GM Fuzzfoot |
You have been stationed at the Grand Lodge in Absalom, awaiting assignment for a mission of utmost importance. Things finally seemed in motion when Venture-Captain Drandle Dreng sent out a summons for available agents. Specialized in the history of Absalom, Dreng is known for putting off-duty agents to work on sundry tasks when he finds them resting within the city’s limits.
Coming to the meeting place—an odd choice of venue, as it is a street corner far from the Grand Lodge—a lone beggar garbed in baggy robes approaches. The only figure visible in the constant drizzle, the beggar sticks out his hands for currency.
"Have you any coin to spare, fine folk?"
The question hangs in the air for only a scant moment before the figure pulls back his hood to reveal the wizened face of Venture-Captain Drandle Dreng. He gives a crooked smile, soaked head to toe from his unprotected time in the rain. His clothes smell faintly of cabbage.
"Sorry about that," he says with a wink. "I always like to play a little joke on agents when I stumble across them during my jaunts into town. Now, why did I summon you fine folk here again…?" Dreng shakes his head from side to side, as though trying to knock water out of his ears, despite the constant downpour.
"Ah yes, the Wounded Wisp! I’m undercover now and can’t stray far from the site I’m watching, but I need someone to retrieve a package for me from that fine establishment. It’s among Absalom’s most storied taverns, you see, and one that holds a special place of privilege in the Society’s lore as the place where the organization began. Well, I could drone on and on about it, but standing out in the rain is doing none of us any favors." As if anticipating agreement, the bedraggled venture-captain produces a small slip of folded paper from one of his many stitched pockets. Dreng quickly shows a glimpse of the page’s contents: a map detailing the location of the Wounded Wisp bar.
"The bartender is a woman by the name of Heryn Gale, a fine lady who came to own the Wisp after the passing of her father from—oh, bah, it’s really getting too cold for me to give a proper history lesson! If you could just go to the Wisp, and tell Heryn you’re there to pick up my parcel, it would be most appreciated. I’ll be around here for several more hours at least."
Please start with a description of your character and introductions.
Gwydion Flaxseed |
Following along in the group is a halfling wearing robes of black and white, a holy symbol around his neck pinning him as a follower of Nethys. He is, of course, unshod and he wears spectacles. Perhaps he has need of them for all the reading he does-in fact, he carries a large tome with him now which looks like a spellbook of some sort. "Greetings! I am Gwydion Flaxseed, yes, of the Flaxseed clan from Cassomir. A distant cousin who heard of the family's pension for joining this illustrious organization and thought I might try to aid with my own skills and knowledge." His voice is soft and calm, as if he is used to whispering in a library.
After observing the Venture-Captain's antics with some amusement, Gwydion asks, "Pray, what is this parcel we are seeking? It is nothing dangerous, is it?"
Gary "The Gray" Silgrin |
Following the group, generally to one side or another, is a somewhat tall half-orc, who's skin seems to have more grey than green, wearing clothing of deep greens and browns, looking as if he should be in a forest or woodland of sorts. Upon closer inspection of what the half-orc was wearing, his vest seemed to be armor, with etchings of mugs close to the shoulders and ribs. Strapped to his back, swung a wicked looking dull gray axe that looked well taken care of.
Fine wet evening we're having here. The name's Gary Silgrin, pleased to meet you all. Seems like I joined up at a good time, as I can lend an arm or two to help out as best I can. Gary's deep voice seemed calm, seemingly used to traveling in such weather.
Mister Dreng, you shouldn't do that to some people. Might get startled and do something foolish! Gary said, amused at the thought. Sorry, sorry, I imagined someone foolish enough to do such a thing. Back to the point of the matter, is there anything we need to know about this Miss Gale?
Lini, Iconic Druid |
"Please tell me more about Heryn Gale. I am Lini and my feline friend is Droogami."
Diplomacy/gather info re: Heryn Gale: 1d20 + 2 ⇒ (1) + 2 = 3
A female gnome steps out of the shadows wearing leather and a sickle tucked into a belt near a bag of stones and sling. A snow leopard follows her without making a sound except for the occasional pur or growl.
GM Fuzzfoot |
"Miss Gale is a lovely lady, and will take good care of you, should you like to get a drink or some food while you are there."
Dreng then responds to the question regarding the parcel. "Before you judge, despite my current attire, I’m still a man of taste. The parcel is actually a special vintage of wine from the cellar of the Wounded Wisp. I’ve been sampling their finer wines in descending order of bottling. I dare not disappear from my current role in this district, but I also would appreciate some comfort items. After all, I doubt anyone would judge a supposed beggar sipping from a bottle of wine."
Gwydion Flaxseed |
Gwydion raises his eyebrow at the Venture-Captain. "Wine? You're asking us to pick up some wine for you? Sure, I guess you are the superior here. We'll have it back to you in no time."
Gary "The Gray" Silgrin |
Gary places a large hand onto his halfling teammate's shoulder. "No need to be upset my little friend. Besides, on a night like this, a fine wine would warm the belly quite nice, especially in this weather." Chuckling while lifting his hand from Gwydion's shoulder, the half-orc then looks towards the others in the group. "Since I myself, am somewhat new in town, does anyone know where we can find this, Wounded Wisp?"
Kevin Sumfinorther |
A youth with reddish hair and freckles speaks up. "Hey Mr. Dreng, it's me Kevin. You caught me picking your pocket a few years ago. I just finished my pathfinder training thanks to you. So if you need a bottle of wine from the Wounded Wisp I can get that for you no problem." Kevin stanches the map and tucks it into his belt next to his raiper. There is a slight mettalic jingle as Kevin moves suggesting he my have a chain shirt under his rough spun brown shirt and trousers.
know History: 1d20 + 1 ⇒ (8) + 1 = 9
"Don't remember much about this tavern, but I'm sure we can ask this Miss Gale all about it." Kevin says as he hurries off in what he believes is the direction of the tavern.
Maulaxe, the Just |
An older Dwarf with graying unkempt hair grunts and not much on him other than a dirty set of well used clothes grunts at his companions.
"Ungh."
Know:History max 10: 1d20 + 1 ⇒ (14) + 1 = 15
Maulaxe ponders for a moment... half talking out loud and half answering fellow party members' questions "It's a dive bar, extra cheap for Pathfinders, good for a nice tip in the mornin' ta help drive off da aches."
Continuing on after a pause just long enough to let him start talking over somebody else beginning to speak "Well common ya youngins, Drenge wants his wine an' ole Maulaxe, the Just could use a drink. I was a hero back when I was younger ya know, deserves me a drink."
Maulaxe then mutters to himself a bit as they head off.
GM Fuzzfoot |
Without too much trouble, you find The Wounded Wisp. It is located in the Foreign Quarter district of Absalom, close to the grounds of the Grand Lodge.
Built from dark, discolored wood, the exterior of the Wounded Wisp is the image of an iconic dive bar. Stained and barred windows obscure direct vision into the establishment, though ruddy yellow light bleeds from a window in the front hall.
A thick wooden sign hanging from above the bar’s entrance. A brass ring fitted onto the sign anchors a lantern.
Gary "The Gray" Silgrin |
Gary follows Maulaxe, and holds the door open for the rest of the group to follow. "Lets get out of this rain, and warm ourselves up with some drink, and talk with Miss Gale."
GM Fuzzfoot |
The entrance to the Wounded Wisp is a long wooden hallway covered in numerous decorations and trophies left by successful Pathfinders who’ve donated minor paraphernalia to the bar. You pass a small room with a teen behind a counter, who greets you. "Welcome to the Wounded Wisp. Would you like to check any coats or weapons?"
Feel free to do so, but I will move on in any case...
As you turn the corner, the smell of smoke and spilled ale assails the senses in a more open area. Walls of dark-stained wood make up the sides of the Wounded Wisp, while well-used wooden tables are spread throughout the space. A raised area in the back of the establishment houses several additional tables and eating areas for groups seeking more than just a good drink. An austere bar supported by kegs instead of wooden panels commands the northern end of the room. A stained-glass cabinet stands behind the bar, its dark panes cracked in several spots, yet not so opaque as to conceal the several dozen types of hard liquor within.
A handful of patrons are already relaxing around the bar, enjoying drink and food and discussions in some cases.
At one table, a halfling lady is regailing stories of adventures to a number of wide-eyed adventurer-types, much like yourselves.
The halfling is Janira Gavix, and she seems to recognize you and wave you over.
At another table, two half-orcs sit, eating and drinking while making jokes with each other. They seem only barely civilized, although may be friendly enough.
A man sits alone at the bar, looking out into the room. He seems readily approachable as he enjoys his drink.
At another table, towards the back, an older man is sipping from an oversized flagon of ale while reading through a large and ominous-looking tome.
In a corner table, a dirty looking halfling sits with glassy eyes and a huge grin on his face. He looks awake, but doesn't appear to react to anything going on in the room, and doesn't move a muscle as you watch him.
Behind the bar, a women washes mugs, and says "Welcome, guests! I will be with you in just a minute to take your orders."
Gwydion Flaxseed |
Gwydion makes his way to the older man reading the book. "Hello! I am Gwydion Flaxseed. Yes, there seem to more of us around here every week, it's a large and active family. I am scholar of Magic, a patron of the Black and White if you will. What is it that you are reading?"
Gary "The Gray" Silgrin |
Gary, after ordering a mug of ale, makes his way towards the man sitting at the bar. "Mind if it sit next to you? It seems like a good spot for people watching. My name's Gary, by the way, pleased to meet you." The half-orc smiles, and starts to drink his ale as he sits at the bar.
Kevin Sumfinorther |
Kevin looks around as his follow Pathfinders wander off. "Hey were are you...oh never mind" Kevin looks over at the bartender, "We aren't here for drinks, just need to pick up a bottle for Mr. Drendle Dreng."
Maulaxe, the Just |
Maulaxe will sigh at Kevin's sense of duty, but will actually refrain from ordering a drink at this time, in spite of all expectations.
GM Fuzzfoot |
The lady chuckles at Kevin's approach, and says "Ah, yes. Drendle and his systematic method of trying various vintages. I can take you to the basement in a bit to get the bottle he desires, but I have to wait until my girl returns so she can tend to the other customers. Have a sit, have a drink while you wait, and as soon as I can get away, I will call you over."
The man that Gwydion approaches looks up from his book. "Flaxseed? Why yes, I have heard of your family. Pathfinders, many of you, correct? My name is Yargos Gill." He motions for you to take a seat. "This book has little to do with magic, although the arcane arts do play an important role in some chapters. I am reading a rather old tome on battle tactics used during the Age of Darkness, although I fear some of it is simply conjecture. Are you interested in military history?"
As Gary drinks from his mug, the gentleman next to him says "I agree! My name is Aram bin Kaleel, and I sometimes enjoy visiting this establishment for a good story or two. Have you any?"
Gary "The Gray" Silgrin |
"I don't have many tales before coming to town, as I am new in town. I grew up in Cassomir, and had traveled to Wispil after reaching a working age, looking for work as a lumberjack. While working there, I heard tales of other places, and where groups of people do great deeds, quite consistantly I might add!" Gary chuckles a bit and takes a sip of his ale before returning to his story. "So I had decided to come to Absalom to see if I could join in on these heroic deeds."
The half-orc then looks a Lini, "Not all come for a fight, or look for temporary bedding. Some of us love to listen to stories that can only be read in books or sung in taverns!" Turning back to Aram, Gary asks, "May I ask if you too, have any tales to share?"
Rolling a diplomacy check just in case it's needed, but if not, ignore the spoiler.
Evarice Bue |
Apologies, forgot to check on the Gameplay tab!
Perform(Wind): 1d20 + 3 ⇒ (7) + 3 = 10
An elven woman hops and skips her way into the Wounded Wisp, blowing into a recorder. You probably noticed her overly fancy hat long before her clothing, more suited to a performer than an explorer. As she finishes her music, she scans the bar, and recognizes you. By now you finally notice the symbol of Sheyln hanging off her hip. She checks her weapons by the door.
"Evarice Bue, here to serve and protect. Venture Captain Dreng kept asking me for spare coin. Then when I gave it to him, he complained it was the wrong kind of coin. Kept at it for a few minutes before he mentioned his actual mission. Ha!" Evarice shakes hands with all who are willing.
Evarice shakes her head, laughing at herself, then orders some elven wine. "I'm soaking wet...is there a changing room somewhere where I can get this outfit off of me? May as well switch to my leathers."
Kevin Sumfinorther |
Kevin turns slightly red when Lini talks to her cat about mating. "Fight mating? Sounds dangerous." Kevin says with an uneasy chuckle. The youth tries to get Heryn Gale's attention. "Can you tell me anything about the halfling over there?" Kevin inquires while gesturing to lady telling stories.
Maulaxe, the Just |
Seeing that urgency and haste and good order are not the measure of the day, Maulaxe will order a whiskey, neat. And contemplate life's great mysteries. Probably including how such a low quality whiskey did not result in the brewer being drug out back and shot.
Lini, Iconic Druid |
Kevin turns slightly red when Lini talks to her cat about mating. "Fight mating? Sounds dangerous." Kevin says with an uneasy chuckle.
Knowledge nature: 1d20 + 7 ⇒ (10) + 7 = 17
"Bald eagle courtship involves elaborate, spectacular calls and flight displays. The flight includes swoops, chases, and cartwheels, in which they fly high, lock talons, and free fall, separating just before hitting the ground. And once they have chosen their mate it is most likely for a lifetime."
Evarice Bue |
"Bald eagle courtship involves elaborate, spectacular calls and flight displays. The flight includes swoops, chases, and cartwheels, in which they fly high, lock talons, and free fall, separating just before hitting the ground. And once they have chosen their mate it is most likely for a lifetime."
"Somehow that sounds nicer than how my family chooses mates. There's always some absurd power play behind their actions, or a distant relative tries to force an 'accident' upon others." Evarice shakes her head. "They don't last long, either."
GM Fuzzfoot |
As Gwydion politely lets Yargos lecture, Gary manages to swap some stories with Aram bin Kaleel, who turns out to be the owner of a local antiquities shop in the Coins district, and occasionally comes here to rub elbows with fellow Pathfinders.
Heryn giggles when asked about the dirty halfling, and says "I don't know who he is. Came in 3 hours ago asking for a stiff drink, and upon drinking it has assumed that position. We are pretty sure he is passed out in an upright position with his eyes open, but don't know why. He seems harmless enough, so we just leave him be."[/b]
A few moments later, a girl comes in "Sorry I'm late, ma'am."
Heryn nods, hands her the apron, and motions to your group. "Ok, folks. I can take you downstairs now. Follow me."
She leads you to the basement, cautioning you to watch the stairs.
A set of wooden stairs descends from the main floor into this tightly packed storeroom. Barrels, boxes, and crates of assorted foodstuffs and drink garnishes are pushed against the walls or under the stairs. She opens a door in the back of the room, and leads you to a larger room that has seen better days. Several fissures split the floor, some quite large. The largest crack has a ricketing looking plank laid over it.
Heryn says, "I am sorry - we have been talking about getting a new plank for this, but haven't had a chance to get around to it yet, so please be careful."
Evarice Bue |
"Not a problem, ma'am. We'll jump in, get what we need and get out."
Choosing between the weak plank and a gap in the floor, Evarice takes a running start and leaps over the gap.
Acrobatics, DC 5: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13
She sails across without trouble and twirls her hat around her fingers as a flourish.
"I've got some rope if you want to climb across."
Kevin Sumfinorther |
Kevin kneels down and inspects the plank. "You sure this thing is safe?"
Know Engineering: 1d20 + 1 ⇒ (5) + 1 = 6
Not seeing anything wrong with it Kevin slowly makes his way across.
Gary "The Gray" Silgrin |
Gary, following behind the group, watches Evarice's display and laughs. Cracking his neck, and rolling his shoulders, the half-orc attempts to run and jump the gap.
"Coming through!"
Acrobatics, DC 5: 1d20 + 4 ⇒ (7) + 4 = 11
Feet landing heavily on the ground across the chasm, Gary stumbles forward to let more people across. Laughing and turning around to look at every one, he spoke up, "Why jump across, when it's more fun to jump?"
Lini, Iconic Druid |
Lini Acro DC 5: 1d20 + 1 ⇒ (4) + 1 = 5
Lini narrowly makes it across the plank almost losing her balance. .
"Once you're a little bigger, I will buy a saddle if your open to it Droo."
Droo Acro DC 5: 1d20 + 5 ⇒ (11) + 5 = 16
Droogami has no problem crossing the chasm. He holds his head high while swishing his tail
GM Fuzzfoot |
Everyone makes it over. In the next room, you see bottles sporadically placed on shelves. Heryn points to one on the top shelf in the back.
"That's the one you want."
Maulaxe, the Just |
Maulaxe will head over to the bottle and pick up it, inspecting it for authenticity and defects.
Appraise: 1d20 + 1 ⇒ (12) + 1 = 13
GM Fuzzfoot |
As Maulaxe tugs on the bottle, he realizes it is a lever, and it opens a secret door.
A sturdy silver chain jutting from the ceiling ends in a glowing orb that radiates yellow light across the rectangular room. A simple desk of polished wood, stacked with documents and scattered notes, shelters a pair of wooden chests against the south wall. A series of cracks along the eastern and western walls form makeshift entrances into exposed caverns.
Map updated Feel free to move yourself to your preferred location.
Lini, Iconic Druid |
Lini enters the cavern with the small cat sniffing the air beside her.
"What do you smell Droogami?
Wisdom DC 10 fresh scent: 1d20 + 1 ⇒ (18) + 1 = 19
I placed my pets icon on the map.
Gary "The Gray" Silgrin |
Following Lini, Gary takes his time walking into the chamber. Eyes darting about, the half-orc is trying to look for anything out of the ordinary.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
"Why would there be a secret door to a cavern? No matter, I'll just stand over here. By the way, Heryn, why was there a hidden wall there?"
The tall barbarian steps towards the wall opposite of Droogami.
Maulaxe, the Just |
Maulaxe will head in as well, peeking down the tunnel to his right.
"Ole' Drenge is up to something I suspect..." he muses outloud.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8 +2 stone
Evarice Bue |
"A secret passage...Didn't expect that." Evarice enters and looks around the room.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
GM Fuzzfoot |
Heryn says "Well, will you look at that! I never knew that was down here. Looks like it took some damage from the earthquake too. How about I just stay out here while you all take a look?"
1d6 ⇒ 4
Evarice: 1d20 + 5 ⇒ (2) + 5 = 7
Gary: 1d20 + 0 ⇒ (10) + 0 = 10
Gwydion : 1d20 + 2 ⇒ (3) + 2 = 5
Kevin: 1d20 + 3 ⇒ (17) + 3 = 20
Lini: 1d20 + 1 ⇒ (1) + 1 = 2
Maulaxe: 1d20 + 1 ⇒ (12) + 1 = 13
Bat Swarm: 1d20 + 2 ⇒ (14) + 2 = 16
Kevin gets to act first!
Round 1: (Bold characters may act)
Kevin
Bat Swarm
Maulaxe
Gary
Evarice
Gwydion
Lini
Kevin Sumfinorther |
A large grin spreads across kevin's face. "That Drendle Drenge got me again. He's always full of surprises." Kevin steps into the room behind Gwydion.
Know nature: 1d20 + 5 ⇒ (7) + 5 = 12
"Those bats look agitated. If we work together I am sure we can drive them off."
Inspire courage. +1 to attack and damage rolls. Also could someone move me. I am going to be mobile all day.
-Posted with Wayfinder
GM Fuzzfoot |
@Kevin, since you are providing a support action, I will assume you don't want to crowd into the open spot in front, so I moved you to the next closest area.
Kevin emboldens you to hold your ground, as the bats swarm among you.
Evarice damage: 1d6 ⇒ 1
Gary damage: 1d6 ⇒ 1
Maulaxe damage: 1d6 ⇒ 5
In addition, you are each bleeding (-1 hp per round)
Round 1: (Bold characters may act)
Kevin
Bat Swarm
Maulaxe (-5 hp, bleeding)
Gary (-1 hp, bleeding)
Evarice (-1 hp, bleeding)
Gwydion
Lini
Round 2: (Bold characters may act)
Kevin
Party up!
Evarice Bue |
Evarice considers her weapons, but feels it's best to escape the swarm, then raise the symbol of Sheyln, healing everyone for 1d6 ⇒ 6 damage (and stop the bleeding.)
Channeling Positive Energy, 4 channels remain
Maulaxe, the Just |
Swarm Distraction: 1d20 + 5 ⇒ (5) + 5 = 10
Fist: 1d20 + 3 ⇒ (11) + 3 = 14
Bludgeoning: 1d6 + 3 ⇒ (2) + 3 = 5
Gary "The Gray" Silgrin |
Gary will move out of the swarm and draw out his dull grey axe, swinging it from his back to his other hand, it appears that he's practiced this maneuver a few times.
I don't like flying critters all too much, but let's see how they handle my axe!
Moved out of the swarm, and drew axe, but not close enough to attack
Lini, Iconic Druid |
Lini tosses a flask of acid at the swarm while Droogami full attacks.
Acid: 1d20 + 2 ⇒ (19) + 2 = 21
dmg: 1d6 ⇒ 5
bite: 1d20 + 7 ⇒ (7) + 7 = 14
dmg: 1d4 + 1 ⇒ (2) + 1 = 3
claw: 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 1d2 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 7 ⇒ (8) + 7 = 15
dmg: 1d2 + 1 ⇒ (1) + 1 = 2