GM Fuzzfoot's AP: Giantslayer, Dwarven Brigade (Inactive)

Game Master PJP

Map of Trunau | Tactical Maps | Notes and Exhibits | Party Treasure


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Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

Gundar silently listens to Thuradin Omast, wishing he'd been able to find words like that to say to the man. The human's drunkenness in a time of crisis had irritated him more than a little. Even sheep know to move when the wolf comes calling. This one would rather stand still.

But ah, well. The others had it well in hand. Gundar was out of his element, he knew that much.

2 gp paid.


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

2g paid and Torith is happy with his room.

After an evening of people watching Torith is glad to head up to his room and spend some time with his own thoughts.

When i find a moment i'll have to talk to Thozar about this connection i've got to the earth. He seems close to nature so maybe he's heard of something like this.

He ponders his powers and their meaning as he places his belongings in the chest provided and removes his armour. He takes the time to appreciate the pleasant room and the comfy bed, even if it is a little longer than he needs.


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

2gp expended

Two gold pieces? A bit steep, but I can afford it for one night. Safer for now too. I'll find other arrangements tomorrow. Brought my cot with me after all!

As he gets comfortable and drifts off to sleep, his thoughts wander to loneliness. Are there others beyond my family with affinity for the earth? We can't be the only ones so blessed, especially among a group of dwarves...


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

Thuradin weighs his pouch before accepting Kragmyr's offer "Only if I pay half" he tells the other dwarf "and I must warn you I snore...a lot."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

GM Rolls:

Who's first: 1d5 ⇒ 2

Perception
Belir: 1d20 + 6 ⇒ (1) + 6 = 7
Gundar: 1d20 + 6 ⇒ (3) + 6 = 9
Kragmyr: 1d20 + 6 ⇒ (19) + 6 = 25
Thozar: 1d20 + 5 ⇒ (15) + 5 = 20
Thuradin: 1d20 + 3 ⇒ (8) + 3 = 11
Torith: 1d20 + 3 ⇒ (6) + 3 = 9

Initiative (as needed)
Belir: 1d20 + 4 ⇒ (15) + 4 = 19
Gundar: 1d20 + 4 ⇒ (12) + 4 = 16
Kragmyr: 1d20 + 2 ⇒ (20) + 2 = 22
Thozar: 1d20 + 4 ⇒ (10) + 4 = 14
Thuradin: 1d20 + 1 ⇒ (10) + 1 = 11
Torith: 1d20 + 6 ⇒ (20) + 6 = 26

Assassins: 1d20 + 1 ⇒ (11) + 1 = 12

Wow - if you are peeking, you all basically just hit the lottery! You couldn't have gotten much more lucky with these rolls...

You all take to your beds.

Kragmir:

You wake up suddenly, as you see your door opening. You get a surprise round. Your roommate is still sleeping.


DECEASED

Jumping to his feet, Kragmyr lifts his axe up. Unsure of quite who it was opening his door in the dead of night, but assuming that it someone of nefarious intentions, he put his hand on the book of grudges which never left his side. The book opened at his touch, the pages flipping frantically until settling on a page filled with dwarven runes. His hand shot up, pointing directly at the intruder. And in a voice not his own, he spoke the words of the grudge on the page. His was the voice of the wronged, speaking directly of the murder done unto him.

Crippling Regret. DC14:

(I.e.: Hideous Laughter, DC 14.
School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 2; Subdomain revelry 2, whimsy 1
CASTING
Casting Time 1 standard action
Components V, S, M (tiny fruit tarts and a feather)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature; see text
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
This spell afflicts the subject with uncontrollable regret. It collapses, assailed with knowledge of wrongs done by its people, falling prone. The subject can take no actions while assailed, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues being assaulted by knowledge of past wrongs for the entire duration.

A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because regret doesn't "translate" well.

Move action to grab weapon. Standard action to cast. Hope that wakes up my snoring companion.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As a surprise round, you only get one action (move or standard). I am going to assume you cast the spell, as that will be far more valuable to the group at this juncture.

Thuradin hears the casting and barely reaches consciousness. Thozar also hears something that sounds like casting and it wakes him up (still lying in bed in the dark, however).

Will Save: 1d20 + 1 ⇒ (9) + 1 = 10
The lead assassin (red) is filled with regret and collapses. See picture in Notes and Exhibits.

Round 1: (Bold may act)
Toith (sleeping), Kragmyr (13 dmg, fort save pending), Belir(sleeping), Gundar (sleeping), Thozar(sleeping)
Assassins
Thuradin(prone)


DECEASED

Aye, casting indeed. But where did the damage come from? It wasn't spelled out in your above post. AFAIK, the door opened and I got to cast as a surprise round and put an assassin before he could act. But if something did hit me that hard, I'm down to 1HP left and my fort save is below. So...best of luck Thuradin, 'cause I'm going to need you to tank...

Fort Save: 1d20 + 5 ⇒ (17) + 5 = 22

Hard to do anything IC because of my confusion as to Kragmyr's current state. But if he can see the blue or green assassin, he'll cast the same spell on whichever one he can see better. If a 5ft step is needed he'll take it. If he can't see anyone, he will ready an action to cast it on a valid target when possible (such as someone rushing into the room). He will also start his inspired rage by yelling these grudges out loudly, in the hope that it wakes up his companions and inspires them to start bashing heads in.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Doh! I had done an entire round of actions for the assassins, forgetting you got to go first. Then I deleted all of that, but forgot I had updated the round block... You have no damage. Red is collapsed in the door, there are "others" in the hall. So we will go with the readied action. Also, again, you have too many actions. Starting inspired rage is a standard action.

Will Save: 1d20 + 1 ⇒ (3) + 1 = 4
Blue rushes in, only to get blasted by Kragmyr's loud and angry words. She collapses into despair and hides in the corner.

Yellow attacks a prone, but awake Thuradin with a blue crystaline blade.
Attack: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Please make a fort save as well.

Green attacks Kragmyr, drawing blood.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Please make a fort save as well.

Round 1: (Bold may act)
Toith (sleeping), Kragmyr (7 dmg, fort save pending), Belir(sleeping), Gundar (sleeping), Thozar(sleeping)
Assassins
Thuradin (prone, 6 dmg, fort save pending)


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Male Dwarf Tortured Crusader | HP: 69/69| AC: 21 (10 Tch, 21 FF) | CMD: 21 | F: +8, R: +4, W: +8 (+2 vs poison, spells) | Init: +1 | Perc: +12, SM: +13 | Active conditions: none

Uh oh

In his bed/Trunauan-version-of-a-sofa, across town, Ulark...snores.


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

Am I sleeping or awake? You said I noticed spellcasting but marked that I am asleep.


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

Fortitude save: 1d20 + 7 ⇒ (1) + 7 = 8

Thuradin is awoken by a sharp pain in his side. Opening his eyes he sees a leering face lurking over him. Grabbing his nearby weapon he gets unsteadily to his feet as his eyes swim in and out of focus. "Assassins, assassins. We are being attacked." he shouts as he prepares to defend himself and Kragmyr.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry - having trouble with editing on the boards today...Thozar is now awake.

Perception to wake up, DC 15:

Belir: 1d20 + 6 ⇒ (17) + 6 = 23
Gundar: 1d20 + 6 ⇒ (8) + 6 = 14
Torith: 1d20 + 3 ⇒ (20) + 3 = 23

Only Gundar continues to sleep as voices are now being raised. (A move action can slap him awake, or he can keep making Perception checks each round to wake up. The DC gets easier by 2 each round, so DC 13 for next round.)

Round 2: (Bold may act)
Torith (prone), Kragmyr (7 dmg), Belir(prone), Gundar (sleeping), Thozar(prone)
Assassins
Thuradin (6 dmg, 1 Dex dmg, need another Fort vs poison save this round)


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

Hearing the sounds of spellcasting, Thozar looks around the room for a source. Darkvision, do I see anything in my room?

If he sees something, Thozar will fire an Acid Dart at the target.
Acid Dart vs Touch: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (2) + 1 = 3

If he does not see anything, he will get out of bed. Move Action

Either way, he calls out to his companions, {Dwarven}"Spells are being cast, what is going on?!" Hearing the call for assassins, his stomach turns to lead. NO! We much come together and fend them off!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

There is no target in any of the other rooms.


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

"... assassins?" Torith's brain takes a moment register the word and what it means before he jumps out of bed in a panic.

Not seeing any immediate threats in his room he heads for the door to find out who is shouting.

"Whoever you are you're going to regret disturbing my sleep!" he yells through the door.

Standing up and moving to the door is all Torith can do this round.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Belir is startled awake by a sharp noise as he sits up groggily. "Orc!? Was I snoring?" Hearing the sound of fighting he grabs his axe and goes to peek out the door, just to make sure it's nothing more than a tavern brawl or fighting over the payment of a woman.

Grab axe and move to door. Can't open it yet.


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)
Quote:
Only Gundar continues to sleep as voices are now being raised.

Figures. So much for the light-sleeping ranger. Gundar snores merrily away.


DECEASED

Fort save again: 1d20 + 6 ⇒ (8) + 6 = 14

Unused fort save was 22. If that one doesn't work, this one is a 14. Kragmyr will continue inspiring rage, though he won't accept the benefits himself. This will drop his HP down to 7, but he won't take the AC penalty. He has no armor on (can't sleep in medium armor), so his AC is now 16. Hopefully that'll keep him alive until help arrives. Also...for the assassins, both red and blue are still effected by crippling regret, right?

With no weapon in hand, and no way to reach his Longhammer (let alone effectively use it), Kragmyr was in a bad spot. He had also used up all of his spells when he effectively took two of the assassins out of the fight. Now he had a wound which was bleeding profusely, and naught but his book of grudges in hand. Deciding that all he could do was hold out, he yelled as loudly as he could, while preparing to dodge any more incoming blows:

{Dwarven}"Oi! Assassins! Wake the fook up you bloody gits!"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Kragmyr - you didn't need another save. The 22 was fine. Thuradin does need to save again, however.

The green masked assassin stabs at Kragmyr while the yellow one continues to try to kill Thuradin.

Green Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Yellow Attack: 1d20 + 2 ⇒ (3) + 2 = 5 Miss

Blue recovers from the spells effects, and he stands up, grabbing his crossbow. Red disappears into the shadows.

Kragmry - spell only has 1 round duration, right?

Party is up. Let me know if you accept Kragmyr's rage or not.
Round 2: (Bold may act)
Thuradin (6 dmg, 1 Dex dmg, need another Fort vs poison save this round)

Round 3: (Bold may act)
Torith, Kragmyr (12 dmg, inspiring rage), Belir, Gundar (sleeping), Thozar
Assassins


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

Fortitude save: 1d20 + 7 ⇒ (1) + 7 = 8
Oh, c'mon now!

Thuradin wobbles slightly as the poison courses through his veins. Steadying himself he raises his axe and swings at the thug attacking him.
Attack roll: 1d20 + 4 ⇒ (4) + 4 = 8
Unfortunately his aim is off as the poison takes it's toll.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Hearing screaming Belir flings his door open and steps out into the hall where he sees Kragmyr and Thuradin under attack.

"OIY! What's Going on?"

He slams his axe around the corner at one of the crazed women stabbing at the dwarves.

"Ya are supposed to pay them first lads..."

Dwarven Waraxe: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 + 3 ⇒ (1) + 3 = 4


DECEASED

Kragmyr was bleeding profusely, was unarmed, unarmored, and all told, very near death. With a wave of anger he decided that if he was going to die, he might as well go down fighting. With a roar he launched himself at the assassin, trying to rip the blade from the human's grasp. As he made his move, he hoped that he at least did enough to save his comrades.

Disarm: 1d20 + 2 ⇒ (20) + 2 = 22

Does this provoke? I don't think it does because he is unarmed and thus doesn't threaten, but not sure. As for the spell, it is 1 round per level. So yeah...they're good. It did disrupt the attack though. And finally, Kragmyr is down to 2HP at AC12. So a 50% chance from each attack to go down. Exciting!


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

The sounds of combat intensifying, Thozar takes a quick step over to the door and casts a spell, sheathing his hand in a greenish flame. Produce Flame

If it is those damned orcs... With a final inhale, he opens the door, ready for combat.

I do not accept raging song. Iirc, combat maneuvers provoke unless you have the appropriate improved maneuver feat.


DECEASED

A dwarf dies in battle, not cowering like an elf. The dice will land as they will.


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

Perception v DC 13: 1d20 + 6 ⇒ (14) + 6 = 20

Gundar was in the depths of a pleasant dream when the noises pierced his slumber. He had spent enough nights in dangerous places to come awake immediately - even if he had hoped never to need to consider Trunau a dangerous place.

Hearing the muffled sounds of battle from beyond his room, Gundar jumps to his feet, grabbing his weapon and shield. He dares not take the extra moment to shrug on his armored coat. He throws open the door and moves into the hallway, seeing Belir swinging at something in another room.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

It does provoke, because he is still armed when you take the action.

AoO: 1d20 + 2 ⇒ (10) + 2 = 12

Now, he is disarmed, though! Nice move.

Torith is up.

Round 2: (Bold may act)
Thuradin (6 dmg, 2 Dex dmg, need another Fort vs poison save this round)

Round 3: (Bold may act)
Torith, Kragmyr (12 dmg, inspiring rage), Belir, Gundar, Thozar
Assassins: Blue (4 dmg), Green (unarmed), Yellow, Red


DECEASED

I hate to say this, but you especially have to be honest when playing a dwarf. Kragmyr is unarmored because he was sleeping. With Dex14...he has AC12. That AAO hit.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I thought you grabbed a shield... I must have gotten confused. Looking back, I see no shield.

Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Green is still armed, as he cut down Kragmyr as he was trying to disarm him.

Hopefully Torith will check in, but I don't know if he is much for weekend posts or not... I hate to move on without his action though.


DECEASED

And down to -3HP.


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

I don't tend to find time at weekends, however i'm here and posting before i wind down for an early night ready for being back in work on monday.

Torith swings the door open and steps in to the hallway to see what all the commotion is about.

{Dwarven}"Hey Gundar what's with all the noise out here? If someone is hurting my new allies i'm gonna be mighty annoyed!"

Torith will ready an action - if he sees an obvious enemy he'll fire an earth blast at them.

earth blast if needed:
earth blast attack: 1d20 + 3 ⇒ (15) + 3 = 18 earth blast damage: 1d6 + 4 ⇒ (3) + 4 = 7 Torith also has Point Blank Shot for +1 to hit/damge when attacking an enemy in 30ft. I'm sure it'll be a tough one though as here will likely be cover.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Green and yellow both now turn there attention to Thuradin, as blue turns on Belir.

Green vs Thuradin: 1d20 + 2 ⇒ (6) + 2 = 8

Yellow vs Thuradin: 1d20 + 2 ⇒ (20) + 2 = 22
Crit confirm?: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Blue vs Belir: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Please make a Fort (Poison) save.

Round 3: (Bold may act)
Thuradin (6 dmg, 2 Dex dmg, need another Fort vs poison save this round)

Round 4: (Bold may act)
Torith, Kragmyr (17 dmg, unconscious, bleeding), Belir (8 dmg, Fort save needed), Gundar, Thozar
Assassins: Blue (4 dmg), Green (unarmed), Yellow, Red

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Poison Fort Save: 1d20 + 6 ⇒ (11) + 6 = 17

Belir cringes from the blade as it enters his skin as he leaps with a renewed rage and vigor than ever before. His axe careens back into the room at the assassin.

Dwarven Waraxe; attack defensively: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4

But he can't seem to find the strength to get behind the blow as the doorjam hinders his attack.

Cursing everything he steps back into his room.

Current AC 13


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

Stabilize check: 1d20 + 2 - 1 ⇒ (13) + 2 - 1 = 14

As the assassin withdraws his blade a look of shock crosses Thuradin's face as his eyes slowly close and his waraxe clatters to the ground as he falls to the floor, unconscious.

Thuradin is at -1 hit points and is currently stable.


DECEASED

Stabilize: 1d20 + 2 - 3 ⇒ (11) + 2 - 3 = 10

Kragmyr is at -3hp and is stable.

Kragmyr slumps to the ground, his impromptu charge ended on an enemy blade. Feebly he tries one last effort to grab her leg, but can't muster the strength to do so. As his world fades to black he defiantly mutters "This one's going in the book..."

2 dwarves down. 4 assassins left against 4 more dwarves. Amazed to see competent assassins for once!


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

It certainly makes the game feel higher-stakes. Love it!

Dwarven:

"Ravens take your eyes!"

Gundar sees Belir flinch back from a blow and with a roar moves forward to fill the gap, swinging his axe even before he can see into the room.

Attack v Blue: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Gundar's AC is currently 14. I have placed him directly in the doorway assuming he can't attack at on the corner.


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

{Dwarven}"FOR OUR BROTHERS!"

Earthy flame in hand, he reaches out to grasp the nearest assassin.
Produce Flame vs Touch on Blue: 1d20 ⇒ 151d6 + 1 ⇒ (1) + 1 = 2 Sigh


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Attacking around a corner, like Thozar did, gives the opponent +4 AC due to cover, so the produce flame attack did not hit. Torith had a readied action that didn't trigger, but I will go ahead and let that carry over unless he wants to change it up. Looking at the field, it seems to make sense to ready the same action.

Red comes out from around the corner and attacks Gundar. As he comes, Torith blasts him, but it is not enough to take him out. With the three of them threatening Gunder, they Gang Up on him.

Red Attacks Gundar: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Yellow Attacks Gundar (AC 18): 1d20 + 2 ⇒ (20) + 2 = 22
Crit confirm?: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 2d6 + 4 + 1d6 ⇒ (6, 3) + 4 + (3) = 16

Blue Attacks Gundar: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Yellow makes an impossible thrust, taking Gundar down.

Party up.

Round 4: (Bold may act)
Thuradin (11 dmg, stable, 2 Dex dmg, need another Fort vs poison save this round)

Round 5: (Bold may act)
Torith, Kragmyr (17 dmg, unconscious, stable), Belir (8 dmg), Gundar (16 dmg, bleeding, need a fort save vs poison, unconscious), Thozar
Assassins: Blue (8 dmg), Green (unarmed), Yellow, Red (8 dmg)


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

Fortitude save: 1d20 + 7 ⇒ (11) + 7 = 18


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

Yeah until someone says otherwise Torith wouldn't feel safe to move in right now, so he would stick with the held action.

Torith steps forward and aims as best he can past his allies as he tries again to hit the person attacking Gundar.

earth blast attack, point blank, cover, engaged: 1d20 + 3 + 1 - 4 - 4 ⇒ (7) + 3 + 1 - 4 - 4 = 3

earth blast damage, point blank: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

I've assumed -4 cover and -4 in combat penalty so Torith misses by a mile.

The conjured rock flies clear over everyone's heads and hits the wall on the far side of the building.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir heaves his axe around the corner at the assassin wearing the red shirt.

"DUCK!"

Dwarven Waraxe: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

As his blow slashes through the doorway he stumbles back against the bed and grabs his shield off of it.

AC now 13


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

{Dwarven} "We need to turn their numbers to nothing and plug the hallway!"

Thozar throws his other hand forward, unleashing a ray of acid towards the assassin in the hallway.

Acid Dart vs Touch on Red: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (1) + 1 = 2 WHY DICE?! WHY?!


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

Stabilize: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
Fort Save v Poison: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

You may have been able to stab me directly through the aorta, but I laugh at your poison and any further bleeding. -2 and stable.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Belir cuts red deep and drops him.

Blue moves out and swings at Thozar.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Crit confirm?: 1d20 + 2 ⇒ (18) + 2 = 20

Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Well, I don't know what to say... another crit was very unfortunate.

Yellow comes out and swings at Torith.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Green rushes out and loads his crossbow.

Round 5: (Bold may act)
Thuradin (11 dmg, unconscious, 2 Dex dmg)

Round 6: (Bold may act)
Torith (4 dmg), Kragmyr (17 dmg, unconscious), Belir (8 dmg), Gundar (16 dmg, unconscious), Thozar (13 dmg, bleeding)
Assassins: Blue (8 dmg), Green (crossbow), Yellow, Red (18 dmg)


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

LOOOOL

Stabilize?: 1d20 + 3 ⇒ (2) + 3 = 5


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

Torith steps back from his attacker and laughs.

"Now you're mine you coward, face the might of earth!"

earth blast attack, point blank: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16

earth blast damage, point blank: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Shield and axe in hand Belir screams as he trudges back out into the hallway.

"GUARDS! SOMEONE GET THE BLOODY GUARDS!"

Dwarven Waraxe; fight defensively: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2

His axe is defelected as it sticks into the doorjam. "Dammit! Small human frames!"

Current AC 15


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

This is quite tense.

Yellow follows Torith despite the severe blow she just took. She tries to stab him, but the pain just destroyed her concentration.

Attack: 1d20 + 2 ⇒ (2) + 2 = 4

Blue continues to assault Belir, but luckily his defensive stance helps keep the assassin at bay.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13

Green checks the door for guards, but finds no one responding.

Round 6: (Bold may act)
Thuradin (11 dmg, unconscious, 2 Dex dmg)

Round 7: (Bold may act)
Torith (4 dmg), Kragmyr (17 dmg, unconscious), Belir (8 dmg), Gundar (16 dmg, unconscious), Thozar (14 dmg, bleeding)
Assassins: Blue (8 dmg), Green (crossbow), Yellow (9 dmg), Red (18 dmg)

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir continues to press the small advantage he has.

Dwarven Waraxe; att defensively: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage: 1d10 + 3 ⇒ (5) + 3 = 8

He snatches his axe from the wall and gives a good overhand chop past his shield at the assassin in blue.

Current AC 15


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Blue crumples.

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