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GMG's PBP: Silverhex Chronicles

Game Master Magabeus

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51 to 91 of 91 << first < prev | 1 | 2 | next > last >>

Cosmic Captive | Shackles | Silverhex

Sorry people, will update tomorrow. Work has been a big distraction this week.

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

No worries GMG, thanks for the updates :)

Liberty's Edge

NG Kellid-Tian Male Pathfinder-1 | HP 11/11 | AC 14 / 11 T / 13 FF | CMD 15 (17 vs Awesome Blow)| Fort +4, Reflex +3, Will +3 | Init +3 | Perception +5, Sense Motive +5 | Speed 30 ft. | Conditions: None

I'm wondering if we're missing something as we go from merchant to merchant.

Knowledge check? Perception? Sense Motive? Looking for Ulisha or clues about her? Just sell the stuff to anybody and move on?

Krieger's feeling a little clueless right now. Any ideas?


Cosmic Captive | Shackles | Silverhex

You are overthinking things.

Grand Lodge

Male Swamp Druid 1 HP 11/11 | AC 17, T 13, FF 15 | Fort +5, Ref +2, Will +4 | Init +2 | Perc +8 Effects:

Nice to see paizo working this morning!


Cosmic Captive | Shackles | Silverhex

Don't break it!

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Yes, I've actually got a day off from work today and can post early so please don't jinx it! >.>

Grand Lodge

3 people marked this as a favorite.
Female Giant Slug Hanlin's Companion 2HD

Looks up with her mouth full of ethernet cables...

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Hey folks, just a heads-up that I'll be heading out town Thursday morning to a convention and likely won't be back until either very late Sunday night or very early Monday morning. I'll have my Kindle and phone with me but I'll likely not be posting at all during that time. Please feel free to bot me as needed while I'm gone :)


Cosmic Captive | Shackles | Silverhex

I will be on a camping trip this weekend and am GMing a game on Monday, so expect little to no posts from me until Tuesday.

That coincides with Palomia's return, so you don't need to check this game for updates ;-)

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Heya guys, I made it back from the con very early Monday but between returning to work and the site being wonky it's taken me a bit to really be able to start catching up on my games. Hopefully things will be good now, though :)

Grand Lodge

Male Swamp Druid 1 HP 11/11 | AC 17, T 13, FF 15 | Fort +5, Ref +2, Will +4 | Init +2 | Perc +8 Effects:

No worries, yes the site has been pretty bad this last week or more.


Cosmic Captive | Shackles | Silverhex

No problem Palomia!

Liberty's Edge

NG Kellid-Tian Male Pathfinder-1 | HP 11/11 | AC 14 / 11 T / 13 FF | CMD 15 (17 vs Awesome Blow)| Fort +4, Reflex +3, Will +3 | Init +3 | Perception +5, Sense Motive +5 | Speed 30 ft. | Conditions: None

After GMG corrected the initiative order, I deleted my post and returned Krieger to his original position on the map, awaiting the actions of Ash and the priest.


Cosmic Captive | Shackles | Silverhex

Thank you!


Cosmic Captive | Shackles | Silverhex

Expect another weekend without GM posts: heading of to a festival with my two sons this afternoon.

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

No worries and have fun! :)

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Hey guys, check out this post and the subsequent links within it if you haven't already! Definitely a cool little freebie for everyone :D

Grand Lodge

2 people marked this as a favorite.
HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

So, I realized that I never really gave much of a report on how my convention trip went. If anyone's curious...

DieCon 17; Spoilered for Length:

It actually went quite well! A friend of my brother's from his WoW days flew out from Las Vegas and went with us; the three of us drove out to Collinsville, IL on that Thursday morning and met up at our hotel with another mutual friend of theirs that lived a bit closer (but was still far enough away to need to stay at the hotel). The rest of the evening was spent out in St. Louis meeting up with some other folks that the gang knew from WoW for dinner and ice-cream floats afterwards. If you're ever in St. Louis, I'd definitely check out Blueberry Hill; it's a great little eatery!

Friday morning we were up early for breakfast at Denny's with even more people that my brother and the other two members of our gang knew from past DieCons. Then it was out to the convention center for check-in, signing up for our game slots, and then a quick lunch at the nearby Mexican place before the con officially started with Session #1 at 2pm! For me, Session #1 was a Call of Cthulhu game, which I had never played before. The game was set in the days leading up to and during the voyage of the Titanic and was quite enjoyable! However, this particular game was quite investigation-heavy which is apparently unusual for the DM that ran it? I think his normal CoC games are more along the lines of, 'Group meets up and interacts for a bit, then s*** starts going down'. Either way, it was fun!

Session #2, later that same evening, was for a game of Deadlands - a system that I'd played before, but not in some years. Since I didn't have my own original character I ended up playing the pregen Mad Scientist - Gordon Sumatra! I built a more mobile hot air balloon! Huzzah! Fun was had by all. By the time Session #2 ended it was a little past 11pm so we all returned to the hotel to get our beauty rest for the next day!

Saturday was a blast, especially the first two sessions (#3 & #4). We started off with a FAST session of Call of Scooby Doo - yes, it's more or less what it sounds like. We played the Scooby Doo gang as they attempted to help special guest star Wednesday Addams claim her legacy by clearing the spirits out of a spooky old manor house. Fun! Puzzles! Sanity checks! It was grand :)

For Session #4 I decided to get my board/card games on and had signed up for a game simply called 'Jack the Ripper' by Crypt Monkey Studios, which seemed interesting. Turns out the company is both pretty new and pretty small, with the bulk of the work on the game having been done by the husband and wife team (Ty & Dawn) that own the company. I believe he did most of the writing and she did the artwork - and they had their kids as some of the playtesters, hehe. At any rate, even though there were only 3 of us that showed up for this session (myself, a kid that couldn't have been more than maybe 12, and an older woman there with her family) we had a great time playing as Ty showed us the ropes. By some strange quirk I ended up being 'Jack' for the first several games, enough so that Ty told me that when he saw me at next year's DieCon he'd be calling me by my new name. Guess this means I'll have to get a shirt to wear... >:)

The last session for Saturday (#5) was originally supposed to be the PFS special Race for the Runecarved Key and I was signed up on the Tier 1-2 table. Sadly they apparently didn't have enough signs up for the special to fire, so they had to do some quick shuffling of the tables and run some different scenarios as back-ups. The higher tier table ended up running Tome of Righteous Repose and the low tier table where I ended up ran through The Confirmation. Though I was a bit disappointed that the special didn't happen, I did enjoy the game that we had. I'd played Confirmation three or four times already in PbP but it was neat to be able to do it live as well. Plus it let me give my witch the last scenario she needed to reach 2nd level - huzzah!

Sunday, being the last day of the con, was a little more subdued as you might expect. Both of my sessions for this day (#6 & 7) were devoted to playing more PFS - specifically the very new two-parter series called Champion's Chalice. I won't spoil the scenarios except to say that playing the first part with a cavalier, a magus, a rogue, and my life oracle was...interesting. The only real bummer part about the experience was the behavior of one of the other players (who had also been at my Confirmation table the night before), though being relatively young (13/14) and obviously pretty new to Pathfinder, I was willing to cut him some slack and be patient.

After Session #7 ended, we said our goodbyes, packed up, and headed for home. It was a grand experience and I'm definitely hoping to be able to go again next year!

Random Takeaways
My brother and his friends (Becca & Chris) know some awesome people by way of this convention.

Now that we know how PFS sign-ups & Warhorn work for this convention, maybe next year my brother and I can actually play some PFS together. We'd hoped to do that this year and it sadly didn't work out.

I need more Call of Cthulhu and Deadlands in my life.

Bringing my laptop was completely unnecessary as I had next to no time to sit down and use it - I was either gaming, sleeping, or eating.

The concession stand is expensive! Next year, just bring an empty bottle to refill with water and some of those little flavor packets.

Playing PFS live is a nice change of pace, but I still prefer my PbP games.

At live tables, especially with strangers, one needs to be much more assertive or else they're liable to be drowned out by players with more vocal/dominant personalities.

Start saving 'fun money' now for next year's convention. There were soooo many things that I wanted to buy but didn't have the funds for. I did end up coming home with some shiny new (and green) FAST dice, my own copy of the Jack the Ripper game, as well as a card game called Super Fight though.

Grand Lodge

Male Swamp Druid 1 HP 11/11 | AC 17, T 13, FF 15 | Fort +5, Ref +2, Will +4 | Init +2 | Perc +8 Effects:

Sweet! Thanks for writing that up. I've never been to a 'Con' but they do have one up my way every January, I'm just too busy icefishing to make the trip. Battling to get your character heard at a random table sounds unfun, definitely one of the boosts in PbP... everyone gets a word in.

That's a shame on your special. Especially to just end up playing Confirmation again. Its a solid first adventure but does lose out on fun after you've played it a handful of times.

I've played Call of Cthulhu once or twice a while back, its got a very 50s gumshoe feel to it, but in a dark and sinister way. Lots of people going nuts and weird, weird stuff. Never heard of the others. Its amazing how many different board games and card games are out there now. A group of friends get together every Feb. for a weekend of fun and drinking and board games/card games. Its really nice to see all the new games that pop up every year. Some are cooperative and some competitive, nice change of pace from plain old Monopoly and Risk.

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Yeah, I would've preferred something else to the Confirmation but I wanted to play so I stuck around. And like I said, at least it let me get my witch Fran to 2nd level - I need more characters that aren't 1st level :)

And yeah, there were sooooo many different board games and card games on offer too - probably more than there were typical table-top RPGs, now that I think about it. It was really too bad that I couldn't try more of them out, but there's always next year!

Grand Lodge

Male Swamp Druid 1 HP 11/11 | AC 17, T 13, FF 15 | Fort +5, Ref +2, Will +4 | Init +2 | Perc +8 Effects:

I hope they gave away giant radishes at least to the first... 100 entrants?

Grand Lodge

1 person marked this as a favorite.
HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Hah! Not quite...though now I want to get some sort of custom radish shirt made for next year and see how many people get it :P


Cosmic Captive | Shackles | Silverhex

Thank you for the write-up Palomia!

As for the boon: I will make that available to you once when making the chronicles for this one. Note that you can have only 1 of these per person (not per player).

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Thanks GMG! I'll have to make sure that my Cosmic Captive GM doesn't write me one too since you've got me covered :)


Cosmic Captive | Shackles | Silverhex

He / she probably will write you on, it is up to you which one you use, as long as you only use one and trash the other.

I will provide a boon with only the lower section (event, eventid etcetera) filled. If you do not have it by the time we finish this you can include it with your chronicles. If you do have it you should not do that.

Dark Archive

LN Elf Dwarf Witch 1 | HP: 8/8 | AC: 12 (10 FF, 12 TCH) | CMB: -1, CMD: 11 | F: +1 / R: +4 / W: +4 | Init: +2 | Speed 30 | Conditions: None

Sounds like you had a great time at the con, Palomia. I agree with you that when it comes to F2F games or even voice games online, you have to be a lot more assertive. I've had many of my characters drowned out by more eager, upfront ones. For me, it'd probably work better with a group of friends or just like-minded people. That said, I haven't been to an actual con before though and would still love to go!


1 person marked this as a favorite.
Cosmic Captive | Shackles | Silverhex
Hanlin wrote:
20' move up, handle animal companion as a free action (defend) auto succeed, cast racial produce flame (Caster Level 2). If I'm not doing the animal companion stuff correctly let me know, I am new to using them.
Sunny the Slug wrote:

Bloop? BLOOOOOOP! Sunny glides forward with a mean look in her eye stalks and a wad of acidic spit in her mouth, ready to sling it at any baddies heading towards them.

Not sure how this would work, if they can ready a ranged attack or what, but if so I'll roll it in the spoiler.

You are doing it right. Handling your AC to perform a trained trick is indeed a free action. Your +8 handle animal becomes a +12 vs Sunny thanks to link. Therefore you automatically succeed at the DC 10.

As for the ready: the defend trick causes Sunny to attack the first person that attacks you. I am fine with Hanlin telling her that she should spit the attacker in the eye or that she should lick him.

If not specified she can not take a ready action, but will delay and get back in initiative once you are attacked, using the best weapon at that moment.

If Hanlin tells her which weapon to use she can use a ready action that will trigger on an attack targeting Hanlin (a scorching ray would trigger it, a fireball would not).

Be aware that you can expect table variation on this subject.

Grand Lodge

Male Swamp Druid 1 HP 11/11 | AC 17, T 13, FF 15 | Fort +5, Ref +2, Will +4 | Init +2 | Perc +8 Effects:

Great thanks for the info. I haven't been around too many AC's in use and when I have there's been different levels of how easy they were to command and give direction to. Sunny's lack of tricks really makes her quite limited.


Cosmic Captive | Shackles | Silverhex

You can buy Sunny a training harness to make pushing her a bit more easy. That will get you to a +14 on handle animal vs her. At level 2 you will then be able to take 10 when out of combat to push her.

Grand Lodge

Male Swamp Druid 1 HP 11/11 | AC 17, T 13, FF 15 | Fort +5, Ref +2, Will +4 | Init +2 | Perc +8 Effects:

Oooo ya I need to investigate a bit harder on how to ride her more effectively before putting a point into her INT. It'll provide an evening of pondering after this adventure before his first 3XP game.

Liberty's Edge

NG Kellid-Tian Male Pathfinder-1 | HP 11/11 | AC 14 / 11 T / 13 FF | CMD 15 (17 vs Awesome Blow)| Fort +4, Reflex +3, Will +3 | Init +3 | Perception +5, Sense Motive +5 | Speed 30 ft. | Conditions: None

Don't forget the plaid riding breeches with the suede leather patches in all the right places. Polo pads and a helmet would complete the stylish ensemble.

Might provide a circumstance bonus to social skills at the local riding club.

Grand Lodge

1 person marked this as a favorite.
Male Swamp Druid 1 HP 11/11 | AC 17, T 13, FF 15 | Fort +5, Ref +2, Will +4 | Init +2 | Perc +8 Effects:

Ooo.. you think they'd give me a guest membership?

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

At the risk of hijacking GMG's discussion thread, I wanted to post the following:

I'm gearing up to run a game of The Confirmation if anyone here is interested. Currently I have at least one player and possibly another, so I'm looking for 4-5 more people. If you're interested just let me know and I'll toss out a link to the campaign!

On the other hand, if you're sick and tired of being confirmed but would still like to try out my GMing, I'm planning to run Portent's Peril for the first half of the upcoming Gameday and Reaping What We Sow for the second half. If either of those sound like they'd be up your alley then let me know and I'll keep a spot for you :)

*edit* If we should somehow end up with too many for The Confirmation then whoever is left will get first dibs on PP, RWWS, or another scenario that I run in the future.


Cosmic Captive | Shackles | Silverhex

Tsk! Shame on you Lady Ladile! ;-)

I am interested in both PP and RWWS, assuming you will run the second once the first stops.

I have either a mesmerist 1 or a wizard 5, depending on tier.

Dark Archive

LN Elf Dwarf Witch 1 | HP: 8/8 | AC: 12 (10 FF, 12 TCH) | CMB: -1, CMD: 11 | F: +1 / R: +4 / W: +4 | Init: +2 | Speed 30 | Conditions: None

Yeah! I have a fresh never-before-played PC who could take on the Confirmation, if there's still room.

As for the other 2, my Gameday game card is already jam packed, so I'm going to have to pass on those.

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Okay GMG, I'll mark you down for a spot in PP and RWWS, which I do plan to run back to back (or rather, Session 1 and Session 2) and I'll PM you once I get the campaign threads set up!

Lyn, there's still plenty of room for the Confirmation so I'll also send you a PM very soon with the campaign link :)

Grand Lodge

Male Swamp Druid 1 HP 11/11 | AC 17, T 13, FF 15 | Fort +5, Ref +2, Will +4 | Init +2 | Perc +8 Effects:

I may be interested in getting in on that Confirmation Palomia with a fresh toon. Perhaps a pushy dwarven fighter is in order...

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Hey, the more the merrier! You'd make #5 and I'm still waiting to hear yea or nay from like, two other people so it's looking like we'll be anywhere from 5-7 PCs. (Normally I'd cap at 6 but HEY, it's the Confirmation so I'd not be fussed about running for 7 for that one.)

Here is the campaign; feel free to dot into Gameplay and Discussion as it suits you. I've set up for the usual 'pre-briefing banter' session for people to entertain themselves until everyone is ready to get started :)

Grand Lodge

There are more important things to obsess over Not an issue Jack-of-all-trades, master-of-some

Not ignoring your generous offer, Lady Ladile. It's just that I've played the scenarios you're planning. I'm detoxing from The Confirmation. A few more months of kale juice, and maybe I'll be ready to give it another go. ;-)

Larry

Grand Lodge

HP: 10/10 l AC: 14, T 12, FF 12 l CMD 12 l F +2, R +2, W +2 l Summon Monster I (6/6), L1: 1/2 l Init +2 l Senses: Perception +0
Skills:
Kn. Arcana/Local +6, Linguistics +6, Profession: Scribe +4, Spellcraft +6
Female Human Unchained Summoner 1 | Active Conditions:

Hah! No worries; it's easy to get evergreened out and I figured that some of you had likely already played the others. I just wanted to offer here (and one or two other places first) because everyone here is fun to play with and/or has GMed for me before so I wanted to return the favor :)

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