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GM Fuzzfoot's AP: Giantslayer

Game Master PJP

Map of Trunau | Tactical Maps | Notes and Exhibits | Party Treasure


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Ward Asunder | Solstice Scar | The Commencement | GSC | GSD | GSE

If you got a PM from me inviting you here, please check in here and discuss any last character issues, out of character topics, etc.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

Dotting in. :) Hoping to tie in backgrounds, maybe, with some others, though I'll have to wait to find out who they are.

What season is it currently?


Attacking:
Morning Star +3 (1d8+1), Light Crossbow + 2 (1d8 18 Bolts) CMB +3/CMD 13 l; Channel Energy 1/4 (2d6)
HP 18/25 l AC 17 (FF 17, T 10) l F+6/R+2/W+8 l Ini +4 l Perc +7

Dotting in


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Joining in.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

A few things about Anabella:
- She's lived in Trunau her whole life A Halgra's adopted daughter.
- She has a fox tail and ears, and her eyes and the end of her hair and tail change color with the season.
- Her family and closest friends call her Ana.
- She's been nicknmed Wolf while on raiding trips and by her fellow raiding members and leaders.
- Very few still use term 'The Fox' that she first got when she first got to Trunau. She generally doesn't take well to it.

The Exchange

Halfling Rogue 2 / Swashbuckler 1 | HP 12/28 | AC 18; Tch 15; FF 14 | F +3; R +10; W +2 | CMB+5; CMD 15 | Speed 30 ft | Init +4 | MW Rapier (cold iron): +8 (1d4/18-20) | Perc +10

Greetings, all! I have an early morning and will have to do intros tomorrow, but thought I'd dot in. Looking forward to it!


Ward Asunder | Solstice Scar | The Commencement | GSC | GSD | GSE

We are still waiting on one to check in, and I think I wasn't clear on the rolls, but it's all good. Since Somer has the highest Init bonus, he will roll for that each round.

Meanwhile, can everyone do me a favor and make sure that you have your basic stats in your header like Anabella and Mouser have done? Extra is fine (like Derrik is doing) - I just like to have easy access to HP, AC and Saves.

I will have some notes, but please keep your conditions, stats, and inventory up to date for yourselves.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

Geez, Halgra gets around. A herd of children when she came back 20 years ago, Halgra's currently youngest daughter is 12, so she had even more when she settled back down in Trunau. She's 62 currently, so she was 50 when Ruby was born. Does it ever say for sure just how many kids this woman had?


Ward Asunder | Solstice Scar | The Commencement | GSC | GSD | GSE

Not in the AP... I haven't actually bought the other book that documents Trunau yet, so I am really just going with the AP and the player's guide.

We did have characters submitted as both her children and one as her grandchild!

The Exchange

Halfling Rogue 2 / Swashbuckler 1 | HP 12/28 | AC 18; Tch 15; FF 14 | F +3; R +10; W +2 | CMB+5; CMD 15 | Speed 30 ft | Init +4 | MW Rapier (cold iron): +8 (1d4/18-20) | Perc +10

Okay, I'm ready to get started here.

A few thoughts on my character and build:

1. My first level is Swashbuckler, but everything else will be Rogue and Halfling Opportunist. But for this first level, we may be challenged with traps and such.
2. I'm not a big damage-dealer. I will primarily be dealing conditions and debuffs to the bad guys, so I hope others can handle some damage.

Looking forward to this!


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Great, no pressure on the Init rolls :)

I copied the format form the others for the header line. Regarding full inventory, right now I just have it in the Dropbox file but I can put into the text character sheet. I just find that clunkier.

The Exchange

Halfling Rogue 2 / Swashbuckler 1 | HP 12/28 | AC 18; Tch 15; FF 14 | F +3; R +10; W +2 | CMB+5; CMD 15 | Speed 30 ft | Init +4 | MW Rapier (cold iron): +8 (1d4/18-20) | Perc +10

FYI, I'm taking a weekend trip with my beautiful wife to get away from the Utah cold. I'll be back on Tuesday.

Hopefully I don't miss much with it being a weekend, but I'm unlikely to post. Please bot me as necessary!

I really hate to do this at the start! I'll try to post if I can.

Silver Crusade

My profile will be up either later tonight or tomorrow, but I'm here! Halfling alchemist, trying to focus on buffing party/debuffing enemies


Male Gnome Wizard (Illusionist) 3 | 20/20 HP | AC 13 T 12 FF 11 | Fort +3 Ref +3 Will +4 | Initiative +1 | Perception +9 | Arcane Focus 1/1 | Blinding Ray 2/6

I'll be out of town this weekend, back Monday! Please bot as needed!

Oh the timing...


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

With two people out of town are we going to hold or press onward with the tug-o-war?

Either way who is meant to roll for the stregnth check when the times comes?


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

I think you, Somer. Basically, the person with the highest base init bonus rolls for the group adding on everyone's Str. Since the tug of war will mainly be dice rolls, we could get the rolls out of the way and wait for roleplaying results until Mon.


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Ahhh I had misinterpreted that. I will do that now.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

...we have to let them have a chance, right? It wouldn't be good sportsmanship to just pull them into the ground on the first go.


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Yeah, that is what I was doing.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

So Somer rolls init and then rolls for Str, twice more for each (assuming we continue to win). We can do this! We're winning even as we fumble, guys. No sweat!


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

All my physical dice usually roll against me, but my virtual dice usually roll well for me.


1 person marked this as a favorite.
M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

I have a bag of about 40 different sets of dice for situations like this. I would be digging though the bag about now.

When i GM I have one heavy metal set but if the dice ae for or againt me there it matters less lol.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

8O
And this is where I reveal my noob side. I only have two sets. Then again, I haven't played a good F2F game since I'be actually had a job to afford more. I do like dice, though. They just don't like me.


Male Gnome Wizard (Illusionist) 3 | 20/20 HP | AC 13 T 12 FF 11 | Fort +3 Ref +3 Will +4 | Initiative +1 | Perception +9 | Arcane Focus 1/1 | Blinding Ray 2/6

I'm back! :D


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

I am not going to peak at the local knowladge but I will say it is killing me. I live in the community, I should know something. Maybe those of us with character that live here could have an automatic take 10 or something that just represents us being concious.

(yes this is b~#$%ing about my pee poor dice roles so far.)

Also thank you for ending the tug of war. It was getting embarassing for me.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

Don't worry. Ana wouldn't let you lose! Though she doesn't know how to help your really, really bad luck so far. Just save all the good rolls for combat.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)
Tamxander Glenfarrow wrote:
Knowledge (local) 18+7=25

Looks like we've been outsmarted, though. Gnome's know everything, apparently.


Male Gnome Wizard (Illusionist) 3 | 20/20 HP | AC 13 T 12 FF 11 | Fort +3 Ref +3 Will +4 | Initiative +1 | Perception +9 | Arcane Focus 1/1 | Blinding Ray 2/6

:D


Ward Asunder | Solstice Scar | The Commencement | GSC | GSD | GSE

I agree - anyone who actually resides here can take 10.


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

It is very embarassing when i look at my character and realize I did something that I would have gotten on one of my players for in my real life games, back when i had them.

If though backstrory I establish that my character lives in the town I should have forced myself to take knowladge local.

I can say that Somer I spent a lot of time drinking and walloing but still pretty weak on my part.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

If someone has prestigitation, we could clean it unless it was magical, in which case, it doesn't matter how much Omast tries.


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Can we tell what the graffiti of?

I can prepare prestidigitation for tomorrow but do not have it set today. Not sure if that will take if off given what we know but happy to try.


Male Gnome Wizard (Illusionist) 3 | 20/20 HP | AC 13 T 12 FF 11 | Fort +3 Ref +3 Will +4 | Initiative +1 | Perception +9 | Arcane Focus 1/1 | Blinding Ray 2/6

I have prestidigitation prepared. If we're lucky it might be able to do the trick - depends on how stubborn the dye is. Prestidigitation usually has trouble doing stuff that couldn't be done manually (e.g. it can do your laundry, but those tough stains aren't gonna come out any better with prestidigitation than they would with a really good scrub).


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Did we sit with Omast all night just for a period of time for him to sober? Given the opportunity Somer would want to rest and prepare spells so I do not want to accidentally miss the opportunity.


Ward Asunder | Solstice Scar | The Commencement | GSC | GSD | GSE

I would say a couple hours was enough. It is early evening now.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

So we still have his girlfriend to talk to and maybe going to examine his body for other possible causes of death. However, Ana wouldn't actually recommend this IC, so...

@GM: Is his father in town, or out on patrol?


Ward Asunder | Solstice Scar | The Commencement | GSC | GSD | GSE

The father is likely in town, given the recent death of his son. Surprisingly enough, the father is barely mentioned at all in this AP...


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Re Diplomacy:
Mouser brings up a good point about rolling. As a general rule in a town my character lives I don't unless asked to or there is apparent conflict. Of course I probably also avoid since Somer is unskilled at it.

Over a RL table it is easier to read the group dynamic on this.

What is the GM's preference on things like that?


Ward Asunder | Solstice Scar | The Commencement | GSC | GSD | GSE

So here's my take on Bluff, Intimidate and Diplomacy. The rules for these skills are pretty well defined, so I like to use them whenever they are appropriate. Having said that, I do tend to let them take a backseat to roleplaying in most cases, unless you are trying to achieve a certain reaction. So, you are always welcome to provide a roll, and rollplay it accordingly, or you can forgo the role in most conversations, in which I will either ask for one, or assume you take 10. I generally will not let pure roleplay get around the mechanics, however. If you have a 7 Charisma, I am not going to just let you make a good case. Likewise, if you have an 19, I am not going to force you to be eloquent.

In this case, a roll would not have been necessary, as she was happy to talk. But also in this case, she was put off by the fact that no one answered her question of 'why', so it just made her defensive. So all is good, either way.

I don't live and die by the dice, because I consider this more of a social game than a video game (I am really old school), but like in real life, sometimes things just don't go your way and I like how the dice simulate that.


Ranger (Infiltrator) 1 | hp 10/10 | Init 4, Per 6 (L-LV) | AC 16, T 14, FF 12 | Fort +2, Ref +6, Will +3 | CMD 17 | Longbow +5 (1d8/x3), Short Sword +3 (1d6+3-19/20)

...Well, at least Ana can't be beat at tracking. :)


Attacking:
Morning Star +3 (1d8+1), Light Crossbow + 2 (1d8 18 Bolts) CMB +3/CMD 13 l; Channel Energy 1/4 (2d6)
HP 18/25 l AC 17 (FF 17, T 10) l F+6/R+2/W+8 l Ini +4 l Perc +7

I was trying to just help lol


Ward Asunder | Solstice Scar | The Commencement | GSC | GSD | GSE

This might actually be the shortest AP run ever...


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Are we all about to die?


Ward Asunder | Solstice Scar | The Commencement | GSC | GSD | GSE

you hear this...


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Tamxander please roll well.

Maybe he should get a bonus for our doors and windows being locked :)


Male Gnome Wizard (Illusionist) 3 | 20/20 HP | AC 13 T 12 FF 11 | Fort +3 Ref +3 Will +4 | Initiative +1 | Perception +9 | Arcane Focus 1/1 | Blinding Ray 2/6

That good enough for ya?


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Tam you are my hero. See everyone should have stayed with the magic users.

I await the GM on what happens next but since I did not specify how far away are my weapons.

The Exchange

Halfling Rogue 2 / Swashbuckler 1 | HP 12/28 | AC 18; Tch 15; FF 14 | F +3; R +10; W +2 | CMB+5; CMD 15 | Speed 30 ft | Init +4 | MW Rapier (cold iron): +8 (1d4/18-20) | Perc +10

To be clear, it was my idea to stick together, but everyone wanted to split up! Mouser even warned you would be without his protection!

In the end, after most everyone else decided to go home, I went home, too.

Any of you who survive are really going to hear it tomorrow! ;P


M Magus 3 | hp 7/24 | Init 5, Per 5 (L-LV) | AC 17, T 13, FF 14 | Fort +3, Ref +4, Will +3 | Long Sword +6 (1d8+3-19-20x2,S), Warhammer +5 (1d8+3-x2,B) Arcane 3/6
Prepared Spells:
Zero; Detect Magic, Light, Ray of Frost, Read Magic Lvl 1: 2/3 Shocking Grasp, Infernal Healing
Status: None

Hey, invited you over :) yell at the other guys.

The Exchange

Halfling Rogue 2 / Swashbuckler 1 | HP 12/28 | AC 18; Tch 15; FF 14 | F +3; R +10; W +2 | CMB+5; CMD 15 | Speed 30 ft | Init +4 | MW Rapier (cold iron): +8 (1d4/18-20) | Perc +10

Yeah, you did. But after everyone else said they would go home, I didn't want to be a baby. ;p

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