GM Fuzzfoot's #13 - The Prince of Augustana (Std, Tier 1-2) (Inactive)

Game Master PJP

Maps & Handouts


251 to 272 of 272 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska moves back down the sewer to escape the smell and hopefully recover more quickly. Is the stink cloud something visible? Could you mark its extent? How does this cloud thing work? Is it just a round to round save and you can attack if you make the save or are the effects lasting rounds and we just suck now?

spellcrft stinking cloud effects: 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

Johnn will back up out of the cloud as well, seeing no point in an archer standing so close to something that makes him sick.

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Getting sick once again, Shlevin has no choice but to move out of the clouds presence.

Spellcraft to identify: 1d20 + 8 ⇒ (2) + 8 = 10

Fortitude Save: 1d20 + 2 ⇒ (3) + 2 = 5


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Spellcraft result: The way that the stinking cloud works is that you make a Fort save each round that you are in it until you fail, at which point you are just nauseated, which lasts while you are in it plus 1d4+1 rounds. Since it pretty much filled the first room, the only way out was forward or back out to the sewers.
@Shlevin - because you failed the save, you could not have thrown the second coin, so you still have it.

The green dretch falls from the attacks by Sumil and Lady Finley.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni pumps his fist at the demise of one of the dretches as he vomits on one of the steps.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Hopefully last dumb question...can you defeat a stink cloud by holding your breath? I think you can hold your breath for several rounds without difficulty. Just wondering if this is a legitimate approach to the stinking problem.

"Once...ahrugh... you are out of the stink the sickening feeling will pass in a few moments, but while in the cloud you will always be susceptible to becoming sick." Haska fights through his sickness to let those in hearing distance know about the clouds effects.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I had to research that, but it seems no - holding your breath won't do it for you here.

Blue steps into view as the cloud begins to fade away. He attacks Sumil, one of the few still standing from the stench.

Claw: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Claw: 1d20 + 4 ⇒ (9) + 4 = 13

Bite: 1d20 + 4 ⇒ (12) + 4 = 16

Round 4: (Bold may act)
John (nauseated), Sumil (12 dmg)

Round 5: (Bold may act)
Lady Finley, Haska (nauseated), Shlevin (nauseated), Giovanni (nauseated, 2 dmg)
Blue (12 dmg)

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Fort: 1d20 + 4 ⇒ (17) + 4 = 21

Still withstanding the smell as he cuts down the dretches, Sumil tries to finish off the final beast.

Longsword: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni holds up a single finger but continues his yakking. I'm, I'm almost ok. Let me at 'em!

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

Lady Finley loads and fires again.

Crossbow, PBS, Into Melee: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Damage Cold Iron, PBS: 1d6 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

Johnn will exit the room.

-Posted with Wayfinder

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska though still ill will move into the room if the cloud has cleared enough for it to be safe. Else he will pull out his wand of cure light wounds. Haska's intent is to get near Sumil and heal him as conditions and movement allow.

"Hold on, friends. We are almost clear. We are coming back."

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Shlevin isn't doing anything until he isn't nauseated anymore.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Universe Swap:
In an alternate universe, Sumil just died. However, I was re-checking the rounds, and the stinking cloud was already gone, so Sumil didn't need to make another Fort save this round. And if he had not, that would have been his attack roll, and he would have killed the demon. So we will give Sumil a break here, and line up the dice luck with what should have been.

Sumil manages to slice the dretch deep in the neck, ending the threat for good.

A few rounds later, everyone is able to regain control of their stomachs, and look around the place again.

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

GM:
Thanks for not killing me!

Sumil falls back after the final dretch dies, he's bloody, scratched and bitten all over. His beggar disguise is tattered and slick, he looks every bit a half dead Beggar Knight.

"I think, my friend, that I could use some healing from that wand I lent you, yes?" He says from his spot on the floor.

Once he's healed back up he'll move to pick up the journal he had started to read before the attack.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Go ahead and save your charges - that was the last encounter, so Sumil will heal up just fine during the downtime.

As you read, you find that it is the personal journal of Relios, who it turns out is Gandros' father. It details the goings on of many of his wealthy clients, as well as Relios’s personal life including the details of his ancestry and his son’s birth. One of the last ledgers mentions that Relios was falling on hard times and intended to sell his wayfinder back to the Pathfinder Society. The ledgers also show that Relios was selling a steady stream of yellowcap mushrooms to members of the pre-revolution high society in Augustana.

The next rooms are vaults lined with shelves thick with growing yellowcap mushrooms.

Knowledge (nature) DC 20:
The mushrooms cause hallucinations when eaten. Yellowcaps were a popular drug among the nobility decades ago, but fell out of fashion in the wake of the People’s Revolution so are now worthless.

More faerie effigies hide among the mushrooms, and on the very back wall, Gandros has painted a portal, a large circle of swirling color patterns. On the floor lies an open and empty scroll case next to a slightly charred, blank piece of parchment.

DC 10 Spellcraft check:
The parchment to be the remains of a used scroll. Probably used to summon some dretch demons...

The following items are mixed among the wreckage of the vaults: brooch of shielding (30 charges), potion of enlarge person, screaming bolt, wand of shocking grasp (50 charges), and a gold necklace worth 300 gp.

With the information you have found, and the threat of demon invasions "stopped", you can now return topside to report your findings to Venture-Captain Wallace.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

I was not sure an alchemist could use a wand of cure light wands. It is on the spell list or extract list. Here it goes.

Cure light wounds wand charge 1: 1d8 + 1 ⇒ (6) + 1 = 7

Cure light wounds wand charge 2: 1d8 + 1 ⇒ (8) + 1 = 9

"That was a very heroic stand, Sumil. I am truly sorry for my actions or more appropriately my lack of actions to help you."

Oops, I must have crossed posts with the GM. forget I tried the heal Sumil.

spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
knowledge(nature): 1d20 + 7 ⇒ (3) + 7 = 10

"This parchment must have been a scroll to summon the Dretches." "Well this must have been this started." "Shlevin, you want to take a look at the mushrooms." "I can't make heads or tails of them."

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

"This...this is unfortunate." Sumil says with a frown as he flits through various pages of the journal.

"Our Prince seems to have been nothing but a beggar, the son of a man who lost it all. He has lived down here among the filth and sewage believing he was a Prince."

He hands off the journal and looks at the parchment that Haska identified, confirming the alchemists suspicions.
Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

"Curious, no? That a beggar in the sewers managed to summon demons. Gandros might need to be supervised, to make sure that this does not happen again, I think." Sumil folds up the old parchment and prepares to bring it back to the Society along with the rest of their findings.

"We should tell go make our report." He says solemnly, more than a little disturbed about the truth of this whole matter.

That's an awfully depressing ending.

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

"The poor man. I'm suspicious that these mushrooms have something to do with his delusions. I don't know much about them. It just makes sense." Lady Finley says.

Very depressing.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Still dabbing his mouth with a handkerchief, Giovanni looks over the books for anything else of interest.

Right behind you, Sumil. The sooner to a bath, the better. It's been a demon of a day.

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

"These mushrooms definitely had something to do with the Prince's story. It's unfortunate there wasn't any truth behind it. Maybe it's best we lie to him so he's not too embarrassed. I suppose he will want to see the journal though." Shlevin says this as he contemplates the best course of action to save the feelings of the crazed man, wanting no more harm to come to his pride.

"I'm afraid I have no clue Haska, but I'll be taking a few handfuls of these home with me... for research of course." He pulls out his pouch and fills it with the interesting mushrooms.

Knowledge (Nature): 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"There is really not much else to do or say here." "Let's go home."

Haska helps everyone pack and transport items and paperwork back to the lodge.

251 to 272 of 272 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Fuzzfoot's #13 - The Prince of Augustana (Std, Tier 1-2) All Messageboards

Want to post a reply? Sign in.