GM Fuzzfoot's PFS #0-05 Mists of Mwangi (Inactive)

Game Master PJP

Grand Exhibit Hall | East Wing map | West Wing map | Map of the Blackros Museum


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Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Please move Hanzo to the square directly to the right of monkey dude. He'll use acrobatics to avoid the AoO from the first square, and then provoke from the second, and if the monkey decided to bite, armor class is 16 from trait bonus, or a sense motive check, if I decide to use one or not.

When the surprise attack triggers, Hanzo springs into motion, leaping over the attack of the beast, landing lightly on his feet, and launching an attack at its now unprotected side. Then, he sidesteps again and punches the thing right in the face.
Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21
Retaliatory Unarmed Strike: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The ape-man takes the bait, and attacks.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

Severely off balance, Hanzo delivers a couple of strong blows.

Hanzo:
Lethal or non-lethal damage?

The other man attacks Fleetfoot again.
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
This time, he slams him with his fists.

Round 1 (bold may act)
Hanzo
Ape 1
Fleet foot
Marcus
Serpentfang

Ape 2
Durothil
Fool

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Your dice hate me.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

GM:
Oh Jeez. I was NOT expecting that question.... Does the guy look like an evil bad guy monkey or a dude-turned-into-a-monkey-against-his-will?

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Marcus steps closer to the ape 5 foot step and concentrates to determine if it is under evil influence detect evil as move action. Regardless of the result he swings at it with his sword.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d10 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Sorry Real Life been kicking me lately, in the Future Durothil will be in the front or closer since he has HP to soak and a reach weapon.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I am not entirely sure what detect evil would do here, as the whole mist thing is clearly an evil spell sort of thing. However, you all can quickly conclude that these two are probably museum staff that have succumbed to the mists effects.

There is a muffled screaming - it sounds like it is coming from a closed cabinet in the room. "Stop! Go away and leave me alone! Argh! I don't wanna die!"

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

GM:
Non-Lethal, then, since they look like corrupted staff.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim whips his scimitar across at the ape man in front of him.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
I have nothing to hit him with that does nonlethal damage

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serp will cast Daze at nearest enemy. DC 14 will save. sorry works been kicking my butt don't mean to hold you up

-Posted with Wayfinder

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

(Regardless of what the ape does on his turn)

Fool casts slumber on the further ape-man. DC 15 Will save and doesn't provoke, so i won't move.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Daze save: 1d20 + 4 ⇒ (5) + 4 = 9
#2 is dazed.

Slumber save: 1d20 + 4 ⇒ (6) + 4 = 10

And #1 is now asleep.

Round 1 (bold may act)
Hanzo
Man 1 (7 damage) (dazed)
Fleet foot
Marcus
Serpentfang
Man 2 (has taken 12 non-lethal damage) (asleep)
Durothil
Fool

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool signals his companions to wait and targets the other ape-man.

Slumber DC 15 will save

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

"Fool, out of the way!" Durothil shouts as he converges on bald ape man.

If Fool moves:
Bardiche vs bald ape: 1d20 + 8 ⇒ (12) + 8 = 20
Bardiche: 1d10 + 4 ⇒ (7) + 4 = 11

If Fool doesn't move:
Bardiche vs bald ape: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Bardiche: 1d10 + 4 ⇒ (4) + 4 = 8

How ironic


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Fool is jumping ahead...

Also, since it isn't Fool's option to move (unless Durothil wants to delay), we will take the first roll for attack and damage. Even with -4, it would be a hit.

We will assume Marcus delays for now.

Round 2 (bold may act)
Hanzo
Man 1 (18 damage) (dazed)
Fleet foot
Marcus
Serpentfang

Man 2 (has taken 12 non-lethal damage) (asleep)
Durothil
Fool

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Not sure which one is asleep and which is awake, but this is at the one still standing.
Seeing the one ape man fall, Arngrim drops his scimitar and rushes the other, trying to trip him and hold him down.
CMB/Grapple: 1d20 + 4 ⇒ (18) + 4 = 22

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo sidles in between the tables, closing in with the other ape-man, and delivers a kick to his midsection.
Attack, Non-Lethal: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I am not entirely sure that Hanzo didn't just kick a sleeping man, but I will assume that Hanzo and Arngrim worked together to take down and kick the other one into unconsciousness. If so, then the combat is over.

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Marcus delayed at Fool's signal.

Assuming that both apes are unconscious he will go over to the cabinet and try to open it while saying, "Don't worry sir, the Pathfinder's are here to help. What happened?"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

With Hanzo's help, Arngrim extracts himself from the tangle and stands up. "Thank you, Hanzo!
Not sure if they revert back to human or not..
"Lets tie them up, just to be sure! Arngrim suggests as he starts getting the unconcious bodies positioned back to back.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The unconscious men do seem to be reverting to their former selves.

Marcus:
Make a Diplomacy check, please.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

could Serp spellcraft the fog? He would be very intrigued by it.

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I don't really have anything to share with you about the mist.


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

GM:
diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The man calms down due to Marcus' soothing voice, and opens the cabinet door.

"Thank you," the blubbery man says as he carefully exits his hiding spot. His jowls quiver and shake with terror as
he recounts his tale. "My name is Saldak, and we are scribes here at the museum. Early this morning, our offices suddenly flooded with this strange mist, and that tendrils of it seemed to pour down Kadarnik’s and Yannis’ throats. Moments later, they went stark mad and beat Milgen to a pulp. I believe that the Tik Taan idols are responsible. I smelled something wrong with those hideous monkey-faced things as soon as Lugizar brought them out of his pack. I’ve a nose for trouble, I do! No one listens!"

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Once the museum workers are secure

"Hello, Saldak. I am Durothil.

Are you injured? What direction did the fog come from and were are the Tik Taan located now? Any reason Lugizar might have wanted this to happen?"

I know most of this we went over in the VC briefing, just wanted to see if he has better information.

Once everyone has had a chance to interact ....

"Any idea why the mists did not effect you?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Saldak looks at Durothil warily. "I don't know why it didn't affect me... maybe I just have a stronger willpower? It didn't affect Milgen either, but that might not have been a good thing." He is visibly shaken by looking at the bloody mess that remains of Milgen.

"I am not sure where the idols are. Last I knew, Nigel was taking stock of the pieces in storage in the East Exhibit storage room. You might ask him what he thinks is going on."

The man starts to cry. "I really just want to go home."

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim finishes tying up the two other employees and helps the sane one up. "The door is back that way. I would suggest moving out of the area while we sort the rest of this out."

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool moves the lights back ahead of them towards the central hallway, scanning for enhancements on the way.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

"Yes go home, you did enough for us you see..."He then starts talking to Vivienne his familiar about the events, particularly the fog.

-Posted with Wayfinder

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo immediately goes to the door leading back to the other wing, and peers out, keeping a watch in case the other possessed monkey men are coming.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Saldak happily escapes the museum. He may not be back again for work tomorrow.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

lol

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

"We should do something for the others."

Marcus looks at the bound men and then around the room and at the window. "Here someone help me." He starts dragging one over to the window and will try to push them out.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

"Maybe if we carry them out of the mist they will recover?"

Silver Crusade

Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Marcus nods, "There isn't any mist out the window." He checks after he says this. "Or we can carry them back out the front door."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Either way works. Do you leave them tied up, or cut them free?

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Tied and sleeping pls, dc 15 will save on the other, if he makes it save again for second attempt

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Once they are out of the window, they should be safe from the mist.. but whatever makes yall more comfortable.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

They are safe and can't cause anymore trouble. Even if you don't survive :) they will be found by others by morning.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool gets out the map and turns it slowly 360 degrees. "Now where is that store room?"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

"Seeing the damage that this has caused, I think that we should clear out the big room across the hall as well. There may be other civilians that need to be rescued. What say the rest of you?"

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

"Yes, yes there could be more fog, more people, more trouble..."

-Posted with Wayfinder

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serpentfang is becoming obsessed with the fog and its effect, so he will gladly keep investigating.

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Saldak opens the front door again, and says "Excuse me? I thought of something that might help..."

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

"Yes sir? Anything that you can provide would be of immense help.."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"Did you search the office? There is a Mwangi cloth in there - very ancient. It was cataloged as with Tik Taan Idols, courtesy of Lugizar Trantos. If you need help translating it, I can."

"Also, there is some coin in the desk, which you should take for your expenses. About 50 gold, I think. Please, accept it as a token of my appreciation."

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim thanks the man profusely for the help before searching the room for those items.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I am going to let you take 10 on a perception check, for moving us along :)

Arngrim (and any who help in the search) do find a sack of gold, the Mwangi cloth, and you also find a weathered leather scroll tube on the top shelf of the cabinet Saldak was hiding in. It contains 3 scrolls.

Linguistics DC 15:
The writing on the cloth provides a warning against the idols’ corrupting powers, but also a chant that is supposed to dispel their influence over men.

Scrolls for those who can read them:
Scroll of cure moderate wounds, a scroll of false life, and a scroll of dispel magic.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Linguistics: 1d20 + 10 ⇒ (20) + 10 = 30

"The writing on the cloth provides a warning against the idols’ corrupting powers, but also a chant that is supposed to dispel their influence over men. And they conjugated this verb incorrectly."

"These scrolls are of cure moderate wounds, false life, and dispel magic. All spells Mr. Fang and I can cast."

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