GM G's Goblin Mayhem

Game Master Magabeus


351 to 400 of 517 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch nods solemnly, struggles to his feet, and brushes himself off. Which, given his muddy hands, leaves him worse than he started.

-Posted with Wayfinder


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

“Yes, avoid piggies. We go there! Reta declares, pointing toward a part of the fence that seems composed mostly of the hull of a longshanks’ boat. “Sneekeeeee…”

Stealth: 1d20 + 10 ⇒ (15) + 10 = 25


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

Chuffy goes sneaky-like too.

stealth: 1d20 + 18 ⇒ (20) + 18 = 38


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Shhh! Sneaky-sneaky!"

Stealth: 1d20 + 15 ⇒ (9) + 15 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You sneak closer to the fence and the upturned boat. The boat’s stern has been built into the fence, and a large hole has been smashed in the southern side to provide entrance to the dark hollow created by the hull. Reta smells two pigs.

GM Screen:

1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 5 ⇒ (4) + 5 = 9


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Gesturing to the others, Reta pushes her nose up to more resemble a snout, then holds up a group of fingers and points to the boat.

I’ve got Darkvision; do I see anything in there?

Drawing the rest of the group away from the boat, she examines the fence line at the river.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You see a boar and a pig.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Now no be nose-picking time!" Mogmurch hisses at Reta in annoyance, oblivious to her meaning.

-Posted with Wayfinder


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

“Pigsies, hush!”


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

A second Poog sneaks up to your old Poog while you aren't looking, slits his throat and drags him into the bushes. The new Poog then walks up to you and acts like nothing's happened.

"It always nose picking time!" Poog yells at Mogmurch, and shows his fellow goblin the massive booger that he just produced.

I assure you I wrote my discussion post before even reading about nose picking here! XD

I'll by the way download the appropriate Poog for this level when I have time tomorrow, so I can update the stats below my name! ;)


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

So much for that 38 Stealth roll, Chuffy! Darned pod people...

Mogmurch slaps Poog upside the head. "SHHH! Be vewwwwy quiet! We hunting pigsies!"


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Can I assume that there was no alternate method of entry near the river North of me?

“Spread outs – we kill piggies!” Reta declares, stepping quietly away.

Stealth: 1d20 + 15 ⇒ (3) + 15 = 18


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch nods. "You be big chief now, so okies!" He moves off to the side.

Stealth: 1d20 + 12 ⇒ (1) + 12 = 13 Wow... looks like Moggy stubbed a toe and yelped!


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

Poog moves toward the boat with a confident stride, devoid of any sneakiness. "We burn pigsies! Nice, yummy pigsies!"


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

"No one else wants burn pigsies...?"


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Oh, are the pigs fire-resistant, too? They breathe fire, and Poog2’s firebolts had little effect.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I just went through the old posts and I think I made a mistake, the first of Poog's fire bolts was supposed to hit against touch AC with a 17. I think I accidently compared it to the normal AC which was 20. Piggy did not have fire resistance, it just had a meal of pumpkin and chili but was otherwise a normal boar with leather armor.

The only alternate entry to the area is at #1 to the south. But you can always attempt to climb the fence ;) And the funny thing is: 13 is still enough to be stealthy.

You approach the boat with the gap and although Mogmurch hits a rock with his toe the pigs remain sleeping in the straw.

Intelligence DC10:

You remember one of the pigs in the boat hut. The one with lesser hair looks like Squealy Nord!

GM Screen:

Chuffy: 1d20 + 4 ⇒ (20) + 4 = 24
Mogmurch: 1d20 + 4 ⇒ (9) + 4 = 13
Poog: 1d20 + 6 ⇒ (14) + 6 = 20
Reeta: 1d20 + 3 ⇒ (15) + 3 = 18

Princess Crackling: 1d20 + 0 ⇒ (19) + 0 = 19
Squealy Nord: 1d20 + 1 ⇒ (9) + 1 = 10

Surprise
Chuffy
Poog

---------
Princess Crackling
---------
Reeta
Mogmurch

---------
Squealy Nord


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

Chuffy tries to stab a sleeping pig.

stabby stab to hit: 1d20 + 7 ⇒ (17) + 7 = 24
dmg if hits: 1d4 - 1 + 2d6 ⇒ (4) - 1 + (1, 3) = 7


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Int: 1d20 ⇒ 1

Nada. I’ll wait for the others to roll that Int check, if they want.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Intelligence: 1d20 + 2 ⇒ (18) + 2 = 20

Still rubbing his throbbing toe, Mogmurch peers sneakily through the gap. "Heyyyy," he hisses, poking Reta wildly. "Hey! Lookie look! Remember Squealy Nord? That pigsie look like Squealy Nord!" He jabs a finger excitedly in the pig's direction as Chuffy sneaks forward to stabbity-stab.


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

Int: 1d20 - 1 ⇒ (3) - 1 = 2

"That no Squealy Nord! It imposteletortor!"

Poog seems to hesitate though, and figures he should ask.

"Let me talk pig! It tell us!"

Poog uses speak with animals on himself and walks up to the could-be Squealy Nord.

"Oinky oink oink! Oinky Squealy Nord?!" he yells in the pig's ear.

Translation; be GM or speak Pig:
"Tell me you name! Is name Squealy Nord?!"


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

hearing the talk of one of the pigs being Squealy Nord, Chuffy would direct his attack on the OTHER pig if that's okay


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

"Oink?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Yes, name Squealy Nord" the filthy pig answers.

Poog points out that the pig with less hair is Squealy Nord so Chuffy attacks the other one and hits it on the snout.

Surprise
Chuffy
Poog
---------
Princess Crackling -7HP
---------
Reeta
Mogmurch

---------
Squealy Nord


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Whoa, me be right? You no worry, Squealy! We rescue you!" Mogmurch shouts at the former greased pig as he launches a swing at the other porker...

Club: 1d20 + 2 ⇒ (10) + 2 = 12

... missing badly.

This is theater of the mind, right? No map for this melee?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Mind cinema, the hut is so small that you can hit the other pig from wherever you are.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Well clearly Mogmurch can't, haha!


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Seeing Chuffy’s swing go wide, Reta throws up a hand in a halting gesture, and calls to Poog. “Tell both piggies we sets them free. Just no bite at us.”


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch gives Reta a quizzical look and jabs a finger at not-Squealy.

"Lunch!"


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

"Oinky boinky-boink!" Poog relies to Princess Crackling.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Princess Crackling is not very happy that somebody disturbed her beauty sleep and is about to set her shelter aflame. She answers "Oinksy-chrz. Boinksy-chroinz."

Poog:

"Go away or Munchmeat will eat you. I must not let anybody pass. And forget about this lazy, bold pig over there."

Pig diplomacy?


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

"Pigsie mean to Squealy Nord! Call him lazy! Pigsie burn!"

Fire Bolt: 1d20 + 4 ⇒ (12) + 4 = 16 Fire damage: 1d6 ⇒ 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Poog shoots a fire bolt at the talking pig. Squealy Nord seems to duck in a corner of the shelter.

Round 1
Chuffy
Poog

---------
Princess Crackling -12HP
---------
Reeta
Mogmurch
---------
Squealy Nord


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

Chuffy wants to put an end to the pig... mmmm bacon...so he backs out of the pig enclosure and puts some spider venom on a crossbow bolt... readies to fire it next chance he gets.

Not too sure how poison use works in pathfinder, but I assume it will take at least a move if not a standard to apply it


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)
PRD wrote:

One dose of poison smeared on a weapon or some other object affects just a single target. A poisoned weapon or object retains its poison until the weapon scores a hit or the object is touched (unless the poison is wiped off before a target comes in contact with it).

Applying poison to a weapon or single piece of ammunition is a standard action. Whenever you apply or ready a poison for use, there is a 5% chance that you expose yourself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever you attack with a poisoned weapon, if the attack roll results in a natural 1, you expose yourself to the poison. This consumes the poison on the weapon.


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

"We eat bacon!" Poof declared, and throws another fire bolt at the other pig.

Fire Bolt: 1d20 + 4 ⇒ (12) + 4 = 16 Fire damage: 1d6 ⇒ 5


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

chance of exposing himself to the poison 0-5%: 1d100 ⇒ 99


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

I hope that was "High is good!" o_O

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Poog fires a bolt at the hairy pig while Squealy Nord hides somewhere in the corner. Chuffy dips some of his crossbow bolts into a vial of poison.

The crazy pig, badly hurt, tries to attack Poog sho just hit it with a fire bolt.
Princess gores Poog: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Round 1
Chuffy
Poog
---------
Princess Crackling -17HP
---------
Reeta
Mogmurch

---------
Squealy Nord


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Luuunch!" battle-cries Mogmurch as he shakes his club in the air and rushes not-Squealy.

Club: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 - 1 ⇒ (3) - 1 = 2


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Selecting a few choice goblin phrases of a most colorful nature, Reta looses an arrow at the injured fire-pig, doubling her epithets when the missile misses its intended target by a generous margin.

MW Shortbow: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 ⇒ 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Reeta's arrow misses the pig, but the club on the head of not-Squealy knocks the hairy pig unconscious.

combat over


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

"Kill the pig, bash her in!" Chuffy chants. He licks his lips hungrily... "Mmmm... love me some bacon."


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

Poog whips out his wand of cure light wounds, with which he pokes himself and his wounded allies.

"We no need ouchies when fighting big bad ogre!"

CLW; Chuffy: 1d8 + 1 ⇒ (6) + 1 = 7

CLW; Mogmurch: 1d8 + 1 ⇒ (6) + 1 = 7
CLW; Mogmurch: 1d8 + 1 ⇒ (4) + 1 = 5
CLW; Mogmurch: 1d8 + 1 ⇒ (5) + 1 = 6

CLW; Poog: 1d8 + 1 ⇒ (1) + 1 = 2
CLW; Poog: 1d8 + 1 ⇒ (8) + 1 = 9

Everyone should be back to full HP! :)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Once the evil pig is choped Squealy nord jumps forward and starts to lick your faces. Unfortunately it also makes a lot of squealy and grunty noises. Loud enough to be heard within miles.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Haha! YES! Me kill stupid pig not even with bomb just club! Mogmurch be plenty-great warrior!" he says, taunting Reta.

"Good good! Chop up, bite-sized chunks for cooking! We gets lunch soon!"

Mogmurch laughs when Squealy's face-licks tickle him, and he slaps the porcine fondly on the side. "You okay pig even if hard to catch when slickety! We no eat you just stupid angry pigs, okay?"

I daresay Moggy's already made plenty enough noise that Squealy's racket won't matter much!

-Posted with Wayfinder


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

"What we do now? Lure big evil ogre out of farm?"

Poog looks at the farm and comes up with a great plan. "Maybe he come out if we make noise?"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Have lunch!" Mogmurch suggests, still riding the rush of his kill.


hp 33/33 AC 21, t17, ff15 F 3, R 9, W 2 bab 3 melee 10, ranged 10 cmb 1 cmd 17 init 9 goblin rogue/4
skills:
acro 12, bluff 5, dd 14, escape 12, know local 8, perc 8, ride 13, slt of hand 12 stealth 20

We could burn him out.


M Goblin Cleric/4 (HP 26/27 | AC:18 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+6 | Ref:+6 | Will:+8 | Init:+6 | Perc:+3 | Speed: 30 ft.)

"I have much fires left. Want me make farm go bye-bye?"

351 to 400 of 517 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM G's Goblin Mayhem All Messageboards

Want to post a reply? Sign in.