GM Giuseppe's Pathfinder Society Core Campaign [SEASON 1] (Inactive)

Game Master Giuseppe Capriati

Current Scenario: The Devil We Know, Part III: Crypt of Fools

Completed Scenarios: The Devil We Know, Part I: Shipyard Rats, The Devil We Know, Part II: Cassomir's Locker

Maps: GM Giuseppe's PFS Core Campaign Online Maps

Tracking Document: GM Giuseppe's PFS Core Campaign Tracking Document

List of planned scenarios: [+]


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Council of Thieves Maps

Hey everyone,

be welcome! Hopefully, this is the thread where we will be discussing any out ot game issues and topics related to our campaign. Make yourselves at home then, since this will be your home for the few next months, at least!

So, before everyone (including me) gets overexcited, there are several issues to be tackled.


  • As I mentioned in the Recruitment Thread, I need Dolgarth to update his profile.
  • Also, I need everyone in the group to put his character's stats below his name. If you don't know how to do it, please check my profile. As an additional note, I'd prefer everyone to have the same format for vital stats: there's a template for it in my profile.


Checking in. I'm working on getting Jak's character sheet put together (and picking the always elusive avatar).

Quick question, did you ever determine if we're going to need to shuffle the Scenario list based on what anyone has already played in Core? Just curious.

Liberty's Edge

NG Male Human (Galtan) Bard 1 | HP 10/10 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +1, CMD 13 | Fort. +2, Ref. +4, Will +2 | Init. +2 | Perc. +4, Sense Motive +5 | Speed 30ft | Performance: 8/8 | Spells: 1st 3/3 | Active conditions: None | Arrows: 9/10; silver: 5/5; cold iron: 10/10

Aldus checking in. Let me know if I got anything wrong on the vital stats formatting.

Thanks again for the opportunity!


Council of Thieves Maps
Eben TheQuiet wrote:
Quick question, did you ever determine if we're going to need to shuffle the Scenario list based on what anyone has already played in Core? Just curious.

We're probably going to change one or two scenarios, but I plan to work on it as the need arises.


Council of Thieves Maps
Aldus the Supplicant wrote:

Aldus checking in. Let me know if I got anything wrong on the vital stats formatting.

Thanks again for the opportunity!

Everything seems OK to me, Aldus.

Since we have both our bards here, does one of you consider the idea of multiclassing?


It wasn't my plan.

Though a question of spell choice, specifically Cure Light Wounds. Will we be allowed to retrain character choices before level 2, like in usual PFS? I only ask because at level 1, bards only have 2 spells known, which makes choosing CLW restrictive tactically.

If you're not comfortable with this level of planned retraining (which would be understandable given the more narrative nature of this game), I'll pick up CLW as one of his two level 1 options ... just to be safe. :)

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Just getting Jak set up (and trying out this avatar). What does everyone think (for a rugged, wild, but still friendly and charming guy)? Too much? Spot on?

Liberty's Edge

NG Male Human (Galtan) Bard 1 | HP 10/10 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +1, CMD 13 | Fort. +2, Ref. +4, Will +2 | Init. +2 | Perc. +4, Sense Motive +5 | Speed 30ft | Performance: 8/8 | Spells: 1st 3/3 | Active conditions: None | Arrows: 9/10; silver: 5/5; cold iron: 10/10

Hadn't really considered it either. If you think it might be an issue to have two bards in the same group, I guess Aldus could discover his bloodline powers or something and become a sorcerer. A divine caster might be more mechanically relevant for the group, but I'm afraid Aldus wisdom is not exactly remarkable.

@Jakwin: don't know if this changes anything for you, but I already have CLW. Also, I can deal with the bloodied picture. It emphasises the rugged and wild, though.

Dark Archive

LN Female Human (Chelaxian) Wizard (Enchantress) 1 | HP 8/8 | AC 15 (15 Touch, 14 Flat-Footed) | CMB -1, CMD 10 | Fort. +1, Ref. +1, Will +4 | Init. +1 | Perc. +3, Sense Motive +2 | Speed 30ft | Dazing Touch: 7/7 | Spells: 1st 3/3 | Active conditions: mage armor.

Checking in. I'll get the stats put in presently.

I'll pick up Cleric next level, and with two other arcane casters I'm feeling like Mystic Theurge will work well, so we will have some divine casting coming on line. That said, I will be a negative channeler, so we will still be a little light on pure healing.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16
Aldus wrote:
@Jakwin: don't know if this changes anything for you, but I already have CLW. Also, I can deal with the bloodied picture. It emphasises the rugged and wild, though.

Cool. I guess I'll pick up Sleep (in addition to his already selected Grease). That could be a good one to have on-hand. Though the other one (less combat, but possibly more group-useful) is Comprehend Languages. But at level 1, that seems like a situational choice, at best.

The Exchange

CG Female Half-Elf (Qadiran) Rogue 1 | HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1 | Speed 30 | Active conditions: Mage Armor (AC 20)

Thanks for the nod GM!

I'm going to comb through Nebraska again in a bit, make sure there aren't any loose ends.

One thought, do we have any ranged characters?

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Not that I know of, and Jak certainly won't shine there. :/

The Exchange

CG Female Half-Elf (Qadiran) Rogue 1 | HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1 | Speed 30 | Active conditions: Mage Armor (AC 20)

Yeah me either. Getting really excited though! Looks like we'll be starting in Taldor, unsure if GM has ideas on how we meet or start knowing each other but if anyone wants to setup some minor prior history I'm game.

Dark Archive

LN Female Human (Chelaxian) Wizard (Enchantress) 1 | HP 8/8 | AC 15 (15 Touch, 14 Flat-Footed) | CMB -1, CMD 10 | Fort. +1, Ref. +1, Will +4 | Init. +1 | Perc. +3, Sense Motive +2 | Speed 30ft | Dazing Touch: 7/7 | Spells: 1st 3/3 | Active conditions: mage armor.

No ranged for me, other than the odd Magic Missle.

Someone might want to pick up Silent Image to help our Rogue out with hiding spots. That's something I'm willing to do.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Nebraska's probably our closest to ranged-capable, but I'm not suggesting you need to do that. Jak will pick up a bow when he has the funds, but being able to use it worth a damn? Eeeeeehhhhh.....

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

@ Giuseppe: also, not to rush things along, but what are the chances you could open up the game thread for dotting? (It would make tracking this game's updates that much easier.)

The Exchange

CG Female Half-Elf (Qadiran) Rogue 1 | HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1 | Speed 30 | Active conditions: Mage Armor (AC 20)
Jakwin Howell wrote:
Nebraska's probably our closest to ranged-capable, but I'm not suggesting you need to do that. Jak will pick up a bow when he has the funds, but being able to use it worth a damn? Eeeeeehhhhh.....

Yeah, been debating that too, partially why I mentioned the ranged issue. We'll have to see what our fighter does first. Carrying a bow won't be a problem but the feats are a different path than I was planning. My only real issue with the bow path is there isn't a free hand for wands and scrolls. At the moment planning on Heavy Blades and Bull's Strength for damage boost along with spells to generate more sneak opportunities (currently researching this).

EDIT: Invisibility really smacks me in the face as a no brainer. 4500gp for a wand, 150gp for a scroll. So it'll be happening during this campaign.

Liberty's Edge

NG Male Human (Galtan) Bard 1 | HP 10/10 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +1, CMD 13 | Fort. +2, Ref. +4, Will +2 | Init. +2 | Perc. +4, Sense Motive +5 | Speed 30ft | Performance: 8/8 | Spells: 1st 3/3 | Active conditions: None | Arrows: 9/10; silver: 5/5; cold iron: 10/10

Aldus has a bow and with 14 dex might be our second ranged combatant, at least for the first level or two. Afterwards it depends a bit, as I'm still a bit undecided about progression (especially after the multiclassing suggestion).

And Silent Image is on my spells known list, always have fun with that one =)

@Jak, since you're also playing a bard: are extra spells due to high charisma added to spells known or spells per day? Looking at this, it's the latter, but wanted to double check, since PCGen seems to think it's the former.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

@ Aldus: let's wait to hear back from Giuseppe before we worry about who's multi-classing what. ;)
Also, I'm not sure what's happening with PCGen, but it adds to Spells per day, not spells known.

@ Nebraska: are you hoping to be able to pull a wand/scroll and use them on-the-fly? Or back-to-back? Because the bow does technically leave you with a free hand on rounds where you don't fire the bow. (and you get to keep your buckler, to boot)

Liberty's Edge

NG Male Human (Galtan) Bard 1 | HP 10/10 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +1, CMD 13 | Fort. +2, Ref. +4, Will +2 | Init. +2 | Perc. +4, Sense Motive +5 | Speed 30ft | Performance: 8/8 | Spells: 1st 3/3 | Active conditions: None | Arrows: 9/10; silver: 5/5; cold iron: 10/10

@Jak: thanks for the confirmation! And, I know, I'm just having a painfully boring day at work, so my mind is latching to basically anything even a wee bit more interesting.

After having looked through my options, and if the DM is ok with it, I could tweak Aldus to be our ranged combatant. Since Jak seems to be more focussed on melee anyhow and I wouldn't want Nebraska to change her plans (I like the idea of the UMD rogue) I can just drop weapon finesse and get point-blank shot. Further on it might make sense to go for Arcane Archer. Thoughts?

Liberty's Edge

Male Half-Elf Cleric of Cayden Cailean 2 | HP 19/19 | AC 17/10/16 | CMD | F +5, R +0, W +6 (+2 vs. enchantments, +2 vs. charms/compulsions) | Init +0 | Perc. +5 (low-light), Sense Motive +3 | Speed 30 ft | Active conditions:

All right, I should have my stats and equipment done by the end of the day, I have to go to work in a few minutes. A big issue is my Multitalented ability, I know I don't need to multiclass but I was thinking of going into rogue or ranger. The rest is feats and traits, which I pretty much have in my head already.

@Aldus: I always am a fan of multiclassing/prestige classes in Core, as they are not as often utilized otherwise. Also, given that we have two bards, it would be nice if they had different specialties, so it sounds like a plan to me.

Dark Archive

LN Female Human (Chelaxian) Wizard (Enchantress) 1 | HP 8/8 | AC 15 (15 Touch, 14 Flat-Footed) | CMB -1, CMD 10 | Fort. +1, Ref. +1, Will +4 | Init. +1 | Perc. +3, Sense Motive +2 | Speed 30ft | Dazing Touch: 7/7 | Spells: 1st 3/3 | Active conditions: mage armor.

I agree...if Arcane Archer sounds interesting to you, I think this is the campaign to go for it.

FYI, I'm on a tablet during the day, so can't really copy/paste very well. I'll put the template in my header when I'm on my computer.

Still need to buy equipment, but I expect that to be very non-descript.

The Exchange

CG Female Half-Elf (Qadiran) Rogue 1 | HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1 | Speed 30 | Active conditions: Mage Armor (AC 20)

@Jak, Yeah it'd be a draw and burn situation. Scrolls are nice since they vanish but a wand would have to be returned and cost a move action. Not a fan of dropping valuables for enemies to potentially pick up.

@Aldus, I appreciate it and definitely echo the sentiment to foremost follow what you're interested in. On that note though I'm playing an archer bard in a Second Darkness campaign and he's a blast, literally. You can maintain Inspire while launching a full attack of volleys, then the AA enhanced arrows would stack further. It can really shape the battle field in a round with rapid shot, manyshot and 6/1 BAB.


Council of Thieves Maps
Eben TheQuiet wrote:

It wasn't my plan.

Though a question of spell choice, specifically Cure Light Wounds. Will we be allowed to retrain character choices before level 2, like in usual PFS? I only ask because at level 1, bards only have 2 spells known, which makes choosing CLW restrictive tactically.

If you're not comfortable with this level of planned retraining (which would be understandable given the more narrative nature of this game), I'll pick up CLW as one of his two level 1 options ... just to be safe. :)

For the benefit of all, I think it would be best if I preface our entire game with an essential introductory remark. As I conceive it, life as an adventurer, and a professional adventurer at that, implies some sort of specific knowledge about how arcane, divine and martial powers work. I would not go as far as to say that a Pathfinder knows that he belongs to a specific class, but I always thought that a character perfectly understands how heroic powers work. In other words, and getting to our case, I think it is safe to assume that Jawkin has been taught that every now and then a spontaneous spellcaster has the chance to switch a spell he knows with another. There are a lot of different ways to justify retraining from a roleplaying point of view. As such, I've no problems at all with you retraining before level 2, as long as you don't change any major element of your PC such as his class and/or race.


Council of Thieves Maps
Nebraska Jones wrote:
Yeah me either. Getting really excited though! Looks like we'll be starting in Taldor, unsure if GM has ideas on how we meet or start knowing each other but if anyone wants to setup some minor prior history I'm game.

I'll be setting a scene where your characters can get to know each other before actually receiving their first mission as a group. Just waiting for everyone to finalize their characters.


Council of Thieves Maps
Jakwin Howell wrote:
@ Giuseppe: also, not to rush things along, but what are the chances you could open up the game thread for dotting? (It would make tracking this game's updates that much easier.)

There you go: link.


Council of Thieves Maps
Aldus the Supplicant wrote:
After having looked through my options, and if the DM is ok with it, I could tweak Aldus to be our ranged combatant. Since Jak seems to be more focussed on melee anyhow and I wouldn't want Nebraska to change her plans (I like the idea of the UMD rogue) I can just drop weapon finesse and get point-blank shot. Further on it might make sense to go for Arcane Archer. Thoughts?

Go on, I'm fine with it ;) Don't know about the arcane archer though. PrC are not as good as they might seem at first sight ;) Anyway, from a roleplaying point of view, it would be very interesting.

Liberty's Edge

NG Male Human (Galtan) Bard 1 | HP 10/10 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +1, CMD 13 | Fort. +2, Ref. +4, Will +2 | Init. +2 | Perc. +4, Sense Motive +5 | Speed 30ft | Performance: 8/8 | Spells: 1st 3/3 | Active conditions: None | Arrows: 9/10; silver: 5/5; cold iron: 10/10

@Giuseppe: cool, thanks! I'm aware of prestige classes not being all that, but, as you said, there might interesting roleplaying opportunities there. For now I'll just go with an archer bard and see where we end up.

@Nebraska: no problem at all. To be honest, I was so concerned with the whole "disillusioned and sad revolutionary bard" thing that I didn't invest myself too much into any idea around mechanics and such. I can make archery fit that without any problem =)

Anyway, this is the final, tweaked version of Aldus the Supplicant.

Dark Archive

LN Female Human (Chelaxian) Wizard (Enchantress) 1 | HP 8/8 | AC 15 (15 Touch, 14 Flat-Footed) | CMB -1, CMD 10 | Fort. +1, Ref. +1, Will +4 | Init. +1 | Perc. +3, Sense Motive +2 | Speed 30ft | Dazing Touch: 7/7 | Spells: 1st 3/3 | Active conditions: mage armor.

OK, everything's finalized.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

DM Giuseppe, given that we have 2 other Charisma-high folks i the crew (Aldus and Nebraska), do you have a problem with me shuffling Jak's stats a bit? Basically dropping Cha by 2 to boost both Dex and Wis by the same amount.

After that (and buying necessary traveling gear like a bedroll and alcohol), Jak will be good to go.

@ Aldus, let's plan to coordinate Inspire. Between us, we'll have like 15 rds per day, so we don't really need to ration. We'll just want to figure out who should kick it on when. :)

Liberty's Edge

Male Half-Elf Cleric of Cayden Cailean 2 | HP 19/19 | AC 17/10/16 | CMD | F +5, R +0, W +6 (+2 vs. enchantments, +2 vs. charms/compulsions) | Init +0 | Perc. +5 (low-light), Sense Motive +3 | Speed 30 ft | Active conditions:

Dolgarth is ready to go!

Also, GM Giuseppe, if you don't mind me asking: Why did you end up choosing me? I was honestly surprised, I felt my backstory was a little predictable but maybe that was just me overthinking it. No need to answer if you don't want to.


Council of Thieves Maps
Jakwin Howell wrote:

DM Giuseppe, given that we have 2 other Charisma-high folks i the crew (Aldus and Nebraska), do you have a problem with me shuffling Jak's stats a bit? Basically dropping Cha by 2 to boost both Dex and Wis by the same amount.

After that (and buying necessary traveling gear like a bedroll and alcohol), Jak will be good to go.

No problem with you shuffling Jak's stats ;) Just waiting for you before we start!


Council of Thieves Maps
Dolgarth wrote:

Dolgarth is ready to go!

Also, GM Giuseppe, if you don't mind me asking: Why did you end up choosing me? I was honestly surprised, I felt my backstory was a little predictable but maybe that was just me overthinking it. No need to answer if you don't want to.

I saw some potential in Dolgarth, that's why I decided to recruit him. Even if his backstory was predictable, it was well written. And there are many other factors that I keep in my mind when selecting players for a PbP game, so don't be afraid.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

Stats and gear are updated, and Jak is ready to rock! Let's do this!

The Exchange

CG Female Half-Elf (Qadiran) Rogue 1 | HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1 | Speed 30 | Active conditions: Mage Armor (AC 20)
GM Giuseppe wrote:
Nebraska Jones wrote:
I'll be setting a scene where your characters can get to know each other before actually receiving their first mission as a group. Just waiting for everyone to finalize their characters.

Cool cool, sounds good!

Liberty's Edge

NG Male Human (Galtan) Bard 1 | HP 10/10 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +1, CMD 13 | Fort. +2, Ref. +4, Will +2 | Init. +2 | Perc. +4, Sense Motive +5 | Speed 30ft | Performance: 8/8 | Spells: 1st 3/3 | Active conditions: None | Arrows: 9/10; silver: 5/5; cold iron: 10/10

@Jak: yeap, was thinking the same thing!

hmmm…I'm getting worried that I haven't bought enough arrows (only 20), now that I think of it, but if I get more I'll step into medium load territory. Might have to convince one of our front-liners to work as a pack mule.

anyhow, super excited!

Dark Archive

LN Female Human (Chelaxian) Wizard (Enchantress) 1 | HP 8/8 | AC 15 (15 Touch, 14 Flat-Footed) | CMB -1, CMD 10 | Fort. +1, Ref. +1, Will +4 | Init. +1 | Perc. +3, Sense Motive +2 | Speed 30ft | Dazing Touch: 7/7 | Spells: 1st 3/3 | Active conditions: mage armor.

I've already decided I'm buying a mule after this first adventure.

The Exchange

CG Female Half-Elf (Qadiran) Rogue 1 | HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1 | Speed 30 | Active conditions: Mage Armor (AC 20)

I'm a fan of the ol' free action to drop the backpack mechanic. We'll need a GM ruling on how we'll play it though.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

I've got the coin left over to get a mule. Consider it purchased. :)


Council of Thieves Maps
Nebraska Jones wrote:
I'm a fan of the ol' free action to drop the backpack mechanic. We'll need a GM ruling on how we'll play it though.

Drop the backpack as a free action? Yes. Does it solve all the load-related problems? I don't think so. Sometimes you just can't drop your backpack due to circumstances. Also, sometimes the backpack can be stolen from you if you leave it unattended. In addition, if someone plans to use the drop the backpack action frequently, I expect that player to clearly state in his character's sheet which items he carries on himself and which ones he carries in the backpack, so that I can know what he cannot access to when he has dropped it. Hence, still a good solution but not one that should be taken lightly.

As a side note, I'll make my first gameplay post tomorrow morning (GMT +1).

Liberty's Edge

NG Male Human (Galtan) Bard 1 | HP 10/10 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +1, CMD 13 | Fort. +2, Ref. +4, Will +2 | Init. +2 | Perc. +4, Sense Motive +5 | Speed 30ft | Performance: 8/8 | Spells: 1st 3/3 | Active conditions: None | Arrows: 9/10; silver: 5/5; cold iron: 10/10

@Jak: my saviour. I also have some left, so we can split it. I'll get a few extra arrow bundles then and have the mule carry it (and some adventuring gear).

@Giuseppe, @Nebraska: yeah, I'd rather not have to drop the backpack every time we get in combat. Or at least not start the adventure planning on doing that.

The Exchange

CG Female Half-Elf (Qadiran) Rogue 1 | HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1 | Speed 30 | Active conditions: Mage Armor (AC 20)

I totally respect playing by realistic gear rules. Most games don't or just care about whether you're heavily loaded but I always record pack and body loading just to be safe. I can chip in on the mule as well, we might want to buy it in the game thread as a party too.

Super important detail we need to address now... what do we name this fella? Male or female?

Liberty's Edge

NG Male Human (Galtan) Bard 1 | HP 10/10 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +1, CMD 13 | Fort. +2, Ref. +4, Will +2 | Init. +2 | Perc. +4, Sense Motive +5 | Speed 30ft | Performance: 8/8 | Spells: 1st 3/3 | Active conditions: None | Arrows: 9/10; silver: 5/5; cold iron: 10/10

@Nebraska: asking the big questions! =) I vote for a female mule named Bill.

Dark Archive

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LN Female Human (Chelaxian) Wizard (Enchantress) 1 | HP 8/8 | AC 15 (15 Touch, 14 Flat-Footed) | CMB -1, CMD 10 | Fort. +1, Ref. +1, Will +4 | Init. +1 | Perc. +3, Sense Motive +2 | Speed 30ft | Dazing Touch: 7/7 | Spells: 1st 3/3 | Active conditions: mage armor.

As it happens, mules are always male.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

I don't think we can split the cost in PFS, but I was planning on having a mule, anyway. I'm actually working through its name now. :D

The Exchange

CG Female Half-Elf (Qadiran) Rogue 1 | HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1 | Speed 30 | Active conditions: Mage Armor (AC 20)
Fiametta the Kantarian wrote:
As it happens, mules are always male.

I thought so too but looked it up last night and turns out they can be either gender. If we trust Wikipedia the old adage of them all being sterile seems to fall apart too as it mentions some molly mules have gotten pregnant naturally.

Dark Archive

LN Female Human (Chelaxian) Wizard (Enchantress) 1 | HP 8/8 | AC 15 (15 Touch, 14 Flat-Footed) | CMB -1, CMD 10 | Fort. +1, Ref. +1, Will +4 | Init. +1 | Perc. +3, Sense Motive +2 | Speed 30ft | Dazing Touch: 7/7 | Spells: 1st 3/3 | Active conditions: mage armor.

Wow, you learn something new every day -- thanks for the info. Although I'd say 60 offspring for the species in 600 years still counts as effectively sterile.

Liberty's Edge

CG human 2 | AC 18, T 12, FF 16 | 25/25 hp | Fort +5, Ref +5, Will +3 | Init +2 | Percep +3 | CMD 16

It turns out our team mule is evil incarnate. Soooooo .... have fun with that. :D

The Exchange

CG Female Half-Elf (Qadiran) Rogue 1 | HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1 | Speed 30 | Active conditions: Mage Armor (AC 20)

@GM in case you notice and wonder, before I made my gameplay post I switched from NG to CG and Studded Leather to plain Leather. Obviously that doesn't fly in game so I wanted to take the opportunity before things got moving. If it's an issue for you though I can revert back.

Dark Archive

LN Female Human (Chelaxian) Wizard (Enchantress) 1 | HP 8/8 | AC 15 (15 Touch, 14 Flat-Footed) | CMB -1, CMD 10 | Fort. +1, Ref. +1, Will +4 | Init. +1 | Perc. +3, Sense Motive +2 | Speed 30ft | Dazing Touch: 7/7 | Spells: 1st 3/3 | Active conditions: mage armor.

Just making it crystal clear that I'm the only Lawful in the group. Not to mention the only non-Good. :)

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