GM Granta |
★★★OVERSEER ANNOUNCEMENT★★★
As the last orcs perish or flee, the Twinhorns reassemble the caravan and gather the fallen. Night begins to fall, swallowing up the road and leaving the caravan stranded in a pool of torchlight. Medda stands atop the new lead wagon, blood dripping from her breastplate. She holds Ivvora’s hilt aloft and shouts, “Twinhorns! We are only two days from the stone circle and have two days until the winter solstice.” A nimbus of light begins to radiate from the hilt, illuminating the entire valley in bright light. “Abandon the wagons and carry with you what you need to survive. We must reach the circle in time, or darkness will consume us.”
Bodies litter the valley, but fortunately most of them belong to orcs. Even so, the Twinhorns have lost many of their warriors and may not be at their full fighting strength for whatever lies ahead.
@Table GMs: The Bloodied Convoy condition on page 31 is in effect. This concludes Part 1.
GM Granta |
★★★OVERSEER ANNOUNCEMENT★★★
“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”
As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.
@Table GMs: You have 9 days to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.
Atticus Atkinson |
This journey has been long, I'll be glad to get to the camp. Atticus says before they arrive.
When he sees the bodies...We've taken too long! Too arms!
Gaia Lightfairer |
I don't have any way to heal. Does anyone have a spell that would like to throw my way?
Gaia pulls out her rapier ready to defend their new allies home.
Mavin Krane |
I don't have any way to heal. Does anyone have a spell that would like to throw my way?
Take a few hits off my wand if you need.
Mavin bears her glaive and looks about for signs of aggression.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
GM Fuzzfoot |
Sorry, once I saw we missed the window, I took a little break... :)
Tere checks over the bodies of the fallen and finds a scroll of sound burst, scroll of summon monster II; a breastplate, battleaxe, javelins (many), cloak of resistance +1, wooden holy symbol, 135 gp and many falchions.
This is all only good until the end of the scenario, but hey - make use of it!]
Since Gaia didn't actually heal before the next encounter, and there are a few days travel now, we are just going to assume she gets the care she needs to heal those 7hp. I don't think anyone else has damage or conditions.
As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.
Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic. These undead are slow and tough, and will attack until destroyed, having no regard for their own safety.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Atticus: 1d20 + 1 ⇒ (19) + 1 = 20
Gaia: 1d20 + 4 ⇒ (12) + 4 = 16
Mavin: 1d20 + 1 ⇒ (4) + 1 = 5
Tere: 1d20 + 4 ⇒ (1) + 4 = 5
Thran: 1d20 + 2 ⇒ (2) + 2 = 4
Tolinath: 1d20 + 2 ⇒ (9) + 2 = 11
Skeletons: 1d20 + 6 ⇒ (15) + 6 = 21
Zombies: 1d20 + 0 ⇒ (20) + 0 = 20
Round 1: (Bold may act)
Skeletons: Red, Green, Blue
Atticus
Zombies: Pink, Yello
Thran, Gaia, Mavin, Tolinath, Tere
Tere di Montefeltro |
Tere takes the cloak of resistance +1 and another three javelins.
Untrained Knowledge (Religion) check: 1d20 + 1 ⇒ (9) + 1 = 10
Untrained Knowledge (Religion) check: 1d20 + 1 ⇒ (17) + 1 = 18
I'm not sure an untrained check can get extra information, but if so Tere wants zombie resistances.
Thran |
Thran goes through the scrolls and puts them in save place
"None of you can use these right?"
He also picks up a spare falchion..because why not..and some javelins.
--------------------------------------------------
"Undead! They must be vanguished!"
Atticus Atkinson |
Know Religion: 1d20 + 4 ⇒ (19) + 4 = 23
Know Religion: 1d20 + 4 ⇒ (1) + 4 = 5
Skeletons and some other things! Put the dead back in the ground.
Atticus shouts as he rushes forward drawing his longsword as he goes.
Double move
Tolinath "Red" Bronzebeard |
"Oi I have been looking at needed som' new armor recently. Unless someone else wants it ill be taken tha Breastplate fer the time bein'." Tolinath takes a moment to write a overly zealous detailing of the current events onto the Breastplate then affixes the piece onto his person "Story's always better when the dwarf stands atop a mound o' dead bodies. " he says while pointing at a pretty gory excerpt written on the right pauldron.
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GM Fuzzfoot |
The untrained check does not get you anything. But you do get the DC 10 info. Atticus could ask more about the skeletons, but really the only important thing to know is that they have DR/bludgeoning and can't be affected by mind-affecting spells.
Zombies move, but they are slow.
Round 1: (Bold may act)
Skeletons: Red, Green, Blue
Atticus
Zombies: Pink, Yello
Thran, Gaia, Mavin, Tolinath, Tere
Tolinath "Red" Bronzebeard |
Tolinath sees the undead threat ahead and rushes forward to get into swinging distance Double move. As he approaches he draws his large Waraxe saying "So any recommendations on fighting this mockery of life?"
GM Fuzzfoot |
The undead come at you, but seem to be cautious enough that they are ready for anything that closes.
Round 2: (Bold may act)
Skeletons: Red, Green, Blue
Atticus
Zombies: Pink, Yello
Thran, Gaia, Mavin, Tolinath, Tere
Atticus Atkinson |
Atticus charges the skeleton (blue).
Longsword+Charge: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage: 1d8 + 2 ⇒ (8) + 2 = 10
GM Fuzzfoot |
As Atticus closes, the skeleton makes his attack.
Broken scimitar: 1d20 + 0 ⇒ (17) + 0 = 17
Damage: 1d6 ⇒ 6
Unfortunately, the cut throws Atticus off, and he is unable to retaliate.
Round 2: (Bold may act)
Skeletons: Red, Green, Blue
Atticus (6 dmg)
Zombies: Pink, Yello
Thran, Gaia, Mavin, Tolinath, Tere
Mavin Krane |
Mavin charges up behind Atticus and takes a powerful swing at the same skeleton.
Attack vs. Blue (charge, Power Attack): 1d20 + 4 - 1 + 2 ⇒ (10) + 4 - 1 + 2 = 15
Damage (cold iron glaive, slashing, Power Attack): 1d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Tolinath "Red" Bronzebeard |
Tolinath steps up to the Shelton that happened to waltz right up to him. Seeing the opportunity he takes a swing with Waraxe.
Large Dwarven Waraxe: 1d20 + 3 ⇒ (2) + 3 = 5
Slashing, Cold Iron: 2d8 + 4 ⇒ (3, 3) + 4 = 10
His axe falls short slamming into the tree next to the skeleton.
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GM Fuzzfoot |
Round 2: (Bold may act)
Skeletons: Red, Green, Blue (6 dmg)
Atticus (6 dmg)
Zombies: Pink, Yello
Thran, Gaia, Mavin, Tolinath, Tere
Tere di Montefeltro |
Round 2:
Tere goes after the one on Tolinath, and if anything his blow goes further from the mark.
I see we're back to this again.
Cut to Red: 1d20 + 5 ⇒ (1) + 5 = 6
Thran |
Thran moves up next to Tolinath and swings his falchion at his undead opponents ribcage
to hit ac red: 1d20 + 5 ⇒ (13) + 5 = 18
Slashing damage if hit: 2d4 + 6 ⇒ (1, 2) + 6 = 9
Tolinath "Red" Bronzebeard |
Attempting to cut more than wood this took Tolinath swings at the skeleton with the tattered red tunic again
Large Dwarven Waraxe: 1d20 + 3 ⇒ (3) + 3 = 6
Slashing, Cold Iron: 2d8 + 4 ⇒ (1, 3) + 4 = 8
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GM Fuzzfoot |
Both the red and the blue skeletons are destroyed. The remaining undead charge at you (or partial charge in the case of zombies).
Green vs Tolinath: 1d20 + 0 ⇒ (10) + 0 = 10
Round 3: (Bold may act)
Skeletons: Green
Atticus (6 dmg)
Zombies: Pink, Yellow
Thran, Gaia, Mavin, Tolinath, Tere
Atticus Atkinson |
Despite his wounds Atticus charges a zombie, unwilling to relent to the undead.
Longsword+Charge v Pink: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
damage: 1d8 + 2 ⇒ (3) + 2 = 5
AC 15
GM Fuzzfoot |
Pink slams meaty fists at Atticus.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Yellow moves in to join the fight, but Atticus is already knocked to the ground..
Round 3: (Bold may act)
Skeletons: Green
Atticus (14 dmg, unconsious, bleeding)
Zombies: Pink (5 dmg), Yellow
Thran, Gaia, Mavin, Tolinath, Tere
Tere di Montefeltro |
Tere catches the skeleton on the backswing, but his blade passes harmlessly between the ribs of the undead creature.
Chop the green bones: 1d20 + 5 ⇒ (15) + 5 = 20
Chopping damage: 1d10 + 3 ⇒ (2) + 3 = 5
Mavin Krane |
Mavin steps up behind Atticus to support him, slicing over his fallen body at the zombie that dropped him.
Full round charge vs. pink.
Attack vs. pink (charge, Power Attack): 1d20 + 4 - 1 + 2 ⇒ (15) + 4 - 1 + 2 = 20
Damage (cold iron glaive, Power Attack): 1d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16
Thran |
"Can you guys get this green moldy skeleton away from me? I'll take care of Atticus"
Delay till either the green skeleton drops or everyone else has acted and it would be the skeleton's turn and provoke from the green skeleton, releasing one hand from my falchion as a free action drawing a wand of cure light wounds and using it on Atticus at the end of movement
Cure light wounds for Atticus: 1d8 + 1 ⇒ (1) + 1 = 2
GM Fuzzfoot |
Tere hits, but the blade just isn't effective on the boney frame. Mavin, however, beheads the zombie that beat down Atticus, ending it's miserable existence.
Round 3: (Bold may act)
Skeletons: Green
Atticus (14 dmg, unconsious, bleeding)
Zombies: Pink (5 dmg), Yellow
Thran (ready to cure), Gaia, Mavin, Tolinath, Tere
Tolinath "Red" Bronzebeard |
Tolinath seems to be almost seething with rage at the fact he is able to fell a tree yet cannot even hit this Skeleton.
Griping his Waraxe in both hands he attempts a downward strike against the Skeleton with the tattered green cloak.
Large Dwarven Waraxe: 1d20 + 3 ⇒ (18) + 3 = 21
Slashing, Cold Iron: 2d8 + 4 ⇒ (8, 6) + 4 = 18
A satisfied Grin appears across his face as he feels the Waraxe connect severing some of the bones cleanly.
GM Fuzzfoot |
The skeleton's bones scatter every which way.
The NEXT attack each of you makes is now considered flanking AND will give you +2d8 damage.
Thran makes his way over to Atticus and revives him, but barely.
Round 3: (Bold may act)
Atticus (12 dmg, disabled)
Zombies: Yellow
Thran, Gaia, Mavin, Tolinath, Tere
Round 4: (Bold may act)
Atticus (12 dmg, disabled)
Atticus Atkinson |
Atticus suddenly regains consciousness. What the? My head. He sees the zombie next to him, Oh! Atticus craws over away from the zombie.
5' crawl - yes I know I provoke
GM Fuzzfoot |
Let's see what Gaia can do before I kill you... er, resolve the AoO.
Gaia Lightfairer |
Gaia drops her rapier, and pulls out her shortbow. She fires at the zombie right next to the crumpled Paladin.
Shortbow: 1d20 + 4 ⇒ (12) + 4 = 16 +2 if I can flank at a distance.
Damage: 1d6 + 2d8 ⇒ (4) + (3, 6) = 13 Extra Sneak Attack Damage: 1d6 ⇒ 3if the Magic Flank gives me my Sneak Attack.
GM Fuzzfoot |
The arrow flies true, and slams home into the zombie's skull, dropping him.
With the undead destroyed, you are able to remove the baricade and help the Twinhorn Kellids. They are thankful for your assistance and direct you to the main encampment to talk with their leaders. They also mention that creatures have been pouring from a portal at the stone circle since nightfall and ask that you hold back the tide of undead and find a way to close the portal.
Once you reach the camp, you can see that undead are attacking the settlement. Feel free to heal up or buff on the way there.
The Twinhorn following has numerous tents made of thick animal hides (hardness 2, 10 hit points), and they have creates a partial palisade around the camp’s core to provide a windbreak and make the site easier to defend. The palisade is 10 feet tall.
You see 4 glowing, ghostly humans approaching you.
This slimy, shifting mass has the shape of a humanoid, but is made out of what appears to be some form of sticky rope or cloth. Its body lurches jerkily, struggling to maintain its horrid form.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Atticus Atkinson |
Wonder if someone could spare a couple wand charges...going to roll it, thanks in advance.
CLW: 2d8 + 2 ⇒ (4, 3) + 2 = 9
Take 10 on Know Religion for 14.
They're ectoplasmic humans! Look at them.
GM Fuzzfoot |
Atticus: 1d20 + 1 ⇒ (20) + 1 = 21
Gaia: 1d20 + 4 ⇒ (6) + 4 = 10
Mavin: 1d20 + 1 ⇒ (9) + 1 = 10
Tere: 1d20 + 4 ⇒ (3) + 4 = 7
Thran: 1d20 + 2 ⇒ (5) + 2 = 7
Tolinath: 1d20 + 2 ⇒ (11) + 2 = 13
ectoplasmic humans: 1d20 + 0 ⇒ (20) + 0 = 20
Round 1: (Bold may act)
Atticus (3 dmg)
Ectoplasmic humans
Tolinath, Gaia, Mavin, Thran, Tere
Chaosorbit |
What! Pally winning initiative 2 encounters in a row!
You would have thought Atticus would have learned his lesson after the beating he took at the hands of the zombies and skeletons. But apparently being a zealot of Iomedae means you rush head first into battle with the undead. However this time he uses a slightly more measured approach.
To arms once more my friends! Atticus calls, before moving forward longsword blade ready for his foes as he is joined by several Twinhorn warriors.
A little strength please Iomedae He says somewhat less confident as before.
Move and Ready Attack
Adding in Twinhorn support
Longsword+flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d8 + 2 ⇒ (3) + 2 = 5
bonus Twinhorn damage: 2d8 ⇒ (6, 7) = 13
GM Fuzzfoot |
The ectoplasmic beings move towards you, passing right through the tents and barriers as they come up to them.
Yellow charges Atticus, but the paladin is ready for it and slices the ghostly person into two, destroying it.
Party up!
Round 1: (Bold may act)
Atticus (3 dmg)
Ectoplasmic humans: Red, Green, Purple
Tolinath, Gaia, Mavin, Thran, Tere
Mavin Krane |
Following Atticus, Mavin rounds the tent and swings her glaive horizontally at the oncoming ectoplasmic for.
Move and attack.
Attack (Power Attack, Twinhorn flank): 1d20 + 4 - 1 + 2 ⇒ (1) + 4 - 1 + 2 = 6
Damage (cold iron glaive, Power Attack, sneak attack): 1d10 + 4 + 3 + 1d6 ⇒ (8) + 4 + 3 + (3) = 18
Tere di Montefeltro |
If good steel will bite on them, I have a chance. Tere closes cautiously, ready to strike if one approaches.
If we're still benefiting from the Twinhorn reinforcements (and these things can be flanked and affected by precision damage), add +2 to hit and +1d6 +2d8 to damage.
Held attack: 1d20 + 5 ⇒ (19) + 5 = 24
Slashing damage: 1d10 + 3 ⇒ (5) + 3 = 8
Tolinath "Red" Bronzebeard |
Tolinath walks forward with a determined and confident stride. Hefting his axe in both hands he readies to land a devastating blow to any deemed enemy that comes near.
Large Dwarven Waraxe, Flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Cold Iron, Slashing, Dirty Fighter: 2d8 + 5 + 1 ⇒ (4, 4) + 5 + 1 = 14
Twinhorn Assistance: 2d8 ⇒ (8, 6) = 14
Confirm Crit: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Crit Dmg: 4d8 + 10 + 2 ⇒ (6, 3, 7, 5) + 10 + 2 = 33
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