GM Giuseppe's Council of Thieves

Game Master Giuseppe Capriati

Chapter 3: "What Lies in Dust". Part One: "Within the Crux"

In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the Irises must reveal a long-buried secret and a treasure locked away for ages. Their journey will set them against the scum of Westcrown’s underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the city’s midnight curse.
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Fame Points: 12

Maps: Online Maps, Westcrown Map

Link to Legal Sources Document: [+]

Link to Loot Tracking Sheet: [+]

Link to Play Document: [+]

Important Posts: The Eyes of Westcrown, Combat Slang

XP tracking: 18,125/23,000


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LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:
Taking 20 on Perception checks - I usually allow players to take 20 on their Perception checks when they have plenty of time to investigate the area where they are. For the current situation, though, I wouldn't allow it for both a narrative and mechanical reason. The narrative one is that allowing you to take 20 will prevent me from actually giving certain encounters a chance to truly happen in the game; also, it would force you to spend an unreasonable amount of time searching the mark. From a mechanical point of view, given the conditions, it would take almost an hour to look everywhere in the intersection for a sword mark: it would force you to remove the garbage, clean the walls, examine closely every inch of the tunnels and so on.

Fair enough. I always feel (and rule) that 'narrative' trumps any rule so I'm glad you're running the game that way as well. Anything for a good story. If getting lost is good for the story, then let's get lost. :)

Lorenzo has no way of knowing which way to go so if Sev can't find the sword marking then we'll go where the ladies suggested.

Game on!


Lorenzo Mancini wrote:
He pees out again and is ready to continue.

Is the pressure getting to Lorenzo? :P

-Posted with Wayfinder


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
Catina Bon Durati wrote:
Lorenzo Mancini wrote:
He pees out again and is ready to continue.
Is the pressure getting to Lorenzo? :P

What? Where? Who? Me?

I don't know what you're talking about. :)


CG Male Halfling Rogue 2 | HP 17/17 | AC 17 (14 Touch, 14 Flat-Footed) | CMB -1, CMD 12 | Fort. +3, Ref. +7, Will +1 | Init. +5 | Perc. +7, Sense Motive +0 | Speed 20ft | Active conditions: None.
(Skills):
Acro +9; Bluff +7; Climb +4; DisDev +7; EsA +7; K. Dung+5/His +2/Loc +5;SOH +7; Sth. +11/UMD+6

Starting tomorrow I will be on vacation until the 8th (EST). I have a small chance that I'll be able to post but I wouldn't count on it. Since, at the moment, Sev is largely afraid and quiet anyway, you can just assume he's lost his voice or is too nervous to speak until I get back.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

GM: would it possible to get an idea of how hurt the enemies are?

It will help us making better decision regarding who to try and hit.

Thanks.


Council of Thieves Maps

For now, they're completely unscathed.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:
For now, they're completely unscathed.

For some reason, I thought I had added an AoO attack contingency (and I hit!) to my last post but it's not there.

Game on!


I used to post quite a bit using the Wayfinder app. Since I got a new phone last week, I found out the app is discontinued. At least, I haven't been able to find it in the appstore any longer. :( Still trying to find a decent way to format posts from mobile. Anyone have any suggestions?


CG Male Halfling Rogue 2 | HP 17/17 | AC 17 (14 Touch, 14 Flat-Footed) | CMB -1, CMD 12 | Fort. +3, Ref. +7, Will +1 | Init. +5 | Perc. +7, Sense Motive +0 | Speed 20ft | Active conditions: None.
(Skills):
Acro +9; Bluff +7; Climb +4; DisDev +7; EsA +7; K. Dung+5/His +2/Loc +5;SOH +7; Sth. +11/UMD+6

I'm back from vacation so I can jump in on the next round, thanks for the competent botting GM!

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Welcome back! :)


Council of Thieves Maps

Hey guys sorry for my absence, I've been sick for a few days. I'm going to post as soon as possible :)


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:
Hey guys sorry for my absence, I've been sick for a few days. I'm going to post as soon as possible :)

Get well soon. Thanks for letting us know.


Thanks for letting us know. Get well soon! (I'm out of spell slot for healing, unfortunately. :P)

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

No worries! Hope you're well soon.


CG Male Halfling Rogue 2 | HP 17/17 | AC 17 (14 Touch, 14 Flat-Footed) | CMB -1, CMD 12 | Fort. +3, Ref. +7, Will +1 | Init. +5 | Perc. +7, Sense Motive +0 | Speed 20ft | Active conditions: None.
(Skills):
Acro +9; Bluff +7; Climb +4; DisDev +7; EsA +7; K. Dung+5/His +2/Loc +5;SOH +7; Sth. +11/UMD+6

GM Guiseppe, I'm back, you don't need to bot for me anymore.


Council of Thieves Maps

Yeah, I've not posted yesterday to give you the chance to post, but since I saw you didn't post, I just went on and botted you. You're welcome to join the fight right now however :)


CG Male Halfling Rogue 2 | HP 17/17 | AC 17 (14 Touch, 14 Flat-Footed) | CMB -1, CMD 12 | Fort. +3, Ref. +7, Will +1 | Init. +5 | Perc. +7, Sense Motive +0 | Speed 20ft | Active conditions: None.
(Skills):
Acro +9; Bluff +7; Climb +4; DisDev +7; EsA +7; K. Dung+5/His +2/Loc +5;SOH +7; Sth. +11/UMD+6

I didn't post because you had posted an action for me, I assumed that since Sev had "Acted" I should wait until the next recap. Is that no correct? I was just trying not to confuse things.


Council of Thieves Maps

Yeah, somehow I forgot that I had already posted actions for Sev since he was the first in initiative. Feel free to ignore my post's first part then and post your actions for the current round. Sorry for the confusion!


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

Pardon the interruption...

I am GMing a fairly fast-paced PBP game here and have room for one (or maybe two) people.

I'm running the module Ire of the Storm, which takes place south of Sargava; there's more information in the campaign tab.

Your PC would enter the story as level 2 and be expected to end up level 5 or 6. I may even continue the game with another 'module'. However, I'm not promising that just yet because by the time we're done, there may be other things that I want to GM.

If interested, take a look and see if this is something you would enjoy playing. Please PM me so we don't clutter up Giuseppe's thread anymore than necessary.

Game on!


Full bore guilt trip mode, ENGAGE!

:D

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

I honestly wasn't sure how this was going to shake out. I thought it was roughly 50/50 whether you all would want to stay and help or flee with Faustinia. Certainly she doesn't need to be told twice to run. ;D


Council of Thieves Maps

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---

HELLKNIGHTS' LOOT
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  • 2 longswords
  • 1 longsword emblazoned with an ornate pommel and several engravings on its blade. It belonged to the armiger who was the last to fall.
    DC 15 Knowledge (nobility) check while analyzing the weapon to learn more about it.
  • 3 crossbows
  • 52 bolts
  • 2 potions of cure light wounds

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

When we get a chance to stop and not be running, Faustinia can take a look at that sword.

Nobility: 1d20 + 8 ⇒ (16) + 8 = 24


Council of Thieves Maps

Faustinia:
The lonsgword is emblazoned with the crest of House Mhartis, a noble family beholden by House Arvanxi (the Westcrown mayor's house).


I just got back from my store game, pretty tired. I'd like to make my next post a good one, so it will have to wait until tomorrow during the day. Are you ok with that delay? Otherwise I'll try to make a post in the morning, to at least move Catina along.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

Catina, I just paid attention to your stats and then looked at your character sheet.

Aren't you hindering yourself as a cleric with that CHA of 8?

What are your plans for Catina?

I noticed you have a high strength but it doesn't seem like you are playing her as a melee fighter.

Would lowering your STR and raising your CHA not be beneficial and more in line with your character?

Just wondering...


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I will eventually becomes a capable melee combatant fighting with glaive, it will just takes her a while to get there. Things will become easier for her once it becomes clear who the 'enemy' is, and when it's clear what they're fighting for.

Low Charisma indeed isn't ideal for a Cleric, but it's just a choice that I won't rely on channeling all that much. Devil-spawn has a -2 Charisma penalty, so taking my Charisma to above-average levels would have taken a lot of points. Finally, low Charisma also fits well with my vision of her character and her low self-esteem.


Definitely enjoyed the roleplay. The safehouse holds a nice cast of characters, and it was a nice change of pace to have some time for conversation after the hectic flight through the sewers. In-character post will follow later today.

Just one question I had so far: I noticed that you used Arael and Arhael interchangeably. Which one is the correct spelling, or are there (God forbid) two characters with almost the same name? :P


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Catina Bon Durati wrote:
Just one question I had so far: I noticed that you used Arael and Arhael interchangeably. Which one is the correct spelling, or are there (God forbid) two characters with almost the same name? :P

The correct spelling is Arael. Sometimes I put an useless "h" in his name because for some reason, in our Italian translation, that "h" is present. Anyway, let's try to keep to Arael as the original and correct spelling.


Council of Thieves Maps

A note for Sev_ I don't know if you're planning on actually asking questions about Arael around, but should you be wanting to do so, please take into account the following notes.

Roll for duration - Gathering info requires 1d4 hours per attempt. If you want to calculate how many attempts you have at your disposal, you can roll for duration in your own post.

Describe the questions and the interlocutors - I would like to know who you're asking your questions to (in general, of course) and what kind of questions (also here, in general) you're asking.


Council of Thieves Maps
Lorenzo Mancini wrote:

Lorenzo did not want to wake up the entire neighborhood when he went to get his sisters. He guided a sleepy 12-year old and carried a sleeping 7-year old back to their place.

Luckily both girls went back to sleep quickly leaving their older brother with much to think about how he was going to care for them in the near future.

I believe that either I completely failed to convey a good representation of the situation or you didn't read well enough what I've written in the last 4-5 posts. Walking in Westcrown by night would be crazy, and Lorenzo would have certainly occured in some trouble doing so. This is pretty central to the AP, so please try and remember it. The idea, as Janiven said several times, is that you sleep at the safe house for this day and return to your home once the sun rises again.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:
Lorenzo Mancini wrote:

Lorenzo did not want to wake up the entire neighborhood when he went to get his sisters. He guided a sleepy 12-year old and carried a sleeping 7-year old back to their place.

Luckily both girls went back to sleep quickly leaving their older brother with much to think about how he was going to care for them in the near future.

I believe that either I completely failed to convey a good representation of the situation or you didn't read well enough what I've written in the last 4-5 posts. Walking in Westcrown by night would be crazy, and Lorenzo would have certainly occured in some trouble doing so. This is pretty central to the AP, so please try and remember it. The idea, as Janiven said several times, is that you sleep at the safe house for this day and return to your home once the sun rises again.

For some reason, I thought we went back at night; I'll amend the post.


GM Giuseppe wrote:
The correct spelling is Arael. Sometimes I put an useless "h" in his name because for some reason, in our Italian translation, that "h" is present. Anyway, let's try to keep to Arael as the original and correct spelling.

Ah, that explains things. Must be confusing indeed, to have the adventure in two languages with minor details like that differing. Although, weren't you the translator for Pathfinder in Italy? :P


Council of Thieves Maps
Catina Bon Durati wrote:
GM Giuseppe wrote:
The correct spelling is Arael. Sometimes I put an useless "h" in his name because for some reason, in our Italian translation, that "h" is present. Anyway, let's try to keep to Arael as the original and correct spelling.
Ah, that explains things. Must be confusing indeed, to have the adventure in two languages with minor details like that differing. Although, weren't you the translator for Pathfinder in Italy? :P

Yes I'm, but I'm not the only one of course. And also, I wasn't yet when Council of Thieves came out.


Faustina's post reminded me that I have to pick new spells for Catina. I'll update the profile tomorrow morning, with her new selection of spells.


I've updated Catina's profile with her prepared spells for the day.

Dark Archive

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Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Hey all, sorry I missed posting yesterday. I wasn't feeling well, and I've been unexpectedly busy for most of today. I'm very interested to see where this goes next! :)


Council of Thieves Maps

Hey guys, I've just posted a reply to each of you. Please read it with attention although I'm going to ask you not to answer, or at least to answer without extending your conversations. I need every PC and NPC in the safe house to listen to Janiven for the moment. I'm going to post again this afternoon, moving the story forward and revealing Janiven's plan to rescue Arael!


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a
GM Giuseppe wrote:
Hey guys, I've just posted a reply to each of you. Please read it with attention although I'm going to ask you not to answer, or at least to answer without extending your conversations. I need every PC and NPC in the safe house to listen to Janiven for the moment. I'm going to post again this afternoon, moving the story forward and revealing Janiven's plan to rescue Arael!

I'm fine with stopping the NP talk so we can move the story forward.

I'm sure there will be other times to interact with these NPCs.

Game on!


Council of Thieves Maps

Hey guys, if you can please make this test I'll be very glad. It would be very useful for a series of reasons I cannot explain without giving you some spoilers though.

I need to know how much do you like each NPC. This judgement is intendes as based on the player's perspective and not on that of his character. Please rate them on a scale of five. Below there's a template you can copy/paste.

Amaya: 5/5
Ermolos: 5/5
Fiosa: 5/5
Gorvio: 5/5
Janiven: 5/5
Larko: 5/5
Mathalen: 5/5
Morosino: 5/5
Rizzardo: 5/5
Tarvi: 5/5
Vitti: 5/5
Yakopulio: 5/5
Yorith: 5/5

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Amaya: 4/5
Ermolos: 3/5
Fiosa: 4/5
Gorvio: 4/5
Janiven: 5/5
Larko: 5/5
Mathalen: 4/5
Morosino: 3/5
Rizzardo: 2/5
Tarvi: 5/5
Vitti: 3/5
Yakopulio: 4/5
Yorith: 3/5


Amaya: 4/5
Ermolos: 4/5
Fiosa: 4/5
Gorvio: 4/5
Janiven: 5/5
Larko: 4/5
Mathalen: 4/5
Morosino: 3/5
Rizzardo: 2/5
Tarvi: 3/5
Vitti: 2/5
Yakopulio: 4/5
Yorith: 3/5


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

Amaya: 4/5
Ermolos: 5/5
Fiosa: 5/5
Gorvio: 4/5
Janiven: 5/5
Larko: 4/5
Mathalen: 4/5
Morosino: 5/5
Rizzardo: 3/5
Tarvi: 5/5
Vitti: 3/5
Yakopulio: 3/5
Yorith: 4/5


CG Male Halfling Rogue 2 | HP 17/17 | AC 17 (14 Touch, 14 Flat-Footed) | CMB -1, CMD 12 | Fort. +3, Ref. +7, Will +1 | Init. +5 | Perc. +7, Sense Motive +0 | Speed 20ft | Active conditions: None.
(Skills):
Acro +9; Bluff +7; Climb +4; DisDev +7; EsA +7; K. Dung+5/His +2/Loc +5;SOH +7; Sth. +11/UMD+6

Amaya: 5/5
Ermolos: 4/5
Fiosa: 5/5
Gorvio: 3/5
Janiven: 5/5
Larko: 5/5
Mathalen: 3/5
Morosino: 3/5
Rizzardo: 3/5
Tarvi: 5/5
Vitti: 3/5
Yakopulio: 3/5
Yorith: 4/5


Council of Thieves Maps

Thank you guys!

Grand Total

Amaya: 17/20
Ermolos: 16/20
Fiosa: 18/20
Gorvio: 15/20
Janiven: 20/20
Larko: 18/20
Mathalen: 15/20
Morosino: 14/20
Rizzardo: 10/20
Tarvi: 18/20
Vitti: 11/20
Yakopulio: 14/20
Yorith: 14/20

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Hey all, would anyone be able to provide a screenshot of the current map?


Council of Thieves Maps

There you go.


LG Male Human (Chelaxian) Paladin 2 | HP 22/22 | AC 18 (12 Touch, 16 Flat-Footed) | CMB +1, CMD 15 | Fort. +6, Ref. +5, Will +5 | Init. +2 | Perc. +6, Sense Motive +4 | Speed 20ft | Smite evil: 1/1 | Spells: n/a | Active conditions: n/a

GM: if I may...

Have you considered using what is called 'block initiative'?

In this instance, we would wait for Sev to act in Round 1.

Then you act for the NPCs in Round 1.

Then we would all act: Catina, Faustinia, and Lorenzo for Round 1 and Sev for Round 2.

It keeps going like this.

There are several advantages: a) people with high initiatives act first (respects their ability), b) all PCs act in the same 'break' (no waiting for anyone except for the first round), and c) we don't have to guess what the NPCs do in order for the PCs to act.

This last one is important because we could potentially change our actions depending on what's going on. Catina and/or Lorenzo may want to heal a companion who had just been hurt or a PC may elect to drink a potion if he's been hit badly.

Thoughts?


CG Male Halfling Rogue 2 | HP 17/17 | AC 17 (14 Touch, 14 Flat-Footed) | CMB -1, CMD 12 | Fort. +3, Ref. +7, Will +1 | Init. +5 | Perc. +7, Sense Motive +0 | Speed 20ft | Active conditions: None.
(Skills):
Acro +9; Bluff +7; Climb +4; DisDev +7; EsA +7; K. Dung+5/His +2/Loc +5;SOH +7; Sth. +11/UMD+6

Going to second Fabians suggestion. There may be some instances where the enemies act between the players, but for the most part I've used, and seen others use, the block initiative to great effect. It really helps players not feel left out of the action for too long.


I think we are already using that, aren't we? Sev went before the armigers, so he gets to post actions for round 1 and 2 while the rest post only for round 1. Then the NPC's act for round 2, and we get another round of actions.

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