GM Fuzzfoot's PBP: Black Waters (#0-06) Table 2 (Inactive)

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Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

Tametomo can't contain a smile.

"Could we continue, gentlemen?"

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

"Probably not," Chup replies to Crowe. "Hers was blue... and flat. She lost some of her fingers when an iron golem stepped on her hand." He whistles as he shakes his head. "That was Grandma Spoony for you, always with the damn iron golems. Could have saved you some fingers if you just did your own dishes, Nana!" When the halfling realizes that an audience is watching him berate his absent grandmother, he folds his hands behind his back and blushes. "Now then, where we we? Onward south to see what's in the next room?"

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

Crowe looks to his fingers then says: "Hmm... I hope not to find an iron golem in our way here...", he holds his earthbreaker anchored in his back, "let's check the south door", and he walks out there in the south's direction.

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Human Occultist 1, HP 11/11; AC 15, Touch 11, FF 14; Fort +4, Ref +1, Will +4; Init +1; Perception +4 (+2 situational) | Focus (Skull 3/3, Sword 2/3) | spells (1st: 0/2)

that bit with the ring gave me a nice laugh :D

Mavaro silently endured his companions talk with his face buried in his hands. Once Crowe continues with the search though, he follows, expecting more zombies where the bugbear came from.

perception: 1d20 + 4 ⇒ (16) + 4 = 20 +2 for incorporeal undead and invisible creatures


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Water drips from the double-vaulted ceiling and trickles down the walls to pool on the floor. Bone shards of a hundred skulls litter the room like shattered seashells. Wide stairs climb to the west. Narrow stairs dive to the north. On the south wall, an open doorway gapes, a carved relief depicting a massive battle filling the archway over the door. The rest of the walls are filled floor to ceiling with nooks that house ancient, but drenched, skeletal remains. In the center of the room sit twelve school children in a circle on the floor. One child seems to be silently telling a story, her arms moving rapidly as she makes scary faces.

Circle noted on map...

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Seemingly in a perpetual state of confusion on this strange mission, Dumm looks at the others. "These children play a game? Tell a story but can no talk?"

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

"What the f..." whispered Crowe when he saw the children.

The bloodrager enters the room and tries to understand the history that is being told while search for some hidden hazards.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Diplomacy w/ the spirits: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

Sense Motive: 1d20 ⇒ 11

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

"Children. What are you doing here?" says with a loud voice the tien warrior.

Grand Lodge

Male Human Occultist 1, HP 11/11; AC 15, Touch 11, FF 14; Fort +4, Ref +1, Will +4; Init +1; Perception +4 (+2 situational) | Focus (Skull 3/3, Sword 2/3) | spells (1st: 0/2)

Mavaro silently enters deep into the room once he sees the scenery.
"Great Mother, help me uncover this places secrest." he whispers almost silently while pressing his right hand against his bag.

"Are you but memories of a dreaming house, or are you real but cursed to endure strange torment? Speak with us children." he says to the assembled group before him, not expecting an answer.
He watches the strange group and tries to piece together what the one child is telling the others from its gestures and facial expression.

Diplomacy: 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge (Religion): 1d20 + 7 ⇒ (17) + 7 = 24
Mavaro tries to remember anything of value for this situation
If possible, he takes 10 on Perception, gaining a 14

BTW, how did our gardener friend react to the bugbear and our other findings? That might actually be relevant.

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Skipping into the room, Chup lights up when he sees the children. "Story time? Mind if I join?" He plops down as close to the circle as he can get.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Deris Marlinchen, bringin up the rear, sees the children and starts shouting “See! Alive! I knew it!” and points at one of the girls. "My beautiful daughter, Cassiel..."

He did not comment on the bugbear fight.

GMRolls:

Spoony: 1d20 + 5 ⇒ (12) + 5 = 17
Crowe: 1d20 + 4 ⇒ (2) + 4 = 6
Dumm: 1d20 + 7 ⇒ (17) + 7 = 24
Mavaro: 1d20 + 4 ⇒ (13) + 4 = 17
Tametoto: 1d20 + 7 ⇒ (4) + 7 = 11

Spoony: 1d20 + 5 ⇒ (19) + 5 = 24
Crowe: 1d20 + 4 ⇒ (19) + 4 = 23
Dumm: 1d20 + 7 ⇒ (15) + 7 = 22
Mavaro: 1d20 + 4 ⇒ (1) + 4 = 5
Tametoto: 1d20 + 7 ⇒ (20) + 7 = 27

Spoony: 1d20 + 5 ⇒ (9) + 5 = 14
Crowe: 1d20 + 4 ⇒ (14) + 4 = 18
Dumm: 1d20 + 7 ⇒ (17) + 7 = 24
Mavaro: 1d20 + 4 ⇒ (16) + 4 = 20
Tametoto: 1d20 + 7 ⇒ (3) + 7 = 10

From the north, you hear some shuffling and scraping, and it seems to be coming toward you.

Everyone had great perception rolls, so you have 3 rounds before danger comes - unless you want to go to it...

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Chup hops back up to his feet when he hears the approaching danger. "Hey, one of you burly types want to get in here? I think trouble is on the way!"

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

"I can do this, Spoony, relax."

Crowe tries to stay in a hidden spot and prepares himself to hit anything that cross the north arch.

Readied action = hit whatever cross the north arch

Stealth: 1d20 - 4 ⇒ (14) - 4 = 10
Readied action - Atk + PA: 1d20 + 5 ⇒ (14) + 5 = 192d6 + 9 ⇒ (5, 6) + 9 = 20

Grand Lodge

Male Human Occultist 1, HP 11/11; AC 15, Touch 11, FF 14; Fort +4, Ref +1, Will +4; Init +1; Perception +4 (+2 situational) | Focus (Skull 3/3, Sword 2/3) | spells (1st: 0/2)

I sincerely cannot find a commont by mister gardener. Anyone feel like quoting that for me? :)

Seeing as the children do not react as expected, and hearing what will propably soon be revealed as more zombies, Mavaro moves towards Crowe and puts his hand on his shoulder.
"Your hammer may not be the most effective of weapons here, but the arm that leads it is strong and should make up for it. But let me unlock the power of what this weapon could one day become, to help us through this mess."
He draws his sword and closes his eyes, touching the blade to his forehead for a moment. Crowe could swear that when he blinked, he could catch an ominous glow in the single red jewel that sits in one of the eyesockets of the face-shaped pommel.
Then he touches Crowe's great hammer with the tip, energy suddenly accumulating in the old steel.

Waiting one round, then using Legacy Weapon on Crowe's Earthbreaker: It's now a +1 weapon for a minute.
Afterwards casting Lead Blades: Mavaro's sword now deals 2d6+4 damage (two-handed)

Then Mavaro moves to the other side of the entrance to set up a flank with Crowe.

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

His whip snaking around on the ground, like a cobra ready to strike, Chup prepares for the worst. "Here we go again, fellas."

Readied action to use aid another to improve Mavaro's melee attack.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

His ears perk at the sound of something approaching. Though he's surrounded by allies who he knows are certainly capable, he isn't taking any chances. He immediately pulls out his large sword and crouches around the corner from the corridor.

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

GMRolls:

P1: 1d20 + 7 ⇒ (4) + 7 = 11
P2: 1d20 + 7 ⇒ (10) + 7 = 17
P3: 1d20 + 7 ⇒ (2) + 7 = 9

Spoony: 1d20 + 4 ⇒ (8) + 4 = 12
Crowe: 1d20 + 1 ⇒ (5) + 1 = 6
Dumm: 1d20 + 2 ⇒ (14) + 2 = 16
Mavaro: 1d20 + 2 ⇒ (18) + 2 = 20
Tametoto: 1d20 + 6 ⇒ (5) + 6 = 11

Undead: 1d20 + 2 ⇒ (3) + 2 = 5

The undead creatures scramble down the stairs, and as the first one emerges, Crowe blasts it into pieces. Two more remain, however.

Round 1: (bold may go)
Mavaro (+5 to attack), Dumm, Spoony, Tametoto, Crowe
Opponents: Blue, Green

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

Tametomo fires two arrows at the second undead.

Longbow, PBS, rapid: 1d20 + 7 ⇒ (3) + 7 = 10 for Arrow: 1d8 + 2 ⇒ (3) + 2 = 5
Longbow, PBS, rapid: 1d20 + 7 ⇒ (10) + 7 = 17 for Arrow: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Human Occultist 1, HP 11/11; AC 15, Touch 11, FF 14; Fort +4, Ref +1, Will +4; Init +1; Perception +4 (+2 situational) | Focus (Skull 3/3, Sword 2/3) | spells (1st: 0/2)

Mavaro waits for the undead to emerge before he strikes.

Attack: 1d20 + 3 + 5 ⇒ (20) + 3 + 5 = 28 (Aid another included prematurely)
Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9

Crit Confirm: 1d20 + 3 + 5 ⇒ (17) + 3 + 5 = 25 (does the aid another bonus still apply?
Crit Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Readied Action to strike when blue takes another step.

PS: what type of undead are these? If not Zombies:
Knowledge (Religion): 1d20 + 7 ⇒ (2) + 7 = 9


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Mavaro destroys the second one to come through (blue), and while Tametomo's first arrow goes astray, the second lands solidly in the third creature's chest.

That creatures comes out screaming, and immediately attacks Deris!

(AoO's allowed for Mavaro and Crowe, and Mavaro has flanking bonus.)

Grand Lodge

Male Human Occultist 1, HP 11/11; AC 15, Touch 11, FF 14; Fort +4, Ref +1, Will +4; Init +1; Perception +4 (+2 situational) | Focus (Skull 3/3, Sword 2/3) | spells (1st: 0/2)

His blade striking true and decapitating the undead abomination, he carries forth the momentum with a slight roatation of his wrists to strike the other one rushing past him.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12 Forgot to add flanking bonus, so it's 14
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7

Crowe gets flanking bonus for the AOO as well. The undead provokes when it moves between us two, as we do threaten the first square into the corridor ;)

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Sorry, was without a computer earlier this morning.

Slipping into his feral state, Dumm attacks the remaining corpse.

Rage!
Greatsword slash: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 + 11 ⇒ (6, 2) + 11 = 19

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

"Stay away from the groundskeeper Willie, you damned!"

AoO + PA: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 252d6 + 9 + 1 ⇒ (5, 4) + 9 + 1 = 19


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Three attackers quickly tear it to pieces before it gets to the groundskeeper.

Out of combat!

Interestingly, the man ignores the rest of you and sits down next to the phantom girl he claims to be his daughter. You can see a resemblance. His eyes are filled with tears, and while the phantoms don't seem to notice him like the ones above did, he seems happy.

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Seeing the groundskeeper at peace, Chup shrugs at his companions. "Maybe we should leave him here for a while."

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

"You're right, Spoony. Let's check the south passage."

The bloodrager takes the lead through the south arch.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As you explore, there are skulls and bones on every wall. The south passage leads to another chamber, but nothing of real interest is there.

You come back to the circle of girls, and listen at the door there, hearing nothing. You enter to find another large chamber, with many stairs, including a huge set of 100 wide stairs leading up to a stone door. The side stairs both lead to rubble blocked areas.

Perception, DC 10:
If you listen at the door, you hear the sounds of the ocean beyond.

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

Pereption: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

Before continue, Crowe will explore the north corridor.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

"Should we open that door?" Chup asks aloud. He's clearly quite nervous. "I'm not a very good swimmer, so if that's the only thing holding the ocean back, maybe we should leave it closed..."

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Dumm laughs aloud and pats Chup on the head. "Ah, little man afraid of water. That ok, I can carry you. But maybe we no need go into the water. "

-Posted with Wayfinder

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

"I am ready to explore the big room here. Before that, do you want to look at the room from which came the three undeads?"

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

"Thanks, Dumm, but I'll have you know I'm actually considered rather tall in the halfling community. Not as tall as Big Daddy Spooner, my great uncle. He was so tall, he got mistaken for a half-elf! I know, I know, it sounds glamorous and all, but he didn't think so after he got attacked by wood elves. They didn't believe he was a noble halfling, even after watching his entire juggling routine." Chup stands on his tip-toes to reach up as high as he can to indicate his height. "Yeah, those nasty elves shot up anyone who ventured into their forest, but Big Daddy Spooner made it out alright. They say he spent four years in those woods, teaching the common tongue to the elf younglings, until he got exiled for urinating on a treant."

Chup shrugs and kicks at the stones on the floor. "Apparently the 'if you gotta go, you gotta go' defense doesn't hold up in elf court. Also, 'elf court' is a real thing. Now Big Daddy Spooner teaches the elven language in down in Qadira. Circle of life, I guess, right?"

Grand Lodge

Adowyn (PreGen) - Female Human Hunter 4 - Init + 5; hp 31; AC 18 | touch 15 | ff 13; Fort +7 | Ref +10 | Will +4; CMB +3 | CMD 18; Perception +9; Speed 30 ft.

@Tametomo Crowe went through the north corridor to check the area that the zombies came from. Ah, and made a Perception check DC 14, I'm just waiting for the GM's response. =)

Grand Lodge

Male Human Occultist 1, HP 11/11; AC 15, Touch 11, FF 14; Fort +4, Ref +1, Will +4; Init +1; Perception +4 (+2 situational) | Focus (Skull 3/3, Sword 2/3) | spells (1st: 0/2)

Mavaro watches the gardener interact with her daughter for a moment, but as nothing seems to actually happen, he walks away, nodding in agreement to Chup's suggestion.
After exploring a bit more, he heads towards the source of the zombies.
"I think it would be wise. Before we walk further into these walls, we shall make sure nothing surprises us or our good friend over there on our way back."
Sword drawn, Mavaro walks north, once the others gather as well.

Chup's newest story does make him chuckle slightly though. He did not expect the bit with the treant.

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

@Crowe: Oh, you're right, I scrolled down too fast :p

Grand Lodge

Male Human Occultist 1, HP 11/11; AC 15, Touch 11, FF 14; Fort +4, Ref +1, Will +4; Init +1; Perception +4 (+2 situational) | Focus (Skull 3/3, Sword 2/3) | spells (1st: 0/2)

I somehow missed that as well XD

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Dumm's expression brightens a little at Chup's story. "ಮತ್ತು ಅವರು ಎಂದಿಗೂ ಇದು ಯಾವುದೇ ನೀವು ಕಲಿಸಲು ನೀಡಲಿಲ್ಲ?"

Elven:
"And did he ever teach you any of it?"

-Posted with Wayfinder

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Frowning at Dumm, Chup replies, "Gesundheit."

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

"He no taught you?"

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Did everyone make a perception check to search the previous rooms that wanted to? DC 14 did not turn up anything.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Oh, I didn't notice there were two checks to make. I only saw the one to hear the ocean.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sometimes obvious checks will be in spoilers, but not all will :)

Dumm spends some time sifting through the rubble, and finds a very older soldier, perhaps even a general. While the body is basically destroyed, the armor it was wearing is still shiny and new looking.

+1 full plate

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

Tametomo waits beside Crowe, checking his longbow, oblivious to the grotesque scene of the ghost childs telling stories.

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

"Are you... going to just take that guy's armor?" Chuk asks if anyone attempts to strip it off of the corpse. "Gross."

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Dumm shakes his head. "That armor very heavy. It will make moving slow. But he no uses it now, someone can take it if someone wants it."

-Posted with Wayfinder

Grand Lodge

Male Human Occultist 1, HP 11/11; AC 15, Touch 11, FF 14; Fort +4, Ref +1, Will +4; Init +1; Perception +4 (+2 situational) | Focus (Skull 3/3, Sword 2/3) | spells (1st: 0/2)

"I was never a friend of such heavy armaments. There are many trinkets I use in my craft and in battle. It would interfere too much." Mavaro says.

After the armor was either left behind or taken (Ametomo? ^^), he ventures forth into the next chamber.

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Chup hops along into the next area after the group.

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