Sabni Kabaan |
Nah, Sabni is the tank! :)
Reflex Save: 1d20 + 5 ⇒ (5) + 5 = 10 Oh, just barely!
Reflex Save: 1d20 + 5 ⇒ (18) + 5 = 23
Reflex Save: 1d20 + 5 ⇒ (14) + 5 = 19
Let me know how much I take.
Standard Action
Sabni defensively casts Cure Light Wounds to use as an attack. He does so defensively.
Concentration vs. DC 17: 1d20 + 8 ⇒ (17) + 8 = 25
The spell goes off!
Cure Light Wounds Touch Attack (Inspire Courage): 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Cure Light Wounds Damage (Inspire Courage): 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
DC 16 for half damage, although most likely a miss.
Sabni stands his ground.
GM Fuzzfoot |
Puk expertly snaps his whip, and yet the skeleton seems to ignore it.
Sabni, feeling the heat from the skeletons, is feeling his skin burn.
Fire and electical damage: 2d6 ⇒ (2, 6) = 8
Unfortunately, no save for this is listed. Therefore, I am going to allow your first roll to be used in lieu of your attack roll.
Sabni "cures" one of the skeletons, causing it to promptly explode!
Plasma damage: 1d6 ⇒ 3 Using your second roll for the save, you take only 1 point of this.
Round 1 (Bold may act)
Agirran
Round 2 (Bold may act)
Puk, Sabni(14 dmg), Falshin, Seoni
Skeletons (1)
Agirran the Fury |
Agirran puts the heels of his palms together and shouts: "Kame-hame-HA!!"
A short-lived, horizontal geyser erupts from his hands blasting the skeleton backward. We hope. ;)
[dice=hydraulic push! (inspired)]1d20+5+1[/dice]
Falshin Korvaska |
Falshin flinches as the skeletons begins to explode all around, especially as he sees Sabni take the brunt of the damage. He waits for the opening during which his companion is not standing next to the last skeleton and then sends the adamantine dagger flying at the skeleton, but his concern for Sabni throws his aim off. The weapon goes flying off into the far corner of the room.
Telekinetic Blast: 1d20 + 3 ⇒ (1) + 3 = 4
GM Fuzzfoot |
You surprised me with that one... it should probably give you an electrical shock, but as there are no Pathfinder rules for it that I am aware of, we shall let it pass.
Agirran pushes the skeleton back with the force of his water spray, but the fires continue to burn. Falshin tosses the dagger at the monster, but to no avail.
As it is the weekend, and I hate using up character consumables without their expressed desire to do so, we will give Seoni a bit longer to post.
Agirran the Fury |
You surprised me with that one... it should probably give you an electrical shock, but as there are no Pathfinder rules for it that I am aware of, we shall let it pass.
I figure the spurt is short enough that by the time it hit the skeleton it had already left his hands. It's a "quick blast" after all. But yeah, I had thought of that.
.Pregen/5. |
As it is the weekend, and I hate using up character consumables without their expressed desire to do so, we will give Seoni a bit longer to post.
If you are talking about the potion of cure light wounds, unfortunately it has been already used.
With the skeleton pushed away by Agirran's spell, Seoni sends a magic missile against the creature.
Magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
GM Fuzzfoot |
I was actually talking about spells in this case :)
Seoni slams a bolt of force into the skeleton, but it continues to come at Sabni, who easily dodges it's frantic blows.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Round 2 (Bold may act)
Agirran
Round 3 (Bold may act)
Puk, Sabni, Falshin, Seoni
Skeleton (3 dmg)
Agirran the Fury |
"Stand back from it you dang fool!" The big man shouts pulling a throwing axe from his belt.
throwing axe: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d6 + 3 ⇒ (1) + 3 = 4
Sabni Kabaan |
Sabni will take damage before he heads backwards, FYI.
Move action
Sabni takes out his Wand of Cure Light.
Standard action
He uses it on the skeleton.
Touch Attack (Inspire Courage): 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13
Damage (Inspire Courage): 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 DC 11 Will save for half.
Non-Action
Sabni follows orders and steps back.
.Pregen/5. |
Seoni moves away a little more from the skeleton and shoots him another magic missile.
Magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
GM Fuzzfoot |
Seoni can save her magic, as the spell Sabni get's off finishes the job. Unfortunately for him, he is still too close for the explosion.
Proximity Damage: 1d6 ⇒ 1
Explosion Damage: 1d6 ⇒ 5 Ref save would have helped, but alas it was DC 11
The immediate threat is at an end.
Meanwhile, you realize that as you entered, some of the walls started showing strange images, as well as the pedistle in the middle of the room.
A few seconds later, you hear a cacophonous sound - not unlike the inside of a mill, as if gears were rotating and clanking together.
Falshin Korvaska |
Falshin will rush forward to Sabni and immediately begin healing his wounds from the numerous explosions. As before a sheen of sweat appears and his breathing is a littler labored following his healing.
Kinetic Healer: 1d6 + 5 ⇒ (1) + 5 = 6
Kinetic Healer: 1d6 + 5 ⇒ (6) + 5 = 11
Taking the Burn onto himself.
Sabni Kabaan |
Thanks Falshin! I can get the rest.
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
What's happening here? Sabni starts poking around like nothing just happened.
.Pregen/5. |
What's happening here?
"Good question..."
Seoni tries to look around and verifies if the passages from the path that they passed by were change after the strange sound.
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
GM Fuzzfoot |
As Seoni feared, your way out seems to be cut off. Where the oval room exited back into the tunnels, there is now a solid red metal wall.
Agirran the Fury |
Move action
Sabni takes out his Wand of Cure Light.
The crazy fool! We had it dead to rights and he goes and nearly explodes his wand [i]and hisself! For what? Grrrraaaah!! Folks will later notice the bite marks in the haft of his throwing axe.
What's happening here? Sabni starts poking around like nothing just happened.
"Well?" Agirran says glaring at Shechera and Meleren channeling his anger in their direction. "You two ain't been the most forthcoming. Who you are really? What exactly you came here for? Just a lot of questions and no answers."
GM Fuzzfoot |
Shechera stares defiantly at Agirran, saying nothing. Merelen just shrugs. "We have been incredibly honest and forthcoming with you, which is interesting because it is not typical for us to do so. What exactly do you think we are hiding?"
Agirran the Fury |
"Dunno. That's why I asked." Agirran looks around at the surroundings. Taking his time for 20 (assuming nothing turns up before he finishes).
Falshin Korvaska |
Falshin rolls his eyes at Agirran's bristling personality. "Do not mind him, he's like this with everyone. Including us." He will then begin looking around the room, taking time to examine everything that looks out of place. "Do either of you have any experience with these strange buttons and metal-men?" He directs his question to the two bandits. "We could use all the help we can get to find our way out of here."
Take 20 on Perception for a total of 26.
GM Fuzzfoot |
The central table is a truncated cone, 4 feet high, topped with a flat, dark glass plate. It has a long, wide brass panel set with dozens of small wheels with letters upon their rims that spell gibberish. In addition, a glowing crystal next to a lever blinks with amber light.
Your two newcomers just stare at you blankly and shrug.
Agirran the Fury |
"Shorty, I image what with all the yappin' and capering about you're of the bardish persuasion--not that there's anything wrong with that mind you. Can you make head or tail of this these marks?" Agirran makes ready to give the gnome a hoist up to see the top of the counsel.
.Pregen/5. |
Seoni will inspect what remains of the destroyed skeletons, looking for any useful stuff that they could have.
Take '20 on perception for a 23.
Sabni Kabaan |
Whoa. What is this? I've never seen anything like it in my life!
Sabni starts nerding out. If he can't figure out anything, he might do another Object Reading.
He has all knowledges trained so let me know if one is applicable.
Agirran the Fury |
Assuming the above does not answer all the questions, Agirran expends his arcane bond to cast comprehend languages to read the gibberish.
GM Fuzzfoot |
All good ideas, but none helps you out here. No magic is detected, no languages deciphered - apparently it is just gibberish. Sabni, what specifically do you "handle" for object reading?
Seoni finds little remaining of the skeletons, but does find a gauntlet from each of them that survived the explosions.
Sabni Kabaan |
Yeah, can't really hold the table in his hand, agreed.
If Seoni can't identify the gauntlet, however, he can try object reading that.
Well, we gotta do something or we will be here forever. Should we start poking around at what this table does?
Falshin Korvaska |
Are those doors open? I was thinking they were closed. Unfortunately, I cannot really think of much for Falshin to do other than perhaps use the adamantine dagger and Telekinetic blast to basically destroy any doors in our way lol.
Falshin will spend a few moments speaking with the bandits while the others try to find a way out of the room. "How did you end up as bandits anyway? Where do you come from?"
Agirran the Fury |
While the spell is up Agirran casts about for other things to read, panels on doors or counters, odd tattoos the usual. If there's nothing to read he tries the northern door.
GM Fuzzfoot |
I haven't seen anyone touch anything yet, other than the gauntlets, correct?
Agirran sees a panel on the frame of the door his is examining. It looks like a hand-shaped indentation on the panel.
Seoni is wearing one of the gauntlets, and thinks it could be used as a weapon (similar to a spiked gauntlet).
The bandits talk a little with Varisan.
Much of Meleren’s early life is a blank; his first memory is being auctioned on the slave block some years back. He feels that forces beyond his comprehension have maneuvered to bring him to Absalom, even believing that his enslavement was a means to this end. Soon after his arrival on Kortos, Meleren escaped slavery, living on the street before the BloodRed Raiders met him and saw uses for his skills. Meleren has felt a strange “pulling” ever since he entered the Red Redoubt.
Shechera is a lifelong criminal who learned the basics of thuggery among smugglers in Diobel before a change in her fortunes (being found with the wrong corpse at the wrong time) forced her to relocate across Kortos.
Sabni sees the level with the blinking amber light continue to flash quietly.
Falshin Korvaska |
"Perhaps this place has something to do with your missing memories?" Falshin offers. "Have you both thought about going straight? A life such as yours typically ends in an unnaturally early death. As you saw with your companions, also as you observed with your leader. It is my experience such people look out only for themselves; however, agencies like the Pathfinders are always looking for people with your types of skills to aid them in their ventures. And Pathfinders look out for each other. I know from experience; your past is just that, the past. If you are willing to change for the better, a life living on the wrong side is not a death sentence if you can change. Sarenrae accepts everyone, don't ever forget. And if a young boy from the Underbridge of Magnimar can find a place there, so can each of you." He gives them a knowing wink.
Sabni Kabaan |
If you can't open it, this table is blinking. We could try fooling with it.
Sabni is currently resisting the urge to touch the light and other spaces on the "panel."
.Pregen/5. |
If you can't open it, this table is blinking. We could try fooling with it.
Sabni is currently resisting the urge to touch the light and other spaces on the "panel."
"Do as me: take a pair of gauntlet and touches the painel. Maybe it works", her words were full of incredulously.
GM Fuzzfoot |
Seoni easily opens the north door.
Rows of metal shelving fill this room. The shelves bear the look of long disuse but are surprisingly dust-free, considering the age of this place. Most of the shelves hold assorted pieces of machinery: wires, gears, and cases of bolts and screws, though nothing seems organized in any logical fashion.
.Pregen/5. |
Seoni starts to look for anything useful in that mausoleum.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
...even magical things.
Seoni casts Detect Magic.
GM Fuzzfoot |
Seoni finds a box containing numbered buttons.
A sequence of numbers (9, 2, 7, 4, 6) is painted on the underside of the box lid, along with a short message in Goblin.
She also finds two small devices and a hand-held disk with indentations that hum softly when pressed.
An e-pick (short for “electronic lock pick”) is a small device that can be used to unlock and disable electronic locks and devices, much in the same way that thieves’ tools can be used to dismantle mechanical locks and devices. A brown e-pick is the lowest quality type, and allows a user to make Disable Device checks against electronic devices without penalty. A brown e-pick can be used 10 times before losing power.
Sabni Kabaan |
Knowledge (Engineering): 1d20 + 9 ⇒ (17) + 9 = 26
Ah, that's an e-pick. It's good for picking electronic locks and traps. These are the low quality ones. Still useful, but they can run out of power pretty quickly. 10 charges normally.
Knowledge (Engineering): 1d20 + 9 ⇒ (9) + 9 = 18
That's a subsonic vermin manipulator. You have to play it like a keyboard (Perform (Keyboard Instruments)), but it allows you to attract rats and use them if you're good at it. A little dangerous to use if you're not good with it as the rats can turn on you if they don't like the tune. It also works on charges. 60 rounds normally.
Agirran the Fury |
"Maybe."
Has it been longer than 20 minutes since Agirran cast comprehend languages?
GM Fuzzfoot |
No, I think you are ok to still have that spell active.
Agirran the Fury |
Pardon me Seoni but I speak jive goblin.
"Huh. The numbers here (9, 2, 7, 4, 6) are a secret goblin code to sumthin' called 'the lift'."
Agirran the Fury |
"And maybe goblins too." Agirran adds gravely.
Falshin Korvaska |
Falshin nods gravely at the ulfen's words. "True. We must exercise caution around those vermin. They tend to stay in hordes, so be wary." He makes sure to keep his adamantine dagger and deck of cards handy.