GM Fuzzfoot's #13 - The Prince of Augustana (Std, Tier 1-2) (Inactive)

Game Master PJP

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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Please check in here, and list your information, which will speed your chronicles and reporting at the end.

Character Name:
Player Name:
PFS#:
Faction:
Perception:
Initiative:
Day Job (if any): Go ahead and roll it.

We will try to keep a decent pace on this one, but at least post daily on weekdays and once on weekends.

And as always, feel free to ask questions at any time!

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Character Name: Sumil
Player Name: Xynen
PFS#: 186188-4
Faction: Dark Archive
Perception: +5
Initiative: +0
Day Job: Archivist: 1d20 + 5 ⇒ (11) + 5 = 16

Looking forward to playing, hopefully the website plays nice.

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

John Moreau
Goblinkid - aka The Game Hamster
172919-2
Freedoms edge
Perception +0
Init +3
Currently no day job.


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Would you like the grppli bolt ace or the witch to join you all on this adventure? I have no preference.

Character Name:
Player Name: CariMac
PFS# 110249-?
Faction:

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

I have no preference, but the bolt ace may fit in a bit better. (Two archers are never bad).

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Out of curiousity, how did you acquire your grippli boon? That's something I'd love to get my hands on.

As far as what to play, I say choose whichever you want to play more.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I got mine as a GM Boon from GameDay 2016. It says GM Boon #3 on it, so it was probably random what you got for being a GM.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

We are still waiting on 3 to check in. One looks like they may have disappeared from the site, and another is in a different game but may have a second character available.

I have PM'd all three. Once at least one checks in, we can start, as these early scenarios were designed for 4 anyway.

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Shlevin

Tizen Nimrod

254679-6

Liberty's Edge

Initiative +4

Perception +4

Alchemist: 1d20 + 10 ⇒ (19) + 10 = 29

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

OK Lady Finley it is.

Character Name: Lady Finley
Player Name: CariMac
PFS#: 110249-10
Faction: Sovereign Court
Perception: +7
Initiative: +5
Day Job (if any): Craft Alchemy: 1d20 + 5 ⇒ (5) + 5 = 10

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

I'm still pretty new to this so maybe someone could help me with this, but instead of a job roll could I use Shlevin’s down time to learn a new formula granted I had the gold to cover it? Or is there a way to use time in a PFS session to learn another from a wizard in group or a caster in a town?

Also, I'm really sorry about double booking my character like an a-hole. It's pretty embarrassing.

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

Sorry Shlevin, I've been out of PFS for a few years myself, so I don't know personally, but if I remember right, there isn't a way to do that during the session.

Would you guys prefer it if I focused on archery or melee for this game? He can effectively do either one. (three feats make him highly flexible!)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The day job roll, if you have one, is simply a bonus bit of gold for you.

There is nothing to say how long downtime is. So if you want to learn new spells, etc., you can - you just need to make the rolls, etc.

If there is another character in the group willing to let you copy a spell, that is no problem. Technically, they can't charge you for it, but most people I know are happy to share. If you want to learn from a caster in town, the only real way to do this is to buy a scroll, assuming that you meet all of the other requirments (like limits on purchases based on Fame).

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Thank you that was actually really clarifying. I wasn't sure why a lot of people didn't roll, if they were planning something else. I will keep that in mind when this character has some gold.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Hi folks, sorry for the lateness. Just getting back from some work travel and the boards have been a mess.

Char name: Giovanni Stellaluce
playername: OG3
PFS number: 175185-2
Faction: Sovereign Court
Perc: +4
Init: +3

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Forgot to mention this in my post, but Sumil is pretty set up for melee combat, so if you'd prefer to stay ranged, John, since those are the feats you've chosen, it shouldn't be an issue.

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

We're in sewers right now anyway, not a lot of room for a bow. I'll keep it in mind for the rest of the game though. He has weapon finesse so, he's fine in melee as well.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Player name: Wydroe
Character name: Haska O'Wydroe
Character number: 165069-11
Faction: grand lodge
Day Job: craft(alchemy): 1d20 + 7 ⇒ (4) + 7 = 11
Init+5
Perc+3

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Sorry if I am a little late. I just got home and found your pm.

Haska is my first alchemist. He is fairly staight forward mechanically. Currently he has only 20 foot movement wearing a chain shirt.

He tends to be helpful and friendly but in a sarcastic way.

I hope i am not too late to join the fun.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

I would like to copy Illusion of calm and coin shot. These seem fun. 20 gp, two pages and 2 hours of work.

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

I would like Heightened Awareness*, Enlarge Person*, Comprehend Languages*, Identify* for 40gp and four hours. Shlevin can work on these throughout the adventure and won't use them until it's over if there isn't enough free time to get the four hours in one run. If he could aquire one per day or something that works too. Basically I'm good with anything that allows me to copy the formulas.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

There is really no time constraint here, so as long as no one objects, you could be copying spells while they look for a suitable sewer entrance.

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Is there more to do for finding a sewer entrance? We don't have a map, so aside from deciding if we're doing a major or minor waterway (and majority seems to vote for the larger waterways) I'm unclear as so what else we need to do to move on.

Edit: Nvm, you've cleared that up as I was posting.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

i just want to say the pace for this game has been STELLAR. what a great group. and much credit to our DM.

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Agreed, this might be my best paced PFS game at the moment, nice to have an attentive group (DM included).

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Agreed. I'm starting time favor this game quite a bit. For some I'm lucky to get a post a day from anyone


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Thank you! I was actually feeling for being a little slow lately...

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

You are doing excellent. The speed is great. Thank you everyone for being so involved. That's always a treat.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

This is going great! It always seems I am reading two or three posts each time I check the board which is twice a day or so. That is a nice change. Thank you, Fuzzfoot, you are running a very fun PBP.

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

IT is going at a delightful pace. I'm travelling, so I might slow down here for a coupe days though.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Well, the scenario didn't really have a contingency for a diplomatic solution, but I thought you all did a great job of coming up with a story and the rolls reinforced it. Nicely done!

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Nice!

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

That's what makes a great GM. And you sir, are a great GM. I'm also in your Shades of Ice campaign and you're doing amazing there too. Not to kiss too much ass but you've become my favorite PbP GM by far. Keep up the good work!

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Could prestidigitation create a small breeze? Mayne not enough to disperse the cloud but possibly move it by 5 ft in one direction? Or create one of those big fanning leaves they use in the desert?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

No, I am afraid not. It may not make logical sense, but as a cantrip it isn't able to really minimize higher level spells. Now, a Gust of Wind would probably do it.

The cloud is only lasting 2 rounds anyway, so it is about to dissipate.

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

It was more of a future reference question, but I figured there was a limitation no matter how creative I got with it.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Having played an Alchemist with Stink Bombs for the last 3 years in another campaign, the irony of getting screwed now by stinking cloud is not lost on me.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

That is essentially it except for roleplaying out the end. I am working on chronicles now, but before I report:

Giovanni - the ID you gave me is for a CORE character. If I report it, it will become a non-core character (which for an unchained rogue is the case anyway). I just wanted to double check with you before I submit it though, in case you gave me the wrong ending id (-2), since I know some people have characters with the same name but a core and non-core version.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

hmm. shouldn't be listed as core. previous session was for normal: http://paizo.com/campaigns/GM8574MistsOfMwangi2017

non-core is fine.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Very fun everyone. The last battle was a little frustrating, but we prevailed. Thanks, Sumil, for hanging in there. Thanks, also to GM Fuzzfoot. I think this is my second scenario with you as GM and it has been wonderful both times.

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

This was a great scenario. I loved the whole team! I'm bummed out it's over. Wonder if there is a part two? Just throwing it out there...

GM - You did a great job dude. I haven't been doing this long but you're easily one of my favorites. I'm going to be looking for your games specifically from now on. You're definitely top tier, keep doin what you're doin.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

I'm shocked we finished so quickly. Great group! I could take Giovanni out again at lvl 1 if we spun up another game.

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

As could I. As fast as this went I think we could squeeze in two before I've finished one of my other games. It's always the best that are the shortest. GM needs to go ahead and run us an AP lol


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Thanks, all! I appreciate the kind words, and this was a great group.

There is no follow on to this scenario that I know of, but I would be happy to run something else for you. I do need the next few weeks off, though.

Chronicles are here.

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

So, just print that off, and stick it with the character sheet?
Sorry. This is the first time I've done. pfs via pbp

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yep. I actually only play PbP, but I know a number of people that switch back an forth, and they just print them out and stick them in their folders. Some only keep them electronic and show them on iPad ro phone too, if asked.

I have reported the game already, so a record of your character in the session can also be confirmed that way as well.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

if i buy a mundane item like a masterwork backpack. does it need documentation of some kind or do i just add it to my character sheet?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You do need to record it, and it is supposed to be under the eye of a GM, either before or after a session. But it doesn't actually need to be on a chronicle or signed off on, so I am not sure why a GM needs to "watch".

The biggest thing is in case someone wants to audit - so keep a paper trail. I have even seen inventory tracking sheets. I just note my purchases on the character sheet like a running log myself.

But if you would like me to add it to your chronicle to keep it simple, I am happy to.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Thanks. I'll pick up a masterwork backpack (50gp) and a wand of clw (2PP)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Chronicle updated.

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