GMG's PbP: 5-18 The Stranger Within (7-9 4player) (Inactive)

Game Master Magabeus

Maps


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Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

I went there once when I was 19. I spent a summer euro-railing based out of Mons/Brussels and went to Amsterdam. was a lot of fun. I like history so I had fun.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox
GMG wrote:
For the record: I do not agree that strong swing applies to two-handed fighting, but I think it is a minor thing and not worth further discussion. In other words: your choice and I really won't take it against you if you wield the falcata two-handed and apply the +2 damage from strong swing.

Don't worry about it then: I will fight one handed for the rest of the scenario. Theodric is not meant for damage. He only uses the baseball bat style when shield bash appears useless, but if your interpretation happens to be the official way to do things, he will never do this as he's not interested to lose strong swing (the player does not wish to figure out the total damage math every round! LOL). Also, you convinced me at "you lose AC bonus from buckler", that's something else I overlooked, and a drawback that will be increasingly bad when I further enchant the buckler to +5 ultimately...


Fiend series | Shackles
Inkita Spiritfriend wrote:
I went there once when I was 19. I spent a summer euro-railing based out of Mons/Brussels and went to Amsterdam. was a lot of fun. I like history so I had fun.

Most younger people don't come to Amsterdam for the history ;-).

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

LOL

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

I dont do most of the things people visit Amsterdam for. Plus i am a history geek.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Inkita - you have to breathe in history sometimes, and steep yourself fully in one's culture to understand it! :P

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

lol. military here so i cant do that and still have a job...

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

I'm sure you can double steep then! :)

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

Heading to a convention this weekend. will update as often as I can. Bot me if necessary.

The Exchange

Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

I'm moving over the next couple days so my posting may be a bit spotty. I've have my phone but I don't know that I'll have a ton of time to check on PBPs. Please NPC me as necessary.


Fiend series | Shackles

I am on a citytrip with my wife until Monday May 7. We will move on then.


Fiend series | Shackles

FAQ

FAQ wrote:

Acrobatics: How does Acrobatics work when you use it to avoid attacks of opportunity? When do you make checks? How many do you make?

Acrobatics allows you to make checks to move through the threatened area of foes without provoking attacks of opportunity. You must make a check the moment you attempt to leave a square threatened by an enemy, but only once per foe. The DC (which is based of the Combat Maneuver Defense of each foe), increases by +2 for each foe after the first in one round. The DC also increases by +5 if you attempt to move through a foe. In the case of moving out of the threatened square of two foes at the same time, the moving character decides which check to make first.

For example, a rogue is flanked by a meek goblin and a terrifying antipaladin. The rogue move away from both of them, provoking an attack of opportunity from both, but uses Acrobatics to attempt to negate them. She must move at half speed while threatened by these foes and can choose which to check against first. If she fails a check, she provokes an attack of opportunity from that foe. If she makes it, she does not provoke from moving through that foe's threatened space this turn.

So normally you would get a 2nd acrobatics check to avoid her. However you were not aware of her, which led me to believe you would not get that 2nd check. Now I am not that certain anymore... I still believe that you either get a penalty or not get a roll at all for her being invisible. What is your opinion?

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

makes sense to me... I think you made the right call... awareness should be a factor; thanks for digging this up! from now on I will (in my games) rule it like you do, except for characters with the uncanny dodge class feature (those can avoid AoOs even if unaware)


Fiend series | Shackles

I had not thought about uncanny dodge, but indeed: they should get the acrobatics roll even if unaware.

Sovereign Court

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Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

...when they're already doing acrobatics checks against known threats that is.... AND on or after their first turn (because combat reflexes is required to make AoOs when flat-footed )


Fiend series | Shackles

Yes on the first part, because it is a conscious decision to move while using acrobatics.

The second part is not needed since we were talking about making acrobatics checks as part of movement ;-).


Fiend series | Shackles
Krunch. wrote:
[dice=Bodyguarding]3d20

Krunch, what are these for?

The Exchange

Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

Those are bodyguard rolls for Krunch's protector familiar. I totally forgot about him in the first encounter.


Fiend series | Shackles

Thanks


Fiend series | Shackles
Theodric de LaMontagne wrote:

Combat Expertise is on for AC 33, 37 if you count cover... are you so eager to kill me? :) ...that ranged touch bomb though... not much I can do even with cover... AC 22 only... it's just not liking me at this point! :) At this point GM GMG, I wouldn't mind retreating and counting this encounter as a loss... I don't see how our party can overcome this,

seeing that the enemies are all at full hit points.

I (the GM) am not at all eager to kill you, but the NPCs are trying. An alternative action was a negative channel, but I decided that he probably would not do that with only one enemy in the room who is already badly wounded. You had very bad luck that I rolled a 20 (and good luck on the damage roll). The bomb was standard tactics for her.

It is a tough combat and the wall of stone did not help you. I also agree with Inkita that you are not beaten yet. It is the party's call to retreat or not.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Understood GMG. Part of the problem is a very underpowered, ill-equipped fighter PC. I had not played with this character in a long time. If the character survives this I will make a few gear purchases for him.

Sovereign Court

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Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Oh, and I just noticed you rolled a 20 with the scythe (disregard my rant about AC 37... AC 69 would not have helped here! LOL!)


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

Heads up all... I am going to Gamex this weekend... we leave early in the morning and not sure when/if I'll be able to check in before Monday night... If I can post, it will be limited in time with brief posts... Please feel free to bot me if I'm holding things up... thanks...


1 person marked this as a favorite.
Fiend series | Shackles

Theodric (and the rest)

1) I don't like to retroactively adjust rolls.
2) As for calling him out being Ophyro:
Bluff Ophyro: 1d20 + 5 ⇒ (2) + 5 = 7
Sense Motive Theodric: 1d20 - 2 ⇒ (14) - 2 = 12

He was very bad at hiding his surprise at you mentioning his name: you did nonlethal damage!

Sovereign Court

1 person marked this as a favorite.
Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Wow! that's an actually pretty genius way to resolve this. Thanks! I will borrow this method in my GMing at some point in the future!


Fiend series | Shackles

Thank you!

I did not like to 'just' give in to your argument. On the other hand I also did not want my emotions to cloud my judgment and harshly forbid it, there is merit in what you said. Rather than discussing this back and forth with myself I had this spark of inspiration. I am glad you liked it and posted that I made the right call.


Fiend series | Shackles

I will be on a camping trip this weekend, so probably won't post. Thanks for your patience.

Sovereign Court

1 person marked this as a favorite.
Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Same here! lol


Fiend series | Shackles

With approx 40 dads and 100+ children?


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

my character that I was going to assign this credit to is still 6th lvl.. was hoping to be 7th by now... can I apply the credit to another character instead?

If so: how about:

player: JAF0
character: K'Kei Hikaru
pfs #: 52335-11
faction: GL
day job perform dance, take 10: 10 + 11 = 21


Fiend series | Shackles

The events in this scenario lead up to 5-99: The Paths We Choose

Chronicles

Let me know if I need to adjust anything, my apologies that some are really skewed, my printer and scanner did not want to cooperate.

@JAF0: I have made the chronicle for the lvl 6, to be applied when he reaches lvl 7 because:

Pathfinder Society Roleplaying Guild Guide page 6 and 7 wrote:

The following rules apply when playing pregenerated characters.

You must choose to which of your characters the credit will be applied at the beginning of the adventure. Credit from a 1st-level pregenerated character can be applied only to a 1st-level character. Credit for playing higherlevel pregenerated characters must be applied to a Roleplaying Guild character of a lower level than the pregenerated character or to a newly created character.

Applying Credit: You may apply credit for an adventure once your Roleplaying Guild character reaches the level of the pregenerated character used to play through it. For example, if you played a 7th-level pregenerated character, you would apply the credit once your character reaches 7th level.

@Krunch: you did not get the exchange boon because you did not find enough of the little print that made the trade deal unfavorable to the Exchange.

Thank you for playing, the end combat is tough and it seemed bleak for a moment, but you managed to defeat the baddies at the end

If you want to check boxes on your faction cards: go ahead, if I need to check CR's or other stuff in the scenario I am happy to do so.


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

I didn't realize I could hold it.. that's fine...

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Thanks for running this GMG. You sure kept us on our toes! :)

The Exchange

Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

Alas, no boons for Krunch.

Thanks for GMing GMG. Ping me when we get closer to the next gameday and I'd be happy to run something else for you. =)


Fiend series | Shackles

Thanks Feral, I am trying to cut down (again) on my PBP's at the moment, to many balls in the air. But I'll keep that in mind ;-)

Again, thank you all. Closing down the thread!

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