 = 15
She'll also cast detect magic on all the loot, then Spellcraft (Aid Another, Kyrie) to try to ID the stuff in the vials (assuming potions).
Spellcraft (vials--clear): 1d20 + 4 ⇒ (11) + 4 = 15 SUCCESS! +2 to Kyrie's Roll.
Spellcraft (vial--purple): 1d20 + 4 ⇒ (14) + 4 = 18 SUCCESS! +2 to Kyrie's Roll.
I totally forgot about Rufus offering a discount and the 3,000 gp reward from Burne that Zinnath mentioned earlier. If these exist, we need to know now to make plans.
Fezzik--Bat's reliquary buckler likely can't be made in Nulb and will have to be ordered from Verbobonc, so if there's a discount to be had, let's get our stuff made in the big city. Her buckler (reg. 1,405 gp) would be 1,124 gp with a 20% discount.
EDIT: Bat's giving up the +1 heavy steel shield (to Domeric, I believe) but she'll keep the phylactery unless someone else really wants it.
Bataleigha Silvercrest |
Zinnath's sharp memory was correct! According to this post, Burne gave us 3,000 gp plus some additional goodies (see below)!
The chest contains 3,000 gold pieces, six vials of alchemist's fire, six vials of antitoxin, two potions of cure light wounds (caster level 1), and two scrolls of magic missile (caster level 1).
And the 20% discount thing's real, too, according to this post (and the clarification a couple posts down).
So Bat's claiming the +1 chain shirt, the phylactery of freedom, and using her 20% discount to buy her +1 reliquary buckler for 1,124 gp from Verbobonc. Those are her biggies, and the +1 heavy steel shield goes to Domeric or back into the swag pile (aka Zinnath's hoard).
She'll likely pick up some small stuff (like an alchemist's fire) before we see what no one claims.
Kyrie, the Remorseless |
1) I have no need for the Staff of Power. If I'm in melee combat and can neither 5 ft move nor Withdraw from it, things have gone so horribly wrong that me missing a few swings is not going to solve anything. ^_^
Hence, I don't need anything from our current horde.
2) Of note, when I do hit 3rd, I'd like some money to make Pearls of Power. A 1st lvl one is 500gp cost. Hence, even with a minimum of crafting time, I should be able to make several.
I'd like to do at least six (3000gp) of these, so I can have four and Bats can have two (or something, I'm just spitballing ideas here still) so I can chaingun Magic Missile and Bats will have 2 CLWs in her pocket.
If we can do more, I think that will still be money well spent.
3) Can I take 10 on the Spellcraft checks? If so then each one is 10+9+2 = 21.
DM Jesse Heinig |
There's nothing in the rules that says you can't take 10 on Spellcraft checks to identify items, as far as I can tell.
Light crossbow: Normal (non-masterwork, nonmagical)
Citrines: 50 gp ea.
Longsword: Normal (non-masterwork, nonmagical)
Seven clear vials: Holy water
Purple potion: This is an unusual potion; it contains command undead (caster level 3). Normally that spell would be useless in a potion (since a potion's target is the drinker) but this one was made such that drinking it will allow you to invoke the spell as if casting it on an undead within range.
There's basically a ten-day turnaround on your Verbobonc order, so decide what you want and we'll assume it's ordered, then you're off to Nulb!
DM Jesse Heinig |
Don't forget to buy provisions! If you go from Nulb to... somewhere... and are gone for several days, you'll need to eat. :)
Bataleigha Silvercrest |
@GM: How long's the trip to Nulb?
@Party: 1. Should we buy at least one magical weapon before heading off to Nulb?
2. Should we travel incognito? Maybe deliver a cartload of smithing supplies to Elmo's brother there?
Zinnath the Scary |
1) I have no need for the Staff of Power. If I'm in melee combat and can neither 5 ft move nor Withdraw from it, things have gone so horribly wrong that me missing a few swings is not going to solve anything. ^_^
Hey! I'm back! Still nothing in the loot pile I need, unless we actually have a Staff of Power! There's no way a Scary Dragon like Zinnath would let that thing go!
Get magic weapons, and armor up my minions I say!
I'll want, wands, staves, metamagic rods (especially), bracers maybe, rings, and such. But we'll discuss as we go.
I'm all in favor of a socialist meritocracy for loot distribution.
I'll need a Masterwork Transformation on my thieves tools at some point.
DM Jesse Heinig |
Nulb is about 30 miles away as the crow flies, but there are two routes there: the Low Road, which winds through the hilly lowlands and takes about 45 miles to get there and hooks around a northern section of the forest; and the High Road, which passes into the Gnarley Forest and is much more direct but also far more dangerous and in some places little more than a simple trail. The Low Road would take you about 2½ days. The High Road would be shorter, more like 2 days, but there's a chance of getting lost in the forest.
DM Jesse Heinig |
Arguments about [evil] descriptors and the like aside, remember that infernal healing is a spell granted by evil deities, so that may open the door to other temptations (which is the whole point of it). It's a signature example of using "ends justify the means" reasoning. Since ToEE is all about evil gods, this could be important down the road. :)
Silver Knight |
How does that work? Heals 10 hp over a minute? We may need to order one of those from verbobonc.
Aye... not great in combat, but better out of combat the CLW.
Actually I can use one too due to the Bloodrager. :)
DM Jesse Heinig |
It's specified in the flavor text that it's granted by Asmodeus in Golarion. The clear implication is that it's the kind of spell that you are gifted by making a bargain with a devil.
This doesn't mean you made the original bargain... but someone did, and Iuz the Old loves that kind of stuff.
All I'm saying is, certain plot twists may occur. I'm not saying "don't use it" or even "your paladin should be nervous about this." Just that it happens to have baggage. Which can be fun! :D
Bataleigha Silvercrest |
@Party: 1. Should we buy at least one magical weapon before heading off to Nulb?
I'd also be fine with using funds for one or more of the new guys to get a basic magic weapon during our downtime.
DM Jesse Heinig |
Burne can magic up a weapon in two days - which weapon?
Avendryl Silvermoon |
A magic shortbow wouldn't break my heart.
Kyrie, the Remorseless |
Arguments about [evil] descriptors and the like aside, remember that infernal healing is a spell granted by evil deities, so that may open the door to other temptations (which is the whole point of it). It's a signature example of using "ends justify the means" reasoning. Since ToEE is all about evil gods, this could be important down the road. :)
Hi there. 'Scuse me, comin' through, oh, um, I'd like to field that.
Actually this is _exactly_ the kind of thing that Kyrie would be interested in. Not only is she interested in power for power's sake, but she also believes that she is smarter than the average bear, and would be able to get the long end of that stick.
So, uh, yeah. Let's see a scroll of that pop up somewhere and be entered into a certain Evoker's spell book. ^_^
But, if we wanted to get a normal wand of 1st lvl CLW right now, that would be a good thing.
Also...
Kyrie, the Remorseless |
Purple potion: This is an unusual potion; it contains command undead (caster level 3). Normally that spell would be useless in a potion (since a potion's target is the drinker) but this one was made such that drinking it will allow you to invoke the spell as if casting it on an undead within range.
I SO vote for Zinnath to have this one! The White Dragon and his Undead Minions note only sounds like an epic name for a prog METAL! band, but also goes along with his particular idiom.
Also...
Kyrie, the Remorseless |
Also, I'm good with Fezzik spending the gold to buy his armor (especially if everyone else is good with me spending the 1400+ gp on a snazzy new buckler)...
Please do remember all this money spending when we get next level and I'd like to whip up a bunch'a items for me an' Zinny. (What? Cute widdle dragons get called Zinny. =p)
Silver Knight |
If we are gonna go with a magic weapon, my opinion would be Fezzik gets one first. He's the heavy hitter.
Yeah it'd be great for Avendryl and myself to have one, but we are also more likely to find magic weapons (bow, longsword - standard size) in dungeons.
Btw Jessie... if we get a MW weapon, we can get it enchanted later right?
I'd actually like to get a MW cold-iron longsword and mace.
Zinnath the Scary |
The argument for magicking up Fezzik's weapon is a strong one. Much better odds of finding medium sized stuff on the trail.
Do we have a MW Large weapon that Fezzik likes?
Zinnath the Scary |
Ohhhh, looks like Fezzik cleverly started with a bunch of Large weapons. He has a:
Lg MW Cold-Iron Greatsword
I'd be a fan of making that +1. Mind you, being Cold Iron, it will cost an extra 2000gp, but still. It's a bargain.
Will Burne be charging us the full 4k, or just 3k to magic it up?
DM Jesse Heinig |
Burne is notoriously greedy. He'll charge you the full rate.
@Silver Knight: Yes, if you have a weapon that's masterwork, you can have it enchanted later. If you have a non-masterwork weapon you could have Bat cast masterwork transformation on it and THEN get it enchanted!
Fezzik's greatsword, then? Maybe plus Avendryl's bow or Domeric's weapon? Any other thoguhts?
Fezzik Faststrike |
Assuming everything with a listed value is sold from the swag bag, it looks like we have about 8650 gp. So we'd have to spend almost 50% to make my sword +1. Since that is such a large amount, I will let the others decide. As stated, hopefully we will find some magic items for the others but most likely not me. I will also need better armor at some point in time but I understand that would have to wait if we make the sword magical first. I'm all for taking turns getting items to spread the wealth. I do think we should buy up any healing potions we can before leaving though.
DM Jesse Heinig |
The temple of St. Cuthbert can sell up to four potions of cure light wounds right now. If the team decides to have some gear enchanted and you stay in town for a few days, they can get an additional potion per day if you tell them in advance that you'll buy them.
Silver Knight |
Oh Bat?!!? Cough, can you do this masterwork transformation thing?! :D
We should buy the potions. I'm ok with spending cash on Fezzik's sword - however, he better hit with it or we'll have to have a talk. :)
Silver Knight |
She can't until 3rd level.
Pahshaw... ")
Well, I have a heavy flail, so yeah maybe a CI heavy flail.
Btw Jessie, once you get a +1 enchantment, would crafters be able to add additional enchantments on top of it? i.e. make a +2 or, +1 keen, etc.
So... to try and wrap this up, we have the following gear suggestions
+1 enchantment for Fezzik's Lg MW Cold-Iron Greatsword.
A wand of CLW
Four potions of CLW from St Cuthbert (can get an additional potion per day - we just need to order them in advance)
MW CI heavy flail for SK
Kyrie for her snazzy new buckler.
Looks like we need something better than hide armor for Fezzik - probably best with Scale (100gp) +1AC, Breastplate (400gp) +2AC, Agile Breastplate (800gp) +2AC, Agile Half-Plate (1700) +4AC
Anything else?
Fezzik Faststrike |
So:
+1 enchantment for Fezzik's Lg MW Cold-Iron Greatsword - 4k and 4 days?
A wand of CLW - 750 (have to check if available otherwise order from Verbobonc)
Four potions of CLW from St Cuthbert 200gp + 200gp if staying 4 days for sword for 8 potions total.
MW CI heavy flail for SK - 630gp? (have to wait until we get to Nulb or can have non-MW made now (30gp) and transform later or order from Verbobonc (504gp))
+1 reliquary buckler for Bat - 1,124 gp from Verbobonc
Lg Breastplate for Fezzik - (400gp) (not sure how long this would take)
Assuming max costs - 7,304gp
Anything ordered from Verbobonc takes 10 days.
Avendryl Silvermoon |
Works for me.
DM Jesse Heinig |
Sounds good.
@Silver Knight: Crafters can improve an already-magicked item. You pay the difference in costs. Note that high-level magical weapons can take several weeks to enchant!
The new breastplate for Fezzik will be made by the smith Otis in Nulb. He'll let you know what it will take timewise.
I'll see about updating the swag bag.
DM Jesse Heinig |
Not true - cold iron and silver do not default to masterwork. Adamantine and mithral do.
DM Jesse Heinig |
Shopping availability - roll over 25%: 1d100 ⇒ 90
Yes, there's a wand of cure light wounds available for sale.
Kyrie, the Remorseless |
Because the spell isn't on your class list? That's okay, isn't Use Magic Device a class skill for Sorcerers? And for Rogue too! Hey! And it's Charisma based! Great! Hence, so long as you put one point into it you should have no problem--....
You...you didn't put one point into it huh? X)
Let's just have Bats use the wand for now. =)
Zinnath the Scary |
I didn't put a point into it at level 1 or 2!
At level 3, I promise to put a point into it, but even then, the DC is 20 to activate a wand! That's not a gimme during combat! I anticipate that at third level, I will have a +9 on UMD. I'll fail half the time!
Kyrie, the Remorseless |
Just to state a meta reason: We did want to level before we reached Nulb. The lack of any more enemies in the moathouse precluded this, but the large chance of a random encounter in the woods might do that same trick.
Just sayin'. =)
Zinnath the Scary |
Just to state a meta reason: We did want to level before we reached Nulb. The lack of any more enemies in the moathouse precluded this, but the large chance of a random encounter in the woods might do that same trick.
Just sayin'. =)
I can't argue with that logic.
Bataleigha Silvercrest |
Found this interesting post from back in days of yore: Missing Wagon & Nulb Connection
I'm pretty sure that it can't be the same missing cart, but the M.O. and some details are very similar.