Inkita Spiritfriend |
did we determine that Inkita was BoL'ing the fallen boy this turn or did the NL damage negate such act? If so that is what she does. If not she will Evil Eye Hex the last foe DC 19 or -4 to AC for 7 rounds.
If she saves then -4 to AC for 1 round.
JAFO's pregen alias trois |
Ezren continues to dance among the ashes... spreading them around as wildly as he can.
Inkita Spiritfriend |
Inkita moves up to stabilize the fallen cleric youth.
Heal check to gauge his injuries: 1d20 + 11 ⇒ (5) + 11 = 16
Inkita will stabilize the boy if he is not in danger of perishing; if he will perish she casts Breath of Life upon him
Krunch. |
Mr Pinchy MVP!
Krunch continues to work over the increasingly frustrated mean lady.
Punch (haste): 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Damage: 1d3 + 9 ⇒ (3) + 9 = 12
Iterative: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Damage: 1d3 + 9 ⇒ (3) + 9 = 12
Haste Attack: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Damage: 1d3 + 9 ⇒ (2) + 9 = 11
Secondary Bite: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Bodyguarding: 3d20 ⇒ (5, 19, 15) = 39
GMG |
Theodric disarms the woman while Krunch lands some more punches. Inkita stabilizes the man and Ezren truly scatters all the dust. He is confident that this vampire won't rise again!
The woman growls "You'll never catch Imelda Gael alive!" she shouts while she attacks Krunch with her gauntlet. Her first strike even hits!
Attack: 1d20 + 17 - 3 ⇒ (13) + 17 - 3 = 27
Damage: 1d4 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Iterative Attack: 1d20 + 17 - 3 - 5 ⇒ (13) + 17 - 3 - 5 = 22
Damage: 1d4 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Yep, fighting to the death...
Initiative
Party is hasted
Theodric 29/76 hp
Inkita 35/57 hp
Ezren 58/58 hp
Krunch 23/75 hp
Mr Crab 14/37 hp
- - -
Woman -51 hp
- - -
Inkita Spiritfriend |
Inkita use her Evil Eye Hex on the female to decrease her offensive prowess...
Evil Eye Hex, DC 19 WIL to reduce to 1 round, -4 to attack rolls
Theodric de LaMontagne |
Theodric 5-foot steps southeast and attempts to kill the unrepentant evildoer:
Shield Bash, TWF, Off-hand, Haste: 1d20 + 17 - 2 + 1 ⇒ (1) + 17 - 2 + 1 = 17 for 1d6 + 5 ⇒ (6) + 5 = 11 damage (magic+bludgeoning; if atk roll exceeds CMD target is bull rushed against the wall and falls prone)
HASTE ATTACK: +1 Keen Falcata, TWF, Primary, Haste: 1d20 + 22 - 2 + 1 ⇒ (4) + 22 - 2 + 1 = 25 for 1d8 + 13 ⇒ (1) + 13 = 14 damage (magic+slashing);
+1 Keen Falcata, TWF, Primary, Haste: 1d20 + 22 - 2 + 1 ⇒ (14) + 22 - 2 + 1 = 35 for 1d8 + 13 ⇒ (5) + 13 = 18 damage (magic+slashing); and
+1 Keen Falcata, TWF, Primary Iterative, Haste: 1d20 + 22 - 5 - 2 + 1 ⇒ (10) + 22 - 5 - 2 + 1 = 26 for 1d8 + 13 ⇒ (4) + 13 = 17 damage (magic+slashing).
GMG |
Will: 1d20 + 6 ⇒ (7) + 6 = 13
Inkita reduces the offensive capabilities of the woman, but apparently also those of Theodric! He misses with every attack...
Initiative
Party is hasted
Ezren 58/58 hp
Krunch 23/75 hp
Mr Crab 14/37 hp
- - -
Woman -51 hp , -4 on attack rolls
- - -
Theodric 29/76 hp
Inkita 35/57 hp
JAFO's pregen alias trois |
Ezren moves to get a clear shot and sends two scorching rays at the woman.
cl check if nec: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
to hit, ranged touch: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8
dmg if hits: 4d6 ⇒ (3, 6, 1, 4) = 14
cl check if nec: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
to hit, ranged touch: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
dmg if hits: 4d6 ⇒ (3, 4, 6, 1) = 14
to confirm crit, ranged touch: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
extra dmg if crits: 4d6 ⇒ (2, 4, 5, 2) = 13
GMG |
Ezren's first attack goes wide, but the second connects. It should do massive damage but for some reason only does minor damage, she seems to be warded against fire damage!
You forgot the +1 from haste
Initiative
Party is hasted
Krunch 23/75 hp
Mr Crab 14/37 hp
- - -
Woman -58 hp , -4 on attack rolls
- - -
Theodric 29/76 hp
Inkita 35/57 hp
Ezren 58/58 hp
Krunch. |
Despite suffering another wound for it, Krunch continues his punchy assault.
Punch (haste): 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Damage: 1d3 + 9 ⇒ (2) + 9 = 11
Iterative: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage: 1d3 + 9 ⇒ (2) + 9 = 11
Haste Attack: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Damage: 1d3 + 9 ⇒ (2) + 9 = 11
Secondary Bite: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Bodyguarding: 3d20 ⇒ (15, 15, 16) = 46
GMG |
And down she goes! at exactly -1 ;-)
You take a moment to heal and then put some smelling salts under the man's nose. You tell him he lives thanks to Dakar.He is clearly shaken
by the message. Although the half-elf has helped Imelda for several months, she has kept him at arm’s length when it comes to the details of many of the Gael family’s plots and schemes.
He can relate that there are only a handful of other Gaels operating in Avistan, and the rest of the family left Kaer Maga only a few weeks ago, leaving Imelda in charge of further operations in the city. From what he could gather, Imelda was certain that she would be leaving soon to strike at Guaril Karela.
Evidence found in the cellar of the shop indeed suggests that several members of the Gael family have already departed to perform a desperate attack on Guaril Karela. You find notebooks that contain details about other members of the Gael family and the locations and plots they were tasked with pursuing. The cities and settlements of Absalom, Daggermark, Jol, Riddleport, and Tamran appear most frequently in these plans...
End of scenario!
I will prepare chronicles tomorrow. You completely bypassed the encounter in the house of Imelda, which has no impact on your rewards
JAFO's pregen alias trois |
agents already on the move? so is/are there follow up scenario(s) to this one?
Theodric de LaMontagne |
Krunch for the win/killing blow! and yes, I am intrigued with this manhunt for Karela...
Inkita Spiritfriend |
1 person marked this as a favorite. |
Inkita- next feat, selective channeling...seems a waste for a wandering spirit but c'est la vie.
Theodric de LaMontagne |
That feat is never a waste. Healing enemies is never fun...