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GM Fuzzfoot's AP: Giantslayer, Dwarven Brigade

Game Master PJP

Map of Trunau | Tactical Maps | Notes and Exhibits | Party Treasure


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Thozar knows:

This is a gelatinous cube. It is an ooze, so it has ooze traits (below), and it is also immune to electrical attacks. It can change shape to move through a door. It does not dissolve metal or stone, but pretty much everything else. It can also engulf victims and it can paralyze victims.

Ooze traits:
An ooze is an amorphous or mutable creature, usually mindless. An ooze has the following features.
d8 Hit Die.
Base attack bonus equal to 3/4 total Hit Dice (medium progression).
No good saving throws.
Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. However, most oozes are mindless and gain no skill points or feats. Oozes do not have any class skills.

Traits: An ooze possesses the following traits (unless otherwise noted in a creature's entry).
Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). An ooze with an Intelligence score loses this trait.
Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Some oozes have the ability to deal acid damage to objects.
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Proficient with its natural weapons only.
Proficient with no armor.
Oozes eat and breathe, but do not sleep.

Both attacks hit, and seem to do some damage. It jiggles in anger.

Round 1: (Bold may act)
Thozar, Kragmyr (3 dmg), Belir (3 dmg), Torith, Thuradin (2 dmg), Ulark
Cube (9 dmg)


Male Dwarf Warpriest 1
Character Information:
[HP: 8/10]; [Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +0; CMB: +3; CMD: 14]; [Saves: Fortitude: +4; Reflex: +2; Will: +5]; [Initiative: +1]; [Perception: +3]

Thuradin steps from around the corner to confront the beast. Drawing his axe he attacks.
Attack roll: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d10 + 3 ⇒ (5) + 3 = 8


stats with rage:
Init (+2) Per (+6) HP (14 15) Fort (+5 6) Ref (+3) Will (+4 5) AC (17/12/15) AC (16/11/13 CMB (+2 3) CMD (14/18) CMD (15/19
Skills:
Knowledge-all (+4) Perception, Perform Oration (+6) Intimidate, Spellcraft (+7) Knowledge Religion, Nature, Local (+8)

Knowledge Nature: 1d20 + 8 ⇒ (10) + 8 = 18

Kragmyr wracked his brain, trying to figure out what the creature was and what weaknesses it might have. As he did so, he moved up to attack, figuring that at the very least, he had to support his kinsman's charge.

Hit: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13


Male Dwarf Tortured Crusader 1| HP: 13/13 | AC: 16 (11 Tch, 15 FF) | CMD: 15 | F: +5, R: +2, W: +5 (+2 vs poison, spells) | Init: +1 | Perc: +7, SM: +7 | Active conditions: none
Thozar Earthchanter wrote:


Thozar sends a blast of acid towards the jelly cube. "Can the thing leave this room? We may be able take advantage of its size in this confined space!"

Do not know! Ulark yells back (or forwards) to Thozar Seeing Thuradin move right up to the blob, he steps in and strikes at it from around the corner. Be a good tactic to try in a moment at least.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24It has soft cover, so a +2 to its might ooze AC for damage: 1d12 + 4 ⇒ (2) + 4 = 6

Dark Archive

Dwarf Battle-Host 1 | HP 9/12 | AC 22(26 vs Giant);TCH 11; FF 21; F +6; R +3; W+3; CMB +3; CMD 14; INIT +3;
Consumables:
Focus: Armor 4/6 | Roll with it 2/2 |

Belir jumps into the fray. "Har! 'Bout time!"

Dwarven Waraxe: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d10 + 3 ⇒ (4) + 3 = 7


To make my life easier, please specify the weapon you are using so I know if you have reach or not. It is hard to tell if you meant to attack from afar, or just forgot to move on the map...

All of the attacks hit, so it seems this creature is easy to beat on. Unfortunately, in the enclosed space, the true danger of this creature is apparent as it oozes right over you!

So, here is what is going on. As it oozes over you, you may either make a reflex save to avoid being engulfed OR you may make an AoO attack ensuring you will be engulfed. I will deal with the engulfment after I know who is doing which and resolve all of that.

Belir, Thuradin, Kragmyr and Gundar - roll either a reflex save or AoO.


stats with rage:
Init (+2) Per (+6) HP (14 15) Fort (+5 6) Ref (+3) Will (+4 5) AC (17/12/15) AC (16/11/13 CMB (+2 3) CMD (14/18) CMD (15/19
Skills:
Knowledge-all (+4) Perception, Perform Oration (+6) Intimidate, Spellcraft (+7) Knowledge Religion, Nature, Local (+8)

Attack of Opportunity with reach bludgeoning weapon: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14

{Dwarven}"Taste my hammer!"


Male Dwarf Warpriest 1
Character Information:
[HP: 8/10]; [Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +0; CMB: +3; CMD: 14]; [Saves: Fortitude: +4; Reflex: +2; Will: +5]; [Initiative: +1]; [Perception: +3]

Refusing to abandon his friends to the aberration Thuradin continues to hack at the creature with his axe.

Attack roll: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 3 ⇒ (2) + 3 = 5


Male Dwarf Ranger 1 | HP:14/14 | AC: 18 / T: 12 / FF: 16 | Fort: +5, Ref: +3, Will: +2 | M. Atk: +4, R. Atk: +2 | CMB: +4, CMD: 15 | Init: +1, Perception: +6

Reflex: 1d20 + 3 ⇒ (9) + 3 = 12

Gundar backs up quickly as the jiggling creature moves ponderously forward, trying to avoid contact with it.

Dark Archive

Dwarf Battle-Host 1 | HP 9/12 | AC 22(26 vs Giant);TCH 11; FF 21; F +6; R +3; W+3; CMB +3; CMD 14; INIT +3;
Consumables:
Focus: Armor 4/6 | Roll with it 2/2 |

Asthe jiggly blob rushes over his body Belir slashes out one final time

AoO Dwarven Waraxe: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d10 + 3 ⇒ (6) + 3 = 9


Male Dwarf Tortured Crusader 1| HP: 13/13 | AC: 16 (11 Tch, 15 FF) | CMD: 15 | F: +5, R: +2, W: +5 (+2 vs poison, spells) | Init: +1 | Perc: +7, SM: +7 | Active conditions: none

As the blob of presumptuous jello tries to roll over his companion, Ulark takes the opportunity to strike at it once again with his longaxe.

Oh no you don't, you jiggling square!

AoO for the movement (reach): 1d20 + 4 ⇒ (7) + 4 = 11 for damage: 1d12 + 4 ⇒ (12) + 4 = 16

Then, boxed in, the warrior drops his longaxe down as he draws his warhammer, striking at the now adjacent cube with his hammer as he tries to dislodge those dwarves within.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12 for damage: 1d8 + 3 ⇒ (4) + 3 = 7


Sorry Ulark, no AoO for you due to cover. Luckily, it was not needed.

As the gelatin rolls in, the dwarven brigade stands their ground and destroys the creature before is can digest them.

Well done - not an easy foe!

The cube pops and liquid splashes everywhere.

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