GM Fuzzfoot's GD-VI Session 2 Solstice Scar Std Tier 5-6 (Oct 6 Start) (Inactive)

Game Master PJP

Map & Handouts

Aid Tokens

PC Boons:

* PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
* Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
* Each PC gains the Nimble Moves feat until the end of the adventure.
* Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure. (Let me know which you choose)
* Each PC can use martial flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
* At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You might want to recheck the Handle animal skill text.

Handle Animal wrote:

Combat Training (DC 20): An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.

I am not sure that the only reason for purpose training is for faster training, and I have seen others say much the same. If you read it, there is additional description in the purpose training that you don't find in any of the individual tricks, and you cannot train for more than one "purpose" even though you can train all of the tricks from all of the purposes if you like.

There is also the spell, Wartrain Mount, that specifically calls out "You instill the target animal with the combat training general purpose (see the Handle Animal skill)." So I think you need it. (Not for this scenario, but I am just pointing it out for future thought).

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I think the spell is for having a regular horse be a combat trained horse quickly. Mostly useless but there is a spell to see if 2 people are related so they can't all be winners.
I'm sure there are classes that are supposed to both ride their mounts and have the mount fight. Cavaliers for example. So would they train for riding or combat?
I really think the reduced duration and only having to make 1 roll for types of training is for home games where time matters.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

I believe Dortlin's last spell would not have required a concentration check as Clyde only took a single move. I, again, could be wrong though.

Mounted Combat Section:
Casting Spells While Mounted: You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you're casting the spell while the mount is moving, and you have to make a concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your concentration check is more difficult due to the violent motion (DC 15 + spell level).

Link is here.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yep, you're correct - I confused it with single vs double rather than double vs run. So many rules....

That is a serious big spell for level 2, isn't it?

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Oh yeah, I was pretty sure about it but it took me three searches to find the applicable rule (not in Ride Skill, not in Concentration Checks, finally found it under Mounted Combat rules...).

A lot of those kind of terrain control spells are the same size. Usually effect everyone over the long term, but are really good at shutting down enemy charges and sometimes enemy casting (if vision blocking).

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I've been told that as long as both hands are otherwise free you can shift an item to one hand when casting then use both hands again. Though you can't normally cast a spell with somatic components as an immediate action if both hands are full. Trying to find info on that. Dortlin had a move action left so he could even have dropped his weapon, cast, then picked it back up as silly as that is.

Edit: Found it. http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qda

Two-Handed Weapons: What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands?

Both are free actions. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands).

As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair).


VC - Sydney, Australia

I will be away Friday afternoon and back online Saturday night due to work, this will impact my ability to post for around 36 hours. Duty calls! :)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Actually, I will also be gone this same time frame. I might bring in a temp GM, though.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Always helps to know what the monsters you run can do. I have a local GM who has a habit of making things harder when we have 6 players. We were doing a module and it had random encounters. He decided to just double whatever was rolled. We were all around level 5 - 7 btw. He got the result 1d3 lions and rolls 3. He doubled it to 6, put 3 on each side of the party, and gave them all 1 init roll. He rolled nat 20 and they all went second after one of the melee types. He had them charge the party and bite. 6 attacks. But we are honest to a fault and sticklers for rules locally. Well the players anyway. So someone reminded him they have Pounce. He didn't know what pounce was so we explained it. 18 attacks. I mention Rake. More explanations. 30 attacks total later and half the party was down and the other half severely wounded. The only reason we survived is someone got my evoker conscious and got me out of the grab with liberating command. On my turn I fireballed 4 of them to death.
I really don't think he would have put out the 6 tigers if he truly understood how cheesy they are.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Aren't lions a different stat block than tigers?

Anyway, Thanks for the bot and I'm sorry again for all my delay. If they don't fix the site I think I'll have to cut way back on how many games I'm in. It takes me 2x or 3x times as long to write each post, at least. In addition to the additional upfront time cost of signing in over again and then waiting for the campaigns tab to load.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

I am traveling for work tomorrow and Wednesday and may miss. Feel free to run Vasily as needed, though it appears he will be of little use vs this foe.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Typo. They were all tigers.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin has been crippled. Lance can't even speak or understand common.
I realize our ranged characters are still in decent shape but even if the front liners survive this I don't think we can beat it in the time we have left. We need to clear up some of this ability damage. Who has access to lesser restoration scrolls/wands?

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel does not have any of that stuff. He honestly hadn't been played in quite a while and back when his gear was last purchased I was less experienced as to the usefulness of certain items.

He will have a decent sized list of things to buy, but for now can't help. :(

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Vasily cannot cast Lesser Restoration, nor does he have any magic items that mimic the effect. Sorry, cannot help restore ability damage.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I just realized this was supposed to be minutes before midnight... well, I guess we are playing in a well lit moonlight. I'm not going to bother with darkness factors now...

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Rolling to see how many of Peribras's misses he was able to recover.

recovered arrows: 10d2 ⇒ (2, 1, 2, 2, 2, 1, 1, 1, 2, 2) = 16

That's 6 recovered arrows from before this last fight.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

After this scenario Peribras is going to use a plain quiver for his cold iron arrows (his default) because 16 of them is not nearly enough.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Boons:

Ajir: 1d20 ⇒ 2
Daniel: 1d20 ⇒ 15
Dortlin: 1d20 ⇒ 13
Lance: 1d20 ⇒ 11
Peribras: 1d20 ⇒ 20
Vasily: 1d20 ⇒ 10
GM: 1d20 ⇒ 17

Congrats to Peribras! You win a boon.
d4: 1d4 ⇒ 2

Send me your email by PM and I will get it reported.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Also for reporting, I need:

Factions for Daniel, Vasily, Lance, Peribras, and Kibbleswitch

I need character IDs for Vasily and Peribras

And I need to know who is going to die before they call it. Hmm... that doesn't seem right...

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

75247-7 and The Exchange for Vasily as requested.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Thanks - I looked back and see you did provide this. Also have Ajir's and Daniel's factions.

I also see that Peribras has his info on his character profile, and I can get Lance's faction from system, so should be all good here.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Do you need a day job?

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

Lance is Sov Court :)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

If you have a day job, go ahead. I don't need it for reporting (which I just finished), but do for your chronicles.


VC - Sydney, Australia

Day Job;

Perform - Stringed Instrument 1d20 + 13 ⇒ (3) + 13 = 16

Dicebot isn't my friend this morning.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

No day job, thanks!

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

no day job

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Vasily DJ: Perform Strings: 1d20 + 12 ⇒ (11) + 12 = 23

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I want to double check the situation as Dortlin understands it.

The area within the stones is covered with tentacles and attacking them is having no appreciable effect.

Lance is inside the stones and has been grabbed by the tentacles.

The people within the circle are being hurt by some unseen force. (The negative energy)

We have no clue what our mission is here beyond presumably killing the undead. If there is a way for us to close the portal beyond that they forgot to tell us.

Deeper Darkness just happened. Everyone inside is blind making it much easier to grab them.

Anything else?

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Our mission is to clear the area so the hilt can be used to close the portal. I don’t disagree with regrouping, but I’m also pretty sure daylight counters deeper darkness. That said, Daniel has no experience with that so he will take his actions in game accordingly and likely be regrouping. Also, Lance broke free. Otherwise you are spot on, we are not in a great spot at the moment.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Yea thought DD was lvl 4. Dortlin can partly deal with the light problem.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yes, I don't think it was looking good there at the end, but you all breezed through so much. This group was not well balanced, but well armored and well combat-trained, which was enough. That last encounter really took away most of your advantages, though!

Looking at player status, everything will heal in downtime, so overall I would say you came out good!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Chronicles are here!

If you need something else noted, let me know. I am going to be offline for the next week, so if I don't get it fixed by Monday, feel free to gently remind me again :)

Peribras - if you have a day job and get it rolled soon, I will be looking for it to update your sheet.

Ajir - I am not entirely sure I did the out of tier gold right, because these specials don't fit within the rules outlined in the season 8 guide. So I averaged tier 3-4 and tier 5-6, which is my best guess as the appropriate amount. If anyone knows different, let me know and I can fix it.

Thanks everyone for a great game! We hit a few rough spots, but I learned a lot, and I hope everyone had fun.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Profession, thief catcher: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

more recovered arrows: 3d2 ⇒ (2, 1, 1) = 4

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

My name is listed as Bigguyinblack instead of Edward McGee. Otherwise it looks good.


VC - Sydney, Australia

Thanks GM!

All went pretty well - enjoy your 'break'.

See a lot of you in the Race for the Runecarved Key no doubt :)

Sovereign Court

Alrighty then, so how do chronicle sheets and such work in play by post?

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Thank you gm for putting up with all the posting and site issues! You powered us through nicely. Well done!

Print the chronicle sheet and use it like any other.

Sovereign Court

when will we normally receive these sheets? Just wondering.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

He linked to the sheets. The word 'here' in "Chronicles are here!"

Click the link, double check that the info on yours is correct, and if it is just download it, print it, and fill it out like any other chronicle.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

thanks for running the game. I am certain it is more complicated running one of these multi-table specials than a typical scenario. Thanks again!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ajir - chronicle should be in your email now.
Dortlin & Peribras - new chronicles posted, so you can re-download.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Thanks.

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