GM Fuzzfoot's AP: Giantslayer

Game Master PJP

Map of Trunau | Tactical Maps - Book 3 | Tactical Maps - Books 1 & 2 | Notes and Exhibits | Party Treasure


1,351 to 1,400 of 4,285 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser nods to Tamxander and continues his efforts to get closer to the orcs.

stealth: 1d20 + 13 ⇒ (11) + 13 = 24 moved closer on the map.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ok, let's move to combat. Everyone except Mouser can place yourselves at a start point anywhere on your side of the pink line. If you want to beat a DC 20 stealth check, you can put yourself one move past the line. Anyone who does this (succeeds) gets to act in the surprise round too. I will also assume you had time to buff as you like,
such as casting that shield of faith.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

moved


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry - failed to finish the post... And I can't recall if you all healed up, but I am going to assume you did.

Initiative:

Balmir: 1d20 + 3 ⇒ (18) + 3 = 21
Derrik: 1d20 + 4 ⇒ (5) + 4 = 9
Mouser: 1d20 + 4 ⇒ (1) + 4 = 5
Somer: 1d20 + 6 ⇒ (4) + 6 = 10
Tamxander: 1d20 + 1 ⇒ (2) + 1 = 3

Half-Orc Blue: 1d20 + 0 ⇒ (12) + 0 = 12
Half-Orc Red: 1d20 + 0 ⇒ (20) + 0 = 20
Half-Orc Green: 1d20 + 0 ⇒ (9) + 0 = 9

Surprise Round : (Bold may act)
Mouser
Anyone else that tries and beats Stealth 20


Round 1: (Bold may act)
Balmir
Red Orc
Blue Orc
Somer
Derrik
Green Orc
Mouser
Tamxander


INACTIVE - GAME DIED

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18

Figures.

Also, I don't know if we have any resources left with which to heal.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Moved. Wow Tam, didn't realized how injured you are.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Stealth is not one of Balmir's strong suits so as soon as he comes around the large boulder he raises his axe and charges the only orc he can see.

waraxe@blue,charge,hatred: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
damage@blue: 1d10 + 3 ⇒ (1) + 3 = 4

Wow. Lousy rolls. -2 AC for 1 round due to charge


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Neither did I, Derrik would have healed him.

healing Tam:

healing: 1d8 + 1 ⇒ (3) + 1 = 4
healing: 1d8 + 1 ⇒ (2) + 1 = 3
healing: 1d8 + 1 ⇒ (2) + 1 = 3
healing: 1d8 + 1 ⇒ (7) + 1 = 8
Wand has 42/50 charges left

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser, not wanting to draw the ire of three orcs, waits until they are distracted by his companions.

I'm going to delay until after the orcs. I won't down any of them and don't want to attract 3 attack rolls.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

And there are a fair number of CLW potions on the loot sheet. If you want to take one, put your name on it. If you use it, put a 0 in the sell column.

Balmir slips in the dirt as he charges one of the bombers, but still manages to clip him on the shoulder. (Flatfooted!)

Waiting on Mouser's surprise action. Removed Omast from map, because he didn't come with you. Tam can move anywhere behind the pink line as a start point, including up on the rock if he likes.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

You said you're waiting for my action, but I think I might have ninja'd your post (we're 3 min apart). I said I was delaying, but think you might not have seen it. Also, I noted on the treasure sheet I'm taking 1 potion of CLW.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Dang! I totally did miss it. Sorry about that, folks!

Blue grabs at Balmir, but misses.

Grapple: 1d20 + 7 ⇒ (3) + 7 = 10

Red tries the same trick, and manages to hold on to him.

Grapple: 1d20 + 7 ⇒ (11) + 7 = 18

Round 1: (Bold may act)
Balmir
Red Orc
Blue Orc (4 dmg)
Somer
Derrik

Green Orc
Mouser
Tamxander


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Guessing they both have Improved Grapple.

Somer grips his longsword with two hands and charges at the orc holding Balmir.

"Let go of the dwarf."

Longsword 2-handed: 1d20 + 6 + 1 + 2 ⇒ (17) + 6 + 1 + 2 = 26
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik will double move Forward, assisting Somer and Balmir in stopping the Orcs from the West side.

"as my friend said, let the Dwarf go!"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Oh, we'll be lettin' 'im go!" the orc growls, as Somer cuts him.

The green orc stands ready to operate the catapult.

Round 1: (Bold may act)
Balmir (grappled)
Red Orc (grappled, 11 dmg)
Blue Orc (4 dmg)
Somer
Derrik
Green Orc
Mouser
Tamxander


INACTIVE - GAME DIED

Tam rushes between the boulders and blasts the orc by the catapult with a ray of brilliant illusionary light.

Ranged touch attack: 1d20 + 4 ⇒ (16) + 4 = 20

Blinding ray, no save. Now's the time to get 'im Mouser!

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

With his moment arrived, Mouser leaps from behind his rock and jabs his dagger into the orc's leg, striking deeply.

MW Rapier (cold iron)(sneak attack): 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 291d4 ⇒ 41d6 ⇒ 4
CRIT?: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 291d4 ⇒ 3 Should crit, 11 dmg total


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

It is a good stab, but this is a tough orc!

Round 2: (Bold may act)
Balmir (grappled)
Red Orc (grappled, 11 dmg)
Blue Orc (4 dmg)
Somer
Derrik
Green Orc (11 dmg, blinded until Tam's turn)
Mouser
Tamxander


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"Let go of me! You filthy beast!" Balmir shouts at the orc as he tries to break free.

CMB to escape grapple: 1d20 + 6 ⇒ (16) + 6 = 22


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Balmir breaks free of the orc's grasp.

Red immediately tries again.

Grapple: 1d20 + 7 ⇒ (20) + 7 = 27

Blue grabs at the other arm, but misses.
Grapple: 1d20 + 7 ⇒ (5) + 7 = 12

Round 2: (Bold may act)
Balmir (grappled)
Red Orc (grappled, 11 dmg)
Blue Orc (4 dmg)
Somer
Derrik

Green Orc (11 dmg, blinded until Tam's turn)
Mouser
Tamxander


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Having closed the grown Somer coats attempts to coat his blade in ice and strikes at the orc {red}.

Concentration: 1d20 + 3 + 3 ⇒ (9) + 3 + 3 = 15

Spell Combat Spell Strike: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Hell yeah. Making orc hamburger.
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Channeled Ray of Frost: 1d3 ⇒ 1

Longsword Attack: 1d20 + 3 + 3 ⇒ (8) + 3 + 3 = 14
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Crit Confirmation: 1d20 + 3 + 3 ⇒ (13) + 3 + 3 = 19
Crit Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Ray Damage: 1d3 ⇒ 1

"Derrik, try and help Balmir I have this one."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Somer cuts red down, freeing Balmir from its grip.

Round 2: (Bold may act)
Balmir (grappled)
Blue Orc (4 dmg)
Somer
Derrik
Green Orc (11 dmg, blinded until Tam's turn)
Mouser
Tamxander


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik Swings his Morning Star at the Orc Grappling Balmir.

"Unhand him."

Knee Smash: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 2 ⇒ (1) + 2 = 3
Confirm: 1d20 + 3 ⇒ (4) + 3 = 7

Current:

23/25 HP
Spells 1st 2/4 left
2nd 0/2 left
Wand 42/50


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Red had Balmir, and Somer just killed him, so I stepped you up to blue and attacked the dmg there.

The green orc rubs his eyes, but stands ready waiting for his buddies.

Round 2: (Bold may act)
Balmir
Blue Orc (7 dmg)
Somer
Derrik
Green Orc (11 dmg, blinded until Tam's turn)
Mouser
Tamxander


Round 3: (Bold may act)
Balmir


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

thanks

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser continues jabbing the green-clad orc with his small rapier.

MW Rapier (cold iron): 1d20 + 8 ⇒ (13) + 8 = 211d4 ⇒ 4

I'm not sure if he's still blinded...if so, add sneak attack.

sneak attack: 1d6 ⇒ 2


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Somer's blade cuts the orc grappling Balmir deeply and his eyes roll to the back of his head as he dies. Balmir grabs the dead orc around the neck with one hand and slams him to the ground. With his other hand he swings his axe at the orc standing in front of him.

@blue,hatred,power attack: 1d20 + 7 + 1 - 1 ⇒ (16) + 7 + 1 - 1 = 23
damage,power attack: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10


INACTIVE - GAME DIED

The blindness only lasts for a round, sorry.

Tam raises his small crossbow and fires it at the orc by the catapult (green).

Small crossbow attack, into melee: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The blue orc now tries to grab Derrik, but can't get his hands on him.

CMB: 1d20 + 7 ⇒ (5) + 7 = 12

Round 3: (Bold may act)
Balmir
Blue Orc (17 dmg)
Somer
Derrik

Green Orc (17 dmg)
Mouser
Tamxander


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

With his target down and it looking like the orc in blue armor is well being hand some tries to launch a shard of ice at the orc in green armor. if he can around the catapult

Ray of Frost: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d3 ⇒ 2

As the spell leaves his fingers he begins to move to aide Mouser and Tamxander.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Do I get an Aoo when the orc tries to grapple Derrik?


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Do they have imp grapple? If not I get 2 attacks?
"Unhand me, why are are you here?"

Morning Star: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 2 ⇒ (1) + 2 = 3

AoO?: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 2 ⇒ (4) + 2 = 6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

They do have improved grapple.

Derrik asks a question, and then smacks the orc in the face with a big, heavy spiked object.

Green gives up on his buddy, and grabs at Mouser, who is too small and nimble to be so easily grabbed.

Grapple Attempt: 1d20 + 7 ⇒ (3) + 7 = 10

Round 3: (Bold may act)
Balmir
Blue Orc (20 dmg, bleeding, staggered)
Somer
Derrik
Green Orc (17 dmg)
Mouser
Tamxander


INACTIVE - GAME DIED

Small light crossbow attack, into melee: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3

Tam reloads and fires another wild shot.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

"Get your filthy paws away from me!" Mouser yells as he easily dodges a blow from the orc, then jabs his rapier in the joint of the orc's knee.

MW Rapier (cold iron): 1d20 + 8 ⇒ (10) + 8 = 181d4 ⇒ 2

If attacked and attack misses, spend 1 panache to activate underfoot assault + limb-climber.
3 Panache remaining

limb-climber (climb check vs. creature's CMD): 1d20 + 7 ⇒ (13) + 7 = 20


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Round 4: (Bold may act)
Balmir
Blue Orc (20 dmg, bleeding, staggered)
Somer
Derrik
Green Orc (19 dmg, bleeding, staggered)
Mouser
Tamxander

Not much fight left in them now


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Going to be in a meeting and don't want to slow us up.

Action:

Somer continues towards the orc in green armor menacing Mouser and Tam and swings his longsword two-handed.

Longsword: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

!!! I didn't notice I was up. Sorry for the delay.

Balmir's face contorts with rage and hatred. "Die! You filthy orc!" He chops at the orc with a fury.

axe@blue,hatred: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
damage: 1d10 + 3 ⇒ (9) + 3 = 12


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

And that finishes off the orcs. Still, the catapult can be a threat if the enemy regains it's use.

To fully put the catapult out of action, it must be either destroyed (hardness 5, hp 50) or disabled (Disable Device DC 20), which takes 2d4 rounds.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Can we set it on fire and then move on? Will that destroy it?


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

While the others discuss the catapult, Somer checks the bodies of the dead orcs.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

He calls over his shoulder.

"There must be a rope to reset it. Cut the blasted rope and we can move on. Failing that it might be best to leave it."

Seems like the AP is making this over hard. Don't think we can break it so best bet is Mouser or just to leave it behind us.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

"I think I can make it so no one will use this for quite some time," Mouser says as he begins cutting ropes and jamming rocks in gears with no small measure of glee.

disable device: 1d20 + 11 ⇒ (10) + 11 = 21

duration: 2d4 ⇒ (1, 4) = 5


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik keeps an eye out as mouser gets to work on disabling the catapult. Once that is done, "So we are to return to the guard? I don't remember what we were told what to do once the beacons are lit, took a few blows to the head." Derrik smiles half heartedly


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

"No we need to keep pushing forward. There is yet one beacon at the Hopesprings. Also there may be more people to send to the Longhouse."

Somer looks around.

"Plus they have set upon my neighbors, I would like a bit more of their blood on my blade."

Once everyone is ready and the bodies have been checked Somer will head towards the Hopespring.

Keeping an eye on the building marked G as well as it is near.

GM - if you would be so kind as to check that the instructions in my spoiler are right. I checked off what I think is complete.

Instruction:

From GM post Page 18
the Commons beacon (area J)
the inner gates beacon (area K)
the Hopespring beacon (area M)
The Flame of the Fallen (area I) is already lit from Rodrik’s funeral, but if the Trunauans are to have a chance in this fight in the dark, the other beacons must be lit as well.

A secondary objective is to secure as many areas as possible as you make their way to the beacons. While slaying orcs is helpful, it’s even more important for you to rescue townsfolk from danger.

For now, Kurst tells you to direct anyone they find in Trunau’s upper quarter to head to the Longhouse (area C) to take refuge or rally with the other defenders.


INACTIVE - GAME DIED

"All right. This has been one heck of a night! Let's keep going," says Tam after Mouser finishes disabling the catapult.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Once Mouser has destroyed the orc artillery, you are hailed by Trunauan guards atop the town walls.

"You are heroes! But there is a bigger threat now in lower Trunau - a giant!"


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"What! A giant!" A deep mix of emotions starts to seep into Balmir's gut. Giants! The creatures responsible for the massacre of his family. Dread, fear, anger, and vengeance. He turns to his comrades. "We must face this. We must destroy the giant." He voice growls with barely contained anger.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

"A giant, how interesting. No matter, lets see if we can sort him out before he hurts anyone else."

Glancing at his comrades he can see how agitated Balmir is. "Agreed, lets go."


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik huffs a bit as he hears the news.

"Well this should be interesting, I am getting tired but we need to get rid of this giant." Derrik runs after the others.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser raises his rapier into the air. "The bigger they come, the harder they fall! Some might think someone ought to put giants in their place even more than other tall people! Let's do this thing!"

1,351 to 1,400 of 4,285 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Fuzzfoot's AP: Giantslayer All Messageboards

Want to post a reply? Sign in.