GM Fuzzfoot's #04 CORE Frozen Fingers of Midnight (Inactive)

Game Master PJP

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Please Dot in

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Dot

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran Dotting in.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

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Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

dot

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

dash


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You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haft hangs opposite the monkey mask. You are alone save your fellow Pathfinders, who apparently have been called here for the same purpose.

Most of you already know each other, but take your next post to get to know your new member and describe your yourself. Then you can respond to:

Finally, a huge man wearing creaking leathers marches into the room. He looks at each of you, as if he were appraising a handful of gemstones freshly pulled from the earth, and nods curtly. Some of you know him as Adril Hestram, a longtime Pathfinder and rumored to be the unwitting architect of the famed Katapesh slave riot of 4702. Adril’s physique puts most half-orcs to shame.

“Welcome, friends. We have a serious problem. Skelg the Ripper came to Absalom one month ago. Like many Ulfen warriors he joined the Longaxes, the Taldan Emperor’s personal guard whose duty it is to protect the embassy and Taldan visitors. Skelg also dropped a hefty sum of gold to purchase a manor in the Ivy district, something a Longaxe isn’t paid well enough to do. It is widely assumed that he brought most of his wealth with him from the north—a rumor I know to be true.

“It seems that Skelg also brought a curse with him. In his letter to me, he speaks of lying abed in this miserable summer dying from the cold. Neither physician nor priest has been able to cure his ailment, and there are no signs of disease or poison. Of course, for such a man, there is no greater dishonor than to die in bed instead of in battle.

“Normally, the Pathfinder Society would monitor these events and let the authorities deal with them. However, there are three factors that have drawn our interest. First, Skelg is himself a member of our Society and has asked for our help. Second, he is a personal friend of mine, and finding a sparring partner as worthy as Skelg to replace him would be a trying task. Last, he claims that artifacts of great power are involved, and that we may be able to recover them for the vaults of the Grand Lodge.

“We view this situation as having enough importance to assign you to investigate it. Go to the home of Skelg the Ripper, learn what you can, and do your best to help him. If you find an item that is somehow connected to the curse, either retrieve it or glean as much information as you can about it.

“I trust there are no questions?”

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

The long thin human sat in the corner silently sipping a cup of warm tea he took from the provided refreshments. He sniffed at seeing the group he had been assigned to. Not a proper human nobleman amongst the lot of them. He'd clearly have to do most of the heavy lifting in this mission.

"Has this Ripper," the man asks with a rolling of the eyes, "...been known to exaggerate the truth? What are the chances he has an actual artifact with him? Has he published any works that describe such a powerful magic item?"


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Adril sighs, as he really didn't seem to expect any questions. But he answers.

"I don't know more about what these artifacts may be, but the man has always been honest with me, so I do not expect he is exaggerating... at least not greatly. Perhaps he has something with him... go ask him and find out."

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

A blond half-elf woman sits toward the front of the room. She nodded to Pau when she entered recognizing him from a previous assignment. She is dressed in studded leather which has extra sparkle and flourishes covering it. She clearly does not want to fade into the woodwork.

"Can you give us directions to the manor once we reach the Ivy District?"

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

A dwarf wanders in, as if lost. Once he sees the collection of likely Pathfinders gathered in one place he smiles, believing he found the right place... at last.

A curse! Sounds kinda bad to be freezin' ta death in the summer! I don't know nothin' 'bout no arty-facts or them things but I'll take a look at the fella and see if there ain't somethin' ta da to help him.

Oh! I'm Kildrek, of the Autumnwind clan. I ain't smart or nothin' but I'll promise to ya that I'll do all I can ta help ya!

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

A blonde elf with speaks up from a chair near the wall. His sudden speech is actually a bit jarring for while you knew he was there he was doing something so that you kept looking past him.

He speaks in that melodic voice commen to the elves:
Sounds pretty straightforward. We go and help the Ripper get over his curse and while he is healing steal his cursed item so that nobody else gets hurt. Does that sound about right?

Now that your eye is drawn to him you realize this elf while having a nice voice is otherwise completely forgettable. His face is neither handsome nor ugly, his leather armor worn but In good repair and he seems of average weight.
As he settles back into his chair he seems to sit very still waiting for an answer almost becoming just more background filler in the room.

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

A tall muscular half orc enters the room. A large greataxe is strapped to his back. He spots his friends from the mission in the desert. "Greetings all..." He walks over to the dwarf. "Welcome friend..."


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Hestram looks at Meran, and growls, “Try and keep up with local events if you want to get anywhere in the Society. He lives in Greydog Manor, on Parkview Street in the Ivy district.”

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Are we waiting for one more or should be move on?

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

A gnome comes rushing in, red hair in a messy romp. He looks around,

Is this the right place? I went to the room on the right instead of the left. Sorry bout being late to the party...at least I am fashionably late, a smile crosses his face.

My friends call me D.W. and subtlety is my forte. I know the basic workings of traps, but I ain't no expert.

After hearing the VC go over the mission, and seeing jos brow furrow at having to explain it ONCE again, he gives a simple nod.

Got it, find out about this curse and stop it if possible.

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

After all the questions are answered and the group is leaving Narnel stops by the new Gnome.

Greetings D.W. I an Narnel. When you say "Subtlety" which kind are you talking about. Are you silver tongued like Meran there, or more of the silent type?

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

If the need arises, both, as he shoots Narnel a quick wink.


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So none of you really said it, but I assume you try to find Skelg's place. An easy Gather Info points you in the right direction.

Parkview Street is true to its name, running the entire length of the Ivy District park. Standing like a tomb in a flower garden, Greydog Manor is easy to find. Six-foot-high walls surround the massive, stone building and an immense iron gate flanked by granite statues of hunting dogs stands open, offering access to the interior. Looking along the street, it is clear that locals give the estate a wide berth. The stone walls seem to give a slight chill to the air, which is not entirely unpleasant on such a hot day.

The manor has several windows that can be seen from the street, but all have curtains drawn.

No map, but I can draw something out if you decide you need one. Otherwise, we will need to use our imagination.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Let's go fix up this ripper. We might even be able to get home by dinner," Pau adds as he strides up to the door of the major. He knocks at the door and waits for an answer.

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Ah, the direct approach! Seems smart! Kildrek will go up with Pau.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran stands behind the Pau as the group waits for the door to be answered. She looks around, and hums a tune under her breath as she waits.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario watches the others head up towards the front of the house. He takes this opportunity to sneak around the house and check things out.

stealth: 1d20 + 8 ⇒ (4) + 8 = 12
perception: 1d20 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Grog follows behind Kildrek

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Narnel shadows Demario to make sure he does not get himself in trouble.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The building itself is 40 feet by 40 feet, and the courtyard at the front is the same size. The courtyard is cool and shady compared to the street outside. Dead leaves are scattered across the flagstones and the granite steps where two Ulfen warriors stand. Each man wears a chain shirt and a surcoat bearing the Taldan crest and carries the traditional imperial guard long axe. The guards look at you sternly, and one of them speaks. “Skelg is ill. He wants no visitors.”

DC 15 Knowledge (nobility) or DC 25 Perception:

The guards are wearing their surcoats backward.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Can I use my previous perception roll?

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario looks at the coats the guards are wearing. He turns up an eyebrow as he realizes they are backwards.

I wonder if these are true Taldan guards or if I should stab them right here

perception: 1d20 + 7 ⇒ (20) + 7 = 27

Demario grabs a dagger from his hip, and readies it should things turn ugly. He than goes up to Grog and taps him on the shoulder and motions him down to tell him something.

They have their coats on backwards, I don't trust 'em

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Perception 1d20 + 8 ⇒ (14) + 8 = 22

"Apologies, but we must meet with him. It shouldn't take any longer than a few moments, if it goes well. Go tell him we are here," Pau says dismissively.

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

From his hiding place Narnel watches the exchange but the odd sngle from his shadowed area of the wall keeps him from noticing anything about the guards.

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

I'm a cleric, I'll heal him! I can do that, ya know.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Using my previous roll
Meran looks them up and down deliberately, "Were you in a hurry to get dressed this morning gentlemen? Your clothes are on backwards. Busy at the tavern last night?"

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Perceptionq: 1d20 + 6 ⇒ (7) + 6 = 13


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As Kildrek makes his case to come and heal, the guards shake their heads, and one says "Skelg has decided he would rather die in peace. Go now."

But once Meran shows them the gig is up, they move to action, closing the gate before you can react!

Initiative:

Grog: 1d20 + 0 ⇒ (4) + 0 = 4
Kildrek: 1d20 - 2 ⇒ (18) - 2 = 16
Meran: 1d20 + 5 ⇒ (14) + 5 = 19
Namel: 1d20 + 4 ⇒ (2) + 4 = 6
Pau: 1d20 + 2 ⇒ (2) + 2 = 4

Guards: 1d20 + 2 ⇒ (18) + 2 = 20

Round 1: (Bold may act)
Guards: red, green
Meran, Kildrek, Narnel, Pau, Grog

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

my initiative is not there :(: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Can we see through the gate? i.e. is it metal bars or a wooden gate?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Metal bars - you can see and fire weapons through.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran smiles hums a lullaby as she he begins to cast a sleep spell.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario looks on, seeing the closed gate he frowns. He looks to see how tall the wall is, and tries to figure fire out of the long reach weapons the fake guards are holding no would reach the top of the wall.

How tall are the walls? Are they scalable? Can they poke me if I were atop the wall firing down arrows upon them?

climb if theory sounds like a good idea: 1d20 - 1 ⇒ (19) - 1 = 18

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau quickly decides to scale the fence.

Climb 1d20 + 8 ⇒ (9) + 8 = 17

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Grog grabs the gate

I says open

Str check: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Watching the other two scale the wall Narnel likes that idea and follows along. He moves down 30 or so feet then attempts to climb up and gets to a good spot where he can shoot at the people inside if things get violent.

Climb: 1d20 + 5 ⇒ (7) + 5 = 12

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Hey! Lemme in! I gotta help that fella! Seeing now that the guards are actually enemies, Kildrek tries to hit one of them with a Fire Bolt, Ranged Touch: 1d20 - 1 ⇒ (13) - 1 = 12 for Fire: 1d6 + 1 ⇒ (5) + 1 = 6


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GM:
1d20 + 1 ⇒ (19) + 1 = 20

The walls are only 6-ft high. Climb DC of 5, but 1/4 movement unless you have a climb speed.

The guards watch you, and get ready to attack with their great axes. Pau, Narnel and Demario climb over the wall while Grog struggles with the gate.

Round 2:
Will Save: 1d20 + 1 ⇒ (11) + 1 = 12
Will Save: 1d20 + 1 ⇒ (10) + 1 = 11

Both guards fall asleep.

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

From the top of the wall do I see any other guards or dangers?

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Cast message targeting the group outside the wall so they can hear the whisper. Then Relay if things are all clear or if I see other dangers.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

All is clear.

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Looks like you got all the guards, I'll stay here and keep watch while you all secure the guards.

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Grog Climbs over the wall.

Sounds good


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You all gather in the courtyard, and have two sleeping (temporarily) psuedo-guards.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau takes out his rope and tries to truss up one of the guards. He nods at the others to do the same to the remaining guard.

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