GM Giuseppe's Council of Thieves

Game Master Giuseppe Capriati

Chapter 3: "What Lies in Dust". Part One: "Within the Crux"

In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the Irises must reveal a long-buried secret and a treasure locked away for ages. Their journey will set them against the scum of Westcrown’s underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the city’s midnight curse.
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Fame Points: 12

Maps: Online Maps, Westcrown Map

Link to Legal Sources Document: [+]

Link to Loot Tracking Sheet: [+]

Link to Play Document: [+]

Important Posts: The Eyes of Westcrown, Combat Slang

XP tracking: 18,125/23,000


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Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Here's the list of our loot, what we have worth selling that hasn't been claimed. Some of this is still yet to be appraised, but in the downtime coming up I'm sure either us or one of the other Eyes could evaluate it for us:

Looted gold: 580 gp (100 gp of this currently listed with Catina, 100 gp listed with Faustinia)
Masterwork dagger: 151 gp
Jeweled short short: 150 gp
Iron unholy symbol of Asmodeus: 2.5 gp
Masterwork spiked breastplate: 200 gp
2 masterwork studded leather armor: 175 gp
4 pieces of jewelry (from the sewers): Unknown value
Chipped emerald (from cobbler's house): Unknown value

Total: 1258.5 + sewer jewelry + cobbler's emerald

---

Does all that look right? If anyone has personal gear that they want to sell, I figure that character can just keep all the gold from it. For instance, if Catina sells her old scale mail after getting Baolus's old mw breastplate, that amount can stay with her.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);
GM Giuseppe wrote:
Before moving to the second module of the Adventure Path, I plan on giving you some downtime. Faustinia definitely needs it in order to expand her spellbook, and since wizard - at least as I see it, having played it several times - is a very downtime dependent class, at least in the first levels, I'm going to give her about two weeks or more to expand her knowledge of the arcane arts.

For this, you mean adding spells known to my spellbook, right? Do you have any general suggestions? This is the first wizard I've played, so I'm open to help! Should I be looking to add some more 1st level spells, 2nd level spells, etc?


I like the plan you proposed, Faustinia. Unfortunately, I didn't have the time to reply in-game, at breakfast today. I felt it more important to push the storyline of Catina's talk with Arael and the tiefling girl.

Also: I have an idea of what Catina could be doing in her downtime, if things work out as I hope.


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Hey Faustinia, first off I would suggest you to read the following rules detailing how a wizard learns new spell through study.

”Core Rulebook” wrote:

Arcane Magical Writings

To record an arcane spell in written form, a character uses complex notation that describes the magical forces involved in the spell. The writer uses the same system no matter what her native language or culture. However, each character uses the system in his own way. Another person's magical writing remains incomprehensible to even the most powerful wizard until he takes time to study and decipher it.

To decipher an arcane magical writing (such as a single spell in another's spellbook or on a scroll), a character must make a Spellcraft check (DC 20 + the spell's level). If the skill check fails, the character cannot attempt to read that particular spell again until the next day. A read magic spell automatically deciphers magical writing without a skill check. If the person who created the magical writing is on hand to help the reader, success is also automatic.

This means that you should have read magic among your prepared spells when you plan to learn new spells. It saves you a lot of time and eliminates the chance of failure in deciphering arcane writings.

Once a character deciphers a particular piece of magical writing, he does not need to decipher it again. Deciphering magical writing allows the reader to identify the spell and gives some idea of its effects (as explained in the spell description). If the magical writing is a scroll and the reader can cast arcane spells, he can attempt to use the scroll.

”Core Rulebook” wrote:

ADDING SPELLS TO A WIZARD’S SPELLBOOK

Wizards can add new spells to their spellbooks through several methods. A wizard can only learn new spells that belong to the wizard spell lists.

Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast.

Spells Copied from Another's Spellbook or a Scroll: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

This is what you’ll be doing. Essentially, you should visit a library, ask for arcane writings and start studying it. There’s a flat 75% chance that the spell you’re looking for is available at any given time. In the Westcrown Library, this chance increases to 100% as long as the spell is 3rd level or lower. Bringing an assistant with you, such as Tarvi, would grant you a +2 bonus to your Spellcraft check.

”Core Rulebook” wrote:

WRITING A NEW SPELL INTO A SPELLBOOK

Once a wizard understands a new spell, he can record it into his spellbook.

Time: The process takes 1 hour per spell level. Cantrips (0 levels spells) take 30 minutes to record.

Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has 100 pages.

Materials and Costs: The cost for writing a new spell into a spellbook depends on the level of the spell, as noted on the following table. Note that a wizard does not have to pay these costs in time or gold for spells he gains for free at each new level.

0 – 5 gp
1 – 10 gp
2 – 40 gp

Let’s recapitulate. You need to visit a Library, perhaps with an assistant in order to speed up the process. You need to choose a list of spells to learn for that day. Once the choice has been made, you need to spend 1 hour studying one spell. If you successfully decipher it (Spellcraft DC 15 + spell's level, you can take 10 an succeed automatically I think), you need 1 hour per spell level in order to copy that spell in your spellbook. Then you need to pay for the spell: in total, you should pay 1-1/2 the amount for copying a spell in your spellbook, in order to account for the service.

A few examples.

Learning a 1st level spell: Let’s suppose Faustinia wants to learn a 1st level spell, say shocking grasp. She spends one hour at the Library and taking 10 at her Spellcraft check she deciphers the tome containing the spell. This takes 1 hour. Then she copies the spell in her spellbook. Since this is a 1st level spell, this process takes 1 hour. At the end of the hour, Faustinia will have the new spell in her spellbook, ready to be prepared and cast. In this case, she spent 2 hours between deciphering and copying the spell, and must pay 15 gp to the Library for the service.

Learning a 2nd level spell: Let’s suppose Faustinia wants to learn a 2nd level spell, say darkness. She spends one hour at the Library and taking 10 at her Spellcraft check she deciphers the tome containing the spell. This takes 1 hour. Then she copies the spell in her spellbook. Since this is a 2nd level spell, this process takes 2 hours. At the end of the hours, Faustinia will have the new spell in her spellbook, ready to be prepared and cast. In this case, she spent 3 hours between deciphering and copying the spell, and must pay 60 gp to the Library for the service.

Faustinia can spend 8 hours/day in this way.

WIZARD SPELL SELECTION

As for the spell I would recommend to you, well, I must say that limiting ourselves to the Core Rulebook helps us out significantly. There a lot of good and useful spells in the Core Rulebook, but I’m sure you know them as well. I’d rather suggest you a flavorful spell coming from other legal sources, and namely burning disarm from Cheliax, Empire of Devils.

WIZARDS AND DOWNTIME

Apart from learning new spells, there a number of things a wizard can do with his spare time. The two most common things a wizard does in downtime are creating scrolls and crafting alchemical items (if he/she has the Craft [alchemy] skill).


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Just posting here to let you know that I, as a player, don't oppose Faustinia's plan. Baolus, on the other hand, does.

GM, about the downtime, who are you planning to run it? Should we use the downtime rules, or is it more like an interlude RP between the books?

Also, are you thinking about running different scenes for each of us, or should we provide a long post about what our PCs have done on these two weeks?

Right now, even if sympathetic to the Eyes, Baolus still believes in the rundottari, so I believe I'd spend these two weeks investigating Baolus' colleagues and discovering something that would permanently sever his ties to the dottari. Do you have something planned in this direction, or should I come up with something?


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Baolus Yeralzery wrote:

Just posting here to let you know that I, as a player, don't oppose Faustinia's plan. Baolus, on the other hand, does.

GM, about the downtime, who are you planning to run it? Should we use the downtime rules, or is it more like an interlude RP between the books?

Also, are you thinking about running different scenes for each of us, or should we provide a long post about what our PCs have done on these two weeks?

Right now, even if sympathetic to the Eyes, Baolus still believes in the rundottari, so I believe I'd spend these two weeks investigating Baolus' colleagues and discovering something that would permanently sever his ties to the dottari. Do you have something planned in this direction, or should I come up with something?

No, I won't be using downtime rules. Envision it as an interlude between the books when you character live their normal life.

I'm planning to run different scenes for each of you, depending on the situation, but I'll also ask you tro provide me with a long post about what your PCs have done in those weeks.

As for Baolus personal story, I feel that something changed from the beginning of the adventure. I actually like the fact that he believes the Dottari can be fixed, although he will discover that it isn't so easy. Since the whole AP plays on the assumption that the PCs are heroes willing to defend and protect Westcrown similarly to the way superheroes from comics do, I think Baolus can stay with the Rundottari. That will be his normal life. Than he will have a second life as a hero wearing an uniform, doing what the Dottari do not allow him to do. But we'll talk more about it in game ;)


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Anyway, just wanted to tell my older players how much I'm fond of them. Faustinia and Catina, every single post from you has made my day in the last year or so. Thanks for being such wonderfully skilled players and allowing me to spend a few hours of my time smiling at a computer's screen!

Sometimes a GM gets sentimental. :*)

And as for the new recruits, keep up the good work, there's still plenty of fun to be had together!

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);
Baolus Yeralzery wrote:
Just posting here to let you know that I, as a player, don't oppose Faustinia's plan. Baolus, on the other hand, does.

I understand. :)

Do let me know if I get to be too much with Faustinia as well. I'm trying to play her as a proud and haughty noble who's learning to understand teamwork. So she can be a bit rough to butt heads with, in character, but let me know if it ever gets to be too much.

GM Giuseppe wrote:

Anyway, just wanted to tell my older players how much I'm fond of them. Faustinia and Catina, every single post from you has made my day in the last year or so. Thanks for being such wonderfully skilled players and allowing me to spend a few hours of my time smiling at a computer's screen!

Sometimes a GM gets sentimental. :*)

And as for the new recruits, keep up the good work, there's still plenty of fun to be had together!

Aww! I'm glad you're still enjoying having my curmudgeonly characters around. :P

I appreciate the work you've put into our games. Thanks for the hard work to make this something fun that I always look forward to.

And to echo Giuseppe on the new players: thanks for joining us! I do hope you're enjoying the game so far, and it's been fun getting to play with you and get to know your characters.


I can only echo Faustinia's words. Thanks for leading us through this story I the way you do, Giuseppe. I think the campaign is really shaping up to something special, and I look forward to building a great team with all of these characters.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Well, I know that I'm really enjoying this game! Not only the faster pace, but also all the interaction between everyone. Indeed a great group!


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Level UP information

+9 hp (+6 class, +2 Con, +1 FCB)
+1 Will
+1 BAB, +1 CMB, +1 CMD
+7 skill ranks (+6 class, +1 race)
.Intimidate +1
.Knowledge (dungeoneering) +1
.Knowledge (nature) +2
.Perception +1
.Stealth +1
.Survival +1
Class Feature: Bonus Feat (endurance)
Class Feature: Favorite Terrain (urban +2)
Feat: Double Slice

I've also added the +1 breastplate and the +1 morningstar to his sheet, so Catina is free to add his old mw breastplate to her own.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Good morning all, wanting to thank you all for the lovely game. It is very much fun. Should have posted that yesterday after all of yours but I was focused too much on being a snappish elven teenager. :)

If my portrayal of Petals annoys anyone I apologize. Trying to roleplay her less than average wisdom by giving her a bit of a temper, by saying or doing things before she realizes she really shouldn't a bit too late, so on. I have a teenage daughter, so Petals has had years of research.


Don't worry Petals, at least on my account. It's nice that you (and Baolus) have a chance for some roleplay scenes, and that we get to know them a bit better.

Catina level up:
Hp +7
BAB +1
Reflex save +1
Channel energy 2d6
Feat: Extra Channel
Skills: Diplomacy, Knowledge Religion, Perception, Sense Motive
Spells: 2nd level spells. Aid (D), Hold Person, Spiritual weapon

(I've been dithering over the feat choice for a while. I have anything but a fixed 'build' for Catina, and just take it as I go. Power Attack would be my 'mechanical' feat of choice for a glaive-wielder, but it doesn't feel right on Catina at all.)

Edit, for two things:
- I've added Baolus's MW Breastplate, and sold the scale mail for 25 gp.
- Giuseppe, how do you want to handle the storyline of us dropping the Bastards off? Is that left off-screen, so that we can join up at the Shrine and continue there? I made a post for Fasustinia and Janiven to bounce off of, if they want, to pass the time while Petals and Baolus have their conversations and things.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

About the accumulated money from the loot. I was thinking Baolus and I both got a good amount on start up and were able to spend it on exactly what we wanted, hammers, axes, oh my. Where the others haven't got the same benefit. The amount is enough for a masterwork weapon for Catina and a wand for Faustinia, or whatever you so desired.

Plus neither Petals or Baolus, the characters, would likely to claim any gold from that adventure since they were there more from being saved than anything else. Please correct me if you don't agree Baolus.

I'm working on my leveling, I promise. It is always so difficult to finalize on a feat.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

versatile performance: sing

+6 hit points (5 class, 1 featured class bonus)

8 skill points
perform sing
stealth
climb
disable device
knowledge local
diplomacy
escape artist
slight of hand

level 0 spell flare
level 1 spell charm person
+1 BAB
+1 ref, +1 will

feat: combat expertise

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Faustinia Level Up: Wizard 3

Class abilities
Fort/Ref +1

2nd level spells: 1/day

Spells added to spellbook: invisibility, summon monster II

HP +5

Skills: +8 ranks (2 base + 4 INT + 1 human + 1 favored class)
Knowledge (arcana) +1
Knowledge (local) +1
Knowledge (nobility) +1
Knowledge (planes) +1
Linguistics +1 (Language added: terran)
Perception +2
Spellcraft +1

Feat: improved initiative

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Ahh! I was preparing my post for tonight and I only just realized that I didn't post yesterday! Even though I've been posting while I was sick with the flu all week, I guess my brain waited until now to play tricks on me. :P

Catina: I think Extra Channel makes sense for you. Level 3 is a good boost in channel healing for clerics, and it helps Catina do her healing/more pacifistic thing despite her low Charisma score.
Some other options might be Friendly Switch, which you may remember from our module games (although to be honest, it didn't really get used much - but perhaps useful for a reach weapon user?).
If you're looking for a more combat related feat that isn't Power Attack, maybe Combat Reflexes would be a decent choice? It would give you two AoO's, not to mention the benefit of making AoO's when flat-footed.
Or, Improved Initiative is good if you don't want to be flat-footed at the start of combat in the first place!
Anyway, I'll stop listing options since you've probably reviewed them already. But those are the ones I'd probably be choosing from, if I may offer my unsolicited advice. :)


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Aren't we limited to certain source books? I was thinking of lingering performance but saw it was in advanced player's guide. Hero lab instead of hunting through books has not allowed me to learn what is where it seems.


You've mentioned exactly the feats that were on my short list, Faustinia. Combat Reflexes would have been my number 2 choice. The reason I didn't pick it is that Dex 12 only give me one extra AoO, and that it doesn't seem to open up a lot of other options further down the line. I might pick it up later, if it turns out that I'm missing out on lots of AoO's.

Petals, you're right that the resources allowed are limited. I used the Nethys Archive website, in conjunction with Giuseppe's list that's linked at the top of the campaign. The link below allows you to browse all feats/spells/items per book
http://www.archivesofnethys.com/Sources.aspx


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

LOL! I don't think I've seen them all together in a long list like that before. There are a LOT of feats in pathfinder, aren't there.


I hope everything is OK with Faustinia. She did mention feeling under the weather this entire week...

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Ha! I just posted. Sorry for the delay. I'm feeling much better, but between being sick and my city getting more snow than it knows how to handle, I'm getting back into the rhythm of actually going to work and not having free time all day.

(Plus, last night I went out for drinks with a friend, and I was too sleepy afterwards to write a proper post. I was writing drafts in my head, though! :P)


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

GM, before my next post, I'd like to know how you intend to run this little lay-low/downtime period... will you do this on a day-by-day way or something different?

For example, I could post about what Baolus did after leaving the room and during the rest of the day and then wait for you to give a seed for the following day...

Or I could give you a general post (long, not something hastily done) about what he did for like a week... or even a balance between the two. As a GM myself, I generally don't like when my players accidently jump the gun and ruin something I've been planning for a while, so I thought it would be better to ask prior to anything!


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Thanks for asking Baolus.

What I'm looking for now is an answer to Arael, to start with. Then I'd like each of you to make a long post detailing how you spent the two weeks I'm going to give you. You can describe the events in any detail you wish, including other Eyes of Westcrown as you see fit.

If there's a RP scene in particular you'd like to play, just set the scene for me.

These guidelines apply to all of the PCs.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);
Lady Faustinia Xerysis wrote:

Here's the list of our loot, what we have worth selling that hasn't been claimed. Some of this is still yet to be appraised, but in the downtime coming up I'm sure either us or one of the other Eyes could evaluate it for us:

Looted gold: 580 gp (100 gp of this currently listed with Catina, 100 gp listed with Faustinia)
Masterwork dagger: 151 gp
Jeweled short short: 150 gp
Iron unholy symbol of Asmodeus: 2.5 gp
Masterwork spiked breastplate: 200 gp
2 masterwork studded leather armor: 175 gp
4 pieces of jewelry (from the sewers): Unknown value
Chipped emerald (from cobbler's house): Unknown value

Total: 1258.5 + sewer jewelry + cobbler's emerald

Since we're heading into downtime, I imagine we'll have time to sell off our spoils from the Bastards. Giuseppe, could you please provide the value of the gems and jewelry we found?

Petals wrote:

About the accumulated money from the loot. I was thinking Baolus and I both got a good amount on start up and were able to spend it on exactly what we wanted, hammers, axes, oh my. Where the others haven't got the same benefit. The amount is enough for a masterwork weapon for Catina and a wand for Faustinia, or whatever you so desired.

Plus neither Petals or Baolus, the characters, would likely to claim any gold from that adventure since they were there more from being saved than anything else. Please correct me if you don't agree Baolus.

I also wanted to double check on this. If you two are sure about giving up on the loot, or if you feel you got a fair amount of the items we didn't sell, we should know so we can split up the gold fairly.

Another down time note: I don't think there's a huge spell list overlap between Faustinia and the others, but she does have Scribe Scroll if she can provide anything useful to you all.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

I'm good with it. Like I said I believe Petals is better outfitted at the moment than the two of you, thanks to the 1000 gold starting amount.


Council of Thieves Maps

OK folks, a few details on what I expect from your next posts. I’d like each of you to write a long post in which you describe what your character does in the two weeks following the last rites. I’m not looking for a day-by-day description, but I’d like to see some detail. Since this is of your actions. In addition, I’d like to know if you spend some time with the other Eyes of Westcrown, and how.

In addition, I’m willing to give each of you a chance to play a short RP scene. You will need to set the scene for me, and tell me who would you like to interact with (preferably no more than 2 NPCs at the same time). You can skip this, if you don’t feel the urge to RP such a scene.

Since this will be a demanding post, I’m going to give you the whole weekend to work on it, but I expect you to have posted before Monday.

---

As far as loot is concerned, I have looked at Faustinia’s math, and it seems correct to me. The combined value of the pieces of jewelry and the chipped emerald equals to 390 gp.

A few notes about loot. I assume you do not deal with fencing the goods personally. Janiven, with the help of other Eyes such as Yakopulio, will attend to that. Also, Ermolos may have his father buy some weapons and armors, and Tarvi find a suitable buyer for the jewelry. Anyway, I assume you to not be involved personally in the matter. Assume that you receive your amount of coins via runner at some point at the start of the second week of downtime. In addition, I’m assuming that you bring your treasure to an adept appraiser before actually allowing to sell it. Arael has a contact in the city, a dwarven appraiser sympathetic to your cause, who appraises your treasure in exchange for 5 gp, which you should subtract from the treasure total.

If you plan to spend your money on something, please post a complete list of what you’d like to buy here in the Discussion Thread, along with the money you’d be spending. I’ll examine the list and give you the OK, after which you will be allowed to add the items to your character’s sheet and remove the amount of money spent.

---

Thank you for your attention and have a good weekend!


To expand on my in-character post: I could definitely see why Baolus would want to designate a group commander. Nice touch to bring it up like that. Catina of course isn't really on board with the idea (and naive enough to think it would never come up). As a player, I'd be perfectly fine with someone taking up that role, but I don't think it really fits (yet?) with the way we've operated so far. I say let Baolus lead by example, and we'll follow him. :)

--

I'll make my mega-post tomorrow, and will also work out gear upgrades then. My NPC interaction scene should come as no surprise. The only thing that I'm not sure about, it the outcome of that conversation. Depending on how it goes, Catina's two weeks of activity could be very different, if you know what I mean: Either Catina spends (a lot of) time with Avirah, or she locks herself up in the temple for study. Since I'd like to let that encounter work itself out naturally (without preconception or foreknowledge of the result), I'm going to initially describe Catina's two weeks time within the context of what she's doing at Shelyn's temple. If things with out with Avirah, I'll add that in. How does that sound, Giuseppe?


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Catina Bon Durati wrote:
The only thing that I'm not sure about, it the outcome of that conversation. Depending on how it goes, Catina's two weeks of activity could be very different, if you know what I mean: Either Catina spends (a lot of) time with Avirah, or she locks herself up in the temple for study. Since I'd like to let that encounter work itself out naturally (without preconception or foreknowledge of the result), I'm going to initially describe Catina's two weeks time within the context of what she's doing at Shelyn's temple. If things with out with Avirah, I'll add that in. How does that sound, Giuseppe?

Sounds good Catina, I think it's the best option we have.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

GM, about my NPC scene, I was wondering if you'd prefer for us to use the eyes or anyone is fair play. I could see the scene as Baolus talking to Durotas Arik, but I understand if you prefer to leave him on the background.

Another option would be Baolus talking to those interested in his lessons, or even an awkward scene with Amaya or Janiven.

The first option would make more sense for him, but has the possible disadvantage of bringing an important NPC from the future (if Arik is relevant) or making you RP yet another one, while the other options will further connect him to the Eyes.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Working on my long post, sir. Responded to the commander idea, from Petals point of view only. She is still smarting from being referred to as "elf", so is purposely acting like she doesn't see Baolus in the role.

I was thinking of a roleplaying bit with Yakopulio, since a lot of her free time will be at the inn, getting it ready, and talking to the eyes as well. Plus the idea of roleplaying with a foul mouthed gnome sounds awesome.


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Baolus Yeralzery wrote:

GM, about my NPC scene, I was wondering if you'd prefer for us to use the eyes or anyone is fair play. I could see the scene as Baolus talking to Durotas Arik, but I understand if you prefer to leave him on the background.

Another option would be Baolus talking to those interested in his lessons, or even an awkward scene with Amaya or Janiven.

The first option would make more sense for him, but has the possible disadvantage of bringing an important NPC from the future (if Arik is relevant) or making you RP yet another one, while the other options will further connect him to the Eyes.

I'm fine with either options, Baolus, just wo with whatever you'd like the most or seems more significant for your character's development to you.


So, shopping time.
- Catina has 143 gp and 7 sp on her sheet. This includes 25 gp from selling my scale mail earlier.
- I'll remove 100 gp from Catina's sheet, since Faustinia had that listed as group loot.
- I then add 821.75. That's half of (1258.5 + 390 -5 appraisal).
- That means Catina has 865.45 gp to spend.

From those funds, I'd like to purchase the following:
- Masterwork Glaive. 308 gp (Means Catina can return the borrowed training glaive to the temple)
- Feather token, bird. 300 gp (Carried for emergencies)
- Oil of Darkness, components for Arael. 150 gp (For emergencies, and testing effect on shadowbeasts)
- Potion of CLW x4, components for Arael. 100 gp

Spent: 858 gp.
Left: 7 gp, 4 sp, 5 cp.


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Very good Catina. You can add everything in your list to your character's sheet.


Done. :)

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Loot plus Faustinia's initial gold comes out to 827.75 gp.

Spellbook additions:
2nd Glitterdust
2nd Web
2nd See invisibility
2nd Mirror Image
2nd Locate Object
2nd Darkvision
1st Burning Disarm

Spellbook addition cost: 6*60+15=375; 13 hours
Take 10 on Spellcraft hits the Spellcraft DC to learn 2nd level spells (DC 17).

Scroll writing:

1st Identify (CL 1st)
1st Mage armor (CL 3rd) 12.5*1*3=37.5
2nd See invisibility
2nd Darkvision

Scroll cost: 150*2+25+37.5=362.5

Base 827.75-375-362.5=90.25


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Lady Faustinia Xerysis wrote:

Loot plus Faustinia's initial gold comes out to 827.75 gp.

Spellbook additions:
2nd Glitterdust
2nd Web
2nd See invisibility
2nd Mirror Image
2nd Locate Object
2nd Darkvision
1st Burning Disarm

Spellbook addition cost: 6*60+15=375; 13 hours
Take 10 on Spellcraft hits the Spellcraft DC to learn 2nd level spells (DC 17).

Scroll writing:

1st Identify (CL 1st)
1st Mage armor (CL 3rd) 12.5*1*3=37.5
2nd See invisibility
2nd Darkvision

Scroll cost: 150*2+25+37.5=362.5

Base 827.75-375-362.5=90.25

Approved!

Personal curiosity: isn't see invisibility a little bit redundant with glitterdust in your opinion?

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);
GM Giuseppe wrote:
Lady Faustinia Xerysis wrote:

Loot plus Faustinia's initial gold comes out to 827.75 gp.

Spellbook additions:
2nd Glitterdust
2nd Web
2nd See invisibility
2nd Mirror Image
2nd Locate Object
2nd Darkvision
1st Burning Disarm

Spellbook addition cost: 6*60+15=375; 13 hours
Take 10 on Spellcraft hits the Spellcraft DC to learn 2nd level spells (DC 17).

Scroll writing:

1st Identify (CL 1st)
1st Mage armor (CL 3rd) 12.5*1*3=37.5
2nd See invisibility
2nd Darkvision

Scroll cost: 150*2+25+37.5=362.5

Base 827.75-375-362.5=90.25

Approved!

Personal curiosity: isn't see invisibility a little bit redundant with glitterdust in your opinion?

A little bit. Glitterdust is good for the area blinding effect as well as combating invisibility. See invisibility is for situations where I really can't afford to miss with glitterdust, which is why I've prepared a scroll of it. I'll probably not memorize see invisibility regularly, but having it in my spellbook is nice for scribing scrolls or using my arcane bond to cast it in a pinch.


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Good, nice explanation. Thanks!


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I consider all the RP scenes closed, except for Catina’s one. Try to wrap it up in your next post, Catina, so that I can close this scene as well.

In my post of tomorrow, we’ll be starting the second book of the Adventure Path!


There's quite a lot Catina would have liked to know of Avirah, but that can comes later, perhaps. I've wrapped it up to the point where Catina makes her case.


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Can I just say that I find the plot as proposed both very thematic and utterly hilarious. :) I think I'm going to have a lot of fun with this!


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One of the best AP modules in PF history, in my opinion.


I've skimmed through the full script for the play. Will have additional time tomorrow to fully read it. A question in advance, Giuseppe: There's a reference to the 'Dramatis Personae' available on the Paizo site. Do you maybe have a direct link? I'd rather not google and stumble upon too much information.


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Catina Bon Durati wrote:
I've skimmed through the full script for the play. Will have additional time tomorrow to fully read it. A question in advance, Giuseppe: There's a reference to the 'Dramatis Personae' available on the Paizo site. Do you maybe have a direct link? I'd rather not google and stumble upon too much information.

I'll take a look at it and let you know, Catina.

@Petals, Baolus: Can you please PM me with your e-mail address?

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Here's the link to the blog post the PDF refers to.


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Thanks Faustinia!


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

That is great, thanks Faustinia!

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

No problem! It's actually quite interesting, and I wonder what "version" of the play we're going to be enacting. I think it's likely to be the one that implicates Ilsandra rather than vilifying Magistrate Haanderthan, but I guess we'll find out soon.

Also, thanks to Giuseppe for putting up a link to the Westcrown map! I either hadn't realized or had forgotten how much the city is on the water, and it's really interesting to see things laid out. Am I correct in assuming that number 46 on the map, "Old Shrine of Aroden," is where the Eyes' safe house is?


Poor Catina. Two rolls above 15 on her knowledge checks, and then a natural 1 when it counts. :'(

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