GM Fuzzfoot's Special: Year of the Shadow Lodge (CORE) Tier 3-4 (Inactive)

Game Master PJP


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Liberty's Edge

45/45 HP, AC: 18, T: 12, FF: 16, CMD: 15, F: +6 , R: +3, W: 2, Init +2, Pereption +8, CG Female Human Large Bastard Sword +7 (2d8+7/19-20x2)

Amiri still trying to bring the foe down quickly swings again

atk: 1d20 + 9 ⇒ (15) + 9 = 24

dmg: 2d8 + 10 ⇒ (7, 8) + 10 = 25

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Another good hit, and it is clear that the wraith is starting to feel it. But it also looks far from disabled...

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast continues to maintain a 'rear-guard' position.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Did the summoned acid affect the wraith at all? I'm going to assume not at this stage

Horrified by the ongoing onslaught of the ghost, Prisim draws deeply on her heritage, attempting something she has never done before.

"Magnificent Missiles of Misfortune"
magic missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Again she shakes her head. "'Misfortune' just doesn't sound right."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Actually, it did hit and damage the creature, but not significantly.

The magic missile, however, seems quite effective. But as Amiri continues to be the bigger threat, the wraith continues to try to attack her.

Attack: 1d20 + 6 ⇒ (9) + 6 = 15

Round 2: (Bold may act)
Caerwynn, Pau (Blessed fist)

Round 3: (Bold may act)
Radagast & Fluffy, Amiri, Prisim (4 dmg)
Wraith (30 dmg)

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau charges forward 10' and swings his Blessed Fist of Fury at the undead.

Charge attack 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Damage 1d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

The burning globe sheds flames like a dog in summer. Meanwhile, Caerwynn sneaks around the long way, dropping her shield and grabbing her walking stick. She reappears behind the creature with a wand...

Flaming Sphere: 3d6 ⇒ (6, 6, 2) = 14 DC 16 Reflex negates

I threaten and provide Amiri flanking.

Liberty's Edge

45/45 HP, AC: 18, T: 12, FF: 16, CMD: 15, F: +6 , R: +3, W: 2, Init +2, Pereption +8, CG Female Human Large Bastard Sword +7 (2d8+7/19-20x2)

Continuing her assault Amiri will swing again

atk: 1d20 + 9 ⇒ (18) + 9 = 27

dmg: 2d8 + 10 ⇒ (2, 7) + 10 = 19

-Posted with Wayfinder

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

"Inky burning blackness of doom!" shouts the excited Prisim, as she conjures yet more acid.

ranged touch, cover: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
damage: 1d3 + 2 ⇒ (3) + 2 = 5 <- halfed from being incorporeal


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ref Save: 1d20 + 4 ⇒ (7) + 4 = 11

Between the combined efforts of fire, acid and blade, you manage to destroy the creature!

Wow, these guys are tough with 1/2 damage from everything... good thing its offense rolls were bad.

You quickly look around the room, and see there is nothing of real interest to you (unless you are a budding necromancer and need corpses!)

Rasagast and Fluffy open the last unexplored door, as the rest of you catch up.

This chamber contains a massive iron stove, which the necromancers use to burn the remains of their experiments. Ash is gathered, collected, and placed into sample urns. The urns are dated, labeled, and stacked along a wall near the back for later use.

Forming back up into your standard marching order, you carefully make your way through the incinerators, watching for signs of ambush.

Finding none, you move on into the next room, which appears to be a library. Within this vast chamber, rows and rows of dark-lacquered mahogany shelves hold thousands of texts.

If you look through the library:

The scope of the collection is limited to morbid topics of concern to necromancers. It contains standard texts on undead studies and anatomical references as well as books on the subject of the funerary rites of various cultures, death ceremonies, serpent toxins, necromantic tinctures, and similarly morbid works.

We are about to enter the next room to the north, but we will hold until all of the tables are ready. Go ahead and give me any healing/buff rolls you may want to do, and put your icon on the map where you would like to begin before entering.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

"Well done, everyone! Wraith's are notoriously difficult to put down, but you managed to do it with surprising ease!"

Radagast then busies himself browsing through the library (whilst waiting for the other tables to catch up ;-)).

Liberty's Edge

45/45 HP, AC: 18, T: 12, FF: 16, CMD: 15, F: +6 , R: +3, W: 2, Init +2, Pereption +8, CG Female Human Large Bastard Sword +7 (2d8+7/19-20x2)

I would like to be upfront but can't move icon

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

@Amiri: Done :-)

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau's placement is fine with me.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim limps along. The little gnome has a couple of scratches, but generally looks pretty hale.

4 damage

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

"No thanks to you. Well done Amiri," Caerwynn returns to Radagast, watching her fiery globe crumble to ash. It's hard to tell if she's kidding.

She isn't but I am. :)

I'd switch with Prisim if she's interested; more of an actual rear-guard for me and Prisim is more in the middle.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim happily switches places with Caerwynn.
Though to be fair, she has more HP than the monk :-)


VC - Sydney, Australia

*******************
OVERSEER ANNOUNCEMENT
*******************

GM:
Encounter reporting – please submit each success

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim looks into the room in astonishment.

She quickly casts a detect magic to see if that provides any insight into what to do.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

A strange, metal cage lies sprawled in the center of the room like a great, undulating, skeletal lotus. Long tendrils of translucent ether lash violently from the artifact, while crackles of eerie light dance across the metal frame and up into the ghostly pillar that erupts from the center of the device into the night sky. A dozen bodies surround the pulsating cage, flopping on the floor and convulsing madly.

This is a collaborative encounter - each tables actions contribute to the greater success (or failure!) in dealing with the Cage.

I am not sure how you are supposed to understand your options here, but each of you can either try to help shut it down (roll Disable Device each round) or run past it (avoiding tendrils and making Fort saves each round).

Give me 3 rounds of choices/rolls.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Do we have any Device Disablers? If not, we are going to have to make a run for it. If we do, I say we try to disable it. If not here goes nothing!

Pau takes off at a gallop.

Fort 1d20 + 5 ⇒ (16) + 5 = 21
Fort 1d20 + 5 ⇒ (9) + 5 = 14
Fort 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

Ugh, stupid technology. Red Redoubt all over again. Shaking her head, Caerwynn hurries after Pau.

Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Fort: 1d20 + 6 ⇒ (18) + 6 = 24
Fort: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast and Fluffy charge past!

Radagast:
Fort: 1d20 + 4 ⇒ (2) + 4 = 6.
Fort: 1d20 + 4 ⇒ (9) + 4 = 13.
Fort: 1d20 + 4 ⇒ (6) + 4 = 10.

Fluffy:
Fort: 1d20 + 4 ⇒ (11) + 4 = 15.
Fort: 1d20 + 4 ⇒ (11) + 4 = 15.
Fort: 1d20 + 4 ⇒ (18) + 4 = 22.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim pales and joins the rush.

fort: 1d20 + 4 ⇒ (16) + 4 = 20
fort: 1d20 + 4 ⇒ (10) + 4 = 14
fort: 1d20 + 4 ⇒ (4) + 4 = 8

"This doesn't sound like a good idea..."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I don't entirely understand this encounter. From what I am seeing, each of you is going to take a fair amount of damage, only partially avoided by making Fort saves (DC 15). However, I am not sure why standing back and waiting wasn't simply an option... so let's play it as written and see what happens, but if it turns out I am missing something key, we may have to retcon a bit...

You run past the cage, in hopes of getting through the door unscathed. Unfortunately, unnaturally icy cold tendrils of death snap to and fro, snagging you and sucking the life out of you.

GM rolls:

Amiri Fort 1: 1d20 + 6 ⇒ (6) + 6 = 12
Amiri Fort 2: 1d20 + 6 ⇒ (20) + 6 = 26
Amiri Fort 3: 1d20 + 6 ⇒ (3) + 6 = 9

Amiri Damage 1: 2d6 ⇒ (6, 2) = 8
Amiri Damage 2: 2d6 ⇒ (6, 3) = 9
Amiri Damage 3: 2d6 ⇒ (2, 4) = 6
Caerwynn Damage 1: 2d6 ⇒ (6, 5) = 11
Caerwynn Damage 2: 2d6 ⇒ (6, 2) = 8
Caerwynn Damage 3: 2d6 ⇒ (6, 4) = 10
Fluffy Damage 1: 2d6 ⇒ (2, 3) = 5
Fluffy Damage 2: 2d6 ⇒ (1, 6) = 7
Fluffy Damage 3: 2d6 ⇒ (3, 2) = 5
Pau Damage 1: 2d6 ⇒ (5, 5) = 10
Pau Damage 2: 2d6 ⇒ (6, 5) = 11
Pau Damage 3: 2d6 ⇒ (5, 3) = 8
Prisim Damage 1: 2d6 ⇒ (1, 1) = 2
Prisim Damage 2: 2d6 ⇒ (2, 4) = 6
Prisim Damage 3: 2d6 ⇒ (2, 1) = 3
Radagast Damage 1: 2d6 ⇒ (6, 5) = 11
Radagast Damage 2: 2d6 ⇒ (5, 2) = 7
Radagast Damage 3: 2d6 ⇒ (6, 1) = 7

Amiri takes 18 damage.
Caerwynn takes 19 damage.
Fluffy takes 8 damage.
Pau takes 20 damage.
Prisim takes 10 damage.
Radagast takes 25 damage.

I believe that takes Radagast down.

You get to the door, only to find that it is locked! So you have to wait for help.

Again, now each has 25% chance per turn to take additional data, but I am not sure where we will see these turns...

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

If I succeeded in two of the Fort rolls, do I still take damage for all three of them or only for the one I failed?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

According to the trap, successful save is for 1/2 damage. Yah, seems to me if you were taking 2d6 in the first round, you might just back off before staying there for all 3 rounds... I did just see a clarification that 1 round = 1 day, so we may be ahead by two days right now.

Liberty's Edge

45/45 HP, AC: 18, T: 12, FF: 16, CMD: 15, F: +6 , R: +3, W: 2, Init +2, Pereption +8, CG Female Human Large Bastard Sword +7 (2d8+7/19-20x2)

how is that... we are moving to the door.

-Posted with Wayfinder

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

@GM:
Overseers provided some clarification in the GM notes on the Overseer page. Each "day" of real time is one round. So if the army shuts it down faster than that, we take less damage. Also, there's only a 25 % chance we'd get hit once at the door (after the first round for most) so we might not take damage on round 2 or 3 anyway.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

I also don't know why people don't just hang back and wait. I think it is against the "spirit" of the encounter though. One could just assume the tendrils are getting longer and can reach everyone no matter where they are...

"Radagast!" cries Prisim in worry. Caerwynn, can you help him?[/b]"


VC - Sydney, Australia

GM - CODE GREY


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ok, I have been watching how the other games are doing it, and we all have very different processes. But one thing seems to be clear - I had the more deadly interpretation! So let's retcon this a bit (but I will keep the rolls. I am also assuming that you are all making for the double doors past the cage, while other tables attempt to disable the device - so shout out if you have different ideas!

Round 1 (Monday)
Looking at each other, none of you seem to have a clue what to do about this cage or the convulsing bodies. So you decide to try to run past it and pursue the real target.

Amiri double moves to the door, getting whipped by tendrils of ether along the way. Failing her first Fort save, she takes 8 damage.

Pau moves quickly, trying to get to the doors, dodging and ducking most of the tendrils. Making his first Fort save, he takes 5 damage (half of 10).

Caerwynn, also double moving, follows Pau and suffers much the same fate, although she manages to shrug off some of the coldness. Making her first Fort save, she takes 5 damage (half of 11).

Prisim casts detect magic, finding the cage to be overwhelmingly magical.

Radagast, with Fluffy following close, also makes it to the doors. While Fluffy manages to evade some of the damage, Radagast takes it full force. Radagast fails the save, takes 11 damage! Fluffy makes the save, and only suffers 2 pts.

So, at the end of round 1, we have:
Amiri 37/45 (-8 damage)
Caerwynn 25/30 (-5 damage)
Pau 22/27 (-5 damage)
Prisism 25/29 (-4 damage from before room)
Radagast 13/24 (-11 dmg)
Fluffy 14/16 (-2 dmg)

Round 2 (Tuesday)
The doors are locked! But you are able to keep close, trying to avoid being hit by tendrils as others work to disable the device.

25% Chance of being hit: 1d100 ⇒ 19

Amiri gets hit again by flailing tendrils of ether. Making her second Fort save, she takes 4 damage.

25% Chance of being hit: 1d100 ⇒ 99

Pau dodges the tendrils effortlessly.

25% Chance of being hit: 1d100 ⇒ 23

Caerwynn again has to contend with growing wisps of ether, and gets hit soundly by them. Failing her second Fort save, she takes 8 damage.

Prisim runs to the door to follow the others. Making her first save, she only takes 1 damage

25% Chance of being hit: 1d100 ⇒ 81
25% Chance of being hit: 1d100 ⇒ 96

Radagast and Fluffy flatten themselves against the wall, avoiding the strange stuff for now.[/ooc]

Round 2 Summary:
Amiri 33/45 (-12 damage)
Caerwynn 17/30 (-13 damage)
Pau 22/27 (-5 damage)
Prisism 24/29 (-1, -4 damage from before room)
Radagast 13/24 (-11 dmg)
Fluffy 14/16 (-2 dmg)

So, you actually all still have round 2 actions available (except Prisim, who can probably muster a standard action, but did move this round). There is no risk of AoO, so feel free to use wands, drink potions, cast spells, etc.

At the end of round 2, after your actions...
The cage is starting to sputter as the efforts of the skilled Pathfinders make progress. You don't know this, but damage now will be half.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau is still okay, so he isn't going to take any additional round two actions.

Liberty's Edge

45/45 HP, AC: 18, T: 12, FF: 16, CMD: 15, F: +6 , R: +3, W: 2, Init +2, Pereption +8, CG Female Human Large Bastard Sword +7 (2d8+7/19-20x2)

is there a DC to get door open with are check or just breaking it

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Looking ahead, I see that the door is wedged shut and will require a DC 18 Str check to open. It is supposed to come after the cage problem is complete, but I don't see why you couldn't start bashing at it now. It seems the barbaric thing to do...

Liberty's Edge

45/45 HP, AC: 18, T: 12, FF: 16, CMD: 15, F: +6 , R: +3, W: 2, Init +2, Pereption +8, CG Female Human Large Bastard Sword +7 (2d8+7/19-20x2)

can anyone make me big?

-Posted with Wayfinder

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim laughs. "You're already a giant!"

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

"I've got a crowbar you can borrow," Radagast shouts out helpfully, as he pulls out a wand to heal himself.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9.

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

"Like an icy wind, that," Caerwynn winces. She produces a wand and taps herself with it.

CLW: 2d8 + 2 ⇒ (5, 3) + 2 = 10

One hit each round after reaching the door.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Round 3 Summary

Amiri 1d100 ⇒ 3
Caerwynn 1d100 ⇒ 58
Pau 1d100 ⇒ 77
Prisim 1d100 ⇒ 85
Radagast 1d100 ⇒ 75

Only Amiri gets hit in round 3, but the damage is less due to the state of the cage at present.

Damage: 2d3 ⇒ (1, 3) = 4 Fort save DC 15 for 1/2 damage

Amiri 29 or 31/45 (-14 or -16 damage depending on save)
Caerwynn 27/30 (-3 damage)
Pau 22/27 (-5 damage)
Prisism 24/29 (-1, -4 damage from before room)
Radagast 22/24 (-2 dmg)
Fluffy 14/16 (-2 dmg)

You can also now take Round 3 actions.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim continues to try and dodge the horrible tendrils.

Liberty's Edge

45/45 HP, AC: 18, T: 12, FF: 16, CMD: 15, F: +6 , R: +3, W: 2, Init +2, Pereption +8, CG Female Human Large Bastard Sword +7 (2d8+7/19-20x2)

Round 2 Amiri will try and open gate str: 1d20 + 4 ⇒ (14) + 4 = 18

Round 3 Amiri will try and get healing

save: 1d20 + 6 ⇒ (4) + 6 = 10

-Posted with Wayfinder


VC - Sydney, Australia

*******************
OVERSEER ANNOUNCEMENT
*******************

GM:
Encounter Reporting – please submit each success


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Does anyone have healing for Amiri before entering?

The Cage is disabled and stops firing off its tendrils!

The spiked and stuck door lasts mere moments as Amiri bashes it down.

The walls and floor of this room are made of pale, roughly finished sandstone. The walls curve upward to an almost dome-like structure above, and the level of the floor is slightly lower than that of the entry door. Squared arches of polished sandstone are cut into the curved walls, creating fantastic columns. The walls are covered to a height of 30 feet with enormous bookshelves full of tomes, scrolls, and leather-bound books. Several ladders, used to climb to the higher shelves, are scattered about the room. At a half-dozen points throughout the room, the rough, sandstone floor has been breached—smashed open as though someone were looking for something—and from somewhere in the room you hear an angry pounding.

With a supernatural roar of fury, Charvion Eater-of-Bones raises his arms to the ceiling and screams in an ancient, guttural tongue. A nimbus of white flame erupts about him and then explodes, sending several different versions of Charvion flying about the room. Each Charvion stands and laughs, and in one loud chorus they say, “Come and fight me, Pathfinders. Your days are numbered!”

Initiative:

Amiri 1d20 + 2 ⇒ (11) + 2 = 13
Caerwynn 1d20 + 2 ⇒ (6) + 2 = 8
Pau 1d20 + 2 ⇒ (14) + 2 = 16
Prisim 1d20 + 1 ⇒ (20) + 1 = 21
Radagast 1d20 + 3 ⇒ (4) + 3 = 7

Charvion 1d20 + 6 ⇒ (13) + 6 = 19

Round 1: (Bold may act)
Prisim (24/29)
Charvion
Pau (22/27), Amiri (29/45), Caerwynn (27/30), Radagast (22/24) & Fluffy (14/16)

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim spies the figure, and thinks about the best tactic. She readies some of her new powers to try and disrupt him if he casts a spell.

"Surrender! You have no chance!"

Readied magic missile damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7 - hopefully will disrupt any spell he casts.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast will have tapped Amiri with his wand during Round 3.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.

Radagast charges forward to engage the man!

MW Cold Iron Scythe: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12, for 2d4 + 9 ⇒ (3, 1) + 9 = 13 damage.

With a roar, Fluffy also charges!

Bite: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19, for 1d4 + 3 ⇒ (3) + 3 = 6 damage.

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

Amiri also has a couple of potions which she can drink before smashing the door.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau double moves which should put him directly beside the bad guy.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The sorcerer starts casting a spell, as Prisim's magic missile slams into him. It does not distract him enough, however, and he immediately begins to fly up into the air (about 20 ft).

Concentration, DC 18: 1d20 + 9 ⇒ (14) + 9 = 23

This likely changes Pau and Radagast's actions, so please let me know.

Round 1: (Bold may act)
Prisim (24/29)
Charvion (7 dmg, flying, 20' above)
Pau (22/27), Amiri (35/45), Caerwynn (27/30), Radagast (22/24) & Fluffy (14/16)

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

Caerwynn steps silently across the broken floor, feeling lighter with each footfall. Around her, the air rolls and whips with increasing intensity. Her hair flows as if in a great, erratic gust.

Move action then start to cast a spell, which will complete on my next turn.

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